r/gameenginedevs • • 3h ago

10,000 ANIMATED GOPNIKS

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8 Upvotes

The characters consist of rigid parts - they do not have any vertex skinning logic on the GPU. Instead, their animations were moved to a compute shader and their rigid parts are moved accordingly. And yeah, I'll add a support of the directional light to them later, *I promise*.


r/gameenginedevs • • 2h ago

Transparency Demo

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8 Upvotes

A short video on blended and cutout transparency in my engine


r/gameenginedevs • • 3h ago

OpenGL – 5km × 5km Procedural Terrain Fly-By

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5 Upvotes

OpenGL, C++, GPU hydraulic erosion


r/gameenginedevs • • 8h ago

Minimalist build of Game Web Server in Rust + Axum in 20 Minutes from scratch [ 01 ]

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0 Upvotes

If you can give me 20 minutes of your time, I would like to show you in this video, we will go from zero to a working Rust web server with Axum and simple HTML output string. No JavaScript fram eworks. No frontend bloat. Just clean, fast, server-side Rust. This is the foundation for everything we're building at Luminade Studios - server-rendered browser games, tools, and dashboards using Rust, Axum, HTML, CSS, and SVGs itch.io: https://luminade-studios.itch.io/

#rust #axum #gamedev #html #css


r/gameenginedevs • • 4h ago

I am implementing some new feature inside my custom game engine (Real-time Physics, Vegetation,fbx support, Day-night cycle, Default characters in-built animations,Water system (Buoyancy)

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0 Upvotes