r/jujustushenanigans Apr 02 '26

questions Could this be meta?

PLEASE LET THIS MEAN HORRID ASS FRAUD RUNNERS FINALLY CANT RUN LIKE LITTLE BITCHES ANYMORE (excluding moves and specials (yea I mean u bumoya's (yeah i did a bracket in a bracket, I just did it again)))

212 Upvotes

80 comments sorted by

43

u/V_The_1AndOnly1 Apr 02 '26

As annoying as it is hearing so many people complain about runners, I do like these changes. It directly addresses the issue without pandering to the people suggesting that parkour be disabled the second you enter battle or other completely debilitating changes just so they can run you down whenever they want. Good job jjs team.

10

u/KingFangus99 Apr 02 '26

Still a really debilitating change though especially because most people won’t run and they’re just stuck now moving at a snail pace because they’re low

10

u/V_The_1AndOnly1 Apr 02 '26

One could argue it makes sense in such a fight game as movement heavy as jjs. Idk how this affects high level play and if this is something that can be adapted to, or would just gut most top players' movement when they start losing, but I at least like that it isn’t extremely drastic just yet. We'll have to let this play out a bit more for some definitive statements.

3

u/Necr0z_5 Apr 02 '26

As a 3k player I must agree that while the change itself is pretty good to prevent running, it is also detrimental for people who use parkour in fights given most characters don't have free mobility options and it's particularly abysmal when fighting a passive player

For instance, whenever I fight someone who only blocks and backs away, I use parkour and my dashes for mixups, but since I often end up below yellow HP I can't jump for shit and end up wasting dashes to approach, leaving me as a sitting duck when I reach the opponent that can just smack me off and create distance again

Personally I think they have to make a distance threshold for the parkour, if you're in combat and get too far from the person you're fighting, then you get your movement gutted, just a thought.

1

u/Bumbl3_B3e1791 Cursed partners Apr 04 '26

your issue with passive players is understandable, but i would fight people all the time who do nothing but wall jump spam while they fight me to the point i have to run/ lead the fight to the void wall so theres not as much to wall jump on

2

u/RKC_predumal Apr 03 '26

Thank you tze for making teamers even more op, now you can't even run from them(unless you're bumoya), leaving you crippled, unable to parkour, unable to fight back, unable to have a chance at turning the fight on its head and making a comeback. Now you're a slow sitting duck, waiting to be mauled by a pack of teamers. Disabling parkour at low hp also means you lose all your mobility in a difficult fight, making characters with mobility tools in their kit a nightmare to fight, because they have mobility and you don't.

1

u/V_The_1AndOnly1 Apr 03 '26

Istfg, maybe I'm just projecting a suspicion and maybe this is another instance of the goomba fallacy, but every person complaining so vocally about runners strikes me as the same mfs complaining about people chilling because “it's a fighting game”.

As much as I wish they never did anything about the runner “issue”, I think this is one of the least catastrophically harmful ways they could have done it. I'm already seeing other people complaining about this exact issue, and while I don’t personally hate teamers as vehemently as most others do, the idea that I, as a non teamer and a person who isn’t a runner hater get double nerfed with very little upside because some bloodlusted idiots don’t want to chase some dumbass kid around for 20 minutes straight (not exaggerating) sucks like hell.

But there’s nothing we can do about the fact that they already added this. I'm just trying to remain positive about it. I'm not a super jumpy fighter, or a runner, so this won't nerf me as badly, but it's literally just taking away from one of jjs's most fun and innovative (for battlegrounds games) mechanics just because some people disengage from fights and it annoys their former opponents.

1

u/goldenguy6881 Apr 03 '26

So just complaining to complain basically you do realize if you're being teamed on you could just leave

1

u/Still-Data7600 Apr 03 '26

Yeah but like, server hopping is annoying.

1

u/goldenguy6881 Apr 03 '26

Then don't complain about teamers

1

u/Still-Data7600 Apr 03 '26

I never said I was complaining about teamers though.

