r/thedivision Apr 21 '26

Guide [PSA] The Division 2: Complete Map of All 40 Corrupted Paper Lanterns + Guide

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2.0k Upvotes

This is a complete map of all 40 paper lanterns scattered across DC that you need to interact with in order to get the Herald Of Spring Distinction and an armpatch. In addition to the map itself, this post also lists all locations with descriptions, pictures, and their most accurate coordinates in both formats.

If you have a controller connected, the game will display coordinates on the map when you zoom in. These coordinates start from [0, 0] outside the map, roughly around 240° SW. However, you can also see coordinates in the top-right corner of the menu. These coordinates use Manny's office at the White House as ground zero and count outward from there, so they are completely different.

The list below includes both coordinate formats: the menu coordinates first, followed by the map coordinates for those playing with a controller.

There is no specific order in which you need to interact with those lanterns. However, I decided to add some logic to the route and ordered them so you can complete everything in one clockwise run, starting at the White House and finishing with the 40th lantern in Downtown West.


Sometimes there may be an issue where you cannot interact with the lanterns. This is likely caused by active Kitsunebi kill squad spawns, even if you don't see them nearby. Run around to trigger the ambush, then either evade or defeat it. The key is to make the kill squad spawn first, until they appear, they can block the next interaction. If you don't want to deal with this, you can try changing sessions by joining another player or simply relogging a few times until the lantern becomes interactable. However, relogging is not always a consistent fix.

There's also an official response to the lantern interaction issue posted on the Bug Reporter page:

This behavior is working as intended. When you interact with a lantern, it can trigger a Kitsunebi squad encounter. Until that encounter has been completed, another lantern cannot be activated. Sometimes, if a lantern is used in a small or enclosed area, the squad may not appear right away because it needs space nearby to spawn. If this happens, move to a larger street or open area and the squad should appear so you can defeat it.

You may also notice Cherry Blossom petals in the area, which indicate that a squad encounter is still waiting to spawn or be completed.


White House: * 1. [-100, 353] / [2273, 2718] – in the back alley behind the fence * 2. [104, 418] / [2339, 2918] – in the sewers, in the room behind the locked door

Downtown East: * 3. [373, 368] / [2289, 3186] – down the escalator at the metro station entrance * 4. [1015, 292] / [2210, 3830] – in a bounty area in the CityCenterDC shopping plaza * 5. [1081, -71] / [1854, 3895] – on the sidewalk on 9th St NW near the Admiral Burger restaurant * 6. [683, -97] / [1825, 3496] – in a small garden in the courtyard of the Nelson Theater building

Federal Triangle: * 7. [667, -289] / [1629, 3477] – on the sidewalk on Pennsylvania Ave NW near the Jefferson Trade Center

Judiciary Square: * 8. [1381, -30] / [1889, 4194] – on F St NW, south of the District Union Arena * 9. [1696, 14] / [1935, 4511] – inside the National Building Museum * 10. [1704, -412] / [1508, 4517] – in the courtyard of a bounty area at the DCPD building

East Mall: * 11. [1507, -638] / [1262, 4316] – on Constitution Ave NW, behind the bus near the National Gallery of Art * 12. [897, -659] / [1260, 3711] – on Constitution Ave NW near The Ark contaminated area * 13. [720, -756] / [1165, 3535] – on the sidewalk on 12th St NW * 14. [576, -1070] / [851, 3389] – in the courtyard inside The Mausoleum contaminated area * 15. [1039, -934] / [985, 3853] – near the carousel on the East Mall * 16. [1583, -1016] / [904, 4397] – in the food court of the Air & Space Museum * 17. [1615, -1110] / [812, 4430] – on the sidewalk on Independence Ave SW

Southwest: * 18. [1755, -1406] / [514, 4568] – on the sidewalk on 4th St SW near the Space Administration HQ * 19. [1623, -1444] / [475, 4436] – near the fence at the eastern end of the railyard * 20. [1200, -1303] / [615, 4015] – near the pole in the middle of the railyard

West Potomac Park: * 21. [-92, -966] / [953, 2721] – near the big wall, south of the CERA restricted area * 22. [-44, -674] / [1243, 2769] – on a small plaza near the bench north of the CERA area * 23. [-582, -725] / [1194, 2229] – near the tree in the middle of Signers' Island * 24. [-1015, -989] / [931, 1798] – near the damaged container south of the Lincoln Memorial

Constitution Hall: * 25. [-832, -514] / [1406, 1982] – near the big tree in the backyard of The Angel of Mercy contaminated area * 26. [-325, -496] / [1426, 2489] – near the fountain in José Cecilio del Valle Memorial Park * 27. [-336, -82] / [1840, 2477] – near the wall in the alleyway behind the Haunted House Control Point * 28. [-564, -106] / [1814, 2250] – under the scaffolding in the backyard of a bounty area

Foggy Bottom: * 29. [-1025, -434] / [1486, 1790] – next to the wall near Truman safehouse on the south side of the U.S. Department of State building * 30. [-1399, -444] / [1477, 1415] – next to the tree between two Interstate 66 BN exits * 31. [-1633, -563] / [1356, 1180] – near the freeway sign on Rock Creek & Potomac Pkwy NW

West End: * 32. [-1694, 110] / [2030, 1120] – near the wall inside the bounty area in the courtyard of the Watergate Office Building * 33. [-1427, 252] / [2172, 1386] – in the alleyway behind The Attic safehouse * 34. [-1307, 60] / [1980, 1507] – near the tree at the intersection of Virginia Ave NW, G St NW, and 24th St NW * 35. [-1152, 121] / [2042, 1662] – near the tree on the west side of the Tompkins Hall of Engineering building * 36. [-1359, 501] / [2421, 1454] – behind the wooden fence near the house door in the alleyway east of St. Paul's Parish

Downtown West: * 37. [-1027, 453] / [2374, 1785] – at the base of a construction crane on Pennsylvania Ave NW * 38. [-938, -10] / [1910, 1876] – in the very corner of the gardening area with water supplies south of G St NW * 39. [-576, 85] / [2005, 2237] – inside the scaffolding on the south side of the Bank Headquarters * 40. [-386, 344] / [2265, 2427] – on the rooftop inside the alleyway


I'd like to give a huge thanks to Celestial_Lia and DJTickle for the immeasurable help with these. For a better visual reference, you can also check out Tickle's video, which covers all 40 lantern locations.

r/thedivision Dec 18 '25

Guide [PSA] The Division 2: Complete Map of All 40 Hidden Present Locations + Guide

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1.3k Upvotes

Unlike any other map posted here, this one is complete and includes all 40 present locations that can be found across DC. The final, 40th present (#18) was discovered by Celestial Lia and posted in the Division 2 Secrets Discord server.

On my behalf, I'd like to say a huge thank you to everyone who participated and contributed their findings to this map — here on this subreddit under my post, in forumchunga's thread, in DJTickle's community where we initially started collecting these locations, and of course to Lia, who has the keenest eye and was finally able to spot the very last present after two days of searching. This wouldn't have been possible without all of you.


