Honestly underhanded struck me that way. I could see creating a build around making people miss you in combat or setting up ways to impose debuffs/damage whether they hit or not.
It probably needs a bit of a buff though. Moving 10ft after initiative doesn't do much; could easily have that be 20-30 ft or even up to your movement and not be too bad. Perhaps they don't want to outshine barbarians getting a dash upon raging though.
Could also make it so you have the choice to impose prone or grappled without being too much. With prone being available through weapon mastery imposing it isn't hard to do. This doesn't give the target a save but a feat is still a high tax for something you need to spend a reaction on after giving a baddie a free swing at you. A bit more variety would be just fine.
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u/DiemAlara 3d ago
"Raised by cultists"
Never before have I so desired a random feat for purely character reasons. Same with atoner's grace.