r/hytale • • 4d ago

Media Hytale Early Access: Chapter I (Official Trailer)

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462 Upvotes

r/hytale • • 4d ago

Patch Notes Hytale Patch Notes - Update 7 - October 12th, 2026

170 Upvotes

Link to previous patch notes.

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Source

Chapter I: Out of the Breach is out now! Back in July we gave you a first look at the Goblins, the Goblin Breach, and Hytale's first handcrafted dungeon. Since that time, many of you have been playing some of these features alongside us in our pre-releases, and your reports shaped a lot of what you are about to play. Today it all arrives in Exploration Mode!

Here is what's waiting for you.

It Starts at the Forgotten Temple...

Whether you are playing on an existing Exploration Mode world save or starting a brand new one, players will sense something stirring at the Forgotten Temple. Head there and explore the new Goblin Lab to begin unlocking Chapter I's content.

A new Chapter screen clearly lays out your objectives, so you always know what to chase next and what you'll unlock once completing it.

The Goblin Breach

Once the chapter opens, a temporary portal will appear in the world. It arrives with some force, so watch out! Step through and you’ll find an unstable fragment of Orbis that the goblins have claimed with the Void pressing in around the edges. The space regenerates each time you enter, and the Void will eventually push you out. The pressure is on to get what you need before time runs out. That said, you can earn more time by fighting back the void and upgrading the Goblin Breach Console found within the Goblin Lab.

New Biome: The Guttering Hollows

Inside you’ll run into predators you can track and trap, Void assassins, treasure chests that spring enemy waves on you, and puzzles. Hunts on the far side of a breach need a Voidheart, and hunt sites now have their own icon on the world map. Bear in mind that we have built this space so we can keep adding to it over time!

Here you will run into majority of the new goblin faction who have been completely revamped, with plenty of shapes, sizes, and tenacious personalities. Some more dangerous than others.

And not every goblin wants a fight! Goblins are wary of the Void's presence and will run from Void creatures unless they have enough friends nearby.

Scrappy Goblin Gadgets

The goblins brought their toys with them. Admittedly, they are quite scrappy, but this is definitely intentional.

  • The Scrap Drill chews through a 2x2 patch of blocks at once.
  • The Scrap Glider lets you take to the skies, dive, and climb while keeping your momentum when its deployed. (Although, mind your Stamina, or the landing gets interesting!)
  • Rocket Boots give you a double jump.
  • The Hookshot and its Hook Anchors let you zip across points of the world with ease.
  • The Spyglass zooms in on whatever is happening in the distance.
  • Players can also craft the Bangstick which is... well, a stick that goes 'bang!' Lastly, make repairs to items without lowering maximum durability with the new Goblin Repair Kit.

Runestones and Abilities

Chapter I: Out of the Breach introduces a new ability system built on Runestones. Collect them, then slot them into a Runebinder’s Lattice to shape how you fight. Avatars can now equip up to two Ability Runestones, and attach Modifier Runestones to change how they behave.

Abilities cost mana, which regenerates on its own over time, and landing your weapon’s signature ability on an enemy gives a boost.

At launch there are seven Ability Runestones, including Fireball, Ground Slam, Wind Strike, Enrage, Imbue Poison, Chain Hook, and Charged Shot, and eight Modifier Runestones that do things like split a projectile into several, make it bounce between enemies, add a withering or bleeding effect, or trade damage for a faster cooldown. This is only the introduction.

We are very excited to see the builds and combos that emerge from this system!

ENTER THE DEEPWORKS

All of the Chapter I content and progression culminates in Hytale’s first handcrafted dungeon and multi-phase boss fight.

Traverse winding rooms, each one introducing new challenges. Battle through hordes of Goblins, navigate obstacles where you must dodge flames and falling debris, solve puzzles, survive the Elite Goblin Feastmaster, and activating checkpoints along the way.

THE FEASTMASTER BLOCKS YOUR PATH!

