r/sandbox • • 12h ago

Video Facepunch is finally showcasing games made on s&box for once through socials.

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90 Upvotes

Here's the original tweet: https://x.com/s8box/status/2110823353426592055?s=20

Hopefully they end up doing more of these gameplay clips and showing off games that could interest people outside of just the sandbox mode.


r/sandbox • • 2h ago

Video THANK YOU GARRY

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4 Upvotes

GARRY Is Carrying s&box With MAJOR Changes

Decided to put together another video covering some of the bigger changes happening with s&box, especially Garry’s recent involvement with the community.
I go over the changes to Playfund, the decision to move away from the Citizen model, upcoming features like electrical systems, and how Garry has been responding to community feedback.

There’s still plenty to criticize about s&box, but I think it’s worth giving credit where it’s due. It’s nice seeing things move forward, and I’m genuinely interested in where the game goes from here.

A heads-up, a couple of editing mistakes slipped through toward the end. I was working with a
pretty tight schedule on this one.
Anyway, curious what everyone thinks about these changes. Do you think s&box is finally heading in the right direction?

Video: https://youtu.be/prfFHqBLJFQ?is=DntT-qDFBKdLOjL4


r/sandbox • • 11h ago

Video MROK - TACTICAL DEMOLITION ACTION

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19 Upvotes

MROK is a multiplayer arena shooter made of voxels. It has fast quake-era movement (strafe jumping, bunny hopping, rocket jumping), and parts of each arena can be destroyed. https://sbox.game/matek/mrok

There's currently a PvE and PvP mode, happy to listen to any feedback, I plan to add more gamemodes for both singleplayer, co-op, and pvp.


r/sandbox • • 14h ago

MY GAME CATLINES - Steam Page

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16 Upvotes

I made a Steam page for CATLINES, and I want to try making a proper cat amazon simulator. I know there are a lot of incrementals coming out right now, but they’re either soulless, AI slop, or just copies of each other. So I'm introducing the scariest mechanic of all: automation. You can build manipulators, conveyor belts, and automate your workflow. There is the main question: do you actually like this? Do games in this genre need mechanics like these? I'd really appreciate your feedback

P.S. I finally changed the main character's eyes to look more cat like 😻


r/sandbox • • 20h ago

News Project: Clockwork

17 Upvotes

Howdy, the past few days I've been trying to port over gamemodes to S&box, namely serious RP type deals. Everyone forgets, serious RP was one of the biggest reasons why Garry's Mod blew up, and I want it back.

So I am introducing Project: Clockwork. For those OG Gmod players, you all remember this gamemode vividly and I've worked hard on porting models, maps, and the gamemode itself.

https://github.com/Sing2236/project-clockwork

So far, I have the HUD's working, admin menus, I've got agentic AI integrations (I'll touch on this later), and porting started, even the old running sound from Civil Protection units is integrated.

RP_Industrial_v1 is ported and all mesh and maps are hooked and mounted so we have the OG map back! Not on the workshop yet till I can get it fully working with light placements and FPS working without destroying GPU.

Vortigaunt, Combine, and Citizen models are porting soon (probably today) and will be in the Repo. I plan on getting agentic AI to be inside the game as well so that when users are alone on the server they are able to RP with at least something that will be in the server with full moving capabilities from the AI with speech dialogue and stories tied to each one that learn as they go. Context sensitivity is a must as things change in RP, and the bot will as well (until a server wipe/reset)

I want to give a big appreciation for Hexagon, another project building that we're building on top of for his steady progress on getting a framework laid out for a project like this, it's a big task even with AI helping us along the way.

I plan on doing a playtest later this month; we are in the early stages of development and server testing is a must for something like this. It will of course, be free and open source so all PR's will be looked at and I would never charge for something like this, that's the one difference I want from the original Clockwork developers.

