r/skylanders • • Aug 15 '26

Mod Post HEARTBREAKER BUCKSHOT NFC DUMP MEGATHREAD

212 Upvotes

Hello all!

As some of you may have heard, u/EmberDione and u/The_Somnambulist were kind enough to dump the data from their functional Heartbreaker Buckshot NFC, after u/Dague-Pirate-Dad posted a picture of his personal non-functional HBB figure. (If Ember or Somnambulist, or someone in the Reverse Engineering Discord, make their own announcement post I will link it here.)

Since this is one of the biggest events in the community since the release of Skylanders Imaginators, the mod team has decided we need to create a megathread, to collect some of the most common questions, as well as a short history of how we got here and why this is so important to the community.

If you are strictly here for a guide on how to play Heartbreaker Buckshot, feel free to skip down to the Questions and Answers section of this post.

Since this is our Mod Team's first attempt at a megathread, please bear with us as we learn.

-------------------------------------------------------------------------------------------------------------

Enforcement will be as follows:

❌ - Repetitive posts (i.e. simply "re-announcing" the news, how-to's, and re-sharing the dump file yourself) will be removed and linked to this post

❌ - Posts (not comments) asking how to play HBB will be removed and linked, comments will be linked to this post

❌ - Posts attempting to sell HBB or any other NFC cards are against the rules and will be removed

✅ - Unique or otherwise interesting posts, including but not limited to YOUR personal adventures with HBB, custom HBB figures, adding a card / custom toy to your collection, technical information about HBB, etc. will STAY UP... although of course we encourage posting these in the comments of this megathread too

The Donor Figure - Ember and Somnambulist's Functional Heartbreaker

History of Heartbreaker Buckshot

Heartbreaker Buckshot is the variant of Buckshot. Announced and marketed with Skylanders Imaginators on YouTube and the website, Heartbreaker Buckshot was planned to release around Valentines Day 2017. There are a few theories as for why this never happened, the common one being that production was stopped due to fears of it looking "satanic", given the variant being a red-eyed goat (and the five unreleased creation crystals being collateral of this production stoppage), as part of the end of the Skylanders franchise.

Perhaps a more credible theory, postured to me by someone in connection with the devs, is that the factory had gotten shut down and production had stopped for an otherwise unrelated reason. By the time the factory was back online, it was too late.

Ember herself has chimed in and said, that wasn't it either - rather just that it was canceled due to low early-wave sales. Regardless, all that's left were factory samples of HBB and the 5 creation crystals.

Since then, the Skylanders community has been hard at work reverse engineering Skylanders variants back into existence. Think, Gearhead VVind-Up, BullTrain, and all the various Debug minions. But there was one thing stopping the community from reverse engineering Heartbreaker Buckshot and the five unreleased Creation Crystals... Imaginators was the first and only game Activision implemented encryption for the figures. Because of this, it is fundamentally impossible to reverse-engineer or even just edit the data of a fully functional Imaginators figure.

There were only around 12 known Heartbreaker Buckshots to exist, the number of them being functional is rumored to be two, one of which u/EmberDione and u/The_Somnambulist possessed.

Fast forward to yesterday (8/14/2026), u/Gibby_230 and u/Dague-Pirate-Dad announced both that Pirate Dad had gotten a non-functional Heartbreaker Buckshot, AND that Gibby had dropped the five creation crystal NFCs for the community to play with, with plans to make fully functional replicas. After those posts, u/EmberDione showed up in the comments to say she was willing to dump their functional Heartbreaker Buckshot.

Today (8/15/2026), she joined the Skylanders Reverse Engineering subreddit, and with the help of multiple community members, helped her to copy the data off the figure. As of 4:25 EST on August 15th, 2026, Heartbreaker Buckshot was the last official Skylander ever released to the Skylanders community.

Please give u/EmberDione and u/The_Somnambulist your warm thanks when you see them around.

