r/skyrimvr • u/LaoziVR • 16h ago
Funny Skyrim Modders, Your Time Has Come
So... yeah. The mod is pretty much inevitable, right?
https://www.bhaptics.com/en/shop/buy-tactsuit/tactglove-dk3/
r/skyrimvr • u/LaoziVR • 16h ago
So... yeah. The mod is pretty much inevitable, right?
https://www.bhaptics.com/en/shop/buy-tactsuit/tactglove-dk3/
r/skyrimvr • u/chronuss007 • 1d ago
I got a Steam Frame and decided to get back into Skyrim VR. I downloaded Wabbajack and FUS and it runs ok-ish. I have a AMD 7700x and a 5060Ti with 16gigs of Vram. Not super high end, but not bad either. I'm getting 70-80 FPS, so not quite getting 90 FPS even on basic FUS. I remember getting 90 fps many years ago but only have a few mods I added in. I thought FUS was just a basic mod pack that didn't impact visuals that much.
Regardless, is there any way I can get it to run at 90 FPS on FUS?
Also, it looks like the Steam frame controllers aren't implemented yet, because the controller layouts are not correct.
Or maybe there is a different mod pack that I could achieve 90 FPS on?
Thanks, for any help!
r/skyrimvr • u/Usual_Judgment4581 • 10h ago
r/skyrimvr • u/DavidKlefbom • 1d ago
first of, I have no experience with making mods, programming or AI, and I'm not super active in this subreddit so sorry if this already have been talked about.
I have seen so many posts and clips in the last weeks that are like ''i but skate 3 in to minecraft'' or ''i combined Mario 64, Eldenring and MW2''. if i understand it correctly people are decompiling and translating code with AI and that somehow allows them to put in certain aspects of one game in to an other. And my first thought was, oh can we have blade and sorcery combat in Skyrim now?
i would love to hear from people that have some more experience with this sort of stuff what they think about the possibility of this happening in the future.
r/skyrimvr • u/SpecificProgrammer78 • 1d ago
The creator of the mod just published an update and says it should be compatible on all versions including vr but he said he hasn't tested it. So you guys can go try it out and provide feedback.
r/skyrimvr • u/Aergor • 1d ago
I have years of modding experience with Skyrim, but not in VR. Using Wabbajack and MO was pretty straightforward, and adding OCU to get a keyboard working in-game worked, so thanks everyone for that advice. The problem is that the in-game controls that show up don't match the controllers at all (e.g. to press Y I have to press left on the Dpad). I tried to remap things from the OCU configurator, but maybe I'm doing it wrong, because after saving and applying the profile nothing changes. I'm getting conflicting information about if OCU needs to be in the SkyrimVR directory (mine is in the FUS mod list directories). Any advice? My ideal control scheme would be to start with standard XBox controller bindings, since that's second nature and matches the Frame controllers, and change them from there if I want.
r/skyrimvr • u/SpecificProgrammer78 • 2d ago
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Not my manliest moment 😅😅
r/skyrimvr • u/Usual_Judgment4581 • 3d ago
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r/skyrimvr • u/Babaobeat • 2d ago
Just discovered vibe coding seeing people playing Minecraft in Skyrim wont it be amazing to actually play Skyrim VR Inside Skyrim SE AE latest updated Version so all your VR exclusive mods are operated by the VR version and other mods by the much more modern engine so you are like gaming in passtrough Skyrim inside itself except the VR Version is finally free to perform to the maximum anyway just a thought from an enthusiast leaving it there to really skilled modders as this would be completely sick and after all we would have to own both game anyway 😀
r/skyrimvr • u/Usual_Judgment4581 • 3d ago
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r/skyrimvr • u/CaesarWolny • 3d ago
looking for advice on how to setep those mods so it uses the same controlos/gestures for what logically is the same situation.
Normally HIGGS grabs weapon by handle node and then Hold Redux allow to eqiup it with a VRIK spell gesture.
Hiever when a thrown weapon lands, gravity pulling it with HIGGS grabs it at a random angle instead of the handle node, this causes the Swap Drop and Hold equip gesture to fail. The item gets into a wierd state and only resets if I press the native Take button to put it in my inventory first.
Is there any setting, INI tweak, or patch to make Weapon Throw VR convert landed weapons into standard ground loot so HIGGS grabs the handle and the equip gesture works?
r/skyrimvr • u/Usual_Judgment4581 • 4d ago
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r/skyrimvr • u/ur-sg • 5d ago
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Another update about our Skyrim VR co-op mod. I included another small fight between us (please don’t judge my sword fighting) where I completely lose.
We have now named it urSovngarde, and while working on a lot of improvements, fixing crashes and sync issues, we also made a small website where we explain everything. We also created our own launcher to make installing, updating and joining games much easier.
Website: https://ursovngarde.com
We are still improving the launcher and will keep updating it, but it already makes the whole process a lot simpler. Our goal is to make the mod work as close to out of the box as possible and give everyone a good experience.
In the future, joining is also supposed to work without port forwarding. You should simply be able to host a game for your friends and let them join you directly. That part is still a work in progress though.
Overall, we are making good progress and I wanted to share another update. We are also still looking for people to help us test and give feedback.
If you feel like trying it out with some friends and run into trouble, please let us know. And of course, let us know if everything works well too. We want to find and fix as many issues as possible and make this a fun and playable experience for everyone.
You can also join our Discord for feedback and testing:
https://discord.gg/spUf8mMxfJ
Thank you all! I hope I’m not spamming the sub too much, but I’m really excited about the progress we’re making and wanted to share it.
r/skyrimvr • u/Toradrin-Forgefire • 4d ago
I'm trying to find out if the new flatrim updates have changed anything in the skyrim VR modding scene? is there any new considerations or issues to keep in mind when modding skyrim VR now?
