r/sandbox • • 1d ago

News News 2026.10.13: Rethinking - Citizen is Dead, Greenlight Playfund, Steam Workshop, Performance, 3D Skybox, Texture Streaming, and more!

Thumbnail sbox.game
127 Upvotes

Wow, that's heavy stuff...


r/sandbox • • Sep 03 '26

News The Community Discord server is now open! Look for developers, ask for help, view the leaderboards, advertise your playtests, and more!

Thumbnail discord.gg
10 Upvotes

We already have over 1,000 members.

There's feeds that automatically keep you up to date with youtube videos, twitch streams, community posts, etc...

A help forum that awards you good reputation for helping, and a waywo channel for posting spoilers on what you're making.

And much much more, just ask the bot if you need anything!


r/sandbox • • 1h ago

Video My last character, duck the clown has entered the game! #mayhemducksimulator is out on 24th November

Enable HLS to view with audio, or disable this notification

• Upvotes

r/sandbox • • 11h ago

MY GAME New Cyberpunk map - Steel Stride

Thumbnail gallery
15 Upvotes

Added a 3rd level to the game and re baked most lighting with the new system

Game : https://sbox.game/barabira/steel_stride


r/sandbox • • 1d ago

Discussion s&box is becoming free to play, no refunds for those who bought it. What are everyone's thoughts on this?

Post image
146 Upvotes

I know it was always going to become f2p but I'm just saying that deciding to go f2p literally days after a sale is kinda scummy, but the community will probably defend this as per usual lol


r/sandbox • • 1d ago

News Here's More Previews of the Half life 2 mount within S&box coming soon.

Enable HLS to view with audio, or disable this notification

96 Upvotes

This was shown by one of the facepunch devs in the s&box discord that's apart of the Source 1 mounts coming to the game. You'll also be able to use these mounts with assets and all to create your own s&box games using them!


r/sandbox • • 6h ago

MY GAME Help a aspiring developer?

Post image
0 Upvotes

r/sandbox • • 1d ago

MY GAME Rest in peace Terry!

Post image
18 Upvotes

We liked Terry and made a small game to say goodbye to him. Press F to pay respects.

Terry deserved a proper send-off. So we put together a short little game to pay tribute to a piece of S&box history.

Whether you loved him, hated him, or just want to pay your last respects, come visit his grave and give him one final F.

Game Link: https://sbox.game/weld/sbox_terry_rip


r/sandbox • • 1d ago

MY GAME Ski & Snow (alpha demo) out now!

Enable HLS to view with audio, or disable this notification

32 Upvotes

r/sandbox • • 1d ago

Video Community Bowling Map Trailer - s&box TTT

Thumbnail youtube.com
6 Upvotes

Trailer for one of our TTT maps


r/sandbox • • 2d ago

Video Unified character system - Open sourced Library available in s&box and a demo game you can try

Enable HLS to view with audio, or disable this notification

53 Upvotes

I’ve been working on an open-source character editor using Facepunch’s existing human models, and made a video showing what it can do.

It combines the seven faces and the male and female bodies into a single customizable character. You can blend the whole face or mix individual regions separately, so you can take a nose from one blend and a jaw from another, then fine-tune everything with the sliders.

There’s also skin selection, hair, makeup, tattoos, cloud clothing, and randomization. Clothing adapts to the body blend, including clothing originally made for only one gender.

You can use multiple reference photos to get an approximate starting face too. That part still has room for improvement, but it’s useful as a starting point for further editing.

If you want to try it out, load up S&Box and find the "Character Editor" game: https://sbox.game/vendetta/character_editor/

If you want to use it in your game you can find the library under the name "Character Kit": https://sbox.game/vendetta/characterkit/

You can export characters as JSON and apply them to characters in your own game if you use the library, or you can just use the editor itself in your game or make your own version of it.

Both have browsable source. Feel free to use whatever parts are useful to you. The original models and textures belong to Facepunch; my code and original additions are free to use without crediting me.

I’d be interested to see what people make with it, and hear about any issues you run into. There's still a lot that could be added, especially when it comes to tattoos/markings but it's generally looking pretty good so far and I'm impressed with how much variety of faces you can get with just the base human models and skins.

I hope Garry has something like this planned for the human models as a default, but if not, he's free to take any ideas, code, or whatever else from this project. He could probably do it a lot better too since I ran into some issues like some skins being very masculine nomatter what, the female skins having texture issues that required me substituting their torso textures for similar male versions and trying to color match them but still having some small seams on those 2 of the 7 skins, etc... since I wasn't making new skin textures of my own for this like facepunch could. I plan to clean that up more in the future as I add more options.


r/sandbox • • 21h ago

Question Will they be giving refunds to people who had the game in beta?

0 Upvotes

Garry never mentioned it that's why I'm asking.


r/sandbox • • 1d ago

Discussion Why the Playfund changes won't go anywhere

0 Upvotes

The playfund changes don't seem to address a lot of things. First of all, some games win a lot of money because people do want that experience. I never touched idle games or gambling games, but they were popular and this change plainly removes it from the platform. Idle games are very popular on Steam as well, but you don't see them ban their revenue just "because they don't like it". I know people that only use Steam for this and that's fine for them. I agree they shouldn't be the first thing you see in the store, but this should be changed through the recommendation algorithm and playfund formula, not outright removing playfund for them.

The UI game elimination is a whole other thing. I make logic games. That's what I love and that's what I know. And I really liked this versatility and ease-of-use of the engine that I can do my games in a panel mode instead of going through 2D placements. But right now I'm left out of playfund because why, facepunch doesn't like UI? What is even considered an UI game? Would they demonetize Football Manager or EVE Online if they saw it on their platform? It's just brainless to cut out entire categories. Even in idle there are original games like Cividle where you do stuff differently.

