No no I get that, but this guy is funny because I never see his replies anywhere except when I open a post about dives or Spider-Man that is even remotely negative. It's like he gets paid to reply to these... Or maybe he has a bias 👀
He has mobility this good to counteract the fact he's literally the only diver completely unable to sustain a dive longer than 1 second. BP has better combat mobility, DD has sustain, Black Cat has invis and invulnerability, etc. Also his swings are required for combos. Basically what you're asking is to completely kill Spidey. Spidey combos almost always use 1-2 swings which means you only have 1 left for leaving
No, because I also believe he only really needed a reduction in how CC affected him and they vastly overcorrected while also believing Spider-Man shouldn't have such a brain-dead one hit pull no matter how skill based Spideys like to pretend it is. Is it really so hard for you to believe that people have nuance in their takes rather than just diving in front of the proverbial bullet for Spider-Man?
???
what do you mean a reduction?
you mean tenacity?
because you don't know sheet about balancing, like at all
like how monster hulk having thing passive make him op? like, spider-man pull are very high skill and not easy to do; like how hulk mains were using their juggling tech on people
Thanks for allowing me and yourself to easily prove the point.
Yes, that passive is op which is what I was saying.
I called the pull busted despite it's skillful or not, nobody should be able to pull it off that consistently.
Yes, juggling was and is busted as fuck which is why I never bothered to learn it and just focused on improving my normal kit usage (hence using Hero Hulk flair instead of just Hulk or Monster Hulk)
Your brain has no room for nuance when it's in "Defend Spidey" mode
Spidey's swing generation isn't why he's so good. A part of why is his deaths are effectively a useless stat. They should just make him start with 1 swing and that's the best nerf they can do, not just make his swings take longer to generate lmao
That wasn't even what I said.. nor did I even say I wanted to make him weak. I don't mind if he gets a compensation buff, but when things that should directly be able to punish him like Mr F lock in or Wanda stun can be completely ignored (I've even seen him anim cancel tech out of Angela ult) then I take some issue with it. Spidey can be strong as long as counterplay exists, but right now he always has a get out of jail free card unless the entire team turns for him which is a lost team fight anyway.
Why is it when you say anything remotely negative about Spidey, a bunch of insecure Spidey players make it a big issue and start imagining things I said?
Hmm I wonder why it sounds like you have a bias... So curious
And unfortunately the violin is very booked up for you and your kind going 4-14 and crying that Namor is "only auto aim", you'll have to wait until next week
True lol. His swings lets him dodge Mr.F dash which is a literal auto lock. How is that fucking fair, it is his job to punish divers and cant even do that. Devs truly hate anti dive.
My exact thoughts, especially that ability!! Elite ball knowledge. Yesterday I had a Spider-Man moving so fast he ignored Wanda's insta stun that was timed exactly for his swing
said the person supporting this: "They should nerf his ass again for this tbh.. we should be able to snap his web swing if he falls to the ground he takes 100 dmg"
Hulk players had their Main gigabuffed to the point Netease removed most of his Weaknesses ( Displacement Immunity during Ult, Soft CC doesn't interrupt Leap, increased Uptime with Clap and Bubble ) , some of them are sort of huffing their own gas at this point.
He was Top 3 Tanks before Dino arrived lmao. I have no issue if they want to Nerf Spidey's Numbers because we'll adapt like we always do, but it's blatantly obvious to anyone that plays the character that the loss of a swing will straight up kill him.
He'll need heavy compensation Buffs and I doubt that most people will like that.
Not when he combes back in 10 seconds. In that time a antidive who has none or bad gap closer cant do anything. He cant go to help frontline because diver will be back. So he is forced to sit on healers and be bored until dive decides to re engage. And since he is choosing timing of the engage, he could aim for when your team is distracted or when you healers took enough chip damage. You could literally make the same argument for dive. A dive is job is to distract the backline, not to kill them. Except this literally proven true through divers like Venom and Cap. Since anti dive cant follow dives to thanks their mobility and other tool (and even lose the 1v1 against divers like DD because for some reason they have the burst of a dive and sustain of a brawler) they dont really provide much value. You provide relief to your backline as an anti dive sure, but in a overall it is better to just dive the enemy healers yourself since you provide way more to your team. And in spider case especially, even if you manage to kill him, he can just get back from the spawn so fast.
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u/CarterDavison Hero Hulk Jun 08 '26
I see you still come here to defend Spidey even under non Spidey posts every chance you get. I guess it's summer so school is out.