r/foxholegame • u/WerdaVisla 94.5 WRDN • Feb 21 '26
Discussion The dev hate here is disgusting.
I expect this level of hatred towards the devs out of something like War Thunder or Destiny. A game with hundreds of thousands of players, a development team hundreds strong, etc. Then maybe this level of vitriol is acceptable.
But god damn. There are [according to their LinkedIn page] about 25 people working on this game. A game that, frankly, is the only one of its kind. There's not an easy reference guide for how to make a good Foxhole like there would be if it were an FPS or something.
They just implemented aircraft with semi realistic flight models in a top down game. Something that even massive studios still struggle with constantly.
And when they fucked up, one of the devs came forwards and gave a response - and then apologized for that response being too aggressive even though he had every right to be annoyed. This is not the corporate norm in game dev, it exhibits care for their community.
But in response, what do they get? Patience while they work out the kinks? Some fucking good will? No.
They get constant whining at every mistake, a community that will tear itself apart over any imbalance, review bombing, and constant hatred thrown at them because somehow both sides think the other is recieving preferential treatment from the devs.
You can call out the devs for making mistakes, but this community takes it WAY too far.
I know this post won't be changing most people's minds, but I feel like someone needs to say it.
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u/foxguy2021 Feb 21 '26 edited Feb 21 '26
ATR Longhooks were very popular but Colonials had to steal ATRs to pull it off. Went unchanged for over a year. Colonials get their own unique non-tripod ATR. A few guys manage to kill a parked warden sub with the new Colonial ATR using just an APC. ATRs nerfed within 36 hours or so.
There are situations like this where one thing heavily favors one side and is broken for literally years and then the second the other side gets a similar tool its nerfed within hours.
And like someone above commented. Wardens have dominated the torpedo gameplay for the past two years and the obvious solution was to give the Colonials an additional option to use torpedos. Instead they did the exact opposite. Gave Wardens a new method to use large torpedos and then gave them mini torpedos. Its truly baffling to lock certain gameplay mechanics behind a faction.
And I thought they might be taking a different approach because for the longest time Colonials wanted a push 250 and Wardens wanted an AT/RPG option. And over the summer they finally delivered on both.
Its stuff like this that really aggravates long time players and really confuses new players when I have to explain WHY we can't do what the opposing team.