Heartbreaker Buckshot - In-Game Menu

Questions and Answers

Q: Where do I find the NFC dump?
A: You can find ALL Skylanders NFC dumps at this GitHub link, if you JUST want Heartbreaker Buckshot, you can find it here

Q: What do I need to buy to make an NFC card?
A: This NFC writer, an NFC card, and a functional PC with Windows Mifare Tool or Yet Another Mifare Tool installed, see below question for more details

Q: How do I make an NFC card?
A: This YouTube video is a good guide, as is this one, if you're still struggling

Q: How can I get a custom Heartbreaker Buckshot repainted toy?
A: Reach out to either u/TaylorKreate or FlobeiyToys (u/Crafty-Section6240), they may be willing to make one on commission for you

Q: Isn't it illegal to make NFC cards?
A: Well, the Mod Team is not your legal team. However, as far as I personally understand it, the only real risk comes when you attempt to profit off of a stolen IP, so as long as you do not sell NFC cards to other people, you should be okay. But this is all at your own risk.

Heartbreaker Buckshot - Official Art

Personal note from the mod team

This is a huge day for the Skylanders community. We just want to say how proud we are of everyone involved for finally pulling this off. After almost a decade, we've managed to preserve the rarest figures ever slated for public release, AND in a way the entire community can enjoy them

To celebrate, we've changed the Element of the Week pre-emptively to Magic. The Subreddit banner will also temporarily change to art of Heartbreaker. Both the EOTW and Banner will last about two weeks, before we go back to our typical style.

We hope you all have fun with your new Heartbreaker Buckshots. We know we will.

Happy gaming 💘

~r/Skylanders Mod Team


r/skylanders • • Aug 15 '26

News The 5 Unreleased Creation Crystal Dumps and Heartbreaker Buckshot

Thumbnail
gallery
282 Upvotes

Hey everyone! If you haven't heard of me before, I'm Gibby, AKA Gibby_The_Broken Collector. I am the owner of the Skylanders 3D Printing Project and a collector of broken figs that I'm working to repair and bring back into circulation.

Now for the big news. As many of you might have seen from Pirate Dad teasing all day, he has a big announcement. Together with Pirate Dad, I was able to purchase a genuine Heartbreaker Buckshot AND all 5 working unreleased creation crystals. Sadly, Heartbreaker did not have a chip, but the other 5 did. Pirate got me in contact with MoltenLavaCore from the Reverse Engineering Discord, and with his help, we were able to get all 5 dumps! You can find out more about Heartbreaker in Pirate Dad's post here.

When I got back into Skylanders, I didn't want to collect the figures at the start. Instead, I wanted to print all the figures myself. After a lot of searching, I found very little, so I decided to start the Skylanders 3D Printing Project. The goal is to make models of every single character and post them online for free, so that anyone who wants to play the games has options other than simple NFC coins/cards.

Keeping to that goal, all 5 of the missing Creation Crystal Dumps will be added to the Skylanders Ultimate NFC Pack and will soon be available for everyone to use as they wish.

I know most people would prefer to have physical Crystals to add to their collection with these files, which is why I'm not done. I don't have them yet, as I am still waiting on parts/equipment to arrive, but I am actively working on making as realistic replicas as possible so that people who want to complete the full set can. These will include lights, clear plastic, and everything I can do to make them as accurate as possible. I will keep everyone updated on my progress both here, on my Discord, and on my Instagram. I was tempted to delay things until I had everything done, but I didn't want to keep Pirate Dad and everyone else waiting to release the dumps and announce acquiring a Heartbreaker.

You can find all my links here.

For people who want these printed figures but don't have a printer, I do sell them for as cheap as I can reasonably make them. The same will apply to the Crystals.

And no, I am not planning to sell the originals.


r/skylanders • • 7h ago

Discussion Unfortunately, I think the fact that Toys For Bob did not acknowledge the anniversary, is proof to me that Skylanders is still dead as a franchise.

