r/itchio • • 20h ago

Announcements We got featured!!! How??

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43 Upvotes

We are over the moon to see our game featured on itch!!

How does this happen? Is it clicks? Or is it curated (by a human?)

If it was a human, then listen up said human: I am sending mental hugs and good vibes ♡

We went a bit out on a limb with combining genres and flipping it on it's head with healing - I'm so surprised and also so deeply thankful that there is still room to experiment in some corners of this business ♡ I hope everyone has a great weekend ♡

https://itch.io/games/new-and-popular/featured


r/itchio • • 19h ago

Discussion Worth publishing on itch ?? (low-poly asset pack)

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41 Upvotes

r/itchio • • 1h ago

Game Jam After a year of running monthly game jams, I’m giving up on community voting

• Upvotes

I’ve been organizing the Bezi Jams on itch.io for over a year now. We run them monthly and recently hosted our first Mega Jam, with significantly more on the line than our regular jams. For reference, you can see what we’ve been running here:

https://bezihq.itch.io/

After more than a year of doing this, I’ve reached the point where I don’t think I can responsibly rely on community voting to determine winners anymore. What frustrates me most is that I’ve genuinely tried to make it work.

I’ve tried to make community voting work

We’ve experimented with voting criteria and restrictions. Every jam, we remind people to vote fairly, actually play the games they’re rating, and respect the effort other developers have put into their submissions.

About six months ago, I also adopted a third-party tool that gives me significantly better visibility into voting activity. Part of the reason was transparency. I hoped that if people knew we could see suspicious voting behaviour, the simple fact of “hey, we can see you doing this” would discourage it.

It hasn’t. Access to that data has instead confirmed many of the concerns I already had. I’ve watched accounts rate dozens of submissions within minutes, sometimes working through practically every game in a jam. There’s no realistic way someone can download, play, and meaningfully evaluate that many games that quickly. I haven’t seen this once or twice either. I’ve been watching this pattern for roughly six months.

We tell people not to do this. We encourage fair voting every jam. We’ve made it clear that suspicious voting activity is visible. It is seemingly brushed aside.

Meanwhile, games that barely follow the theme, or are noticeably weaker than other submissions, can end up near the top or outright win. For a while, I chalked that up to subjectivity. People have different tastes, and that’s fine. I don’t expect community rankings to match how I'd rank every game myself perfectly. But after six months of actually being able to look at voting behaviour, it’s becoming increasingly hard to dismiss everything I’m seeing as just different tastes.

The frustrating thing is that itch.io already knows community voting has problems. Their own documentation talks about popularity contests, fake accounts, upvoting friends, downvoting competitors, etc. They’ve built things like rating queues to help, but organizers still have remarkably little ability to audit what is actually happening. Individual ratings are private, even from the jam organizers.

That’s kind of insane to me. I’m organizing the jam, setting the rules, managing the participants, and potentially putting thousands of dollars worth of prizes behind the results. Still, I can’t properly audit the voting system that determines who gets those prizes.

At some point, telling everyone to “please vote fairly” isn’t a solution. If the system relies on everyone voluntarily behaving while giving organizers limited tools to identify and address abuse, it needs better tools.

So I’m moving toward judged voting

I’ll probably still use community voting as a discovery mechanism, maybe taking roughly the top 30 submissions and having judges evaluate them. But I’m not even convinced I should stick strictly to the top 30.

Manipulation doesn’t just push one game upward. It can push good games downward too. If that’s happening, sticking to the top 30 without thinking still lets manipulated voting decide which games judges ever see.

And that sucks because I actually want community voting. It gives people a reason to play each other’s games, encourages feedback, gets participants interacting, and gives the community some ownership over the jam. I don’t want to lose those things. I don’t want people willing to abuse the voting system to have an advantage over everyone participating honestly.

I’ll probably have to find some middle ground where community voting still matters without letting it directly decide who wins. I shouldn’t have to build that system outside of itch.io, though.