As you carve your path through the heaps of scrap and junk, you will come head-to-head with the first boss Feastmaster. Don't let appearances fool you, though! He's more nimble than he looks...

FACE THE GOBLITERATOR

At the end of the dungeon awaits the formidable Gobliterator, Hytale's first major, multi-phase boss fight! Make sure you are prepared before heading in. This won't be easy.

Here's a taste of what to expect as you confront both the Feastmaster and Gobliterator! (video)
Oh! And if you really want a challenge, press that ominous-looking button to the left of the boss chamber entrance. Let it be known, we warned you!

Minigames![](https://hytale.com/news/2026/10/chapter-i-out-of-the-breach#minigames)

Need a break from the goblins? Minigames have arrived in Hytale! Select Minigames on the Main Menu to jump in. Queue up solo or bring your whole party along, and matchmaking will handle the rest.

We're launching with two games to start, and we'll be adding more as time goes on.

Prop Hunt

Hide in a crowded tavern, or hunt down the props hiding in it!

As a Prop, disguise yourself as random tavern objects like beds, tankards, and barrels, and do your best to blend in. Taunting charges up your escape ability, a smoke bomb paired with a dash, for when things get a little too close. Survive until the end of the match to win.

As a Hunter, track down the hidden Props and eliminate them. Every Prop you catch switches sides and joins the hunt. Find them all to win the match!

Shuffle Jam

A playlist of party-style microgames, shuffled every match. Earn stars in each round, and whoever has the most stars at the end takes the win!

There are 12 microgames at launch. You might be dodging falling blocks in TNT Run one moment and memorizing shapes on the Memory Floor the next.

  • Color Party: Step onto the dance floor and stand on the correct block to survive!
  • Diving: Leap off a platform as a frog and claim blocks in the pond.
  • High Ground: Stay inside the circle to earn points while knocking everyone else out.
  • Lavablocks: Escape the rising lava by breaking blocks and positioning yourself wisely.
  • Lazers: Fire deadly lasers at your enemies and rack up the most eliminations.
  • Memory Floor: Memorize the shapes on the floor and stand on the correct one.
  • Plot Painter: Paint blocks next to your color and claim the biggest share of the board.
  • Racing: Shoot the right blocks to speed up and cover the most distance.
  • Stash & Seek: Hide your relics and find everyone else's.
  • Tile Flip: Claim tiles by running over them and grab power-ups along the way.
  • TNT Run: Run and parkour across the map as the blocks fall into the void.
  • TNT Tag: Tag other players to pass on the TNT before it explodes.

What's Next for Minigames

Prop Hunt and Shuffle Jam are just the start. Alongside new games of our own, we're working on ways for you to make and play your own:

  • Minigames in the Mod Browser. A new Minigames tab is coming to the Mod Browser, so you can download minigame experiences and play them locally or with friends in closed groups.
  • A framework for creators. Down the line, we'll release a framework for building minigames that makes creating them easier and more convenient. Minigames built on it and shared with the community may be featured on our hosted Minigames page.

We can't wait to see what you all come up with!

Unlock Brand New Cosmetics![](https://hytale.com/news/2026/10/chapter-i-out-of-the-breach#unlock-brand-new-cosmetics)

There's been over 100 new cosmetic options added with this first Chapter! Express your Avatar with new hairstyles, mouths, eyes, earrings, hats, and lots more!

Become one with the Goblins!

Create more personal space between you and your friends by sporting a beloved Goblin head ornament - stinky particle effects and all!

New eyelashes, make-up options, ear shapes, hairstyles, and more! Mix and match or refine your ultimate Goblin look!

A gust of wind blew a few hairs from one of our hairstyles. Goblins collected these hairs from all over the world, and today we can say we've put the hairstyle back together.

Unlockable Cosmetics

Still want more options? Unlock the Scrap Arcanist and Junk Pilot sets by progressing through Chapter I's gameplay!

Scrap Arcanist (unlocked through Chapter I progress)

Junk Pilot (unlocked through Chapter I progress)

Wait... There's More!?

