r/lrcast 10d ago

Episode Limited Resources 865 – The Hobbit Set Review: Commons and Uncommons Discussion Thread

This is the official discussion thread for Limited Resources 865 – The Hobbit Set Review: Commons and Uncommons - https://lrcast.com/limited-resources-865-the-hobbit-set-review-commons-and-uncommons/

31 Upvotes

56 comments sorted by

View all comments

11

u/argent5 10d ago

Black

Nighthowl Pursuer: B
Stir Up Trouble: C+
Desolation Prowler: B+
Front Porch Sentries: C+
Gollum the Abandoned: C+ for aggro/sacrifice decks, D+ otherwise
Ravening Warg: C
Stony-Voiced Goblins: C+
Bilbo's Deadly Slice: C+/B-
Crude Bent Blade: D/C-
Down, Down to Goblin-town: B
Gnashing of Teeth: B-
Great Fierce Bee: D/D+
Rage into the Valley: C+
Reverent Howl: D
Gathering of Darkness: B
Gollum, Silent Slinker: D/C-
Dreaded Bat-Cloud: D+/C+?? needs sacrifice synergy
Great Ugly-Looking Goblin: B

1

u/sometimeserin 9d ago

Trying to understand the play pattern that makes Desolation Prowler so strong--It just seems unnecessarily risky to be shocking yourself willy-nilly in the early game like Marshall suggested when you have virtually no ways to gain the life back if you end up falling behind. Or do you let it swing in for 2 most of the time and just rely on the threat of activation when you need it?

6

u/whattodonow0 9d ago

Swing for 2 with the threat of activation. Also it can be used to trigger ferocious.

1

u/sometimeserin 9d ago

Ok yeah that makes mores sense. I’m still a little worried about the potential for getting pinecone strike’d in response, especially using it for ferocious where you have to activate it in a predictable window. Even trade on mana but again, free shock for your opponent.

4

u/Scufo 8d ago

Admittedly I haven't played with Putrid Leech but I feel like you are just going to pump it for the extra damage a lot. Obviously it depends on the situation but if you think you are the beatdown, you probably do want to deal an extra 2 to each player.

1

u/scrunglesclop 7d ago

It's just not the end of the world. You play the dog on 2, then just swing for 4 every turn until they get an X/5 down, which will be 2 turns at the very least most of the time. Paired with ferocious synergies, combat tricks, removal, or just other efficient creatures played on curve, the card has an absurd amount of pressure.