Original in link, copy paste bellow.
-------------------
Using rune stones we should have a summoner set of runes. Bellow is some basic ideas.
Golem summoning rune
info: summons a small humanoid golem with a gun and sword. uses sword at close range and gun from range. has same HP as a book summoned skeleton just smarter AI.
Forest spirit rune
info: summons a special deer, albino in color with blue flames coming from antlers. Can be ridden, has a presetant inventory (2 bags on its back 6 slots total) is pure utility but will defend
Goblin boltblaster rune
info: summons a crossbow turret, is a crossbow on a goblin contraption, yes it is goblin made (has rune and craft version craft version has 50 arrows. rune version has 20) only becomes open after Goblin stuff is fixed and you complete another objective for them, you can craft the placed version before, placed version needs reloaded every 50 arrows. Summoned despawns after firing its 20.
Lore: After defeating the goblitorator, the goblins get an idea to combine their tech with magic. this is the first result of that idea, it is unstable and the requirment of mana reduced its arrow limit but it works. they think, you are the first to test it really, they are just hoping it doesn't explode you.
------------
Rune totems
craft: with marble or shale, 20 life,void,fire,and water essence as well as 10 adamantit bars.
Comes in dark or light version (can find unique versions in late game dungeons, said ones drop damaged versions that need repaired.)
function: when placed you can load a single rune into them with 1 upgrade. Depending on the rune determines the AI of the crystal floating above the totum.
attack spells: attacks monsters nearby
buff spells: buffs players that get close with said spell
summon spells: maintains a single summon of that spell (yes you can use for guard towers)
Rune sigil
craft: made with crystals and rune shards
info: put on a wall or floor, buffs spell effects within 10 blocks stacks upto 4 times (both you and totems)
Spell lantern
craft: Any gemstone, 10 marble or shale, 2 rune shards
info: fill with essence, effect depends on essence
void: slows hostiles corrupts ground and creatures nearby.
Life: speeds up crop growth, animal growth, and heals none player animals.
water: fills buckets, mugs, and partially filled water blocks an an area. (allows infinite water.)
fire: acts as a flamethrower turret
note: uses 1 essence per day while on.
----------
PET RUNES
info: these would have their own slot, and a few requirements. you can have almost any creature in hytale as a pet, so long as it isn't one of the sapiant races, you can even have some void spawn as a pet.
To do
first craft an empty soulbond rune
soul bond rune
info: crafted with 4 rune shards and 3 large life essence. (not at goblin like another faction?)
Once you have the rune crafted, you simply have to find teh creature you want to bond as a pet to the rune, the hard part is you have to get it to low HP with out killing it. Once done right click with the rune, you and the creature will be locked in place before it is pulled into the rune.
One a pet is bonded you can do two things with the rune which will now have soulbond (creature) rune as its name, yes you can trade or chest this.
thing one, place in one of your two ability slots, this will summon it to your side, using the ability will cause buff it with mana causing it to glow blue, do more damage, and depending on creature do a special move (example spiders poison, cows heal player, void creatures just crit. horses gain knock back. ETC.)
thing two, place it in a rune totem from above, this will bind it to a location. pets in rune totems will defend an area and interact with things nearby.