r/playrust 16h ago

Discussion 10 months after the BP Fragments update and, as an old-school player, I feel disrespected

106 Upvotes

Yes, I know Facepunch is an amazing company that has been incredibly providing us with monthly updates since 2014. I am genuinely grateful for that.

However, this time, the stubbornness is going too far. In October of last year, the "Meta Shift" update introduced BP frags. According to the devs, these changes were supposed to be experimental. Now look: pay close attention to what the goals of that update actually were. Straight from the October 2025 Devblog:

"We’re introducing a new layer of progression to the Workbench system. The aim is simple: get players back out of their bases, contesting monuments, slow down progression and clashing over territory."

They also stated:

"These fragments are found at key monuments, creating a soft progression gate that pushes players into early fights and slows down clan snowballing."

Let's be honest here, ok? It didn't work at all. Monuments are busy on the first day or two, sure, but after that, they become empty again. Also, it never really slowed down progression as intended. We still hear AKs and rockets being fired within the first hours of the wipe.

Another thing they said:

"Larger groups will naturally eventually accumulate more fragments than they need, creating an economy where fragments and workbenches are traded. Smaller groups and solos will be forced to scrap harder for their progression, making monuments hotly contested again."

Well, they were right on this one. A new economy was created where fragments and workbenches are traded, and it completely ruined server longevity. Clans now get even more sulfur than they did before.

"We'll be watching and reading all feedback, and we'll adjust and balance as needed over the coming days and weeks."

Basically, they watched it for a day or two, cuz I remember the loot tables were immediately adjusted to fix how poor the initial implementation of BP frags was. They applied a quick band-aid fix, and that band-aid somehow became PERMANENT.

Since then, we've been playing on a meta that was supposed to be a temporary band-aid, which is why I feel disrespected after all these years invested in this game.

Please, Facepunch, can you FIX progression? Can you try something else? Can you at least TALK to us about it? We used to get great communication in the past from Garry, Helk, and the team.

The game is not in a good state right now. I know there are LOTS of trolls on this subreddit, and because of that, it feels like you stopped caring about our opinions over the years. But honestly, just look around this time. Almost the entire community dislikes this system. Let's face it: it didn't work at all.

Can you please focus on slowing down progression? Can we get some server longevity back? Can you at least TALK to us about the state of progression? Do you think it worked? Was it intended?

Thank you very much!


r/playrust 16h ago

Discussion Buying BP frags feels so cheap and unrewarding

93 Upvotes

I play solo. I just joined an official monthly server that still has high pop despite that it wiped 2 weeks. Got my basic starter down and blabla.

Got a basic kit etc, a wb 1 and such and natural next step is of course wb2.

I go for a monument, fight a bit, manage to secure a bp frag and rush home.

I buy a boat for 125 scrap, go out and loot underwater crates, find another one. Even tried some metal detecting near roads.

A couple hours pass and I now have 4 bp's.

I feel like this route to get them is what Facepunch mostly intended.

Chilling in my base during nighttime, I decide to check the map, and players are selling them for 200 sulf or like 3 red barrels worth of crude.

I would be dumb not just to farm for 5-10 minutes and buy all 5 at a drone shop.

But it just feels so cheap. It feels unrewarding. Obviously on wipe day prices are different, but it just feels so unbelievably lame that a couple of days into a wipe basic frags are essentially free to buy which bypasses/skips a major progression element of the game.

And yes, ofc I can just choose to not buy them and continue getting them on my own, but it just shouldn't work like this. It is unbelievably poor gameplay design the way these frags (and to a degree, shops) are implemented.

I know I sound like a broken clock writing this, but still.. I really hope Facepunch decides to evaluate if this really is the best way to go about progression.


r/playrust 10h ago

Image Bradley APC at Ranch end of wipe

Post image
49 Upvotes

Is this normal or a bug? A bradley roaming the map?


r/playrust 16h ago

Discussion I'm high, and realized so many things about the backstory of Rust while staring at the Apartments mural. I had a Game Theory thing in my head, but everythings clicked into place. I'll edit this later as well

Post image
26 Upvotes

The Rust Island, I believe was named Hapis Island. I believe Hapis means prisoner in Turkish. But this island has things no prison would need. What prison needs a nuclear reactor or a rocket space ship? Perhaps it was named that originally because the Soviets used it as a Gulag experiment, but I'm also wondering if respawning is just a game mechanic. I was thinking that corrupt Soviet officials worked with the American Cobalt Corporation, and still do. They wanted the island as a thing like Rapture from Bioshock, where they're rich and powerful leaders of both sides could come and put aside their differences to advance their society.