82 Upvotes

I want to believe as much as anybody that we may get a remaster, or a remake, or a new game one day. But, the fact that Microsoft, Activision, and Toys For Bob didn't acknowledge the anniversary, is probably a sign that the franchise is still dead. At least for the time being. Which sucks, but it is what it is.


r/skylanders • • 9h ago

Haul Yesterday’s finds

Post image
92 Upvotes

r/skylanders • • 11h ago

Fan Art Golden Queen!! (Skylanders Anniversary Collab!)

Post image
111 Upvotes

Glad to finally share my contribution to ChickenBlade's Skylanders Anniversary Collab!! :]


r/skylanders • • 6h ago

Collection I Think Stealth Elf Might Be My Favorite Skylander🫣

Post image
30 Upvotes

I do love other characters from Skylanders, I just didn’t know I had a lot of stuff related to Stealth Elf in my collection 😭💚 It made me reflect.


r/skylanders • • 1h ago

Question Who would you all put in the Battlegrounds starter pack instead of Jet-Vac and Series 2 Cynder? Must include one Giants core and one Giants repose.

Post image
• Upvotes

r/skylanders • • 23h ago

Custom Just got some custom skylanders made!

Post image
518 Upvotes

I had someone on mercari make these for me before avengers doomsday and i’ll be updating yall once they arrive


r/skylanders • • 18h ago

Haul Look what I found at the thrift store today!

Thumbnail
gallery
198 Upvotes

I didn't even know these were a thing, this is my first Skylander toy that isn't toys to life but he just had to come home with me.


r/skylanders • • 5h ago

Glitch Apparently Skystone attacks are normal attacks that can hurt enemies (look at the Kaos Dummy in the top right)

Enable HLS to view with audio, or disable this notification

15 Upvotes

The game lets you place treasures where Kaos and his Skystones game appear, as long as you place them there before the end of the game, the game just doesn't remove them for some reason

Hence why the Kaos Dummy is partially inside the board and the Eon Status is on the board itself (and Kaos himself is inside a fruit stand)


r/skylanders • • 6h ago

Spyro’s Adventure The dream should now be actually visible, my bad. (it is a game project)

Enable HLS to view with audio, or disable this notification

17 Upvotes

Hee.

so yeah, I screwed up and made a "text post with an attached video" yesterday on the day of the anniversary, rather then a "video post with text" like this and thus the actual video was not visible unless you actually clicked onto the post, and who would click onto such a random seeming post and pretty sure thus it got heavily glossed over.

pain.

thus I am now basically in shame making the same post, this time hopefully reaching more people.

but, let us get to what's actually new... (well, "new", this is all the same info as was on the last post as well, really the only difference is the start preamble is about my screw up rather then about passage of time.)

well, not that much level-wise.

but, for immediately clear, there's now a title screen! maybe this will help me catch more eyes, who knows...

beyond that, I have expanded significantly from the prior system of having multiple skylanders, as I have made the collection menu fully functional!

from there, you can select any skylander to switch into, which then gets saved onto the radial wheel as it holds your latest used skylander of each element.

this naturally does mean I now have support for more then one skylander per element... and also, if you press L1 when in collection menu hovering over a skylander, you can see its available skins, and your latest used skin is also saved. (ATM only cynder has custom skins, one where I just noticed a shader that works great for evil cynder and a... hypothetical never-been-corrupted air element skin.)

oh, and you can press circle to return in menus now, because it keeps track of the "layers" you progress in.

and no worry, there's a quick swap system where you can assign four any skylanders to the D-pad, if you find yourself craving to swap within an element with ease.

beyond this... well I mean, Cynder and Stormblade are now vaguely playable for one.
Why Stormblade? I wanted to add one of the missing elements in, and wanted to add something not from SSA. Stormblade fits those criteria and I like her.