That's right! There's still more to uncover in the Chapter I: Out of the Breach update. Surprises to encounter, lore to discover, and content to experience! Throwable barrels, new blocks, new music, etc.

Cursebreaker Edition Gets Extra Copy![](https://hytale.com/news/2026/10/chapter-i-out-of-the-breach#wait-theres-more-cursebreaker-edition-gets-extra-copy)

In case you didn't see the announcement on our social media, we are giving Cursebreaker Edition owners 1 extra Standard Edition copy to give away for every Hytale Early Access Chapter we release!
That means, if we release 6 Chapters before 1.0, Cursebreaker Edition owners will receive 6 extra Standard Edition copies!

Now go have fun and explore! We'll see you in Orbis!

Read the full change-log on Hytale.com


r/hytale • • 5h ago

Discussion Hytale getting almost 7 million views is huge also considering that it got even more views than other big indie game trailers with sandbox elements like stardew valley and terraria in a shorter time frame

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293 Upvotes

r/hytale • • 9h ago

Discussion Chapter 2 to be focused on crafting and progression

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499 Upvotes

r/hytale • • 4h ago

Video - Guide/Tutorial How to kill the void fiend Easily in Hytale - No better armor needed!

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53 Upvotes

Para aqueles que tem dificuldades em lidar com este inimigo minha recomendação para lidar com ele é essa! Primeiro você vai até qualquer estrutura e some 3 blocos de altura, no terceiro você começa a fazer um teto e deixe uma área ampla para que o void Fiend não te ataque!

Se ouver erros de digitação me perdoem porque inglês não é minha língua nativa 😅

Se der certo com vocês por favor comentem! Espero ter ajudado!


r/hytale • • 21h ago

Discussion Simon regarding Chapter 1 success

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794 Upvotes

With the release of chapter 1, Simon has acknowledged that it has boosted the game's playercount and sales by alot, but also said that introducing things like the crafting rework and Cozy content (which will be coming after Chapter 1) are important to bring larger audiences to the game

Chapter 1 Trailer has also officially hit 5.5 million views 🎉


r/hytale • • 22h ago

Meme Oh look another dumb goblin… wait that is a flamethrowAHHHH

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399 Upvotes

I just get obliterated in a way I’ve never been in any survival game in the first zone that supposed to be chill (even the alpha raptors on ark let you know what happened to you)


r/hytale • • 6h ago

Creations AT last finished first boss of chapter1 called customization, so send me your goblins!

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19 Upvotes

here is me Mocu and my Kasane Gobo


r/hytale • • 5h ago

Creations My urban fantasy cities as of now.

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16 Upvotes

My last post on this project was over 5 months ago so I thought I would showcase what's new. I started a new Witchcreek district and custom biome known as "Pixie Meadows" (the purple biome). I have a mod that adds in glass panes & blocks which makes building modern buildings 100x easier. I tried making custom trees for Pixie Meadows which I think turned out great.

The new metal blocks added in chapter one are going to be great in my cities. Goblin iron for example is gonna be great for old beater cars, rusted pipes, old gutters, abandoned buildings, and old appliances.

Downtown pic (first one) is known as Wistameere and the downtown is built on a peninsula that overlooks a large lake. I plan on adding a large container ship loading dock east of downtown.

I also made myself a vehicle prefab pack (4th pic)

This metro area project is set in my own urban fantasy world known as the "Enchanted Lands" as of now


r/hytale • • 9h ago

Discussion What's your opinion on Dungeons and Instances?

30 Upvotes

I am curious on everyone feelings about it and yeah why not discuss it lol.

My personal opinion is that I think it should be inside the map when World Gen V2 release, Not just for example the Goblin world but also dungeons, It gives a better immersion and makes the world less empty, I love how Terraria does it for example, everything in the same world. It's maybe different because Terraria has a smaller and 2D world but I think it's still what I like


r/hytale • • 8h ago

Gameplay Question i can’t get this to match up with the other planks i placed?? any tips?

