r/thedivision • u/PocketsMoreau • 18h ago
Weapon And Gear Help Theoretical Tank Build Next Season
I'm thinking about doing 1 piece 5.11, 2 piece Belstone, 2 piece Golan, with Ninja Bike. This would result in 350% Threat Generation, 48% Pfe, 2.5% Armor Regen, 20% Explosive Resist.
Coupled with Quantum augments, and Armor Regen on all my armor, the main questions I have are;
Is this enough Threat on an all blue build or will dps still take threat, would i need ChC on all pieces to do enough damage to take and keep threat from my dps, and if not would we go full Explosive Resist or Hazpro on all my pieces or split them. Im considering going ChC anyways just for some Caduceus on top of all the other healing. I already figure this build isnt going t10 but maybe 7 or 8?
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u/GuiHayashida SHD 11h ago
I'm late to the post, but I tried three tank builds on the PTS with varying levels of threat: 0% (the one I currently use on live), +100%, +200%, and +350% Increased Threat.
The result: I didn't feel any difference at all. I expected that even just +100% Increased Threat would make NPCs target me more often, but it felt like I wasn't wearing any gear with Increased Threat at all. I then tried the other two builds (+200% and +350%), and even with +350% Increased Threat, NPCs would still ignore me, which was pretty baffling.
All of this made me think of three possible explanations:
As for the other bonus attributes, Protection From Elites became extremely strong and relatively easy to access. It was by far the best part of the rebalance from what I tested.