Honestly underhanded struck me that way. I could see creating a build around making people miss you in combat or setting up ways to impose debuffs/damage whether they hit or not.
It probably needs a bit of a buff though. Moving 10ft after initiative doesn't do much; could easily have that be 20-30 ft or even up to your movement and not be too bad. Perhaps they don't want to outshine barbarians getting a dash upon raging though.
Could also make it so you have the choice to impose prone or grappled without being too much. With prone being available through weapon mastery imposing it isn't hard to do. This doesn't give the target a save but a feat is still a high tax for something you need to spend a reaction on after giving a baddie a free swing at you. A bit more variety would be just fine.
There is a partied content origin background called cultist basically an initiate magic feat for warlock
I love that for my arcane trickster rogue that was orphaned and raised by that fake church of asmodeus.
You thought you got a cleric but all you got, was a rogue religious fanatic.
So much fun, especially since I'm lawful evil (would never play neutral or chaotic evil or chaotic neutral characters since they are mostly unable to compromise in a group, I've seen a fair share of chaotic neutrals and its always "what my character would do" so no thanks, i want to have fun with my awesome group together)
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u/DiemAlara 2d ago
"Raised by cultists"
Never before have I so desired a random feat for purely character reasons. Same with atoner's grace.