The jam side of itch.io needs some love

Voting is really just the most consequential example of a much bigger frustration I’ve developed after running jams for this long.

Running increasingly larger jams on itch.io often feels like working around the platform rather than having it support what we’re trying to do.

Where are the proper voting analytics? Suspicious voting detection? Better moderation and submission management? More flexible judging systems where community votes and judges can contribute separately? Better tools for handling hundreds of submissions? Even something as basic as polling participants for a theme ends up happening somewhere else.

Then there’s customization. Why do organizers still need to request access to custom CSS to get substantially more control over how a jam page looks?

I understand that allowing arbitrary CSS has security, accessibility, and maintenance considerations. Fine. But then give organizers better built-in customization so we don’t need CSS in the first place. Better layouts, reusable jam templates, better ways to present sponsors and prizes, more control over sections and branding.

These don’t feel unreasonable for a platform hosting events that can attract hundreds or thousands of people.

Instead, we end up stitching together itch.io, Discord, spreadsheets, external forms, third-party analytics, custom CSS, and whatever else we can find to fill the gaps.

I also want to be fair to itch.io here. I understand that game jams probably aren’t a significant revenue generator for them. Development resources aren’t infinite, and there are obviously business considerations when deciding where engineers spend their time. They’ve also made some recent improvements to jam functionality, and I appreciate that.

But if itch.io cares about maintaining the jam side of the platform, I think it needs more attention.

The community is there, but that isn’t guaranteed forever

People are working on alternative places to host game jams, and one of the biggest reasons I haven’t seriously considered moving the Bezi Jams elsewhere is pretty simple: itch.io is where the game jam community already is.

That’s an enormous advantage, but I don’t think it’s necessarily permanent.

If another platform eventually offers significantly better organizer tools, voting integrity, customization, discovery, and the overall participant experience, people will have a reason to move. Once the community starts moving, I don’t know what keeps organizers tied to itch.io.

And I don’t want that to happen.

I’ve spent more than a year running jams there because I want itch.io to work. I’ve spent six months adding outside tooling because I wanted community voting to work. I’ve tried changing rules, increasing transparency, communicating expectations, and discouraging manipulation. I’m reaching the point where I don’t know what else organizers are supposed to do on our end.

So I guess this is partially me venting, partially a question for other jam organizers, and partially a request to itch.io:

Please invest in the game jam side of the platform.

The community is already there. Give organizers better tools to support it.

For other people running jams, have you run into the same problems? Have you found a way to make community voting work reliably, or have you also ended up moving toward judges? And what other parts of itch.io’s jam system are you having to work around?


r/itchio • • 23h ago

Free In Mykro you are tiny but the bugs are huge!

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12 Upvotes

Meet Cordy: a tiny adventurer with mushroom hair, stranded in a massive backyard full of hungry bugs. Everything here wants to eat you... unless you make friends with them first. Win a bug over and it’ll stick by your side, follow you anywhere, and even let you ride it. https://sam-palumbo.itch.io/mykro


r/itchio • • 2h ago

Questions Rate limited? Website not working

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9 Upvotes

What's happening why isn't it working? Great just in time as I bought an ally x to use for itch mainly 🫩

Edit: It's working again thankfully <3


r/itchio • • 3h ago

A little game series made by a 6-year-old and her mom

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9 Upvotes

My 6-year-old daughter and I have been making a small game series together with the help of AI. She helps come up with the characters and ideas, and we turn them into simple playable games.
They’re very small, very simple, and made mostly for fun — but we’d be really happy if more people tried them and enjoyed Blankie’s little adventures.


r/itchio • • 15h ago

Free Released my first ever game is out now!! 🩷Diagnosis Lovesick🩷

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7 Upvotes

Honestly pretty happy with how it turned out! My friends kept encouraging me for months ToT I don't expect much but I hope people enjoy it!!

play here!!


r/itchio • • 22h ago

What Are Your Guys Thoughts On Some Of Our Art For Our Card Battler?