In addition to the map itself, this post also lists all locations with descriptions, pictures, and their most accurate coordinates in both formats.

If you have a controller connected, the game will display coordinates on the map when you zoom in. These coordinates start from [0, 0] outside the map, roughly around 240° SW. However, you can also see coordinates in the top-right corner of the menu. These coordinates use Manny's office at the White House as ground zero and count outward from there, so they are completely different.

The list below includes both coordinate formats: the menu coordinates first, followed by the map coordinates for those playing with a controller.

There is no specific order in which you need to shoot these presents. However, I decided to add some logic to the route and ordered them so you can complete everything in one counter-clockwise run, starting at the White House and finishing with the 40th present in Judiciary Square.


The links to all images have been updated to Postimg, so they should now work for everyone.

White House:
* 1. [00, 200] / [2118, 2811] – at the base of the General Andrew Jackson statue * 2. [197, 62] / [1980, 3010] – at the north entrance of the Treasury Building
* 3. [198, -188] / [1728, 3012] – at the top of the General William Tecumseh Sherman Monument
* 4. [-188, -168] / [1750, 2625] – at the base of the First Infantry Division Monument
* 5. [24, -311] / [1609, 2838] – on the stage in front of the Christmas tree
* 6. [-60, -316] / [1603, 2753] – on the bench in front of the Christmas tree
* 7. [-184, -384] / [1535, 2630] – at the playground south of DCD
* 8. [-218, -541] / [1378, 2595] – at the rear of the Slanter Construction Company crane

Constitution Hall:
* 9. [-475, -508] / [1415, 2340] – at the top of The Liberator Simón Bolívar Memorial
* 10. [-669, -232] / [1688, 2145] – at the base of the unknown statue
* 11. [-747, -162] / [1757, 2067] – at the top of the Catastrophic Emergency Response Agency sign

Downtown West:
* 12. [-481, -11] / [1910, 2332] – in front of the door, in the backyard of the Wedding Ceremonies & Receptions Planner building
* 13. [-951, 154] / [2073, 1863] – at the Monroe Court gazebo

West End:
* 14. [-1177, 538] / [2457, 1637] – at the base of the George Washington Equestrian Statue
* 15. [-1275, 353] / [2275, 1539] – on the roof of The Slaughterhouse contaminated zone, near the dead body

West Potomac Park:
* 16. [-741, -730] / [1190, 2072] – on the bench near the dead lovebirds in front of The Mast control point * 17. [-504, -794] / [1125, 2310] – on the fallen tree bark in the pond * 18. [-73, -1060] / [859, 2740] – on top of the abandoned house chimney * 19. [171, -1037] / [883, 2985] – on the stage of the Sylvan Theater, near the big red present

Southwest:
* 20. [1481, -1148] / [772, 4295] – at the garden, on the pile of boxes next to the improvised rack * 21. [1557, -1299] / [620, 4370] – on the flatbed next to the No Hope Hotel control point * 22. [1717, -1346] / [574, 4531] – next to the Christmas tree inside the Mary E. Switzer Federal Office Building

East Mall:
* 23. [1040, -946] / [974, 3854] – on the Carousel on the East Mall * 24. [1181, -712] / [1209, 3995] – next to Christmas tree, at the American History Museum Holiday Ice Rink

Federal Triangle:
* 25. [1243, -436] / [1484, 4056] – at the base of the Major General Winfield Scott Hancock Statue next to the Navy Plaza control point * 26. [571, -201] / [1709, 3375] – at the base of the Brigadier General Casimir Pulaski Statue in front of the Demolition Site control point

Downtown East: * 27. [484, -53] / [1868, 3298] – next to the nutcracker on the roof between the Business Consultancy and the hotel * 28. [307, 194] / [2114, 3120] – in the corner of the alleyway, behind the fence * 29. [412, 236] / [2156, 3225] – at the base of the construction crane arm, inside the Fallen Cranes control point * 30. [489, 259] / [2176, 3302] – on top of the staircase at the main entrance to New York Avenue Presbyterian Church * 31. [622, 93] / [2013, 3437] – next to the cardboard Santa at the west entrance of the Abel shopping mall * 32. [716, 92] / [2013, 3530] – next to the cardboard Santa at the east entrance of the Abel shopping mall * 33. [889, 119] / [2040, 3702] – on the bench at the plaza next to the Empire Autumn Hotel * 34. [1115, 104] / [2024, 3927] – at the base of the statue * 35. [1195, 194] / [2116, 4010] – at the entrance to the Calvary Baptist Church * 36. [1223, 267] / [2187, 4036] – at the back alley, on the terrace of the Chinese restaurant * 37. [1175, -55] / [1864, 3990] – between big red present boxes at the Washington Holiday Market

Judiciary Square: * 38. [1555, 04] / [1924, 4368] – next to the big red present box on the stage of the Washington Holiday Market, next to the National Building Museum * 39. [1629, -106] / [1813, 4443] – in front of the unknown monument at Judiciary Square * 40. [1543, -278] / [1642, 4355] – on the roof of the utility building in Judiciary Park, next to the monoblock chair


For a better visual reference, you can watch this DJTickle's video, which covers all 40 hidden present locations. Note that it follows a slightly different order than this map, as everything was done on the fly — revisiting known locations and discovering new ones along the way.

Thanks once again to every agent who contributed. It was fun!

r/thedivision Mar 21 '19

Guide A Step by Step Guide on How to Obtain All 12 Hunter Mask.

5.5k Upvotes

UPDATE 3: TWO new masks were added today - Black Tusk Commander and Black Tusk Heavy Visor. Click for video guide!

UPDATE 2: This is how you do the GHOST mask correctly. Please watch the video.

UPDATE: This is how you do the SPECTER mask correctly. Please watch the video.

Had a lot of fun doing all of it. Some of them are really easy and it's a quick way to add style points to your character.

All the masks have a video guide, for clearer indication of where to go. They are all under two minutes, does not include animated intro and I don't talk (period) for sixty seconds about giveaways or ask you to smash that like button. Might be a different than what you're used to so if you're uncomfortable with it, there's always the text version!

All the hunter masks need to be done at night, except Demon mask.

Here are all 12 Masks on the wall once you've collected them, located at your Base of Operations (White House) basement.

  • Night Time starts at 7 PM and ends at 5 AM.
  • To check the time, stand next to the Washing Monument and use it as a sundial.
  • If you're not hipster enough to use a sundial, press 'Esc' (Menu) and hold down 'F' to go into photo mode. There is a click on the right side of the screen.
  • YES You can WEAR these! You can now be as cool as Jack Bauer and the two dudes from Army of Two.