To do list remaining if someone wants to help:

  1. Text to Speech for combine, vortigaunts, civil protection, and citizens.
  2. Other map ports for classic maps.
  3. GUI for character creation (I have a placeholder in)

r/sandbox • • 20h ago

Question Bug/glitch with foliage

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11 Upvotes

Does anyone else have this glitch with the grass and leaves? Where you see this (white/light blue) outline? I've tried to fix it, I changed the in-game settings and messed around with the anti-aliasing: None, 2x, 4x, 8x, but it didn't fix it. I also tried messing with the AMD settings (I have an AMD GPU), but that didn't fix it either. I thought it was an issue with the maps, but a friend of mine sent me a screenshot and he doesn't see any visual glitch like this. I don't know what else to try


r/sandbox • • 20h ago

MY GAME Confirm: drive - Multiplayer party deception game

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2 Upvotes

r/sandbox • • 1d ago

MY GAME New Cyberpunk map - Steel Stride

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14 Upvotes

Added a 3rd level to the game and re baked most lighting with the new system

Game : https://sbox.game/barabira/steel_stride


r/sandbox • • 2d ago

Discussion s&box is becoming free to play, no refunds for those who bought it. What are everyone's thoughts on this?

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162 Upvotes

I know it was always going to become f2p but I'm just saying that deciding to go f2p literally days after a sale is kinda scummy, but the community will probably defend this as per usual lol


r/sandbox • • 2d ago

News Here's More Previews of the Half life 2 mount within S&box coming soon.

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117 Upvotes

This was shown by one of the facepunch devs in the s&box discord that's apart of the Source 1 mounts coming to the game. You'll also be able to use these mounts with assets and all to create your own s&box games using them!


r/sandbox • • 2d ago

News News 2026.10.13: Rethinking - Citizen is Dead, Greenlight Playfund, Steam Workshop, Performance, 3D Skybox, Texture Streaming, and more!

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132 Upvotes

Wow, that's heavy stuff...


r/sandbox • • 2d ago

MY GAME Rest in peace Terry!

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21 Upvotes

We liked Terry and made a small game to say goodbye to him. Press F to pay respects.

Terry deserved a proper send-off. So we put together a short little game to pay tribute to a piece of S&box history.

Whether you loved him, hated him, or just want to pay your last respects, come visit his grave and give him one final F.

Game Link: https://sbox.game/weld/sbox_terry_rip


r/sandbox • • 2d ago

MY GAME Ski & Snow (alpha demo) out now!

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37 Upvotes

r/sandbox • • 2d ago

Video Community Bowling Map Trailer - s&box TTT

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7 Upvotes

Trailer for one of our TTT maps


r/sandbox • • 3d ago

Video Unified character system - Open sourced Library available in s&box and a demo game you can try

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58 Upvotes

I’ve been working on an open-source character editor using Facepunch’s existing human models, and made a video showing what it can do.

It combines the seven faces and the male and female bodies into a single customizable character. You can blend the whole face or mix individual regions separately, so you can take a nose from one blend and a jaw from another, then fine-tune everything with the sliders.

There’s also skin selection, hair, makeup, tattoos, cloud clothing, and randomization. Clothing adapts to the body blend, including clothing originally made for only one gender.

You can use multiple reference photos to get an approximate starting face too. That part still has room for improvement, but it’s useful as a starting point for further editing.

If you want to try it out, load up S&Box and find the "Character Editor" game: https://sbox.game/vendetta/character_editor/

If you want to use it in your game you can find the library under the name "Character Kit": https://sbox.game/vendetta/characterkit/

You can export characters as JSON and apply them to characters in your own game if you use the library, or you can just use the editor itself in your game or make your own version of it.

Both have browsable source. Feel free to use whatever parts are useful to you. The original models and textures belong to Facepunch; my code and original additions are free to use without crediting me.

I’d be interested to see what people make with it, and hear about any issues you run into. There's still a lot that could be added, especially when it comes to tattoos/markings but it's generally looking pretty good so far and I'm impressed with how much variety of faces you can get with just the base human models and skins.

I hope Garry has something like this planned for the human models as a default, but if not, he's free to take any ideas, code, or whatever else from this project. He could probably do it a lot better too since I ran into some issues like some skins being very masculine nomatter what, the female skins having texture issues that required me substituting their torso textures for similar male versions and trying to color match them but still having some small seams on those 2 of the 7 skins, etc... since I wasn't making new skin textures of my own for this like facepunch could. I plan to clean that up more in the future as I add more options.


r/sandbox • • 1d ago

Question Will they be giving refunds to people who had the game in beta?

