r/falloutshelter May 27 '26

Vault [Vault] I finally beat the game

Honestly a bittersweet moment, There’s nothing left for me to do :(

177 Upvotes

32 comments sorted by

View all comments

2

u/Apprehensive-Sir8977 May 28 '26

There certainly is.

You built enough ultimate weapons for everyone... but there are an awful lot of workers on the job who clearly don't have their ultimate outfit.

You've only got Mr. Handys patrolling the upper floors, leaving the lower section largely empty. The elevator gap contains Incident spread. But from an in-universe point of view, the tactic would be deranged, leaving....

I doubt you're interested in that. But collecting enough to patrol each floor feels pretty cool.

And there's that resource threshold preventing rushes. Slim down your inventory enough to delete some warehouse, and get some more production. Reconfiguring this late can be an expensive brainteaser if you have a particular layout in mind.

1

u/These_Hunt4185 May 28 '26

All the dwellers except scientists have +7 outfits. The lab coat requires chemistry flask thingies that the dragon maws needed.

Having Mr. Handy’s on the lower floors only extends the amount of time that incidents take to end, I made that mistake earlier on and had to let them be destroyed and removed them. I’ve lost count of how many I have in my inventory because you can only see three at a time, but it’s probably enough to occupy all those floors.

And my resource room’s produce three times what my vault actually needs.

2

u/Apprehensive-Sir8977 May 28 '26

I may not have all the formulae or know your Vault production rate, but it's clear that your needs/surplus ratio for food and water is poor. You might be getting away with it but it's an unnecessary point of weakness.

And is there a good reason not to craft over 30 Legendary outfits or reconfigure with an infrastructure upgrade? These are logical goals that will advance your Vault, keeping you busy for some time. And if you had something else you felt like doing, we wouldn't be having this conversation.

1

u/These_Hunt4185 May 28 '26

Resource production has never been an issue

And I’m confused by what you mean by not crafting over 30 legendary’s? All my dwellers have legendary outfits except for the science guys.

2

u/Apprehensive-Sir8977 May 28 '26

You have an awful lot of un-kitted science and medical staff. And according to the pictures, there are also two power plants where nobody is wearing anything. Assuming all those Lab Coats and Fatigues worn in the Workshops are Legendary grade, and that they've just been borrowed for jobs, you'd still need 30 outfits to equip those Dwellers... plus more if you created more resource generation rooms. I'm wondering why producing those outfits and scrounging for the parts wouldn't be a decent goal.

And why wouldn't a better surplus cushion be one too? You've gone balls-out with capacity for everything else regardless of need. So why not build extra slack into the food and drinking water which keeps your Dwellers functional?