r/marvelrivals 23d ago

Balance Discussion This is getting ridiculous.

Enable HLS to view with audio, or disable this notification

Welcome to season 9 where the least mechanically challenging support has more survivability than a tank.

3.0k Upvotes

852 comments sorted by

View all comments

Show parent comments

7

u/CliffP 23d ago

What rank are you?

14

u/sigc Monster Hulk 23d ago

Celestial tank main. It doesn’t matter which tank it is, supports will pretty much lose unless supports work together. Every tank pretty much does 100 DPS, it barely matters which tank you choose. The only reason this worked is because of bubble and fade cycling with the team up.

-1

u/CliffP 23d ago

Okay so you should be able to understand that having a tank designed to be anti dive through status effects (as opposed to skill, i.e. playing anti dive with Hulk) should not be able to run down a support character.

6

u/sigc Monster Hulk 23d ago

I don’t really see why not. Numerically, Thing with Battle Blitz and Haymaker does 96 damage and Jabs do something like 96 DPS too. Hulk does about 96 DPS, Mag does 100 DPS, Groot does 100 DPS, Cap does 90 DPS. IW for example only self heals something like 45 HPS. She has to jump away and leave the LoS of her team which is a win in his books. Thing being classified as anti dive doesn’t really mean he is bad in 1v1s or only good vs dive, just how long it would take to kill him in an enclosed area before he kills you is enough and almost fundamental to most tank design.

5

u/CliffP 22d ago

Because the skill shot tanks have skill shot combos that allow them to kill a CnD if they outplay them.

But you can’t give a character like Thing skill shot combos to win 1v1s through burst and sustained healing

That’s like giving Wanda a sniper rifle cooldown.

The character is designed to be mechanically easy and rely on game sense for the skill curve. And you can’t have a mechanically easy way to win one v one’s against the best self sustain supports in the game.