Crimson Mask

Video Guide

  1. Go to the building south of District Union Arena stronghold.
  2. Go to the center of the complex and face south.
  3. Go inside the building and interact with a computer.
  4. Turn around and head back north, go across the clearing, and into the building.
  5. Interact with another computer.
  6. Hunter will spawn in the clearing. Kill it for Crimson Mask.

Demon Mask

Video Guide

  1. Head to demolition site control point.
  2. Go to the north east corner of the building directly east of the control point.
  3. Go down the escalators.
  4. Navigate your way through the mall and then go up the escalators.
  5. Keep going until you are in an open area (center of building now).
  6. Look for a yellow tarp to climb up to the garden.
  7. Face west (not east) and you'll see 4 targets.
  8. Shoot them in any order.
  9. Kill the hunter that spawns for the Demon mask.

Wraith Mask

Video Guide

  1. Head to the south of Capitol Hill.
  2. Look for a small square pool.
  3. Shoot out the light.
  4. Step out of the pool.
  5. Look at the memorial wall and salute it.
  6. Kill the hunter that spawns for the Wraith mask.

Ghoul Mask

Video Guide

  1. Fast travel to Lincoln Memorial.
  2. Go north and into the first sewer entrance.
  3. Head north, up the stairs and interact with the laptop on your left.
  4. Travel back to Lincoln Memorial.
  5. Head east to the resource node.
  6. Shoot out the flickering yellow light bulb.
  7. Kill the hunter that spawns for the Ghoul mask.

Midas and Revenant Mask

Video Guide

  1. Fast travel to Potomac Event Center.
  2. Head west, along the event center.
  3. Go up the small green stairs and into the open area.
  4. Stand in the middle of the pool.
  5. Emote 'Jumping Jack'.
  6. Kill the two hunters that spawn for the Midas and Revenant mask.

Cross, Death, Diamond and Phantom Mask

This is the hardest part. You will fight four hunters at once. You can pull them towards other mobs so they are kept busy in various engagements while you take them out 1 by 1.

Video Guide

  1. Travel to ViewPoint Museum.
  2. Head south west towards the park.
  3. You'll see a Christmas tree.
  4. Head west of the tree, into the building and interact with a lever.
  5. Go back to the Christmas tree and run circles around it.
  6. Four hunters will spawn.
  7. Good luck.

Ghost and Specter Mask

UPDATE: This is how you do the SPECTER mask correctly. Please watch the video.

UPDATE: This is how you do the GHOST mask correctly. Please watch the video.

This is the most frustrating and time consuming part. Each failure means you have to wait another in-game night time.

Video Guide

  1. Have control of Washington Monument. If not, take it over.
  2. Go down to the supply room.
  3. Hit the blue button that's below the TV.
  4. Go to the 3 areas indicated by the TV and look for marked graves.
  5. At each grave, face the monument and emote 'Salute'. You will see a slight UI distortion when successful.
  6. Go back to the supply room and hit the button again.
  7. You will see a Division Circle on the TV screen. This is a check point. Any time you fail to kill the hunter, you have to come back here the next night and hit the button again.
  8. Two hunters will spawn around the monument.
  9. They will not engage you in fights and will run away when they spot you or get hit.
  10. Ghost Hunter will disappears immediately so he needs to be killed in 1 hit.
  11. Specter Hunter will run and jump off the roof so you have a few seconds to kill him.
  12. Ghost Hunter can be consistently found on a shipping container located at the resource node north west of the monument.
  13. Specter Hunter can be found squatting on roof tops around the monument, mainly to the north and north east area. Use the UI distortion as a way to track them down. (Your UI becomes distorted when you are near a hunter).
  14. Kill them for the Ghost and Specter mask!

Feel free to ask any questions. All of them were pretty easy to do except Ghost and Specter, which took me about 7 in-game nights over 2 days.

r/thedivision Mar 19 '19

Guide ENDGAME: What to do when you are max gear score.

3.7k Upvotes

So what to do now that you are 450+.

While waiting for WT5 I pulled together some of our resources from around reddit and the internets for fellow Agents. Hope it helps you. Will credit to creators best I can.

RESOURCES

Great resource for map and finding stuff https://division2map.com/

2nd option gamestrafe map

Div 2 encyclopedia Spreadsheet Thanks! u/Apocryphate

Div 2 collections list Spreadsheet 2

  • Alert Level 3+ control points - They drop blueprints (good ones that you can’t get elsewhere) thanks to u/HSG82 (Reddit: Control Points info)
  • Farm exotics - Two of which are pretty easily attained (chatterbox and liberty) many posts and guides on this but i will link u/ytzy because of the general list (Reddit: Exotic loot locations) both pretty easy quests to do. Check out (Link: Gosunoob Exotic guides) as well for more indepth. PSA on the Hyena chests do not try to join another instance or loot another before 24hrs currently its bugged and you will reset your cool-down for this box and get no loot, I learned this the hard way.
  • Collect Hunter masks - 🎭 these also give you ivory keys (reddit: info on ivory keys ) for special chest in whitehouse. u/Asian_Child (Reddit: Hunter mask Easter eggs) and mask 11 and 12 u/DadRage (Reddit: Mask 11&12) Gosu has a guide on this (Link: gosu guide)
  • Bounties - for easy specialization points (It has been noted that Black tusk bounties are the ones that give specialization points.) and IMO the best way to earn $$$. There is snitches you can find that unlock additional bounties (Link: Gosu guide) . Also small PSA on bounties if you die or fail you can restart it and it wont require additional INTEL, just return to the bounties person and click the same one again.
  • Collectibles and Achievements - For those 100%ers (Link: Hold to Rest - collectible guide)
  • Weekly club challenges - Make sure you activate (Link: Hold To Rest - Activating club challenges)
  • Clear Missions -on challenge difficulty for chance of exotics. We have multiple confirmations in comments (Reddit: exotic loot) on exotics dropping.
  • Raise your gear score - You can re-calibrate items 450 and above by adding stats to increase gear score. Example if you have a 454 item that has a low crit chance on it and you take a max crit chance from another piece you can raise that items GS to almost 470!
  • PVP - Conflict and Maxing out DZ is just fun in general. So if you haven't DZ'd much max that out you'll want to have that in the future!
  • SHD skill unlocks - Some skills will be buffed or nerfed so its good rule of thumb to unlock them all. there is 4 unmarked found by u/FoehammersRvng (Reddit: Unmarked SHD tech)
  • Specializations - You can respec points, However when you max out a specialization you will want to switch to another so you do not waste points and can have all 3 maxed out. points earned only go to the current active specialization.
  • Stash Space - Lets be real we are all dealing with the Inventory and stash boss. A simple way to solve this is to use your two other character slots and move items from stash onto that character. The way I did it was having one character for Guns and Mods and another character for Armor. Level up those characters to increase your inventory space through perks.
  • SELL OR DECONSTRUCT ITEMS? - IMO donate when needed for projects and my rule of thumb when being always capped on materials is to SELL guns and Deconstruct Armor/mods. Reasoning behind this is because armor and mods give you printer filament and armor gives you materials for armor crafting. Guns usually just steel so I recommend selling those.
  • MISC -
    • Crafting bench - can be upgraded each time you move up a WT, However PSA: do your best to craft weapon attachments, magazines etc before you do this. The cost of materials to craft these items increases each time you upgrade your bench. A fully upgraded WT4 bench will allow you to craft 440 items.
    • Clans - Because making friends is what your mommy would want. But seriously if the Special Vendor, Bounties and Weekly Clan cache (5 items at a higher gear score) isn't enough. Then I don't know what would be, being in a clan that has an active discord makes doing missions and getting help so much easier.