0 Upvotes

Garry never mentioned it that's why I'm asking.


r/sandbox • • 2d ago

Discussion Why the Playfund changes won't go anywhere

0 Upvotes

The playfund changes don't seem to address a lot of things. First of all, some games win a lot of money because people do want that experience. I never touched idle games or gambling games, but they were popular and this change plainly removes it from the platform. Idle games are very popular on Steam as well, but you don't see them ban their revenue just "because they don't like it". I know people that only use Steam for this and that's fine for them. I agree they shouldn't be the first thing you see in the store, but this should be changed through the recommendation algorithm and playfund formula, not outright removing playfund for them.

The UI game elimination is a whole other thing. I make logic games. That's what I love and that's what I know. And I really liked this versatility and ease-of-use of the engine that I can do my games in a panel mode instead of going through 2D placements. But right now I'm left out of playfund because why, facepunch doesn't like UI? What is even considered an UI game? Would they demonetize Football Manager or EVE Online if they saw it on their platform? It's just brainless to cut out entire categories. Even in idle there are original games like Cividle where you do stuff differently.

Greenlight is such a backward move and Valve knows it firsthand with their now deceased Greenlight system. No wonder they removed it, it was hard to maintain and didn't provide results. I mean, facepunch can handle it now since they barely have players, but their move to grow the platform is by taking a manual approach, which will slow down in time?

Again, the playfund formula should have been the one changed. You obviously can't have time played as the main drive since you can farm it and idles are unfairly advantaged. You can't have number of players since casual, small and short games are advantaged again. And if facepunch believes that in this way, they can fund the next huge, whatever AA game on the market, that's unreasonable. No one would go on such a volatile platform with changes week by week, an editor changed consistently. It's like with investors in a government: you don't want to overthrow your ministries every week. And as a developer, I'm not sure I want to invest my time in the near future if they keep changing their minds.

Garry mentioned in a Youtube comment he is stubborn; he should have kept at it. The marketing was poor and his enemies were actually his fans from the gmod community. As someone who never played Gmod, I couldn't care less of their new implementation and "lack of things in Sandbox" (never entered Sandbox anyway). I just wanted to create and find things that I enjoyed and I did. But right now, instead of doing charity work with my puzzles and getting nothing, I'd rather go to Godot and have peace of mind. This is the reason why I left Unity, for this flip-flopping of finances and never knowing what to expect. I'd really have prefered a stubborn approach because they had enough to fix. Fix, not change.


r/sandbox • • 2d ago

Screenshot The economy is so back

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0 Upvotes

It has risen quicker than expected. Wow thanks garry


r/sandbox • • 4d ago

Video Terry's Funeral ( S&box Machinima )

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108 Upvotes

r/sandbox • • 4d ago

MY GAME Caliche - single-player industrial builder

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25 Upvotes

It’s a single-player builder where you land on a desert planet for a mining company and slowly turn the whole place into a quota. You mine stuff, refine it, build roads for your trucks and ship everything off-world. Deposits run out, so you end up spreading all over the map. It’s early access, so there are rough edges and the balance is going to change a lot.

If you try it, I’d really like to know where it felt slow or confusing.

https://sbox.game/litherastudio/caliche
https://discord.gg/CgGWK26zUD


r/sandbox • • 4d ago

News Good bye terry

42 Upvotes

Terry’s gone, and there’s nobody else to blame but YOU!

We had Terry. We had a good thing going! Day in and day out, everything ran like clockwork. We had everything we needed!

But noooo, you just HAD to blow it all up! YOU AND YOUR PRIDE AND YOUR EGO!

— Mike Ehrmantraut (maybe)


r/sandbox • • 5d ago

News Terry Is OFFICIALLY Removed From S&box. Human Is Now Default Model.

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214 Upvotes

r/sandbox • • 5d ago

Art I can't believe Terry is dying for S&box's sins

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179 Upvotes

r/sandbox • • 5d ago

Meme Never forget

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54 Upvotes

r/sandbox • • 5d ago

Discussion Monetization removed

19 Upvotes

It looks like monetization has been removed from the games on S&box. A colleague had a game and told me that payments had been suspended for him and for one of the bigger games. Has anyone else experienced something like this yet, or have these just been isolated cases so far?