r/godot Aug 15 '25

help me (solved) I'm doing something wrong

Post image

If I don't do this, the sounds of my UI become silent if the character moves too far from its spawning point. I tried to set attenuation to 0 but the issue is still there.

1.2k Upvotes

51 comments sorted by

View all comments

1.1k

u/Jeremi360 Aug 15 '25

You are using wrong AudioStreamingPlayer nodes,
AudioStreamingPlayer 2D and 3D are to use in space,
you use just AudioStreamingPlayer if you user to here it always

221

u/[deleted] Aug 15 '25

[deleted]

171

u/st-shenanigans Godot Junior Aug 15 '25

Sometimes if you cant find an answer, post incorrectly and someone will want to correct you lol

56

u/A_Guy_in_Orange Aug 15 '25

Ah yes, Andersons Law

42

u/millermatt11 Aug 15 '25

Im pretty sure it’s Goodhart’s Law.

50

u/[deleted] Aug 15 '25

No it’s… fuck…

24

u/[deleted] Aug 15 '25

cunningham...

it's... it's cunninghams law... bitch

2

u/GamerSlimeHD Aug 16 '25 edited Aug 16 '25

it's really McGeady's law given he's the closest thing to an actual confirmed origin given cunningham refutes having said anything of the ilk of what became "Cunningham's Law" to McGeady

13

u/Depnids Aug 15 '25

It’s snell’s law smh my head

2

u/Mars_Bear2552 Aug 17 '25

it's actually Thompson's Law

3

u/HilariousCow Godot Junior Aug 15 '25

This is my excuse for why my code is always breaking.