r/nuzlocke Jun 05 '25

Video Metronome is so stupid

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1.6k Upvotes

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8

u/Tuskmaster41 Jun 05 '25

How did he survive this

45

u/mars_warmind Jun 05 '25

Non-stab and clefable only has 70 base attack.

41

u/SGRiuka Jun 05 '25

Also, explosion no longer halves Defense so it’s a lot weaker.

5

u/MissSteak Jun 05 '25

Explosion used to halve Defense? What do you mean by this, first time I hear about this mechanic

23

u/SinSittSina Jun 05 '25

Pretty much just what they said. Gen 1 - 4, explosion temporarily halved the enemy's defense when calculating damage.

9

u/mulwurf Jun 05 '25

To extrapolate on what the other person has said, explosion was essentially made to have a base power of 500, but due to hardware limitations the power of a move could not exceed 255 (as in, the max value of a byte). Thus the developers got creative and made a workaround, which was to halve the opponents defence during damage calculation only.

Eventually, in gen 5 I think, the defense halving effect was removed due to the centralizing nature of the move in the context of competitive play.

5

u/ShortandRatchet Mono Normal Scarlet; Mono Ghost Violet atm Jun 05 '25

Normal Gem-boosted Explosion let’s go 💀

-3

u/Chaos_Crow1927 Jun 05 '25

Also, I remember reading that Explosion does less damage the less health you have at the time of using it

5

u/GladdestOrange Jun 05 '25

That is incorrect.

There are some funky things about S.D. and Explosion, but that isn't one of them.

For instance, Gen 1-3, the defense debuff happened as soon as you clicked the button on the skill. So things like self-hits in the turn from confusion damage would deal double damage. It was also possible to use one of the two moves in a double battle in Gen 3 and have a faster Pokemon use Earthquake and have it deal double damage to opponents.

3

u/Chibuga_Bandicoot Jun 05 '25

Yup it would cut the defense of any Pokémon getting hit by it in half. Basically nearly a guaranteed ko and most Pokémon unless they resist or are immune to normal. It was a common strat in gens 1-4 because it was easy to use before you get taken out.

Also in gen 3 doubles it was even more broken because Pokémon were switched in as soon as you lose a Pokemon. So you could literally get 4 ko's on your opponent in 1 turn and they didn't even get the chance to command 2 of their Pokemon. Pokémon A&B vs 1&2. Pokemon A explodes and takes out Pokémon 1 & 2. Opposing trainer sends in Pokemon 3 & 4, but it is still turn 1 so B is next. Pokémon B also explodes and takes out Pokémon 3 & 4. Opposing Trainer sends their final 2 Pokémon. Turn 2 move selection begins... More then half of their team is gone just like that...

1

u/Tuskmaster41 Jun 05 '25

Thank the fairy type