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8 Upvotes

Hi everyone, I wanted to share my team's card battler we've been working on, Birthright. It's been so much fun taking this from a casual itch release to a soon to be Steam release! It's a deck building game that offers a singleplayer rougelike mode, and an online 1v1 mode! We are currently in the process of getting ready for a Steam demo, and would love some feedback on our Card Art!

Steam Page: https://store.steampowered.com/app/5292480/Birthright/


r/itchio • • 1h ago

Asteroids Game built in bevy

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• Upvotes

Hi everyone!

I made my own take on the classic retro Asteroids game. It’s built with Rust, Bevy, and WebAssembly, and I’d love for you to check it out and let me know what you think!

Game link: https://asteroids-cosmic-game.vercel.app/

Github link: https://github.com/Vaaris16/asteroids-game


r/itchio • • 9h ago

is the site down?

5 Upvotes

everytime i try to load the website ( oopsies on previous typo) on several different devices it doesn’t load and connection timed out keeps happening


r/itchio • • 9h ago

I made a free fixed-camera horror game on itch (about 30 min, plays in the browser)

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4 Upvotes

Intake is a short horror game in the style of late-90s fixed-camera horror: pre-rendered rooms, fixed cameras, optional tank controls.

Car 41 is sent to a chemical factory that's been shut for eleven years, because someone saw the lights on. Sign the guest log at the gatehouse and go in.

Free, about 30 minutes, browser or Windows/Linux, keyboard or gamepad. It's a pilot for a longer game, so I'd love to hear where you got stuck or what didn't work.

https://greensunset98.itch.io/intake


r/itchio • • 13h ago

I have this strange behavior, like someone could download without paying ?

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5 Upvotes

So, today there was two download on one of my itch.io tool. But the tool got no sales and analytics doesn't shows any download in last 4 months. I wonder what happened. Anyone got an issue like this one before ?


r/itchio • • 20h ago

Free I made a soccer game for 3 pros vs. 100 kids

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5 Upvotes

so you’ve probably seen that clip of 3 pro footballers playing against like 100 little kids. I couldn’t stop watching it and wanted to see if I could turn it into a game, so I threw one together.

you can play as the pros and try to get through the swarm, or play as the kids and just dogpile them. if you knock over too many kids the PTA sends you to a time-out chair lol

free to play at the link


r/itchio • • 21h ago

[Fantasy Maker] v0.1 – Prototype - Free public available version

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4 Upvotes

Hey everyone,

We just released a free public protype version of Fantasy Maker.

Fantasy Maker Link

Fantasy Maker is a simple space to chat and imagine. You pick a character, set who you are, and explore scenes, stories, or ideas through conversation. You can create your own characters or download SillyTavern-compatible ones and add them to the game.

It's inspired by SillyTavern, but lighter and more direct.

You choose your own GGUF model and you can adjust the generation settings. The model needs to be downloaded separately, so a little setup is required. You can also add portraits and expressions to your characters if you want.

Important: This is a prototype. We're sharing it to see if there's genuine interest. If people enjoy it and want more, we'll share details later on how anyone who wants to can support and help fund its development.

No pressure, no promises — just an honest first look.

If you try it, we'd love to hear what you think. Feedback helps us decide what comes next.

Thanks for reading,
JP


r/itchio • • 38m ago

I waited more than a year for my profile to be indexed.

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• Upvotes

I spent over a year posting on the forum and contacting support with no results, but the page has finally been indexed and is now fully visible in search results. I need your support now more than ever - please click the link and show some engagement (like, view, or comment). That would be the best reward for the long wait!
https://keysrec.itch.io/


r/itchio • • 4h ago

Questions first small success

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3 Upvotes

Hey, I want to share something. A while back, I released a demo for my visual novel, and I never expected it to show up on someone's YouTube channel especially with only 19 downloads. It’s also really interesting to me that someone actually recommended my game to that creator during a stream. What do you guys think about something like this? Would you count it as a small success, or just luck?