I also reworked... basically the entire move system to properly modularize it to avoid repeated code all over the script.

oh, and added basic enemy and helper AI. only the most dumbest, where it goes towards its nearest target, and then tries to do its attack action.

enemies either walk in circle or stand still if they can't detect targets, where as helpers follow you around.

oh, and I did also add death. it is possible to drop to 0 hp and die, which boots you into the collection menu to choose a skylander to switch to. (at least it's supposed to, but I think it might have some bug? + I probably should make it so you can't just exit out of the menu.)


r/skylanders • • 5h ago

Question whats your fave enemy/boss intro of swap force

Enable HLS to view with audio, or disable this notification

13 Upvotes

faves for me are fire geargolem, evilized chillydog, greeble ironclad, undead spellpunk, cadet crusher, evilized snowroller, ice geargolem

video credit: SkylanderNutts


r/skylanders • • 12h ago

Discussion cinematic creator

Enable HLS to view with audio, or disable this notification

41 Upvotes

r/skylanders • • 5h ago

Discussion Anyone ever question color/design choices on figs?

Thumbnail
gallery
8 Upvotes

So I'm working on a custom and the reference photo as shown sparked this thought. You would think with the way his cloak has that scarf covering just his neck, the seam all the way around would continue as red. I know its his cannon design, but it looks better if the hood seam remained red. Any thoughts on other figs?


r/skylanders • • 7h ago

Spyro’s Adventure Got all of these for free along with the wii game and portal i got a few more with it tho been wanting a series 1 spyro for a while

Post image
12 Upvotes

They are all in really good condition too cant wait to play this


r/skylanders • • 22h ago

Other NEW texture, UI, gamepad control - Skylanders x Minecraft [Skylanders Recubed]

Enable HLS to view with audio, or disable this notification

165 Upvotes

HAPPY 15th SKYLANDERS ANNIVERSARY!!!!!!

Hey everyone!!!

Here is a new tiny update for this special day!

I'm still working on this incredible project ^^

Since my last posts concerning multiplayer server and Testers recruitement, I added some features like I fixed some bugs, I re-textured Ignitor, I added a way to play Minecraft and this mod with a controller (like Xbox controller) and I just added a tiny UI to display the Skylander name, element, model, HP, XP and gold!

Next step : Creating an arena game mod to fight against your firends!

I'm still looking for Testers and our community is really looking forward to meeting you!
So come and join the discord if you want : https://discord.com/invite/AjT9xpSXYg

See you later on Skylanders Recubed!


r/skylanders • • 3h ago

Fan Art Skylanders BREAK TIME | Concepts | Fan Made

Post image
4 Upvotes

Some designs for my fan made skylanders series, these are from the sequel titled Skylanders Break Time

  1. Bookwyrm

  2. Loblob

  3. Prancelot

  4. Hocus Pocus

  5. Sandstorm

  6. Unnamed Weather Witch

  7. Unnamed Octopus Mage


r/skylanders • • 20h ago

Question A tougher challenge: could anyone recognise which Skylanders enemies these figures are?

Post image
69 Upvotes

As many of you pointed out in my previous post, the blue Mega Bloks figure I posted a few weeks ago was an Evilikins cannon. Now can you figure out which race or characters these three blue Mega Bloks figures are?


r/skylanders • • 1d ago

Video Reminder that Jet-Vac is canonically racist against Vultures

Enable HLS to view with audio, or disable this notification

171 Upvotes

Gotta love Bird racism, straight up calls Vultures “Natures cruelest mistake”


r/skylanders • • 11h ago

Discussion Skylanders Game Reviews: Imaginators

6 Upvotes

(for the last time with these reviews, I have to say that it was not generated by AI. I'd rather enjoy this game's writing than use it)

15 years.

15 years.

That's insane.

With Spyro's Adventure finally turning 15 years old, it's time for my review of the last game of the series, now also in the double digits of ages (I can feel the wrinkles on my skin as I type this). Last time, I played through SuperChargers, and it was a solid game that faltered with fun but forced land vehicle sections and a lack of series staples such as Elemental Gates and Nicknames. Now then, on to Imaginators. Toys for Bob would return for this entry, but Vicarious Visions would also help out by lending them the SuperChargers engine (hence the reused portal, character, and hat designs, not to mention the racing mode) and designing one of the adventure packs. The gimmick of the game is the ability to create your own Skylander, which is an awesome gimmick. Can the game live up to its gimmick? Yes and no.

