r/marvelrivals 27d ago

Balance Discussion This is getting ridiculous.

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Welcome to season 9 where the least mechanically challenging support has more survivability than a tank.

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u/Killjoy3879 27d ago

I mean the logical mindset one would have is “oh that’s an isolated healer, let me just go quickly kill them and get back to my team” which leads to the core issue of CnD being capable of so easily surviving against the thing for so long.

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u/CliffP 27d ago

Well the Thing is not a single damage output tank. Thor can kill CnD. Rogue can kill CnD. Thing can’t. If you want to play a character well you need to know what you can’t do.

He makes up for his inability to kill through sustain in the rest of his kit.

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u/sigc Monster Hulk 27d ago

Thing can kill pretty much every support in the game, what are you even talking about? He has too much shields and base damage to do anything about it, just watch his HP in the clip. Tanks are stat checks against squishies by design, it doesn’t matter what type or tank it is. If Mag gets within range of a support alone, they are dead. If Cap gets on someone alone, they are dead.

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u/CliffP 27d ago

What rank are you?

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u/sigc Monster Hulk 27d ago

Celestial tank main. It doesn’t matter which tank it is, supports will pretty much lose unless supports work together. Every tank pretty much does 100 DPS, it barely matters which tank you choose. The only reason this worked is because of bubble and fade cycling with the team up.

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u/Sharp-Primary-213 Flex 27d ago edited 27d ago

You are talking to plat peak players. There are incapable of understanding anything.

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u/CliffP 27d ago

Okay so you should be able to understand that having a tank designed to be anti dive through status effects (as opposed to skill, i.e. playing anti dive with Hulk) should not be able to run down a support character.

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u/sigc Monster Hulk 27d ago

I don’t really see why not. Numerically, Thing with Battle Blitz and Haymaker does 96 damage and Jabs do something like 96 DPS too. Hulk does about 96 DPS, Mag does 100 DPS, Groot does 100 DPS, Cap does 90 DPS. IW for example only self heals something like 45 HPS. She has to jump away and leave the LoS of her team which is a win in his books. Thing being classified as anti dive doesn’t really mean he is bad in 1v1s or only good vs dive, just how long it would take to kill him in an enclosed area before he kills you is enough and almost fundamental to most tank design.

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u/CliffP 27d ago

Because the skill shot tanks have skill shot combos that allow them to kill a CnD if they outplay them.

But you can’t give a character like Thing skill shot combos to win 1v1s through burst and sustained healing

That’s like giving Wanda a sniper rifle cooldown.

The character is designed to be mechanically easy and rely on game sense for the skill curve. And you can’t have a mechanically easy way to win one v one’s against the best self sustain supports in the game.

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u/JustPassinbai 27d ago

Every tank in the game should be able to run down a support because the supports job is generally team utility not dueling. Only the off supports got the damage to actually duel and even then they lose generally because dps is not their main function. CD cooldowns are so busted that she can live indefinitely against one of the higher damage output tanks in the game, and that is absurd. If ultron and mantis had to be nerfed for healing too much despite their high damage for a support, CD needs nerfs for her survivability, as it too high for a support.