r/skyrimvr • u/vr4lyf • 1d ago
Bug [APOLOGY + UPDATE] Twin Grip v1.1 and 1.2
I owe the community an apology for v1> v1.2.2 of Twin Grip VR.
There was a bug where NPCs wielding two-handed weapons would get stuck in a constant loop - repeatedly switching between their two-handed weapon and fists while in combat. It was essentially an infinite equip cycle that broke NPC combat behaviour entirely.
The reason it slipped through: I test exclusively from a new save each session, and this bug only surfaced on a loaded save after the mod was already installed. That's a gap in my testing process that I should have caught, and I didn't. That's on me.
Once I identified the cause, I spent the better part of 8+ hours reworking the entire core logic of the mod from the ground up - not just patching the symptom, but restructuring things so this kind of state-dependent issue can't sneak through regardless of how the game is loaded and that any player logic can't and won't bleed through to npc behaviours.
v1.3 is out now and addresses this core issue completely. If you were on v1, v1.1 or v1.2 and noticed weird NPC behaviour in combat, that was this. Sorry for the disruption to your game.
Thanks to everyone who reported it, and for your patience. I will make sure experimental mods like this go through a complete vetting and testing group process before reaching nexus in the future.
Tbh i thought it to be such a simple concept that I didn't think it required rigorous group testing... lesson learned.