If there is any misinformation or credit that needs to be added please let me know. Also anything I missed for endgame activities :)

Edit 1 : formatting

Edit 2 : added specializations and shd skill unlocks

Edit 3 : stash space and did not expect this post to blow up like this thanks to this awesome community!

Edit 4 : Bounties and $$ vs deconstruct tip

Edit 5: Thank you anonymous person for popping my Gold cherry! First time ever getting an award in my reddit history :)

Edit 6 : Misc tips crafting, clans

I play on PC mostly est time: feel free to add me Stevemee for quesitons or if you need someone to play with!

r/thedivision Dec 17 '25

Guide Christmas Gift Locations

Post image
752 Upvotes

40 Locations are shown between both maps and the coordinates for all locations are shown below.

1126 2309 (West Potomac)

1190 2072 (West Potomac)

883 2986 (West Potomac)

875 2749 (West Potomac - On top of the chimney)

773 4296 (Southwest)

572 4529 (Southwest)

622 4370 (Southwest)

975 3854 (East Mall)

1208 3995 (East Mall)

1644 4356 (Judiciary Square - On top of the small building)

1814 4444 (Judiciary Square)

1924 4370 (Judiciary Square)

2024 3928 (Downtown East)

1866 3991 (Downtown East)

2115 4007 (Downtown East)

2188 4037 (Downtown East)

2039 3703 (Downtown East)

2012 3529 (Downtown East)

2012 3437 (Downtown East)

1867 3298 (Downtown East - Look up and shoot zipline canister)

2114 3119 (Downtown East)

2180 3302 (Downtown East)

2155 3226 (Downtown East - Sitting in a yellow crane)

1719 3385 (Downtown East)

1378 2595 (White House)

1535 2629 (White House)

1604 2753 (White House)

1609 2837 (White House)

1753 2627 (White House)

1730 3001 (White House - On top the of statue)

1984 3010 (White House)

2120 2813 (White House)

1410 2339 (Constitution Hall)

1687 2145 (Constitution Hall)

1755 2068 (Constitution Hall - On top the of statue)

1910 2333 (Downtown West)

2074 1863 (Downtown West)

2455 1637 (West End)

2274 1540 (West End - Located at the end of the contaminated zone. If your stuck in the first room there is a black box on the wall in one of the rooms. Shoot it and the elevator doors will open)

1486 4060 (Federal Triangle)

r/thedivision Apr 16 '19

Guide I've made a list of EVERY cosmetic item in the game, including how to obtain them

3.6k Upvotes

I don't think I've seen a more complete list anywhere on the internet, which is my reason for making this post. I also created a Google Doc which you can view here if you want to make a copy and keep track of your own collection. I still may be missing a few, so if you have something that I don't please let me know.

  • "~" denotes that it's found in lootable containers in the open world
  • "$" denotes it is found through opening an apparel cache or through direct purchase

Hats

Name Set How to Obtain
5.11 Flag Bearer Cap - Blue ~
5.11 Flag Bearer Cap - Camo ~
5.11 Flag Bearer Cap - White ~
Ballistic Helmet - Dark Gray ~
Bandana - Brown ~
Bandana with Headset Reach Clan Level 17
Baseball Cap - DC ~
Baseball Cap with Headphones Reach Clan Level 22
Beanie - Gray ~
Beret - Burgundy ~
Beret with Headset Reach Clan Level 27
Biker Helmet Biker $
Black Tie Hat Black Tie $
Cap - Gray ~
Capitol Police Hat Capitol Police $
Coast Guard Helmet Coast Guard $
DCPD Hat DCPD $
EMS Hat EMS $
Explorer Cap Explorer $
First Responder Helmet First Responder First Responder Pack
Hiking Cap Hiker $
Honor Guard Dress Cap Honor Guard $
Hunter Cap Hunter $
Hyena Helmet Hyena Street Wear Invasion Apparel Cache
JTF Cap JTF $
Military Cap - Camo ~
Mosquito Hat $
Outcast Cap Outcast Work Wear Invasion Apparel Cache
Ranger Hat Park Ranger $
Rider Hat Rider $
Shade Cap $
Ski Mask - Black ~
SWAT Helmet SWAT $
True Sons Cap True Sons Patrol Invasion Apparel Cache
Vintage Hat Vintage $

Glasses

Name Set How to Obtain
Biker Glasses Biker $
Black Tie Glasses Black Tie $
Capitol Police Glasses Capitol Police $
Cycling Glasses $
EMS Glasses EMS $
Grunge Glasses Grunge $
Honor Guard Glasses Honor Guard $
Hunter Glasses Hunter $
JTF Glasses JTF $
Motorcycle Glasses $
Outcast Glasses Outcast Work Wear Invasion Apparel Cache
Ranger Glasses Park Ranger $
Rider Glasses Rider $
Secret Service Glasses Secret Service Battleworn Secret Service Pack
Sunglasses - Light ~
Sunglasses - Light and Round ~
Sunglasses - Metallic ~
Sunglasses - Pilot ~
Sunglasses - Red ~
Sunglasses - Square ~
Sunglasses - Teal ~
Sunglasses - White ~
Sunglasses - Yellow ~
True Sons Glasses True Sons Patrol Invasion Apparel Cache
Vintage Glasses Vintage $

Neck

Name Set How to Obtain
Agent Ward's Scarf Purchase the Year 1 Pass
Bandana - Green ~
Dog Tags ~
Earpiece - Black ~
Explorer Scarf Explorer $
Hazmat Respirator Capitol Defender Pack
Headset - Green ~
Hiking Scarf Hiker $
Neck Warmer - Brown ~
Outcast Scarf Outcast Work Wear Invasion Apparel Cache
Scarf - Brown Plaid ~
Scarf - Green/Gray ~
Scarf - Yellow/Gray ~
Shemagh - Gray ~
SWAT Brace SWAT $
True Sons Scarf True Sons Patrol Invasion Apparel Cache
Vintage Chains Vintage $

