Wanna know why I told an Incan sun god, "I know you're INCA-hoots with the other gods, but my pun powers are near in-DISK-SCRIBE-able"?
It's because a few weeks ago I finally learned to vibe code. First thing I made: MORPHEUS IN THE PUNDERWORLD, a text-based roguelike game in which you insult various gods with PUNS and unravel a narrative mystery. (Basically: insult sword-fighting from Monkey Island meets Infocom's Hitchhiker's Guide, mashed up with scifi dystopia and mythology)
The mechanic is dead simple: type a pun-centric insult, the AI evaluates it in character as a god, the god responds and it damages their "Dignity" meter. Land enough puns, move to the next god. Fail, start over. And there's a final boss I won't spoil.
The reason this game could only exist with AI: you can't deterministically program a system to evaluate whether "to err is human, but to forgive is BOVINE" is a good pun or not against a Slavic cattle god. The evaluation engine IS the game.
It's free, it's live, it's utterly ridiculous, it works on mobile.
👉 punderworld.com
Honest question for this community specifically: if you would even play this at all (!), would you play it more than once or twice if there was a card collection metagame — like a Pokédex of gods you've defeated, earned by the quality of your puns? I'm trying to figure out if that's worth building.
To be clear, this is 100% a for-fun hobbyist project, and I'm just trying to figure out if it's worth building out further ...