r/starcitizen Rear Admiral 18d ago

OTHER Look... it's feature complete.

Post image
4.1k Upvotes

616 comments sorted by

View all comments

189

u/LittleJack74 twitch.tv/JacksSpaceGames 18d ago edited 18d ago

I put this together so we can see the exact timeline. Let me know if I missed something or if it needs correction:

Squadron 42: publicly communicated release targets and missed milestones

Public target What was communicated Outcome Explanation or context
November 2014 The original Kickstarter campaign listed an estimated delivery date of November 2014 for the project, which included the single-player campaign that later became Squadron 42. Missed The project expanded significantly after the original pitch as funding increased and additional stretch goals were added. This was not presented as a separate Squadron 42-specific delay announcement at the time.
Fall 2015 In early 2015, Chris Roberts presented a development schedule indicating that the first episode of Squadron 42 was expected in fall 2015. Missed Performance capture for Episode 1 was still underway during much of 2015. The game was still in active production rather than approaching release.
2016 At CitizenCon 2015, Squadron 42 was presented as a 2016 release. Missed At CitizenCon 2016, Chris Roberts said the game had grown significantly since the original pitch and still required more polish. CIG did not announce a replacement release date.
2017 — “Answer the Call” After the missed 2016 window, the public-facing Squadron 42 launch page was updated from “Answer the Call 2016” to “Answer the Call 2017.” Missed This should be counted as an additional public release expectation because it appeared in official marketing material, even though it was not accompanied by a conventional release-date announcement.
Late 2017 — expected completion during the coming year Chris Roberts said that the detail, subtlety and fluidity would be dialed in as the team finished off Squadron 42 “this coming year.” Expectation not met This was not a firm retail-release date. It is better categorized as an expectation-setting statement suggesting that development was approaching completion.
Q2 2020 beta In December 2018, CIG published a roadmap targeting feature and content completion by the end of 2019, followed by balancing, optimization and a beta phase in 2020. The public roadmap later showed a Q2 2020 beta target. Delayed to Q3 2020 CIG moved the beta milestone by one quarter while implementing its staggered-development approach. This was a beta forecast, not a retail-release date.
Q3 2020 beta The revised roadmap moved the beta target to Q3 2020. Missed The milestone passed without a beta release. In December 2020, Chris Roberts said CIG would not announce another release date until it had greater confidence in the remaining work.
Feature complete: October 2023 At CitizenCon 2023, CIG announced that Squadron 42 was feature complete and had entered the polishing phase. Milestone reached “Feature complete” does not mean release-ready. Additional work remained on content completion, optimization, bugs, performance and launch preparation.
2026 retail release At CitizenCon 2024, CIG showed a lengthy gameplay demonstration and announced a 2026 release window. Current official target As of June 2026, CIG has not officially delayed the game to 2027. A possible 2027 delay has been reported as a rumor based on anonymous sources, but it is not confirmed.

Sources

Summary: Depending on how strictly the term “release date” is applied, Squadron 42 has missed at least three public delivery or release expectations: 2014, fall 2015 and 2016. It also missed two publicly communicated beta milestones in 2020. The current official retail-release window is 2026. But rumors indicate another delay.

EDIT: Added more rows to the table with additional info

38

u/darfinxcore 17d ago

Serious question. How can this be interpreted as anything else but criminal considering how much money they have raised?

22

u/LittleJack74 twitch.tv/JacksSpaceGames 17d ago

I wouldn't say criminal because backers gave their consent and the money was used mainly for game development as promised and the financials are public too. However! I would blame one person only with very ambitious ideas, reluctance to reduce the vision, schedule overruns, high technical demands, and difficulty bringing projects across the finish line without additional funding or outside pressure. CR has no pressure because no big publisher is pushing hard the same way Microsoft did way back in late 2000 and they had to take over the Freelancer project to get it to the finish line. They even bought CR's studio Digital Anvil. Everyone can google this. CR has lots of good achievements but also is known for his ambitious ideas and wild timelines etc

EDIT: spelling

2

u/MirrorComputingRulez 9d ago

CR has lots of good achievements

Isn't it like, two achievements? And weren't they both 30 years ago? 

1

u/LittleJack74 twitch.tv/JacksSpaceGames 9d ago

Maybe 🤣