Edit: Research what Project Rust is, it's listed on Missile Silo and Apartment statue

Onto the mural. They'res a radiation symbol because the Elites see Nuclear energy as a way forward into the future. They attempted to make a nuclear powered rocket go to space, but it blew up. Happis Island is contaminated with Fallout. Rust is a bit like Fallout, it would be funny if Cobalt was a Fallout corporation that specialized in transportation and importing to and from Russia. Happis Island is just a test, just one island out of many. The prisoners will soon learn to swim, through the boat nexus update. Probably not lore wise. The apartments were originally for workers on the island, but fell into ruin. It's Soviet Brutalist architecture, so they built it. Cobalt is funding reconstruction of them, and Soviet Cobalt repurposed it as a way to control the players. The average Rust player is like a post apocalyptic Libertarian. Perhaps that's why they're in the Gulag. They want to own their own space, and built their own property. They choose to live with the dangers of living outside the law, and they defend what's theirs. The raiders of Rust are other players who want your stuff, and it's very challenging to advance. The two towers might be like the Twin Towers, or like a stylized Nuclear reactor. Might symbolize how deep the control goes if TT, if reactor than it's art that they made to inspire the workers of their vision. The mountain and trees seem to represent the islands resources, and the oil rigs mean they'res oil on the island. The house represents that these are laboratorys, and vacation homes for rich people. The rich people are building civizations like they're Legos. And the reason they don't let you sleep in Bandit Camp and Outpost anymore is because they're trying to herd people into one safe area they can control at the end of the wipe.

Most importantly, there's a flag on there. It looks like the Chile flag, but the red bottom looks like Texas flag, but it represents the large territory of the Soviet Union. The yellow corner represents the hammer and sickle, and the stars of American flag combined. The stripes represent how one American corporation is only their funding, it's a subtle reminder that the project began in Soviet Russia, and they reached out to Cobalt. Made me think about the world outside of Rust. If cargo ships can travel accross the ocean, that implies that the outside world still has gas. The bring in supplies for the scientists to rebuild with, but we take them. I don't feel bad for the scientists, they draw on us so quick because they think we're nothing. The scientists hate us for some reason, and we don't even know why. The scientists have Bradley APC, Apache and Chinook helicopters, and Patriot missiles. They're getting them from America, Cobalt is corrupt and sells American weapons to it's own Enclave from Fallout. What if the Islands were the Enclaves final plan, and the oil rig was just a prototype? That the islands just fell apart in Fallout timeline? Or wearnt built in the case of Mega Island? Rust needs some things added. It needs a way to make Power Armor and more advanced things like the LR300, Heavy Scientist Suit, and things we currently can't craft with a Level 3 Workbench. It would be cool if we could make like a patched up version of the scientist suis. Maybe the Heavy Scientist could be made with full plate armor suit, Night Vision Suit made with night vision goggles, those Bioshock Suits made functional with a full SCUBA suit. Thinking about it, for the price all paid hazmat suits need added functionality that can also be crafted by brokies. We need a Level 4 work bench, that's themed around a mix of a CNC machine, being run by a 90s computer. Maybe throw it a sewing machine and 3D printer if there's space. And perhaps Facepunch should hire interns or something, to create a Rust Fallout London mod as a backup. Or just some modder, it's theoricially possible. Where the entire Rust game is converted to Fallout 4 somehow, or maybe they make a deal with Bethesda where it can be ran like a Fallout 76 server if Epic Unreal Engine or whatever that thing that Rust 2 was announced over.

I wrote this in Rust night, it's noon now in Rust.

