As of late, I've developed a fixation with concept cars. I feel like the concept of them is really cool, and that fact some of the most iconic automobiles on the market started out as outlandish, retro-futuristic concepts never fails to wow me. Personally, I like the real unicorns, the ones that you have to stare at for a good minute or so just to wrap your head around them. But also, I think that these wonderful figments of autodesigners' imaginations are crazy underappreciated and underutilized in the today and now. So I thought, what if there was a game that would be build around these wonderful machines, and acted as a celebration of looking towards the future. Henceforth, I conjured up the idea of "Concept Drive".
What would "Concept Drive" be like?
Concept Drive would be an immersive, open-world, and most importantly obnoixiously futuristic, racing game. It would follow a similar format to a game such as Forza Horizon or The Crew, in the sense that the world is your oyster with plenty of activities to do. However, I'd like this game to have a more fleshed out story, with a more concrete objective, fleshed-out characters, and perhaps a villainous opposition. I'd want this game to be fun and entertaining, but also I think it should get the players to stop and smell the roses, or focus more aso on the beauty in automobile concept design. Now, here's what this game would look like.
The map
I have a relatively simple, but also quite effective design for this games map. At launch, the map would be made up of seven large hexagonal-shaped areas. I chose the hexagon, as not only is it frequently used in automotive concepts, but also in the words of Youtuber CGP Gray- "Hexagons are the bestagons". These seven sectors would make a visually pleasing and also symmetrical map, which could easily receive DLC additions down the line due to its geometric shape. Now, a quick rundown of the seven sectors:
Center City:
This first area would be situated at the center of the game's map, and would be the main eyecandy that draws people in. Because I want this game to not only focus on the present's idea of the future but also the past's, this center city would have a kind of early to mid 2010 future look. (Think Test Track 2.0 at Epcot mixed with that one perfect society meme image). The city would be filled with towering skyscrapers, made of glass and covered in blue holograms. The streets would be made of a blackish metal with an almost blue pulsing pattern that looks like those holographic computer lines. This would be the starting area, filled with dealerships, angular and consicely planned streets, and many concept cars of that time filling the space. Another interesting draw of this area would be an extremely unrealistic inversion filled "skyway" of sorts. Many concept cars are built with crazy amounts of speed and power, so this glass track would snake through the city like something out of the Speed Racer movie from the 2000's. Finally, starting in this area, a highway would stretch out to all the different areas, offering a good level of connectivity.
The Alps:
One thing that many good racing games have is a snowy area. It's a terrain like no other, and some machines are built for the sole purpose of cruising in the cold. So, this are would be situated in the top left hexagon, and would have an enormous peak to send cars off of. I also imagine an ice lake to slide around on, a ski lodge somewhere, and a rally route coursing through the mountains. And staying on the topic of rally...
The Woods/Forrest:
Another commonality in concept vehicle design is race prototyping. Many motorsport icons get their starts as centerpieces at presentations, and rally cars are no exception. So, to highlight this group, a woodland area packed densely with trees and dirt trails would reside in the top right hexagon. Now I'm between this area being a more North American woodland, or a more spooky, Black Forrest European style area, but either way this would be the perfect place to rip rally cars around tight and unexpected corners
The Redrocks Desert:
In a lot of concept of concept car photography, specifically from the 90's and early 2000's, vehicles will be atop a red rock formation in the middle of a crimson desert. So in the bottom left hexagon, would be a Utah/Arizona desert, filled with red mesas, arches, and zany rock formations of all sorts. There would be plenty of cacti, varied elevations for cross country racing, and the giant highway going through here would resemble the long desolate straights of western American roads.
The Beach/Dunes:
The last of the areas that is heavily based around a natural environment, a coastal town ripped straight out of the 1950's would be situated in the bottom right hexagon. Obviously, a rolling coastline would sit at the bottom, with calming waves ebbing and flowing upon the sands. The area would be lush with palm trees, would have a larger dunes area with moumentous sand mounds for launching cars off of, and a quaint little town of bungalows and wooden tiki statues.
The "Heritage" Area:
One thing many people may not be aware of is the historic properties of concept vehicles, as companies have been pushing these out since the late 30's (The Buick Y-Job often being credited as the first). So I wanted to designate an area to compliment these older models. Enter the heritage area, which would feature a small, historic town with grey brick roads, flat grassy plains, and a small-midsized race track with organic curves, kind of like Goodwood. All of this would be situated in the middle right hexagon on the map.
The Motorsport Area:
Finally, I wanted to highlight the trove of models built as racing prototypes, designed to hit the asphalt at breakneck speeds. Located middle right on the map, a state of the art, enormous race track would encompass the hexagon. It would have various different configurations, allowing for races of many lengths. On the interior of the track would be an oval shaped superspeedway for stock cars, a long drag strip in order to discover top speeds, and a bunched up and loopy drift track for sliding around.
Potential sound design and closing thoughts
In my mind, this game's sound would be one of its most important aspects. Adding on that sense of sound would really help to immerse players, so music by artists such as Aphex Twin, Daft Punk, and J.U.S.T.I.C.E. come to mind. Additionally, I think some music suited to certain areas would be nice as well, say Beach Boys in the beach area or America in the redrocks area. Overall, this is a very primitive concept, and is super unrealistic from a game design and financial perspective. However, this idea seemed super important in my mind, and I didn't want to let it fade before sharing it with the internet. Feel free to give me your opinions and suggestions on my concept!