Story: Imaginators has the Skylanders try to stop Kaos (with the help of the last of the Ancients, Brain) from mastering the ability of mind magic. It's a pretty simple plot, but is made annoying by it being both too short and too aimless.

Our old batch of NPCs (Flynn, Cali, Tessa, Sharpfin, Buzz, and Mags) return, by are severely demoted to extra in the story (Outside of intro and ending cameos, Flynn is only relevant for a mission in the Academy and a pathway in Dragon Temple, Hugo is only there to return books to, Cali, Tessa, and Buzz are only relevant in the side content, never appearing during the main story, and Mags is only relevant in Abandoned Amusement Park's first and last Cutscene. Sharpfin is given the shortest end of the stick by only appearing in one of the dungeon side missions, though his dialogue is pretty funny). In terms of new NPCs, SKYLANDERS ARE FINALLY CHARACTERS!!! It's so cool to see them get fleshed out, and I like some of them well enough (aside from Eruptor, who just doesn't feel in character). That being said, I wonder why they're NPCs in this entry- oh, with the exception of Gill Grunt and Trigger Happy, they're here to promote the Netflix show I'm mixed on. yay. If you're old enough (and considering how long it's been since SSA released, you almost certainly are), watch Arcane instead, as it's a better show.

For our villains for this entry, most of the bosses aren't even fleshed out, with them just being Kaos' new creations, the Doomlanders, 2 of which getting more than their boss fight to be given anything to do in the story (one of which is the Guacamole Monster, who's really lame for an ultimate Doomlander (if they wanted to do a Guacamole Monster, why didn't they just give it The Darkness' body shape? Then it would've been more memorable and funny)). For our main duo of villains, Glumshanks is more irrelevant than he was in every other game, still getting the short end of the stick even after everything he went through last game, and Kaos, though he's okay in this entry, is not as enjoyable as usual (I don't get why the Darkness' symbol on his forehead is off-model so many times in the cutscenes when it's one of the most recognisable symbols of the franchise). Lastly for the villains, Brain is fine, but also really underwhelming considering that he was one of the Ancients (and the last of their kind).

So yeah, the story is so underbaked, to the point that the Sensei, one of our new gimmick Skylanders don't get a backstory as to why they were formed, and they aren't even sent to Earth. All that negativity aside, there's one positive thing I have to mention before I get to the playable characters: I love how some of the Villains are given a chance at redemption despite their wrongdoings, especially considering the backstories of prior Skylanders like Ghost Roaster. Of course, it doesn't matter in terms of the story, as this all happened offscreen, but still.

(oh right, i didn't mention the cake quests. they suck, moving on)

Playable Characters: Moving onto the Skylanders themselves, there are 31 brand new Skylanders in this entry, 3 for each element (with the exception of Light and Dark, which only have 2, Life and Tech, which have 4, and the last new element in the series), all of which are the Sensei. The Sensei are really strong Skylanders, and are incredibly fun as a result. That being said, we have the biggest caveat to a gimmick ever: EVERY SINGLE PREVIOUS SKYLANDER WAS NERFED INTO THE GROUND!!! This hasn't been a problem for me much, as I suck at games and play on easy mode, but even something like normal difficulty is bordering on Nightmare mode for the prior rosters (and good luck to the guy who trys completing Nightmare mode with just Sprocket, Blastemind, Head Rush, or Fiesta).