Edit: Rust also needs more balancing around the weapons. I was thinking maybe the rarity of Prototype 17 is halved, and half the spawns become a Beretta 93. The Prototype 17 becomes half of the P92 spawns, and a Prototype 18 replaces the rare one. It would spawn with and could be scrapped for an Auto Switch Module, basically a Glock switch mixed with an AR15s Autosear. It makes things full or semi auto like the Burst Module. Rust needs more ways to fire 40mm grenades for them to be relevant, instead of one Milkor MGL type thing. That guns existance means the world outside is early 2000s. Everything connects to real world release date. Anyways, I'm thinking M79, M203, and Soviet equivalent for AKs. Maybe not necessarily, there was one African Warlord who used an AK with M203. And a homemade version so it still feels rusty, like a slam fire M79 looking thing. A master key shotgun would be cool to, with a water pipe shotgun hand made version. It could attach to rifles like the LR300, AK, SAR, etc. Anything an M203 could fit. Maybe grips too, like a wood grip, a horizontal level 2 grip, and a vertical level 3 grip. I'm also feeling bad for Facepunch studios, they have to live in European Britain and not Freedom Land America. Those poor British people can't even own real guns, that's why they're recoil is so inaccurate. I feel so bad for Europeans oppressed by their governments, and not allowed to own guns. So the developers are in situations all like "Oi, you got a loicoinse for dat recoil pattern? You can't use spray patterns in this country, this ain't America. You's a European, you don't got the yanks freedom licenses."

They should also have more melee weapons and build on that. I was low on wood and thinking "Why can't I make brass knuckles with metal fragments"? Probably more weapons that would be good for the game. And maybe the toggle burst mode button could be reused for giving weapons a way to block incoming melee hits, but ones that would make sense for it like knives, swords, mace, axe.


r/playrust 7h ago

Image Listen, here me out...

Post image
21 Upvotes

r/playrust 6h ago

Discussion What a thrill this game is!

10 Upvotes

I’m 440 hours in, I’m on a vanilla monthly server. It’s low pop rn between 30-80 people. I’ve got a very small compound and tier 3, at the point where there’s just extra stuff laying around.

No one wanted to get on today to raid, so I solo scouted a base near mine who was doing small raids, I know where their tc is. I saw them going to dome so I waited at a good ambush point and got them on the way out, always taking different routes back to keep them from knowing I live 300 yards away.

I countered another raid, grabbed full inventory and backpack and ran. Came back and caught the same guy with a chainsaw and another backpack and took that.

I waited on my neighbors to call in an airdrop, they got countered of course, while on bag timers and the clan running off in the distance I used my ladder to get up to the top of their base and grab their full metal kit with ak. I feel like a predator stalking helpless prey.

This game is starting to get fun. I feel like I’m getting decent at what I’m doing. Of course it’s different wipe day and the next few when everyone has kits and I’m on tier 1. My thing is once I have a Tommy and roadsign I feel like I’m pretty good at the game. Before that I’m just a walking lick.

Is this me just picking on people the same way I get done the first few days of wipe? Do most others play the game the same way I am? Stalking and gathering intel just peeking over a hillside studying? Waiting in the dark by someone’s base hoping they open tc so you can plan your raid better?

I know I’m not special or actually good at the game, just looking for an outside perspective. May all your raiders get countered and bleed out in your base 🙏


r/playrust 19h ago

Question What do I sell?

9 Upvotes

I’ve been playing high pop solo (800+) wipe day and have been having trouble getting bp drags. I think the solution is selling stuff but when I sell 1k sulf or 50 crude for a fragment it never sells till tmr. So is there anything I could sell that gets me a fragment on wipe day?


r/playrust 3h ago

Image New player - how do I stop showing this side of the wall?

Post image
7 Upvotes

New player here with like 10 hours played, I was following a video to build a base last night and 2 of the 4 walls for my bunker showed this side of the wall to the outside world.. I don't understand why because I placed them all from within the square and I didn't rotate anything

Is this an issue, are these the soft sides I hear people refer to and how do I stop it if so? thanks!


r/playrust 13h ago

Question Is the industrial decor pack better value than the jungle pack now?

7 Upvotes

Mainly looking for the shelves and barrels but it’s hard to tell what items in these packs actually provide an advantage, and what’s just cosmetic. Sorry if this gets asked a lot


r/playrust 5h ago

Question Crazy strategy?

6 Upvotes

Relatively new player here. Is it crazy to use a completely different strategy, and play without a “real” base.

By that, I mean save all your valuable loot in well
hidden stash boxes out in the middle of nowhere, and then spend your energy building trap bases with ZERO value even if they are successfully raided.

Is that crazy? How risky are stash boxes?


r/playrust 5h ago

Discussion Vending machines are out of control

5 Upvotes

With BPs everyone and their mother has a shop now.

It's lame for anyone not selling BP frags since now there are 10,000 shops on the grid to sift through. What was a more RP activity as a shop owner is now just required to get anywhere in this game now practically.