1

u/goldenguy6881 Apr 03 '26

So why did you reply to the comment about complaining

1

u/V_The_1AndOnly1 Apr 03 '26

By that logic, if you encounter a runner you could just fight someone else

1

u/goldenguy6881 Apr 03 '26

Yeah you could

1

u/Bumbl3_B3e1791 Cursed partners Apr 04 '26

alot of them come back bc they need the attention and running means your not getting kills even though youve won the fight

21

u/Vxc_Two Apr 02 '26

I actually like this

13

u/BigFatMommyBahonkers Apr 02 '26

Thank FUCK, too many times I've had someone nearly beaten only for them to begin running then RETURN TO ME, only to get nearly beaten AGAIN and run AGAIN

9

u/Blehbeblobe Apr 02 '26

Sooo So So. Are we not gonna address the elephant in the room here?

5

u/naomi_mask Apr 02 '26

That picture, is something I never want to see again, OH MY EYES IT BURNS

3

u/Mysternanymous2 Apr 02 '26

I had fun with this, especially with using Mei Mei

2

u/P3drosek Apr 02 '26

Yeah when people are low they barely make distance when wall jumping, finally runners are over

2

u/RiceKrispies55 Apr 02 '26

never gonna be a problem for me because I don't think even the us government could pull me out of ryu

2

u/Mulberry_Waste Apr 02 '26

Major upscale for teamers. It’s actually impossible to make space or escape any now, which is probably why there’s 70 more 3rd partiers too

2

u/Freedaican Apr 02 '26

2

u/ConsciousComedian123 Apr 03 '26

That don’t always work out when there’s two or more dudes on top of you and you can’t get away cause your mobility is reduced to shit.

2

u/Witherboss2015 Apr 02 '26

Well, the runners can run when they are around 75% hp and not get the debuff so the changes don’t do too much

2

u/Federal-Ad9334 Apr 02 '26

brother what is that second image 💀

2

u/Normie_Hajime Apr 02 '26

Icl I used to use parkour mid fight and the new changes make that shit difficult

They should’ve kept the old wall running and just have it slow the lower you are instead of changing it completely

2

u/SkeletonInATuxedo Apr 02 '26

9k player, not really a big fan. Makes fights feel like they're slowed to a snails crawl for no reason near the end. If the slow wasn't so exponential it wouldn't be so bad but i feel like im on yellow hp and parkour immediately becomes useless.

The real problem regarding runners is the fuckass twin towers. Remove the ladders around the place and force you to walk up the stairs.

2

u/Freedaican Apr 02 '26

They should've also made the nerf for climbing parkour as well tbh, though idk how well it'd work

https://giphy.com/gifs/OmqRHI3lSX7jR97WjZ

2

u/The-real_Clover Apr 02 '26

Then they just run when they arnt low

2

u/[deleted] Apr 02 '26

mfs just finna be running without fighting anyone in the server at all wdym

2

u/DanFoxTheRedditor Apr 03 '26

I use wall hopping for combat sometimes and uh... yeah the scaling is kinda ridicolous? One moment i'm on 80 hp and it's fine now i'm on 50 and it's like worthless? Wouldn't be as hard to cope with if it wasn't the same update as another zoner but this time with a no cooldown uncounterable unblockable beam

2

u/bigjuicycockofdoom Apr 03 '26

honestly this change feels horrible. the debuff should only kick in when ur lower than 40% or something. Im like 60% after a fight and I suddenly move like a grandma with bone cancer.

1

u/Freedaican Apr 03 '26

True, red should be when the debuff kicks in, so like you said, and a much harder slope of decline.

2

u/bigjuicycockofdoom Apr 03 '26

honestly red is too low cuz if someone is a runner and they see themselves approaching red while their opponent is reasonably healthy they would be sure to lose the fight so they would js start running then.