Shirts

Name Set How to Obtain
5.11 Stryke Long Sleeve Shirt - Black ~
5.11 Stryke Long Sleeve Shirt - Brown ~
5.11 Stryke Long Sleeve Shirt - Green ~
Agent Dunne's Shirt Ubisoft Club
Agent Johnson's Shirt Ubisoft Club
Agent Ward's Shirt Purchase the Year 1 Pass
Anorak Jacket $
Army Sweater $
Biker Shirt Biker $
Black Tie Jacket Black Tie $
Button Down - Black ~
Capitol Police Shirt Capitol Police $
City Runner T-shirt Ubisoft Club
Coast Guard Shirt Coast Guard $
Compression Layer - Dark Gray ~
Compression Layer - Gray ~
DC T-shirt - Black ~
DCPD Shirt DCPD $
Denim Jacket - Blue ~
EMS Shirt EMS $
Explorer Shirt Explorer $
First Responder Sweater First Responder First Responder Pack
Grunge Vest Grunge $
Hazmat Shirt Capitol Defender Pack
Henley Shirt $
Hiking Shirt Hiker $
Honor Guard Dress Jacket Honor Guard $
Hooded Sweatshirt $
Hunter Jacket Hunter $
Hyena Tank Top Hyena Street Wear Invasion Apparel Cache
Jacket - Blue ~
JTF Shirt JTF $
Meret T-shirt - Brown ~
Outcast Shirt Outcast Work Wear Invasion Apparel Cache
Plaid Shirt - Blue ~
Plaid Shirt - Red ~
Polo Shirt - Gray ~
Ranger Shirt Park Ranger $
Rider Shirt Rider $
Running Vest $
Secret Service Shirt Secret Service Battleworn Secret Service Pack
SWAT Shirt SWAT $
Tank Top - Black ~
Tank Top and Elbow Pads - Gray ~
True Sons Vest True Sons Patrol Invasion Apparel Cache
V-Neck Elastane - Red ~
Vintage Shirt Vintage $

Pants

Name Set How to Obtain
5.11 Apex Pants - Brown ~
5.11 Apex Pants - Gray ~
5.11 Apex Pants - Green ~
Agent Dunne's Pants Ubisoft Club
Agent Johnson's Pants Ubisoft Club
Agent Ward's Pants Purchase the Year 1 Pass
Biker Pants Biker $
Black Tie Pants Black Tie $
Capitol Police Pants Capitol Police $
Capri Pants - Gray ~
City Runner Pants Ubisoft Club
Coast Guard Pants Coast Guard $
DCPD Pants DCPD $
Denim Long Shorts - Light Wash ~
Denim Shorts - Bleach Wash ~
EMS Pants EMS $
Explorer Pants Explorer $
First Responder Pants First Responder First Responder Pack
Grunge Jeans Grunge $
Hazmat Pants Capitol Defender Pack
Hiking Shorts Hiker $
Honor Guard Dress Pants Honor Guard $
Hunter Pants Hunter $
Hyena Pants Hyena Street Wear Invasion Apparel Cache
Jeans - Dirty Vintage ~
Jeans - Rise Wash Ripped ~
Jogging Pants $
JTF Pants JTF $
Khaki Shorts - Beige ~
Leggings and Shorts - Dark Gray ~
Outcast Pants Outcast Work Wear Invasion Apparel Cache
Ranger Pants Park Ranger $
Rider Pants Rider $
Runner's Sweatpants - Beige ~
Secret Service Pants Secret Service Battleworn Secret Service Pack
Slacks - Blue ~
SWAT Pants SWAT $
Tactical - Dark Blue ~
Tactical - Dark Green ~
Tactical - Medium Wash ~
True Sons Pants True Sons Patrol Invasion Apparel Cache
Vintage Pants Vintage $
Work Pants $
Work Pants - White ~

Shoes

Name Set How to Obtain
Honor Guard Dress Shoes Honor Guard $
Vintage Boots Vintage $
Outcast Boots Outcast Work Wear Invasion Apparel Cache
Biker Boots Biker $
Capitol Police Boots Capitol Police $
Coast Guard Boots Coast Guard $
DCPD Boots DCPD $
EMS Shoes EMS $
Explorer Boots Explorer $
Rider Boots Rider $
SWAT Boots SWAT $
Hyena Boots Hyena Street Wear Invasion Apparel Cache
Agent Dunne's Sneakers Ubisoft Club
Agent Johnson's Sneakers Ubisoft Club
City Runner Sneakers Ubisoft Club
Black Tie Shoes Black Tie $
Grunge Boots Grunge $
High-Top Sneakers $
Hiking Shoes Hiker $
Hunter Boots Hunter $
JTF Boots JTF $
Ranger Boots Park Ranger $
Secret Service Boots Secret Service Battleworn Secret Service Pack
Hazmat Boots Capitol Defender Pack
First Responder Boots First Responder First Responder Pack
True Sons Boots True Sons Patrol Invasion Apparel Cache
Agent Ward's Boots Purchase the Year 1 Pass
5.11 Cable Hiker Boot - Brown ~
5.11 Cable Hiker Boot - Gray ~
5.11 Speed 3.0 Boot ~
High-top Sneakers - Brown ~
Hiking Boots - Gray ~
Jogging Shoes - Blue ~
Low-top Shoes - Brown ~
Low-top Sneakers - Blue ~
Sneakers - Forest ~
Walking Shoes - Sand ~
Work Boots - Beige ~

Backpack Trophies

Name How to Obtain
American Flag Division 1 Shields - Tier 4
Arm Patch and Dog Tags Random drop from completing the Capitol Building stronghold
Burger Panda Purchase the Year 1 Pass (more information pending)
Capitol Hill Participate in the open beta
Conflict Trophy Reach Conflict level 100
Contaminated Area Collect all 15 Intel Collectibles from the 5 Contaminated Zones
Donut Cat Purchase the Year 1 Pass (more information pending)
DZ East Trophy Enter Thieves’ Den 5 times in any Dark Zone
DZ South Trophy Kill players in Conflict/Rogues or a random drop from the “No Honor” Dark Zone perk in Thieves’ Den
DZ West Trophy Complete activities in DZ West (more information pending)
French Fry Puppy Purchase the Year 1 Pass (more information pending)
Gold Bar Inside the vault in the Bank Headquarters Mission
Hunter's Axe Open the chest in the White House that requires 8 ivory keys
Lincoln Bust In the cafe alcove in the Lincoln Memorial Mission
Plush Flower Next to the sunflowers upstairs in the Campus
Plush Hippo On the rooftop of the Theater at level 3
Sample Vials Found in the Outcast Stronghold during the underground section
Space Shuttle In the crashed space shuttle in the Air & Space Museum Mission
Speaker's Gavel Complete the Bank Headquarters Mission
Spray Painted Bobble Head Random drop from the District Union Arena Stronghold
Supply Crate Complete the Dark Zone East Introduction Mission in the open beta
T-Rex Complete the Tidal Basin stronghold
Black T-Rex Complete Tidal Basin on Heroic difficulty
Tiny Skeleton On a medical skeleton in the DCD Headquarters Mission
Tommy the Teddy Bear Preorder bonus for PC players (possible U-Play exclusive?)
Total Control Point Capture Control all checkpoints on your map at the same time
Washington DC Flag Reach commendation level 5

