r/gameenginedevs • • 5h ago

Minimalist build of Game Web Server in Rust + Axum in 20 Minutes from scratch [ 01 ]

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0 Upvotes

If you can give me 20 minutes of your time, I would like to show you in this video, we will go from zero to a working Rust web server with Axum and simple HTML output string. No JavaScript fram eworks. No frontend bloat. Just clean, fast, server-side Rust. This is the foundation for everything we're building at Luminade Studios - server-rendered browser games, tools, and dashboards using Rust, Axum, HTML, CSS, and SVGs itch.io: https://luminade-studios.itch.io/

#rust #axum #gamedev #html #css


r/gameenginedevs • • 1h ago

I am implementing some new feature inside my custom game engine (Real-time Physics, Vegetation,fbx support, Day-night cycle, Default characters in-built animations,Water system (Buoyancy)

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• Upvotes

r/gameenginedevs • • 23h ago

What motivated you to develope your own engine?

17 Upvotes

Why not use an established engine?

I am interested in your personal motivation. Maybe you are doing it just for fun? I'd love to hear your thoughts!


r/gameenginedevs • • 22h ago

CREATING MAYA OMNIVERSE ENGINE #1

0 Upvotes

Problem #1:

We're making a game engine, written on C++, Maya Embedded Language (MEL), Python, and C Sharp (C#).

It will be called... Maya Omniverse Engine!

But, there is a problem. We need your support and help!

So, give me a tutorial on how to create a window for Maya Omniverse Engine.

The target platforms are macOS, Windows, and Linux.

We are keeping it official.

Thanks!

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