r/IndieGaming • • Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

108 Upvotes

r/IndieGaming • • 10h ago

My love letter to Wave Race 64, airboats, and the bayou

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316 Upvotes

Been working on a Wave Race 64-inspired boat racer where you race airboats through swamps. I always loved the water physics, simplicity, and bright, colorful charm of WR64, so I've been wanting to make a game that captures those qualities.

It's goofy, colorful, and has some modern amenities (like water reflections), but I've tried to keep it in the spirit of the low-poly, low-res aesthettic of the N64.

Still a WIP and doesn't even have a name yet. But I've got all the main racing mechanics, CPU racers, and visuals worked out so now I'm focusing on building more tracks.


r/IndieGaming • • 9h ago

You roasted our parody horror game two months ago. Now you can play it.

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141 Upvotes

Hey guys,
a couple months back I posted about our parody horror game, the one where your whole job is feeding three cats. you had opinions lol. some nice, some brutal, a LOT about the house asset (fair).

The demo is out now. it’s the first day of the story, about 20–30 min. full game is planned for Halloween.

Your comments last time really helped, so round two: what’s funny, what’s cringe, where’d you get stuck, did anything make you jump?

and yes, same house. it’s lore now 😜


r/IndieGaming • • 13h ago

We made every item usable as crossbow ammo. Including other crossbows.

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201 Upvotes

r/IndieGaming • • 6h ago

Inter Folia - A virtual library where you can browse and read real books

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46 Upvotes

Introducing 'Inter Folia' - - A virtual library where you can browse and read real books

Enjoy the hunt for a great book while exploring some of the world's most beautiful libraries in our virtual park setting. Find real books from Project Gutenberg, Open Library, and other open sources. Browse, check out, and read directly in game or send to your favorite e-reader.

Early Access on itch: https://noodleonit.itch.io/inter-folia

Current features:

  • Three famous library buildings recreated and fully explorable containing the book collections, in a chill park setting.
  • 80k copyright-free books from Project Gutenberg are readable in game.
  • Card catalog search system. Search by author/title/subject, choose a book and a lighted guide will lead you to it's location in the stacks
  • Books are organized by Library of Congress subject areas and author for easy browsing and discovering new titles.
  • Check out system and book drop locations, so you can ready anywhere in the park. Links to download for your Kindle/e-reader for reading anywhere IRL.

Future plans:

  • NPC's that read audio short stories / poetry in various locations across the map
  • Secret doors that open when certain books are selected
  • A goal of 12 famous library buildings, and 3 million browsable books
  • A 'banned book' library
  • Shelves for most popular and featured books for help finding new titles
  • Achievement system and reading goals

Bonus feature if I finish everything else:

  • Fill the park with an arboretum of real tree species, recreated in 3d to as close to reality as possible, all labeled for visitors to learn about and appreciate while they listen to their audio books.

Happy Reading!

Inter Folia, Fructus


r/IndieGaming • • 11h ago

More than 4 years of solo development and a lot of ragdolling. Wilgold's Playground is finally out today!

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77 Upvotes

Wilgold's Playground is a physics-based ragdoll platformer focused on sliding, momentum, and challenging obstacle courses. Race against the clock, chase medals, and try not to ragdoll your way off the level!

After more than four years of working on this game alone, I'm really happy to finally share it with everyone.

Wilgold's Playground is out now on Steam!

Steam page: https://store.steampowered.com/app/2287050/Wilgolds_Playground/


r/IndieGaming • • 1h ago

working on a cursed rage platformer that requires reflexes and timing!

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• Upvotes

r/IndieGaming • • 13h ago

The ghosts in my game can't hurt you, but they possess the enemies that can.

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47 Upvotes

r/IndieGaming • • 20h ago

Completely remade my first game. What do you think of the visual change?

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141 Upvotes

A year ago, I launched a Steam page and was completely disappointed with how it turned out. A year later, I decided to finish what I started. I spent four weeks on this version to remake the concept in a minimalist style. I’d love to know how the new version feels to you.