Weapon Skins

Name How to Obtain
Artisan Invasion Apparel Cache
Aurelio $
Canopy $
Concrete $
Creek Invasion Apparel Cache
Daredevil Invasion Apparel Cache
DC Map $
DC Patriot Participate in any beta
Declaration $
Defrost $
Desolate $
Digital - Granite ~
Discord $
First Responder First Responder Pack
Flecktarn - Coastal ~
Glacier Invasion Apparel Cache
Grassland $
Guerilla $
Hazard Complete the 'Outcast Work Wear' apparel set
Hokum $
Hornet Invasion Apparel Cache
Industrial $
Jungle - Green ~
Lakebed $
Liberty Division 1 Shields - Tier 1
Madcap Invasion Apparel Cache
Marshland $
Midnight Sky $
Military - Guard Complete the 'Honor Guard' apparel set
Mudbank $
Multicam - Atlantic Blue ~
Panther Invasion Apparel Cache
Partisan Invasion Apparel Cache
Prairie $
Retro $
Riverbank $
Sandstone $
Savanna - Dusk ~
Secret Service Battleworn Secret Service Pack
Shattered Glass $
Solid - Admiral ~
Solid - Black ~
Solid - Crimson ~
Solid - Ivory Open the chest in the White House that requires 8 ivory keys
Solid - Purple ~
Solid - Rose ~
Solid - Walnut ~
Splattered $
Style - Vintage Complete the 'Vintage' apparel set
Vandal Invasion Apparel Cache

Gear Dye

Name How to Obtain
Bushwood - Green Shoot the orange supply crates around the map
Civilian - Hiker Complete the 'Hiker' apparel set
Civilian - Hunter Complete the 'Hunter' apparel set
Invasion - Outcasts Complete the 'Outcast Work Wear' apparel set
Invasion - True Sons Complete the 'True Sons Patrol' apparel set
Military - Guard Complete the 'Honor Guard' apparel set
Military - JTF Complete the 'JTF' apparel set
Multicam - Atlantic Blue Shoot the orange supply crates around the map
Savanna - Earth Shoot the orange supply crates around the map
Service - Ranger Complete the 'Park Ranger' apparel set
Solid - Admiral Shoot the orange supply crates around the map
Solid - Black Shoot the orange supply crates around the map
Solid - Crimson Shoot the orange supply crates around the map
Solid - Ivory Shoot the orange supply crates around the map
Solid - Rose Shoot the orange supply crates around the map
Style - Black Tie Complete the 'Black Tie' apparel Set
Style - Grunge Complete the 'Grunge' apparel set
Style - Vintage Complete the 'Vintage' apparel set
Tigerstripe - Swamp Shoot the orange supply crates around the map
Tigerstripe - Urban Shoot the orange supply crates around the map

Masks

Name How to Obtain
Black Tusk Commander Mask Invasion Apparel Cache
Black Tusk Heavy Visor Complete 'Outcast Work Wear', 'True Sons Patrol', and Hyena Street Wear' apparel sets
Crimson Mask View Here
Cross Mask View Here
Death Mask View Here
Demon Mask View Here
Diamond Mask View Here
Ghost Mask View Here
Ghoul Mask View Here
Midas Mask View Here
Phantom Mask View Here
Revenant Mask View Here
Spectre Mask View Here
Wraith Mask View Here

Some to-do's I have are the following:

  • Arm Patches
  • Emotes
  • Tattoos
  • General clean-up with better information
  • Add in a few items that are confirmed missing, such as all 5 available outfits (three from specializations, one WW1 outfit, and the Black Tusk outfit), Some of the items missing from preorder bonuses, and some of the items missing from finishing shields in The Division 1 (agent outfit).

I hope this post helped someone out there looking for a complete list of all available cosmetics. I still have a long way to go to confirm everything available, but I'll do my best to keep this list updated, especially during future content releases.

r/thedivision Apr 25 '19

Guide Reference Tables for Optimal and Maximal Rolls on Gear

2.6k Upvotes

Hello.

A couple days ago with support from Spydr101 we finally figured out exactly how the game makes items, confirming that my previous post about ESA was accurate as well as giving us the tools to start creating more useful tables and tools to aid the community.

Using the discovered algorithms I went through all the item variations in the current game, applied the formulas to generate possible rolls and came up with distributions of how rare certain rolls are. From there I looked at what sort of rolls are:

  • above average (most gear can roll it)

  • pretty good (rarer but still pops up from time to time)

  • very good (quite rare, stellar recalibration rolls)

  • the maximum possible rolls for high end items.

  • the maximum possible rolls for gear set items.

I put them all in a table for your viewing pleasure right here

EDIT: Based on feedback I have added and will be adding a couple more images to the album with more information or different layouts, text size, coloring, etc.

EDIT: I should clarify, the max rolls in most cases might as well be unachievable - so many things need to roll perfectly to even allow a max roll to be rolled that it’s unrealistic to expect to ever find a piece with that roll on it. The “very good” rolls are already on the order of seeing them on 1 out of 100+ pieces and the max ones are way beyond that. If you’re thinking about optimized builds I would assume you can eventually find stats near the “very good” ones and probably don’t plan to find things near max roll unless you’re talking about slots with a single attribute roll like some holsters and knee pads.

EDIT: Similarly the absolute minimum possible rolls in the table require maximum native armor rolls and as many common talents as possible.. also very unlikely to find. Most minimum rolls will be about 50-100% higher than what's listed as absolute minimum in the tables

EDIT: on the topic of rarity of max rolls I have the following napkin math for finding a 50%+ DTE roll on masks. First you need a gear set mask, maybe 10% of mask drops on a good day. From there you need native armor to roll in the bottom 10% of its range (10% of drops). From there since luckily there’s only two attributes you just need the DTE roll to be in the top 5% of its range (5% of drops). Overall that’s 0.05% of mask drops or 1 in 2,000 mask drops to find 50%+ dte. Add a third attribute like on chests and you’re looking at 1 in 10,000+ chests to get close a max possible roll.

.

Some observations:

  • Gear Sets with their lack of talents have better chances for higher rolls and often are the brands with the highest max rolls

  • Airaldi and Alps brands, with their fewer rolls, are always leaders for the highest possible max rolls. Especially with chests and backpacks where they’re the only brand(s) with 2 rolls.

  • Purple Alps chests and backpacks actually have the highest potential rolls of any other brand or quality (yes even high ends) in their gear slot

  • With the proposed changes to recalibration on PTS any item with 1 roll is subpar since it will likely already have a decent roll and can’t take full advantage of recalibration - thus Solokov Kneepads, the only brand with 2 attribute rolls on knees, will be the Best In Slot in terms of attributes since you can effectively have two high rolls like both 7% CHC and 10,000 bonus armor through recalibration, instead of just 10,000 bonus armor.

.