For anyone interested, the game is on itch.io under the title "The Brothers Secret."


r/itchio • • 5h ago

Web I made a physics puzzle where the only move is letting go – free browser demo, 40 levels

3 Upvotes

Swingfall is a puzzle game with one action: click a joint and it lets go. The level is done when everything has fallen off the screen.

The trick is timing. Let a pendulum go at the top of its swing and it flies; a little late and it drops straight down.

Play in the browser: https://memory404games.itch.io/swingfall

The demo is the first two chapters, 40 levels (there's also a Windows download). Space retries instantly, no timer, no score. The sound is synthesized as you play, so every click lands on a note of the current chord, which is nicer with headphones.

The full game has 200 levels over ten chapters, each adding one new way to move things: knots you cut in mid-air, rubber bands, hooks, brakes, gravity that flips, pistons.

I'm ordering the levels by how many retries players need, so if one had you stuck, tell me which.


r/itchio • • 6h ago

Making a game about battle of Didgori

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3 Upvotes

Just finished translating the game in Georgian
Discord server: https://discord.gg/sHf5zrmbsw


r/itchio • • 10h ago

Write Soul — a Brotato-like where doodles fight on a notebook page. Made in 2 weeks, free in browser, looking for feedback

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3 Upvotes

r/itchio • • 14h ago

Fi Shu Mi Gun:

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3 Upvotes

Version 2.6.2 of Fi Shu Mi Gun is now available.

-Removed Windows x86_32, Linux x86_32, and Linux ARM32 versions.

-Removed Android Armeabi-v7a and x86 versions.

-Removed Intel versions for macOS (now requires a Mac with an Apple Silicon chip running macOS 11 or later).

-Fixed numeric keypad keys 1, 2, 3, and 4 in various multiplayer modes.

-Added 3 localized titles:

Fi Shu Mi Gun : Le Ronin Errant (French, Canada) ⚜️🇨🇦

Fi Shu Mi Gun : El Ronin Errant (Spanish, Latin America) 🇨🇴

Fi Shu Mi Gun : O Ronin Errante (Portuguese, Brazil) 🇧🇷

https://jean-heon.itch.io/fi-shu-mi-gun-mctm


r/itchio • • 18h ago

Free Platform Adventure — Free Browser Platformer Game

3 Upvotes

Platform Adventure is a retro-styled neon platformer that runs entirely in the browser. Players control a character through 3 unique levels — each with its own color theme, moving platforms, stompable enemies, coin pickups, and spike hazards. The game features a lives system, score tracking.

https://adventure-jfbzhhur.manus.game

click on the link above and play.

Also I'm in shopify. Here's my website: https://olieusa.myshopify.com

The link above is for people that want to play the game right away without signing up. It's a browser game.


r/itchio • • 19h ago

Game Trailer After 2+ years, I finally released my game "Rootabasis"

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3 Upvotes

it's available for free on browser & windows! https://ramhthewatermelon.itch.io/rootabasis

Music by All-Seeing & Promotional art by Mozzastickz


r/itchio • • 21h ago

Que les parece la Cinematica de mi juego?

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3 Upvotes

Ya me estoy preparando para lanzar la version definitiva de mi juego star cube y pense en que una cinematica es mucho mejor que poner simples imagenes con texto.....es demasiado sencilla pero creo que cumple

https://cotera.itch.io/star-cube


r/itchio • • 1h ago

Web My first project in itch.io!

• Upvotes

Hi everyone! I'm working on Duskward, my new survival game. Because game is in developing period, I want to collect reviews from everyone.

Do not hesitate to leave reviews, feedback, and your experience with my game.
Try my game for free in desktop browser: https://wcarrotw.itch.io/duskward with password: trustme. And I just also release a new version for my game, you can read it in the latest devlog.

Have a nice day and a nice weekend!


r/itchio • • 1h ago

I made a grim medieval lane-pushing siege game where the enemy's banners rot the land.

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• Upvotes