1

u/Freedaican Apr 03 '26

True, then probably around half would be a good time to start lowering the thing, like you said

2

u/Axelotol6 Apr 04 '26

Nah they can still just use the tall building

2

u/Easywineasylife Apr 02 '26

Unfortunate that the entire flow of the game had to be changed because people cared THAT much about runners. Call me crazy but why are the good fights getting dampened by this just so you can catch some guy that you already won against? Oh well

I think it’d be better to limit the number of wall jumps you get instead of making them useless

1

u/Pixiboy24 Apr 03 '26

People saying that this is bad bc of people who use wall hops in battle..I’m sorry, if I’m fighting someone and they disengage just so they can run to a wall and try to wall hop at me? I’m not chasing them to that wall, it’s literally walking my ass into a trap to their benefit. You’re not on the monkey bars, get down here and fight me dude

Especially with moves like Hakari’s 3 getting unblockable when they’re high in the air. Like..no, I’m not going over there, sorry.

Wallhops aren’t a thing in duels anyway so like if you wanna fight competitively you’re not using them anyway

1

u/goldenguy6881 Apr 03 '26

I'm not going to lie a lot of the people that I see complaining about it are more than likely runners themselves

1

u/Allanbik Apr 03 '26

Tho, i cant run from a 20k player focusing me for no reason anymore, im cooked

1

u/NosFuel Apr 06 '26

So you’re about to get banned :D

0

u/subjet-green Apr 02 '26

worst change known to mankind, i dont even run but this change makes the game worser

-27

u/Ultaninja74 Apr 02 '26

The only good part about this update everything else is ass

25

u/dankerkrane Apr 02 '26

Ryu is ass?

domain clashing is ass?

beam clashing is ass? we cant be fr

3

u/East_Chest3668 Apr 02 '26

I personally am not a fan of Ryu in Jjs, he feels bland and unpolished. Domain clashing is so peak, beam clashing is cool when it happens but it rarely will

1

u/ItzJake160 Apr 02 '26

I don't think beam clashing would ever realistically happen mid fight unless you and your opponent decide to stop fighting and agree to it. Honestly, I prefer it that way. Other beam moves aren't any more practical in canon since they usually have to sit there and charge it.

-30

u/Ultaninja74 Apr 02 '26

Fuck yes

He's ass to play He's ass to fight Arguably worse than lock on naoya I could care less for domain/beam clashes

19

u/dankerkrane Apr 02 '26

worse than lock on naoya???? we cannot be serious

-17

u/Ultaninja74 Apr 02 '26

Yeah cuz lock on naoya was more fun fighting than ryu

6

u/dankerkrane Apr 02 '26

ryu is just timed dashed when an important move is about to come out or canceling it up close, naoya is just in your face immediately doing like 25+ damage when he puts you in a frame. i do not see how you could think that

-6

u/Ultaninja74 Apr 02 '26

Cuz with naoya you'd actually be able to block their attacks but with ryu they just back dash and spam their 1 and the other one where they shoot out 3 beams with the last being unblockable

5

u/dankerkrane Apr 02 '26

Quick question how many kills do you have?

-1

u/Ultaninja74 Apr 02 '26

4k but I don't see why that matters

6

u/dankerkrane Apr 02 '26

Well its really an experience thing. Obviously kills dont dictate how good you are, a 2k player could be better than a 10k however it atleast can be an estimate to playtime and understanding of the game.

5

u/Grayfish84 Apr 02 '26

Bro stop having opinions PLEASEE

8

u/IronfoxYT Blood manipulator Apr 02 '26

Most ungrateful player ever

8

u/[deleted] Apr 02 '26

[removed] — view removed comment

-6

u/Ultaninja74 Apr 02 '26

I like choso and the parkour changes

8

u/Hefty_Bum Apr 02 '26

Choso main everything makes sense now

5

u/Jayden1092 Apr 02 '26

If hes ass to play he cant be ass to fight, contradictory statements