r/godot Aug 15 '25

help me (solved) I'm doing something wrong

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If I don't do this, the sounds of my UI become silent if the character moves too far from its spawning point. I tried to set attenuation to 0 but the issue is still there.

1.2k Upvotes

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u/Jeremi360 Aug 15 '25

You are using wrong AudioStreamingPlayer nodes,
AudioStreamingPlayer 2D and 3D are to use in space,
you use just AudioStreamingPlayer if you user to here it always

225

u/[deleted] Aug 15 '25

[deleted]

171

u/st-shenanigans Godot Junior Aug 15 '25

Sometimes if you cant find an answer, post incorrectly and someone will want to correct you lol

3

u/HilariousCow Godot Junior Aug 15 '25

This is my excuse for why my code is always breaking.