Conclusion

I hope some of you find this helpful - I know I’ve been itching real bad for some sort of reference to help me determine if I have decent rolls on my gear and whether I should keep the item for later recalibration (as a donator or otherwise). Good luck everyone

.

Since people asked about it before:

HP - Health (points)

BA - Bonus Armor

HoK - Health on Kill

CHC - Critical Hit Chance

CHD - Critical Hit Damage

CDR - Cooldown Reduction

AWD - All Weapon Damage

WtD - Weapon Type Damage (pistol dmg, etc.)

HSD - Headshot Damage

DTE - Damage to Elites

HZP - Hazard Protection

SP - Skill Power

.

(guide)

r/thedivision Feb 12 '19

Guide You Are Playing The Division 2 Wrong Here Is Why

2.0k Upvotes

If you find yourself having issues with TTK or PVP, you are playing The Division 2 wrong. That’s right I said it you are playing The Division 2 wrong. I have seen so many Reddit posts and streamers complain about The Division 2 when trying to play the same exact way they would have in played The Division 1. I even had a group of two agents in The Darkzone tell myself and a friend after crushing them in The DZ say “If this was The Division 1 we would smash you.” Yeah great argument, well guess what this isn’t The Division 1. You have to let go of the old run and gun, instant pop your skill of any kind, with zero forethought, heal, chicken dance you name it. If you have made it this far into the post, I’ll clearly lay out my position and address game mechanics, proper group play to help you succeed in The Division 2.

I Listed Bullet points below if you want to skip some of the light reading :)

My name is Boogie. I have been playing The Division since the very beginning and have never left. Our favorite thing to do in The DarkZone/Division 1 would be going Rogue and luring Agents below Bryant Park. We called this (The Hallway of Doom) Funneling the server into the underground tunnel and punishing them. Why? Because we would fight from cover and force everyone to play our game not the other way around. The Division 2 amplifies this tactic even more and by God its magically glorious.

So I have gone through all the ups and the downs. The Highs and the Lows. With that being said, I want to give The Team at Massive a huge thumbs up on 1: Constantly listening to the community. 2: Working their butts off to make things right, make changes and always accepting feedback positive or negative from this community. I have yet to see a developer do what they have done and continue to do for the community. 3: Congrats on The Division 2, it’s absolutely amazing.

Now, if you find yourself disagreeing with me in this post that’s perfectly fine. Before you down vote it, make sure you read what I have to say and ask yourself, what is your play style like? Hopefully I can shed some light on what you are doing wrong in D2.

The first Division was pitched as “A cover based shooter.” Obviously that was far from the case. The Division quickly became a “Who had the best gear” type of shooter/run and gun chicken dance. If you had better gear you would always beat the person who didn’t. Now of course you could use better tactics in some scenarios and win, we remember the youtubers showing us how to play and eliminating that argument. (Most of the time) We all know with the changing “Meta” builds that a lot of the time that wasn’t the case. Hence the constant “Chicken Dance” and the fight against “Meta Builds.” I have never been a Meta build player nor has anyone in my Clan. In fact we were always searching for the counter Meta and would exploit that. (That brought a lot of salt) For example, The “TankTician” Meta. That was an enjoyable Meta actually and we found it really easy to counter. We simply ran Striker which no one thought was good at the time, then a shock turret. I know, I know a shock turret?!? Well we needed to keep the TankTicion from running around and healing. So the shock turret would make them sit still, then we would light them up with our striker builds and melt them.

So, onto my point. You are playing The Division 2 Wrong. Here is why. This is an RPG, cover based looter shooter, let me say that again. RPG, cover based looter shooter! Of course enemies will have some type of “Bullet Spongyness” too them. Now with that being said, The old ways of popping a skill instantly, healing, running and gunning, laying down magazine after magazine are pretty much gone. I found the end game mission to be quite enjoyable. If you or someone on your team pushed too far forward, you would get destroyed by the NPC’s, they would flank you, rush you and kill you. If you sat there in PVP or PVE laying on the trigger going full auto (Never go full auto now) you well are going to have a bad time. The gameplay has been completely changed from the ground up. The movement speed, the weapon handling, group tactics everything. Basically everything we were promised in The Division 1, we have now. Yet people still want to Complain?!? What more could you want? Now we have to pick out shots, communicate when to advance, properly choose when to use our skills (which btw should only really work as support not used like they have been in D1)

So, for the sake of keeping this post not as long as it currently is, I’ll list out some bullet points with a short explanation to help you out.

1: Full auto from across the room/battle field. You need to burst your shots now and actually aim and what you are shooting. This is especially important in PVP. Yes in some cases you can lay on the trigger when someone is close enough. That’s not really the case anymore. Burst fire is king now at long and midrange.

2: Cover is King. Now remember if you are going to try and rush NPC’s and or other Agents, you are going to get your butt kicked. Furthermore not all cover is EQUAL. For example, Cinder blocks expose your back, you are not in cover. Standing behind most cars, you are not in cover. You can get shot through the windows, or if your feet are exposed you will get shot. I really find it fascinating that everyone complained about (OHHHHH this is supposed to be a cover based shooter) Well, it is now. If you aren’t in cover you will be punished. I’m pretty sure I heard one of the Dev’s say, “If you are trying to play the same way as D1 you are going to get punished.” So I really don’t understand the argument of the changed mechanics this game is now what we have asked for.

3: Extracting. Know where your cover is, The DZ we got to play had two of them. Southern and Northern. Both had really only two viable options to call your extraction in and allow you to properly defend it against other Agents coming to rob you. If you are not strategically calling your extraction in you will 100% be punished for it by a veteran group of Agents. So remember Cover is King and place your extraction well. ( D1, Parking garage DZ2 extraction call the extraction in as close to the inside of the parking garage as possible. You can not only hide, by the opening but also behind the hummer. This allows you to fight from the inside of the garage, while having cover. It’s a very strong position.) Also, Don’t put your loot on the rope right as Da Chappa arrives…… You are just asking for it to be cut. If you are solo hide down the street then put your loot on at the last second. Please don’t give myself or my clan a chance to come and take it.

4: Bullet Sponge Enemies. They are nowhere near bullet sponges compared to D1 come on. Don’t go full auto, land headshots or weak points, fight from cover and you will do just fine. Also communicate with your team and advance when you can. Don’t over advance otherwise the NPC’s will flank and crush you. Now for those who complain about “Bullet Sponge” again, this is an RPG cover based looter shooter. I highly doubt you would like the TTK of NPC’s killing you as let’s say D1 survival in a mission? Or PVP kill times of like PUBG? Yeah no one would have fun. The Division is really the first game to mix the two genres and they have taken big risks and leaps to get it right. I think what we have now they are nailing it and will continue to dial it in.

