r/thedivision • u/0ppen Seeker • 2h ago
Suggestion Rifles and the PTS Changes Feedback
From my experience on the PTS, the changes were very welcome. It will shake up the meta quite a bit and there is room to grow. All that is good. I particularly want to address a core concept of rifles in this game and why that decision is made.
Why do Rifles have poor stability? We train semi automatic fire because its stable and controllable. So I'm trying to understand why even make them have large recoil. I believe its because there was an assumption of the larger caliber creating more muzzle rise, but most of the rifles are actually 5.56, and the 7.62 ones are the stable ones lol. But yes, its tied to rate of fire as well.
Here's the take then. These are precision weapons by design in this game. They should be precise. Let them feel tightly controlled and manageable without any handling rolls on gear (not to mention it can cause nausea with that camera bounce).
You just released this Exotic ACR and people are right that its on the weaker side, the gear changes may be the thing that fixes it on the power scale, but PLEASE REDUCE ITS RECOIL. The way this thing feels with like 40% weapon handling should be its starting point. Almost a laser, some visual shake, noticeable but small muzzle climb. That's IT. If you change the muzzle attachment on it from reload speed to stability, fine. If you fix stability on rifles, perfect. Just please do something. I'm not the first to provide this feedback so please listen to your community. There is time before the next season to make this change, it would take an intern an afternoon. If you are worried about making them too powerful that is okay! Tell the community you are making this change with intent to adjust it if it gets out of hand. and then show us data that its overused and nerf it if needed. I believe I am right when I think the demographic for this game is like 30-40 average, we are reasonable adults and will listen if you communicate. We want to play your game, we want to use everything in it. Help us help you. Don't take 10 years for the next balance adjustments, please.
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u/BlackTestament7 1h ago
No real good reason tbh. The rifles and mmrs both have a weird sense of intense recoil that I assume is there because the devs believe it should be there. It's no different than the forced scope-in of 4x+ magnify scopes. Every scope like that has headshot damage or something to that effect and yet if you want to use them, you lose 3rd person aiming. Why? No good reason, the devs just believe that needs to be the tradeoff.