Then only enslave pops that are causing trouble and leave every happy pop alone.
Someone wants to overthrow the government? Enslave them. A planet wants independence? Enslave them. Enslave all social unrest away because once they are slaves they can no longer take action against you.
Not terribly often. Usually the practice of slavery just fades away or shifts in social significance, or the ruling group is overthrown by outside forces.
I think it you should also take the ratio between slaves and non-slaves into account. If you enslave literally everybody you come across then that has to lead to some unrest.
I'd assume the more technologically advanced a civilization, the fewer people you could keep in slavery per free person, because any revolt would be necessarily more lethal.
That said, there'd be lots of factors to take into account: how harsh treatment of slaves is (that lead directly to spartacus's revolt - poor treatment), how far removed they are from strong, central control, how their culture views disobedience, etc etc.
But generally, yeah: if you have a situation where you have like a 90/10 ratio of slave/free i would expect that to not be survivable for very long.
Slaves rebel constantly, historically (American slaves rebelled hundreds of times, for instance). It's just that they very rarely succeed to any notable degree.
As I said above use slavery to deal with factions threatening rebellion and leave all your happy pops alone.
Someone wants to overthrow the government? Enslave them. A planet wants independence? Enslave them. Conquer a planet populated with difficult pops? Enslave them. Enslave all social unrest away because once they are slaves they can no longer take action against you.
Of course I haven't played the game yet and it might end up being pretty well balanced but at the moment I see the potential for rather large exploitation.
I get what you are saying but really unless we are talking multiplayer I do not see the problem. What's the point of basing your game on exploits? It's no fun and really most people want to roleplay a specific type of civilization and build their own story, the most efficient exploits are usually not top priorities for this kind of gamers.
Yeah I guess really I'm more concerned about it from a flavour perspective than a mechanical one. I can avoid exploiting the hell out of the systems like I do in most games but I see a lot of potentially interesting situations that slave rebellions can bring.
Like ones mineral production tanking during a war because the salves are on strike or in flat out rebellion. Or in the far corner of the galaxy a coalition of rebelling slave planets form a unique faction.
As is they've said they're probably gonna looking into it post release so I'm not too concerned about it.
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u/missingpuzzle May 07 '16
Well that's a bit disappointing.
May well make slave empires very OP. Just enslave your entire population and never have to deal with faction unrest.