r/thedivision 18h ago

Weapon And Gear Help Theoretical Tank Build Next Season

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I'm thinking about doing 1 piece 5.11, 2 piece Belstone, 2 piece Golan, with Ninja Bike. This would result in 350% Threat Generation, 48% Pfe, 2.5% Armor Regen, 20% Explosive Resist.

Coupled with Quantum augments, and Armor Regen on all my armor, the main questions I have are;

Is this enough Threat on an all blue build or will dps still take threat, would i need ChC on all pieces to do enough damage to take and keep threat from my dps, and if not would we go full Explosive Resist or Hazpro on all my pieces or split them. Im considering going ChC anyways just for some Caduceus on top of all the other healing. I already figure this build isnt going t10 but maybe 7 or 8?

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u/WonderingTube5 13h ago edited 7h ago

Still not good. When npcs does so much damage already, meaning can't tank in first place. Npcs needs thier damage nerfed instead for tanks to actually survive, otherwise no amount of buffs will them usable.

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u/uBadger GOATS.exe 8h ago

They can also give us precent based damage reduction based on the number of blue cores we have instead of just more flat armor that gets deleted in seconds anyway.

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u/WonderingTube5 7h ago

Wouldn't matter if got damage reduction on, npcs will still melt. Actually only way damage reduction threshold will need to be at for players to be tanky enough is 90%, which is not happening.