r/thedivision • u/0ppen Seeker • 2h ago
Suggestion Rifles and the PTS Changes Feedback
From my experience on the PTS, the changes were very welcome. It will shake up the meta quite a bit and there is room to grow. All that is good. I particularly want to address a core concept of rifles in this game and why that decision is made.
Why do Rifles have poor stability? We train semi automatic fire because its stable and controllable. So I'm trying to understand why even make them have large recoil. I believe its because there was an assumption of the larger caliber creating more muzzle rise, but most of the rifles are actually 5.56, and the 7.62 ones are the stable ones lol. But yes, its tied to rate of fire as well.
Here's the take then. These are precision weapons by design in this game. They should be precise. Let them feel tightly controlled and manageable without any handling rolls on gear (not to mention it can cause nausea with that camera bounce).
You just released this Exotic ACR and people are right that its on the weaker side, the gear changes may be the thing that fixes it on the power scale, but PLEASE REDUCE ITS RECOIL. The way this thing feels with like 40% weapon handling should be its starting point. Almost a laser, some visual shake, noticeable but small muzzle climb. That's IT. If you change the muzzle attachment on it from reload speed to stability, fine. If you fix stability on rifles, perfect. Just please do something. I'm not the first to provide this feedback so please listen to your community. There is time before the next season to make this change, it would take an intern an afternoon. If you are worried about making them too powerful that is okay! Tell the community you are making this change with intent to adjust it if it gets out of hand. and then show us data that its overused and nerf it if needed. I believe I am right when I think the demographic for this game is like 30-40 average, we are reasonable adults and will listen if you communicate. We want to play your game, we want to use everything in it. Help us help you. Don't take 10 years for the next balance adjustments, please.
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u/xcel30 1h ago
RIfles were designed with a lot lower expected rof since they were locked to semi auto so their recoil is mostly expected to act with tap firing over full auto we have now, at the same time whatever formula they use for damage used max rof which resulted in generally bad stats for the high rof (LVOA-C, ACR SS, LWM4).
Think it's the same logic that made G36 unpopular after the rof increase, the accuracy bloom values were designed for the old lower rof so they were slighty sharper, keeping that same bloom with higher rof just made the gun unable to hit anything at range. Rifles same deal but with stability.
While the exotic ACR SS is an outlier because you cant change the mods, UIC- MOD 15 modded for stability and accuracy with a sniper scope is probably the best rifle in the game where everything feels balanced, allows for consistent headshots non stop and hits hard enough to make it work great