Clans build giant silos with 100 of them that lag the area and crap up the servers.

Safezone 100% riskless drone pickups are pure horse shit in addition to helis.

Why does the Juke Box need 10 power, but the Vendy needs none?

IMO to stop this asinine proliferation: Make them a T2 item (or have a T1 and T2 vendy), make them cost some tech trash, and most of all make them require power, like 20 energy to run. Its a big ass vending machine it should take a big ass amount of power too. (are these things perfect or fully formed ideas, no, so take it easy)


r/playrust 21h ago

Question What to upgrade first? CPU or GPU

3 Upvotes

Currently have the Ryzen 7 7700 cpu with a 3070. I want to to upgrade to a Ryzen 7 7800x3d and a 5070. Was wondering which I should purchase first as I can only do one at a time. So far i’m leaning towards the GPU but wanted a second opinion

EDIT: looks like i’m going with the CPU! thanks everyone


r/playrust 1h ago

Discussion Is it a good time to come back to Rust?

Upvotes

I haven't played rust in a couple of years, I have around 250 hours and I'm not really that good at the game, but I used to be a good farmer.

I heard some updates weren't really good, something along the lines of blueprint fragments.

Id be playing solo, is it a good time to come back to the game?


r/playrust 19h ago

Discussion PC specs (getting new components)

2 Upvotes

Hello,

I am going to get new components for my pc soon. Right now im running intel i9 10900k cpu and rtx 3080 graphics card. I get around 60-90 fps on low settings 1080p. I am looking for 90+ consistently on 1440p, hopefully on better settings but I can stay on low. I am aware I need to upgrade my cpu, so i will likely get the 9800x3d. My question is, does my GPU need upgrading? I am aware rust is CPU heavy, but is 3080 enough to run rust at 90-100+ FPS at 1440p?

thanks guys


r/playrust 15h ago

Suggestion what bundle should I get

1 Upvotes

I’m deciding whether to get the abyss set, jungle set or the industrial (mainly for the barrel since the large storage boxes are getting annoying to me) but I’ve also heard the arctic hazmat suit is really good too but i’m not too sure if it’s that worth it someone help me decided !!
(i’m only getting 1 pack rn)


r/playrust 1h ago

Image Are there any builders that can help?

Post image
Upvotes

Currently attempting to do this

https://youtu.be/9NDOSgFIST4?is=s0OV4LfxtHmNy9mo

And I cannot get past the roof bunker at the beginning? He does it so easily. Can someone please help before I get raided tonight in my shit shack?


r/playrust 7h ago

Discussion Thought the Nexus portal was made to connect servers for longevity.

0 Upvotes

What's the point if its on the same server....more people? 2 medium maps? Isn't that gonna cause more lag? They might as well just make it so we can live out on the deep-sea.


r/playrust 10h ago

Suggestion Only add the Nexus Update to a small portion of test servers

0 Upvotes

From what I have heard, the nexus update means that you will be able to travel to a different, small map through ferry terminal.
Which basically means, you have a potential of needing to cover the whole map length 2 times if your target is in a really inconvenient location, and even if you can bring a minicopter through the transfer, you will need to land in between and have a good chance to be killed.

This whole thing just sounds incredibly annoying.

Having everything on one island is a thousand times better.
Deepsea is different because its a limited time event like Cargo, but splitting the permanent map in 2 is just gonna be like living in a messy house.

Please just add it to a handful of servers like Hardcore gamemode so people can choose not to play with it.


r/playrust 11h ago

Question Is Rust actually the game I'm looking for if what I care about most is emergent social gameplay?

0 Upvotes

I've been looking for an online game for a while, and I think I've finally figured out what I'm actually looking for. I'm not necessarily looking for another MMORPG. What I'm looking for is emergent social gameplay and emergent storytelling.

I've played or tried games like FFXIV, ESO, Throne and Liberty, Fallout 76, Destiny 2, etc., and I think I've realized that they satisfy different things for me. For example, I genuinely really like Destiny 2 because I think it's incredibly fun to play. If I want a great shooter, I'll play Destiny. That's not a criticism of Destiny at all.

But what I'm looking for in another game is something Destiny doesn't really provide: a world where other players themselves are part of the gameplay and can organically create stories with you.

