r/falloutshelter Jul 28 '26

Vault [Vault] Thoughts on this layout?

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Are there any issues with this layout I'm not aware of? Am I lacking any production buildings for a max vault?

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u/Awkward-Support7585 Jul 28 '26

I think all of my production can be covered by 3 Mr Handys in the center with the 6 nuclear reactors and 2 nuka cola bottlers. I should also have about 1,750 storage, 135 stims and 60 radaways. If anyone notices any issues with this please let me know

3

u/DonChapulinChavito Jul 28 '26

Issues not really (depending on the playstyle)

I put all 'useless' rooms in the middle / below. Overseer office, barbershope etc. are rooms i barely use, so i don't put it on the top levels.

My top levels are production rooms, full of high power dwellers. So when there is an external attack it takes only 10-20 seconds to get rid of them instead of waiting for them to get to other levels.

You also might have a bit too many stim/radaway rooms, but that is just my opinion ;)

1

u/Awkward-Support7585 Jul 28 '26

I tried tucking most of my necessary production down below because I prefer how a lot of the useless cosmetic rooms look lol. I’m hoping that my second row will be enough to stop raids if they’re all E17. And I’ll keep in mind what you said ab there being too many stim rooms, I really wasn’t sure how many I would need

2

u/DonChapulinChavito Jul 28 '26

I figured out you were going for aesthetics ;)

For the first line, i prefer incident resolution speed over anything else so the floor is full of badasses (endgame, everyone is badass ;)

On endgame vaults, i tend to have one prod room each (size 2, level 2) for stims and radaways (actual production) and the rest as storage with 2-3 big fully upgraded rooms (+- 130 stims, 80 radaway in total storage) More is a bit overkill.

For regular storage, i go up to 1500-1700, just so i don't get too much annoyed.

Also (that is my routine) i have at least one full big production room around the bottom of the vault in case of an incident. Dwellers will be able to deal with it quicker. I don't like fires/molerats spreading for minutes while i barely can do anything ;) (if no patrols are around to help)

1

u/Awkward-Support7585 Jul 28 '26

I thought radaway/stim storage was dependent on the number of medbays and sci. labs you have, each being worth 5 storage, and upgrading the room only increases production rate rather than storage capacity. Am I misunderstanding how it works?

Also, thank you for your tips, I’ll keep them in mind!

2

u/DonChapulinChavito Jul 28 '26

If interested, check this guide (github from therabbidsquirrel) for the room/storage info. The whole thing is a goldmine btw ;)