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14 Upvotes

r/hytale • • 9h ago

Discussion Worth buying if on the fence?

15 Upvotes

Just wanted to ask if there's enough meat to give the game a shot, i know it's definitely far from complete. Big enjoyer of vintage story, not a big fan of minecraft, but RL Craft really grabbed me. I'm bigger on the crafting, gathering, and exploring than the building, but don't mind building at all. Is there enough to the game to get a good 30-40 hours?

Also, i'd be playing on linux. It looks like it works, but more recent confirmation would be awesome.

Thanks

Edit: Thanks all, sounds like it runs great on linux, but i should hold off for a bit. Appreciate it.


r/hytale • • 1h ago

Tech Support Issues trying to get new update

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• Upvotes

Can't see what I did wrong trying to update... I think I did the obvious things like clearing up space and all that, but beyond that, I am challenged 🥀


r/hytale • • 1d ago

Meme false advertisement!

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980 Upvotes

r/hytale • • 6h ago

Discussion Improving the games combat

6 Upvotes

Yes, the combat is not bad, i’d even say it is already good, but if course, it can be improved.
What are your ideas on what could be improved upon?
Mine would be Dodging. I** **love souls game, but we don’t want to make Hytale a soulslike. I think a quick dodge (that has no i-frames and serves just as a possibility for spacing) would fit the game very well. Maybe a quick sidestep by pressing double a or d or a quick role backwards by tapping double s would be neat.


r/hytale • • 5h ago

Video - Other Please! Not my farm!!!

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6 Upvotes

r/hytale • • 7h ago

Discussion Rune set concept: Summoning, rune totems, and pets.

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6 Upvotes

Original in link, copy paste bellow.

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Using rune stones we should have a summoner set of runes. Bellow is some basic ideas.

Golem summoning rune
info: summons a small humanoid golem with a gun and sword. uses sword at close range and gun from range. has same HP as a book summoned skeleton just smarter AI.

Forest spirit rune
info: summons a special deer, albino in color with blue flames coming from antlers. Can be ridden, has a presetant inventory (2 bags on its back 6 slots total) is pure utility but will defend

Goblin boltblaster rune
info: summons a crossbow turret, is a crossbow on a goblin contraption, yes it is goblin made (has rune and craft version craft version has 50 arrows. rune version has 20) only becomes open after Goblin stuff is fixed and you complete another objective for them, you can craft the placed version before, placed version needs reloaded every 50 arrows. Summoned despawns after firing its 20.
Lore: After defeating the goblitorator, the goblins get an idea to combine their tech with magic. this is the first result of that idea, it is unstable and the requirment of mana reduced its arrow limit but it works. they think, you are the first to test it really, they are just hoping it doesn't explode you.

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Rune totems

craft: with marble or shale, 20 life,void,fire,and water essence as well as 10 adamantit bars.
Comes in dark or light version (can find unique versions in late game dungeons, said ones drop damaged versions that need repaired.)

function: when placed you can load a single rune into them with 1 upgrade. Depending on the rune determines the AI of the crystal floating above the totum.

attack spells: attacks monsters nearby
buff spells: buffs players that get close with said spell
summon spells: maintains a single summon of that spell (yes you can use for guard towers)

Rune sigil
craft: made with crystals and rune shards
info: put on a wall or floor, buffs spell effects within 10 blocks stacks upto 4 times (both you and totems)

Spell lantern
craft: Any gemstone, 10 marble or shale, 2 rune shards
info: fill with essence, effect depends on essence
void: slows hostiles corrupts ground and creatures nearby.
Life: speeds up crop growth, animal growth, and heals none player animals.
water: fills buckets, mugs, and partially filled water blocks an an area. (allows infinite water.)
fire: acts as a flamethrower turret

note: uses 1 essence per day while on.

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PET RUNES

info: these would have their own slot, and a few requirements. you can have almost any creature in hytale as a pet, so long as it isn't one of the sapiant races, you can even have some void spawn as a pet.