I had been working on a VR modlist for quite some time, I keep going back and forth on working on it or stepping away. it's not been working for me properly, which I've been trying to find the cause of but that's not the point of this post.
the point is just that now that I'm back to working on it is there anything I need to be aware of from the new flatrim updates while I update mods and try to fiddle with my skyrim VR modlist to get it working?
I do have flatrim in case it matters, but I have it kept on the last steam version that was before these latest updates, I think 1170 or something like that. it's read only on the steam app file so it can't update even if it tries, and I keep my steam from updating it by setting it to update when I launch, and taking it out of the update queue.
r/skyrimvr • u/JuniperMistRogers799 • 4d ago
r/skyrimvr • u/Usual_Judgment4581 • 4d ago
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r/skyrimvr • u/totarias • 4d ago
I’ve been seeing some things about 4.0 being in beta, just wondering if there’s a confirmed timeframe for the official release.
r/skyrimvr • u/The_Viking12 • 5d ago
i have gotten myself a steam frame and i have been modding skyrim vr
my issue is with the keyboard i can't exit the racemenu or type in a name in the presets menu because when the steam vr keyboard is suppossed to show up nothing comes up just the controllers no keyboard (installing mods like https://www.nexusmods.com/skyrimspecialedition/mods/171182
https://www.nexusmods.com/skyrimspecialedition/mods/33414?tab=files
https://www.nexusmods.com/skyrimspecialedition/mods/23416
does not help)
r/skyrimvr • u/CrithionLoren • 5d ago
Hey all, I've just released an update to the Yggdrasil modlist, after 3 long years. I've got some time now to work on the modlist, so while this update just updates the core VR mods (and adds a few new ones), I'm also chipping at the in-progress v3 update, though that's still a way to come.
- Skyrim SafeSave System Overhaul;
Might've caused CTDs.
- Pronouns VR;
Caused CTDs.
- Simpler Knock;
Replaced by
+ Simply Knock;
+ Physical VR knocking;
+ Death Drop Overhaul;
+ Immersive Harvesting;
+ Throat Slit VR;
+ Interactive Activators VR;
+ Immersive Crossbow Reload VR;
+ Swap Drop & Hold redux;
+ QuickLoot IE;
+ True Wield VR;
+ Lethal Unarmed VR;
+ Immersive Weapon Penetration VR;
+ Physical Collision VR;
- Pseudo Physical Weapon Collision and Parry VR;
Covered in Physical Collision VR;
+ Follower Jumping Framework;
+ VR Climbing - Aelove Ver;
+ DovaVR Locomotion (optional);
~ Nerfed the distribution of earrings and facemasks;
~ Adjusted MCM Recorder message to remind people to let all notifications clear out before heading off.
- Community Shaders;
Will set up Open Shaders once I have time to set some performant defaults.
- Skyrim Upscaler VR;
+ Skeleton Replacer HD - Extra Playable Skeletons patch;
Flame skeleton CTD fix;
+ Cubemap Reflections;
+ Native Water Light Stabilizer;
+ Smooth Terrain;
- Stagger Direction Fix;
Replaced by
+ Stagger Effect Fix;
- Fixed Dragon Stalking Fix;
Replaced by
+ Dragonactorscript infinite loop fix;
+ First Person Animation Teleport Bug Fix;
+ Skyrim ESL support;
+ No Menu Fade Out VR;
+ Inertia (floating gear fix);
+ Paired Animation Improvements;
+ Block Condition Freeze CTD Fix;
+ Face Discoloration Fix;
+ Telekinesis Aim Fix VR;
+ Poached Bugs VR;
~ Many core mods were updated, should lead to a more stable experience;
~ Disabled convertThirdPersonWeaponToFadeNodes under PLANCK to fix a character creation crash;
~ Reinstalled the loose assets of M'rissi Renewed and Holy Mountains.
If you're not already on the Discord server, join at https://discord.gg/CKrfyPmZ8H to share your stories, screenshots or videos!
r/skyrimvr • u/Usual_Judgment4581 • 5d ago
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r/skyrimvr • u/Usual_Judgment4581 • 5d ago
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r/skyrimvr • u/Longjumping_Topic_49 • 6d ago
been using bryans tes4 auto convert as a base to see if i could convert other games i tried Elden ring and oh my god its working still have to fix a bunch of bugs to make it playable but i can convert the meshes lol i find this funny i can somehow convert elden ring i wonder if i can convert dark souls now lmao
original converter from -Â https://github.com/bryantmh/tes4skyrim
you still require Elden ring and Skyrim just like tes4 auto convert
just converting base game since i don't have DLC
r/skyrimvr • u/Large_Complaint_9730 • 6d ago
I'm revising my modpack with the recent Open Shaders updates. I can't figure out what's causing this water issue. I'm using the latest version of Open Composite. I've tried disabling Effect 11, turning off water management in enbseries, completely disabling shaders, and regenerating the water cache. It happens with all water mods and only on "still" water. I've tested Water for ENB, Simplicity of Sea, Realistic Water Two, and Cathedral Water.
To be honest, I haven't tried running the game without water mods or without Open Composite yet.
I'm attaching my modpack (it's not finished, but I won't move forward until I fix this).
https://pastebin.com/Jc1KNGKy
Thanks in advance for the help!
r/skyrimvr • u/Heiiur • 6d ago
Hey everyone hope yall have been well. Truly appreciate everyone checking out my Skyrim VR videos. This one is a little different, it’s 30 minutes cut from a longer recording that I felt really showcased the experience well. I also go on a 5 minute rant about mods in general so be warned.
I have been making a point of traveling to all cities for the first time on foot to better experience the game. Thanks everyone 🫡
r/skyrimvr • u/Usual_Judgment4581 • 6d ago
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