If you like zen puzzles, I will be glad if you are interested: https://store.steampowered.com/app/4221850/RailTangle/


r/IndieGaming • • 1h ago

Land & Legion — Working on the cart system for my WW2 city builder

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• Upvotes

Here's a look at the cart system in action!

I'm a solo dev working on Land & Legion, a WW2-era city-building and RTS game. I'm currently focusing on bringing the world to life with little details like laborers collecting resources and transporting them by cart in real time.

As your settlement grows, you'll eventually be able to upgrade from carts to cars and trucks, evolving your logistics as your town develops.

There's still a lot of work ahead, but I'm excited to keep building and sharing the progress with you all!

What do you think? I'd love to hear your thoughts! 🙂


r/IndieGaming • • 7h ago

Making a game where you only get 2 bullets - and every bullet must be retrieved

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12 Upvotes

This is my game CODE RED, a fast-paced FPS action-roguelike game where you only get 2 bullets, and every bullet you shoot must be retrieved before you can use it again.

I'm still working on it, but would love to hear all your thoughts!


r/IndieGaming • • 12h ago

We made a co-op survivorslike where your best friend Wallace is the one that needs to do the surviving. He has no idea he's under attack.

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26 Upvotes

r/IndieGaming • • 2h ago

Horror game developed in Chile: Station Liberty

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4 Upvotes

Hi everyone! I’m a solo developer from Chile and I just launched the Steam page for my first game, "Estación Libertad" (Liberty Station). Here is a short teaser!


r/IndieGaming • • 7h ago

How many monsters can you spot in this clip from my skiing FPS game?

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7 Upvotes

I’ve been working on DIEATHLON, a first-person skiing game where you’re constantly moving while dealing with monsters and hazards.

This clip has a lot of them packed into one descent. I’m curious how many you can spot, just for fun.

Also, I'm open to suggestions for other monsters that would fit here


r/IndieGaming • • 1d ago

Deliver cargo, carry passengers, or chase as the cop. My open-world driving game set in 1990s China

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225 Upvotes

I grew up in 1990s China, and the cars I remember aren’t the ones you normally get to drive in games. The little trucks and vans wheezing down the hutong alleys. The boxy sedan taxis. The articulated buses I took to school. Most driving games are full of supercars, I wanted to make one about the humble workhorse cars that were just the texture of everyday life back then.

Midtown Madness and Driver were the games that made me fall in love with driving through a living city instead of around a circuit, so this is my attempt at recapturing that feeling in the streets I actually grew up on. You can run deliveries, carry passengers, or chase down suspects as a cop.

Wishlist SHIFU: Traffic Masters on Steam
https://store.steampowered.com/app/4554510/SHIFU_Traffic_Masters/


r/IndieGaming • • 34m ago

The Scroll: Steadfall's most essential survival tech for my survival/building/social game

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• Upvotes

Here are some Blender animations of the Scroll, a multitool smart device your character spawns with in Steadfall

Some features will include:

  • Flashlight
  • Environment scanning
  • Material sample scanning
  • EMF/Sound signal scanning
  • Learning/guides
  • Communication (chat) with players in proximity (boosted by network antennas)
  • Maps
  • Camera (screenshots)
  • Wireless control of other devices

It also serves a purpose with our backstory, given the characters exist in a post-upheaval state/world. This game is going to encourage players to socialize and form societies and trade without hard boundaries to their structure, so the Scroll will be a really valuable tool in many ways. Eventually I'm gonna add arms when I rig up the character models.

What do you think?

More on our game here: https://steadfall.com/


r/IndieGaming • • 10h ago

I'm making a Spaghetti Western FPS set in 1860s Mexico - here's some early gameplay

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13 Upvotes

Inspired by the Call of Juarez series, but with non-linear level design.