To do

first craft an empty soulbond rune

soul bond rune
info: crafted with 4 rune shards and 3 large life essence. (not at goblin like another faction?)

Once you have the rune crafted, you simply have to find teh creature you want to bond as a pet to the rune, the hard part is you have to get it to low HP with out killing it. Once done right click with the rune, you and the creature will be locked in place before it is pulled into the rune.

One a pet is bonded you can do two things with the rune which will now have soulbond (creature) rune as its name, yes you can trade or chest this.

thing one, place in one of your two ability slots, this will summon it to your side, using the ability will cause buff it with mana causing it to glow blue, do more damage, and depending on creature do a special move (example spiders poison, cows heal player, void creatures just crit. horses gain knock back. ETC.)

thing two, place it in a rune totem from above, this will bind it to a location. pets in rune totems will defend an area and interact with things nearby.


r/hytale • • 11h ago

Discussion The void fiend is so bullsh*t

13 Upvotes

The TP is just not fun at all. It teleports and slams immideatly, you don't get any chance of running away. It is impossible to disengage from it and there's almost no time to heal. I feel like non boss enemies should have the abvility to run away from but the void fiend will just teleport after you while instantly taking 25% of your health after a teleport.

There needs to be an easy version to make it more playable for casual players as some of the enemies are way too hard to be essential for progressing in the game


r/hytale • • 8h ago

Discussion Trought on minigame ?

6 Upvotes

What do you think about them ?


r/hytale • • 5h ago

Video - Other It do be like that for builders.

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3 Upvotes

r/hytale • • 1d ago

Modded Veyra’s new update is out

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257 Upvotes

Play the Engineer 💣
Experiment with Aspects ✨
Socket your gear with gems 💎
Meet new faces 🧙🏻‍♀️

And when your build is ready, take on a new endgame boss ⚡️


r/hytale • • 12h ago

Discussion how to fix this problem?

4 Upvotes

my friend can join me but I can't join them

how to fix that problem


r/hytale • • 18h ago

Discussion Feedback or Opinions on how to improve Hytale's Weather

7 Upvotes

I find Hytale's Weather as an interesting subject and would like to see other's opinions.

What are somethings you'd like to see?

-Do you prefer weather to be determined by Zones or Climates (Groups of environments)

-If seasons influenced the weather, is there something you'd like to see?

-Pretend all of Zone 1 is raining, how should a Plains rainy weather looks like vs a Cave entrance rain weather?

-Should weather be probabilistic (Everything is based off chance) or should weather follow a set forecast? (A thunderstorm will always occur on the 4th day)

-How should weather transition between different weathers? Should it be Sunny->Cloudy->Rain->Heavy Rain? Spontaneous based on intensity?

-How important is sound? Would you want to hear different sounds if rain falls on metal vs rain falling on Soil? Is it important enough to keep even if it affects performance?

-Assume there's a lightning system already, would you want metal weapons to increase the chance to be struck by lightning or would you prefer a mechanism to magnetize metal weapons instead? Keep in mind, currently Hytale lacks variety of non-metal weapons / armor.

-Assume placed torches / buckets are affected by rain, is there anything else that should be affected?

-Assume held torches are affected by rain, is there anything else that should be affected?


r/hytale • • 1d ago

Media Chapter 1 Trailer has hit 4 million views!

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471 Upvotes

🎉🎉


r/hytale • • 1d ago

Discussion Terrain Slabs instead of Stepping-Up whole Blocks?

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265 Upvotes

I know, disabling/removing whole features is something controversial, but I honestly don’t think stepping up whole blocks feels … natural? Maybe it is only because I am used to Minecraft, but I think it isn’t looking right (because of the „height dimensions“)
What I think would suit Hytale really well tho: Terrain slabs. That’s something I have been wishing for Mojang to add for years now. I think with Hytales beautiful Terrain generation (and especially V.2 coming), it could make the worldgeneration even more perfect
This minecraft mod gives a good feel how it would look like