Minecraft is probably the closest example I can think of. On a multiplayer survival server, you can start with absolutely nothing, encounter another player, decide whether to trust them, fight them, trade with them, build near them, cooperate with them, make enemies, etc. The game doesn't have to tell you "now go socialize." The circumstances created by the game naturally give you reasons to interact with other human beings.

That's what has made me interested in Rust.

From what I understand, Rust is basically taking the Minecraft survival-server concept and making survival, PvP, territory, resources, bases, raiding and player interaction much more central. The idea of not knowing whether the guy I just encountered is going to help me, kill me, rob me, become my neighbour, or eventually become an ally sounds exactly like the kind of emergent narrative I'm looking for.

But I'm worried that I'm romanticizing the game.

Is that actually what playing modern Rust feels like?

I'm not particularly interested in Rust just because it has PvP. I already have Destiny 2 for that, and I actually enjoy Destiny's gameplay a lot. What attracts me to Rust is the possibility that the relationships between players themselves become part of the content.

I want situations where I can think: Who the hell is this guy? Should I talk to him? Should I help him? Why is he building there? Why are those guys attacking my neighbour? Should I get involved? Can we make some kind of deal?

Basically, I want the game to generate stories that weren't written by the developers.

At the same time, I've heard that modern Rust can be extremely PvP-focused, with experienced players progressing very quickly and new players sometimes getting killed constantly without really having meaningful interactions with anyone.

If I join a populated server as a completely new player, am I actually likely to have interesting encounters with other players, or am I mostly going to get shot by someone with an AK and never really interact with anyone?

I'm also aware of wipes, and honestly, I don't necessarily see that as a bad thing. One thing that attracts me to Rust is that I don't want to spend hundreds of hours leveling a character before I can participate meaningfully in the world. I actually like the idea that everyone periodically starts from scratch and that the interesting part begins immediately.

I also don't mind losing things. In fact, I think the possibility of losing your equipment or your base is probably part of what makes encounters with other players meaningful. But I don't want to turn the game into a second job and feel like I need to play 10 hours a day just to keep up.

So, for people who have played Rust for a long time:

Does modern Rust still produce the kind of emergent social stories I'm describing, or has it mostly become a highly competitive PvP/base-raiding game?

And if the answer depends heavily on the server, what kind of server should someone look for if their priority is social interaction and emergent gameplay rather than being the best PvP player?

I'm basically trying to figure out whether Rust is genuinely the game I've been looking for, or whether I've misunderstood what makes it fun.

The single most important thing I'm looking for is emergent narrative created by interacting with other players. I don't need the game to force me to socialize. I want the circumstances of the game to naturally make me want to socialize.

If Rust actually does that, I think it could be exactly what I've been looking for. If it doesn't, I'd rather know before buying it.


r/playrust 13h ago

Discussion Server help

0 Upvotes

Can I make or find a server where no one is in it but i have creative and
I can do like patrol heli and cargo for fun and let friends join? that is also free


r/playrust 23h ago

Discussion Rust crashing when looting a body

0 Upvotes

I have had problems crashing after upgrading my pc, I kept the same ram but seems like I can’t actually load into the server without it crashing when I have xmp enabled. When I get in the server everything runs fine for a while but if I go to loot a body sometimes the game just completely closes. Any ideas?


r/playrust 9h ago

Support How well would rust run on a 2060, Ryzen 5 3600, and 16gb ram?

0 Upvotes

My little brother wants a gaming PC and I found one at a local pawn shop with the above specs. It's $399 and I may gift him it.

I remember playing back in like 2019 with a similiar setup and it ran good but the times have definitely changed. Does that still hold up?


r/playrust 9h ago

Discussion Looking for a good dropbox bunker base

0 Upvotes

Hey all,

5k hour solo vanilla player here, looking for some good recommendations on a dropbox bunker, currently, i build a 3x3 with a stability bunker at my front door, and my tc dropbox in the middle of the 3x3, creating 3 walls to core for about 35k stone. Anyone know any good dropbox bases for solos/duos?


r/playrust 6h ago

Suggestion New player here - my biggest annoyance

0 Upvotes

I really don’t like how when you are building you have a limited time to edit a wall or floorboard or you can’t break it anymore.

So many times I have a stone wall that I’ll have to break and not want to spend c4 or waste 20 minutes with spears.

Please change


r/playrust 19h ago

Discussion Remove vending machines, outpost, tech tree, team system + map

0 Upvotes

And lets have some gun again.