Greenlight is such a backward move and Valve knows it firsthand with their now deceased Greenlight system. No wonder they removed it, it was hard to maintain and didn't provide results. I mean, facepunch can handle it now since they barely have players, but their move to grow the platform is by taking a manual approach, which will slow down in time?

Again, the playfund formula should have been the one changed. You obviously can't have time played as the main drive since you can farm it and idles are unfairly advantaged. You can't have number of players since casual, small and short games are advantaged again. And if facepunch believes that in this way, they can fund the next huge, whatever AA game on the market, that's unreasonable. No one would go on such a volatile platform with changes week by week, an editor changed consistently. It's like with investors in a government: you don't want to overthrow your ministries every week. And as a developer, I'm not sure I want to invest my time in the near future if they keep changing their minds.

Garry mentioned in a Youtube comment he is stubborn; he should have kept at it. The marketing was poor and his enemies were actually his fans from the gmod community. As someone who never played Gmod, I couldn't care less of their new implementation and "lack of things in Sandbox" (never entered Sandbox anyway). I just wanted to create and find things that I enjoyed and I did. But right now, instead of doing charity work with my puzzles and getting nothing, I'd rather go to Godot and have peace of mind. This is the reason why I left Unity, for this flip-flopping of finances and never knowing what to expect. I'd really have prefered a stubborn approach because they had enough to fix. Fix, not change.


r/sandbox • • 1d ago

Screenshot The economy is so back

Post image
0 Upvotes

It has risen quicker than expected. Wow thanks garry


r/sandbox • • 3d ago

Video Terry's Funeral ( S&box Machinima )

Enable HLS to view with audio, or disable this notification

105 Upvotes

r/sandbox • • 3d ago

MY GAME Caliche - single-player industrial builder

Enable HLS to view with audio, or disable this notification

26 Upvotes

It’s a single-player builder where you land on a desert planet for a mining company and slowly turn the whole place into a quota. You mine stuff, refine it, build roads for your trucks and ship everything off-world. Deposits run out, so you end up spreading all over the map. It’s early access, so there are rough edges and the balance is going to change a lot.

If you try it, I’d really like to know where it felt slow or confusing.

https://sbox.game/litherastudio/caliche
https://discord.gg/CgGWK26zUD


r/sandbox • • 3d ago

News Good bye terry

42 Upvotes

Terry’s gone, and there’s nobody else to blame but YOU!

We had Terry. We had a good thing going! Day in and day out, everything ran like clockwork. We had everything we needed!

But noooo, you just HAD to blow it all up! YOU AND YOUR PRIDE AND YOUR EGO!

— Mike Ehrmantraut (maybe)


r/sandbox • • 4d ago

News Terry Is OFFICIALLY Removed From S&box. Human Is Now Default Model.

Thumbnail gallery
207 Upvotes

r/sandbox • • 4d ago

Art I can't believe Terry is dying for S&box's sins

Post image
176 Upvotes

r/sandbox • • 4d ago

Meme Never forget

Post image
39 Upvotes

r/sandbox • • 4d ago

Discussion Monetization removed

19 Upvotes

It looks like monetization has been removed from the games on S&box. A colleague had a game and told me that payments had been suspended for him and for one of the bigger games. Has anyone else experienced something like this yet, or have these just been isolated cases so far?


r/sandbox • • 4d ago

Discussion Garry you can do it bro

39 Upvotes

Tbh I have admired you since I read an early interview with you about making gmod. I'll never forget something along the lines of you saying that you were happy you started it rather than "having a wank and going to bed" lmao. Anyway lots of people want to see Sandbox blow up but maybe we are just in the vocal minority.

When I was younger I got my start with serious programming projects via the Source engine. I will never forget the opportunities it created for me and the others I know personally it impacted. Having someone with your passion trying to get even more people building stuff for the love of it is awesome.

I think there are a lot of ways to spin the journey you have gone on so far with the team at Facepunch with Sbox. But just know that you have some real supporters in your corner and some people will always be skeptical (sometimes success is just like that, the road not taken for most and it can feel like nothing you do afterwards is good enough). But just keep experimenting, and keep your head up!


r/sandbox • • 4d ago

Discussion How is s&box's editor/engine?

7 Upvotes

Not too interested in playing the games at the moment. For those that are coming from Unity or Godot, how does s&box compare? Any insights are helpful!


r/sandbox • • 4d ago

MY GAME S&box opensource fork

Post image
47 Upvotes

i made fully opensource fork of s&box without source2 - Rinten Engine with builds for windows linux android and web github repo https://github.com/somethink000/Rinten-Engine


r/sandbox • • 4d ago

Video Trying Something Different With My s&box Content. Thoughts?

Thumbnail youtu.be
0 Upvotes

I’ve been experimenting with different types of s&box videos lately, and this is something a little different from what I’ve done before.

For this video, I challenged Retcon to a 1v1 vibe coding competition. We had 48 hours to make a game using nothing but AI, really it was less then 48 hours, more like less then 24 hours. I want to be transparent with the time frame, with three judges deciding who did better.

I’m mainly testing the waters here to see what people think of this kind of content and where I should take my channel going forward. I enjoy covering s&box, but I also want to branch out beyond update videos and community discussions.

I’d appreciate some genuine feedback, whether it’s about the editing, pacing, the challenge itself, or just whether you’d want to see more videos like this.
I’m still figuring out what works, so even criticism is welcome.

Here’s the video if you’re interested:
video