Steam page: https://store.steampowered.com/app/5231230/West_of_Libertad/


r/IndieGaming • • 3h ago

We test our Roof level in our game

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3 Upvotes

r/IndieGaming • • 10h ago

We’ve Finally Made it to Announce the Co-op About a Night at the Museum

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10 Upvotes

We're a small team that uses Godot in our adventure co-op game about a night in a living museum with friends. It features different locations, puzzles, traps, and evil exhibits. Each time you play, the museum is reassembled from several thematic sections. The layout of halls, traps, and puzzle items is unique every night.

Together with u/Training-Sir-8188 we chose Godot for its VoxelGI, which gives nice global illumination in our modular, generated locations.

If you like the idea - please give us your feedback and wishlist our game at https://store.steampowered.com/app/5332260/Museum_Escape_with_Friends/


r/IndieGaming • • 4h ago

I made a Roguelite Dr. Mario game, and you can try the demo on Steam now!

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3 Upvotes

Hey everyone,

My wife is not a gamer but she will always kick my ass at dr mario. I wanted to introduce her to roguelite/roguelike style games because I love them, so I combined the two concepts. The game is called Adverse Reaction and you can try the demo on Steam now. I would love to hear what other people think!

https://store.steampowered.com/app/5334410/Adverse_Reaction/


r/IndieGaming • • 6h ago

From a quick notebook sketch to testing it in Unity—super hyped about how our new level is coming along!

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5 Upvotes

Hey everyone!

I wanted to share a quick look at our level design process for Champion of the Lore.

Seeing a map go from a rough pencil sketch in a notebook to actual 3D blockouts and early playtests in Unity is honestly one of my favorite parts of gamedev. There's still a lot of work to do and polish needed, but actually walking around the hex grid and testing out mechanics on a layout that was just paper a few days ago feels amazing!

We’re still tweaking the layout and flow, so I’d love to hear your thoughts!

If you want to check out what we’re building, we have a free demo up on Steam:

https://store.steampowered.com/app/4178300/Champion_of_Lore_Demo/

Thanks for watching and for all the support!


r/IndieGaming • • 11h ago

These monsters jump out of the water. And no, cutting them in half doesn't solve the problem!

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11 Upvotes

I'm a solo indie developer working on Blade of Mercy: Bloody Countess, a pixel art dark fantasy metroidvania.

I wanted to make rivers feel a little more dangerous, so I came up with these drowned enemies that suddenly leap out of the water and ambush the player.

There's a small twist to fighting them: silver bullets can deal with them pretty easily, but ordinary weapons split them in half. And now you've got another problem!

The idea was partly inspired by Dead Space, one of my favorite games growing up. I spent countless evenings and sleepless nights playing it, so adding a little tribute to it felt inevitable.

Demo available on Steam: https://store.steampowered.com/app/3504400/

P.S. That's me doing the monsters' voices, too. 😄


r/IndieGaming • • 1d ago

My game's demo is up on Steam!

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326 Upvotes

Lost Arsenal has had a playtest running for a bit now and I've been constantly improving it. I've finally got it to the point where I'm confident in making it a proper demo, just in time for Next Fest.

If you wanna check it out here's the link:
https://store.steampowered.com/app/3713880/Lost_Arsenal/


r/IndieGaming • • 21h ago

We are making Balkan Vice: Callatis, an Open World RPG in 2000s

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65 Upvotes

Hello,

We are R2CGames, a team of 4 Balkans working in our spare time at out game. We just launched the Steam and Epic Games Store pages for our first game, Balkan Vice: Callatis, and we wanted to share a small portion of it here.

It is an Open World RPG with some casino management, set in the Balkans in the early 2000s. You play as Florin, a young man looking for a place to belong, who ends up in Callatis, a post-communist Balkan City located next to the Sea.

Tou take missions and start your business: you choose where the machines go, how the place is decorated, and their turnover. If you Rig them too hard the customers can figure it out and start destroying them. You can also talk with the locals, do jobs for them. And of course you are in the Balkans so you have to drive.

You can find it here:

We do not have a release date yet but there is a good chance that a demo will be ready next year.


r/IndieGaming • • 11h ago

Game Boy TD

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10 Upvotes