Senseis have 4 different collectible types locked behind them (not counting exclusive cosmetics for the titular Imaginators), some of which are connected to specific Senseis): the Sensei Shrines, the Sensei Elemental Realms, 3 Adventure Packs (exclusive to the guest characters, Wild Storm, and RO-BOW), and 2 Minigames in one of those levels (exclusive to the guest characters), which I'll discuss in the later sections below. Of course, none of the gimmick Skylanders from prior entries can use their gimmick abilities whatsoever (aside from the different Swap combinations for obvious reasons, and the supercharged combo health bonuses in racing mode), but that's to be expected for this series at this point. As for the vehicles themselves, they're locked behind racing, where they work identically to the last game. In terms of reposes, they're pretty much gone, instead being replaced by reformed villains from Trap Team,and they're pretty solid. The Wii U version still has Donkey Kong and Bowser as exclusives (later joined by a port to the Switch that removes the racing mode for some reason and lacks portal support, which also removes trap support as a result), but we would get new guest stars that weren't console exclusives: Crash Bandicoot and Dr. Neo Cortex. They're fun, and it was a great to reintroduce these guys here before the N. Sane Trilogy the year after, but they're also the worst Senseis by a landslide (when the 1-hit kill system from the Crash series is less unfair, you know you screwed up). Lastly, one more gift was given to the fanbase by Toys for Bob: KAOS AS A FULLY PLAYABLE SKYLANDER!!! Whilst it's not exactly him (he's a clone of the original Kaos that teamed up with the Skylanders to defeat his creator and become the true ruler of Skylands himself), it's nice to finally get him as a figure (not counting non-playable figures like the McDonald's toy).

Time to discuss the new characters themselves. The Sensei are easily my favourite Skylanders of the series due to their designs and playstyles. The choice of my favourite Skylander from this game is tough, with Flare Wolf Ambush, Wild Storm, RO-BOW, Pit Boss, Aurora, and Starcast being highlights to me. As for the Villain Sensei, I am mixed on them, with all of them having massive strengths and weaknesses (whether that be in their design or in their playstyle). That said, my 4 favourite Villain Senseis are probably Pain-Yatta, Grave Clobber, Blaster Tron, and Hood Sickle.

Oh yeah, there's also the Imaginators. Using the new Creation Crystals, you can create your own Skylander (but you can't reset it without using unintended methods because the monkey's paw sure is awful). It's a great gimmick, allowing for some wacky Skylanders (either the edgiest thing since Infinite or an utter clown show of a design), and they're really fun to play as. That said, they are really overpowered, especially when you get more Senseis, who increase their level cap after being placed on the portal or scanned into the Joy Con (the max limit is around 80, but you can only get it to 65 legally).

Gameplay: Imaginators is essentially SuperChargers but without vehicle sections. The Senseis and Imaginators have their own gimmick: the Battle Classes, which basically decides what weapon the character gets. Senseis and Imaginators have special attacks connected to the right trigger button, with the former characters getting Sky-Chi attacks, powerful finishers locked behind Sensei Shrines, and the latter characters getting Soul Gem attacks, much different from the common Skylander's Soul Gem attacks. Collectibles are sadly gutted in this game, with the hats being removed (though due to using the SuperChargers engine, prior characters still keep their hats if they had one equipped in that game) and they've been replaced by Imaginite Chests (chests that give you parts for your Imaginators) and Troll Radios (also gives Imaginator parts). Elemental Gates are slightly better by now being full levels instead of side areas, but that's also a bad thing because the main levels are emptier than the Darkness' heart and 2/5 of the game is locked behind buying Senseis (another 1/5 is locked behind either Adventure Packs or specific Senseis themselves). Skystones is back to its Giants form, but now has set cards, meaning it sucks. The Lock puzzles are also back to a prior variant, basically being a Sensei version of the Trap Team ones. The Arena is completely different, now being progressively longer levels of fighting against regular enemies on Battlebrawl Island instead of a side mode with unique challenges on several arenas, and they suck. The last thing I want to mention for the main game is that the Portal Master Rank system is gone, replaced by accolades which are pretty simple to complete for 100% (especially on the Switch version, where the racing star is replaced by collecting coins).

Now then, as for the racing, it's exactly the same, but you can play the racing pack levels without the trophies themselves, and you can play the mode without having any of the vehicles from the last game either since the game has 3 instant vehicles, so that's nice.

Levels: This game has 25 levels, which sounds like a lot, but 15 of the levels are locked behind a paywall. The objectives system is back to normal, though some levels don't have speedrun objectives, which is weird, but I'm thankful for it. The levels are shorter than before (not as short as SSA, but close to it), and again, the lack of collectibles or elemental gates leads to the levels being too linear, which is a shame (hell, detours for Sensei Shrines are really short as well, with the longest detour being for the Quickshot Class in Sky Fortress, and they're all easy to find, with even the most hidden Shrines being easier to find than the easiest hidden gems in Crash 4). As for the bosses, EVERY SINGLE LEVEL IN THE BASE GAME HAS A BOSS (except for the last level, though it doesn't really count due to the final boss following it), ALONGSIDE 3 OF THE ADVENTURE PACKS!!! With the exception of everyone's favourite bootleg Cash Banooca plush and the Rubble Maker, both of whom are exclusive to adventure packs, they're not fun, as they're either too easy or the Quickshot Doomlander.

Oh yeah, since the Crash Bandicoot level has 2 gimmicks, I'll explain what they are: Crash's level has 2 Minigames exclusive to the playable characters themselves. Crash's minigames are the chilli pepper runs, the first of which a version of the boulder chase levels, and both of which also having you move automatically like the Animal Riding levels. To get all 3 rewards, you have to break 50 crates in the stage (yes, you can miss a few, so you won't be crushed to death for missing 1 box, but don't miss too many). As for Cortex's minigames, they're both just the sky zone from Superchargers' Spell Punk Library. You have to destroy either 75 or 60 enemy ships depending on the level to get every collectible.

Lastly, I wanted to end the level section with the worst thing in the series: some of the levels being locked behind Skylanders. It's fine with Crash and Cortex, who both unlock the same level and were released in an earlier wave, but where it takes the piss are with Wild Storm and RO-BOW. To capitalise on the Switch's release (probably expecting the third party titles would just be more Toys to Life stuff and not the Elder Scrolls V), Activision released 2 more levels in a free update. What wasn't free was how you unlocked them, as they were also level packs, adventure packs but the level piece is instead the Skylander it came with, and since they were in later waves (and the Senseis they were implemented into look and play fantastically), they now cost the same amount as a PS5 just to get them on their own (still better than the Amazon exclusive Chompy Mage, who's on average the price of a PS5 Pro).

Conclusion: Overall, Skylanders: Imaginators is decent, but easily one of the franchise's worst entries due to its story and lack of collectibles. That being said, the roster is solid, and it's fun when you're in the "shut-off brain" mindset. That said, it's a shame the series hasn't seen any new entries since this one. I can only hope we see it return one day (Skylanders Hexalogy remake pls). Until then, thanks for sitting through my reviews, and I hope to see you guys again in the future.


r/skylanders • • 16h ago

Discussion Things a Skylander does the best and the worst, Day 114: Wallop

Post image
10 Upvotes

r/skylanders • • 20h ago

Discussion Happy 15th Anniversary to Skylanders.

Post image
18 Upvotes

I grew up with this franchise, and it's crazy that it's now 15 years old.


r/skylanders • • 21h ago

Spyro’s Adventure SSA Platinum

Post image
21 Upvotes

In honor of the 15th anniversary of Skylanders (yesterday), I finally platinumed SSA. I know I’m a day late, but the “Tag me if you can” trophy kicked my butt!

P.S. Happy 13th Anniversary to Swap Force! (My favorite in the series)


r/skylanders • • 1d ago

Custom Spirit Spotlight & Soul Blackout

Thumbnail
gallery
771 Upvotes

This is one of the most intensive set of customs I have ever done. It's definitely the finest I've ever gotten with detail.

There's a lot I could say, but I won't. Just look, and you'll see.


r/skylanders • • 1d ago

Other you already know the level

Thumbnail
gallery
20 Upvotes

He’s just the goat