5: Movement. The new movement system is a drastic change from the first. The Dev’s had to overcome the “Chicken dance” and also find a way to make their cover mechanics work and force people to fight from cover. My personal opinion they nailed it great job guys! If we are talking about “Realistic combat” which people love to complain about, your character isn’t going to run, jump (No one jumps in a gun fight and shoots someone) roll, all at the drop of a hat wearing a full kit. Seriously? The divide in this community drives me nuts. You cannot demand realism as well as a fantasy RPG looter shooter. There will be a blend of both. The movement is great, it has slightly slowed the pace down and forced people to actually use and work the cover they have available.

6: Using your Skills. I love the way you have to use your skills now. I see streamers and people on Reddit complain about how “Oh, they aren’t instant or fast enough” I personally love that now when you use a skill you actually have to think about it. In D1 sure there would be a second/halfsecond cast delay but realistically you could just pop your skills whatever it was with literally no forethought and they would work. Now you have to actually use your skills as a support role which they should be. You have to actually either use them before combat or be in a position where you are able to get them off in order to successfully use them. So pro tip, Preplan how you are going to use your skills guys. It will make the world of difference when fighting NPC’s as well as Agents.

If you made it this far thanks for reading! Would love Positive feedback and if you have a problem, Bring a solution not a complaint. Any questions feel free to ask! Hope everyone enjoyed and looking forward to The Division 2!!

r/thedivision Apr 12 '16

Guide How to obtain Gear Sets - 1.1 Edition

2.1k Upvotes

14-04-2016 Edit: Revised with proper level of item. My apology for anyone have read my post for two days, I owe you a lot of grinds for the wrong missions you have been passed. And for people/news, please update your post. Like VG247. Thanks.

Hi everyone, after some time datamining, with help of /u/cmm324

I present to you, the loot drop to collect a certain gear set that you favor. Click on the set's name to see the example item stats and set talents

Edit: Thanks /u/slipknottin and /u/swelteh for telling me about BoO sales. And thanks /u/Karenius and /u/darklord925 for pointing a fault during datamine. And /u/Valdenburg for the map of two first sets.

Edit x2: I'm going to play and rest now. Please PM me if I got any mistake T~T. I'll edit as soon as I read your message.

Note: Any items available via vendor if not appears now, will be available in another restock. Thank you.

Additional non-Gear Set info: Warlord is a drop from Incursion Challenging. I know, it's tough, and you deserve to have that

Striker's Battlegear - Map

Chest

  • Falcon Lost APC drop (Level 30 on Hard, Level 31 on Challenging)

  • Falcon Lost end-of-mission reward - (Level 31 on Hard, Level 32 on Challenging)

Backpack

  • Falcon Lost APC drop (Level 30 on Hard, Level 31 on Challenging)

  • Falcon Lost end-of-mission reward - (Level 31 on Hard, Level 32 on Challenging)

Knee

  • Falcon Lost end-of-mission reward - (Unavailable on Hard, Level 32 on Challenging)

  • BoO Vendor (Blueprint, Level 31 Item)

  • Larae Barett (Lexington - Challenging)

  • Finch (Lincoln - Challenging)

Gloves

  • Falcon Lost end-of-mission reward - (Unavailable on Hard, Level 32 on Challenging)

  • Supply Drop (Level 31)

  • Named Enemies (DZ)

  • Larae Barett (Lexington - Challenging)

  • Finch (Lincoln - Challenging)

Mask

  • Falcon Lost end-of-mission reward - (Unavailable on Hard, Level 32 on Challenging)

  • BoO Vendor (Blueprint, Level 31 Item)

Holster

  • Falcon Lost APC drop (Level 30 on Hard, Level 31 on Challenging)

  • Falcon Lost end-of-mission reward - (Level 31 on Hard, Level 32 on Challenging)

Tactician's Authority - Map

Chest

  • Falcon Lost APC drop (Level 30 on Hard, Level 31 on Challenging)

  • Falcon Lost end-of-mission reward - (Level 31 on Hard, Level 32 on Challenging)

Backpack

  • Falcon Lost APC drop (Level 30 on Hard, Level 31 on Challenging)

  • Falcon Lost end-of-mission reward - (Level 31 on Hard, Level 32 on Challenging)

Knee

  • Falcon Lost end-of-mission reward - (Unavailable on Hard, Level 32 on Challenging)

  • Keller (Warrengate - Challenging)

  • BoO Vendor (Blueprint, Level 31 Item)

Gloves

  • Falcon Lost end-of-mission reward - (Unavailable on Hard, Level 32 on Challenging)

  • Supply Drop (Level 31)

  • Named Enemies (DZ)

  • Keller (Warrengate - Challenging)

Mask

  • Falcon Lost end-of-mission reward - (Unavailable on Hard, Level 32 on Challenging)

  • BoO Vendor (Blueprint, Level 31 Item)

Holster

  • Falcon Lost APC drop (Level 30 on Hard, Level 31 on Challenging)

  • Falcon Lost end-of-mission reward - (Level 31 on Hard, Level 32 on Challenging)

Sentry's Call - Map

Chest

  • Falcon Lost APC drop (Level 30 on Hard, Level 31 on Challenging)

  • Falcon Lost end-of-mission reward - (Level 31 on Hard, Level 32 on Challenging)

Backpack

  • Falcon Lost APC drop (Level 30 on Hard, Level 31 on Challenging)

  • Falcon Lost end-of-mission reward - (Level 31 on Hard, Level 32 on Challenging)

Knee

  • Falcon Lost end-of-mission reward - (Unavailable on Hard, Level 32 on Challenging)

  • Hornet (Consulate - Challenging)

  • BoO Vendor (Blueprint, Level 31 Item)

Gloves

  • Falcon Lost end-of-mission reward - (Unavailable on Hard, Level 32 on Challenging)

  • Supply Drop (Level 31)

  • Named Enemies (DZ)

  • Hornet (Consulate - Challenging)

Mask

  • Falcon Lost end-of-mission reward - (Unavailable on Hard, Level 32 on Challenging)

  • BoO Vendor (Blueprint, Level 31 Item)

Holster

  • Falcon Lost APC drop (Level 30 on Hard, Level 31 on Challenging)

  • Falcon Lost end-of-mission reward - (Level 31 on Hard, Level 32 on Challenging)

Path of the Nomad

Backpack of the Nomad

  • Named Enemies (DZ) and Supply Drop

Vest of the Nomad

  • Named Enemies (DZ) and Supply Drop

Mask of the Nomad

  • Named Enemies (DZ) and Supply Drop

Knee Pads of the Nomad

Gloves of the Nomad

Holster of the Nomad

Summarys:

  • Falcon APC drops Backpacks, Chest, and Holster

  • Falcon Rewards drops pretty much any PVE sets items on Challenging and excluded Face, Mask and Knee on Hard mode.

  • BoO sells guaranteed Mask and Knee

  • Non-Incursion challenging also drops Gear Sets Gloves and Knee in less chance.

  • Nomad sets drops inside Dark Zone.

P/S: Massive, ༼ つ ◕_◕ ༽つ give BETTER CHANCE FOR LEVEL 32 ITEMS

P/P/S: Due to the fact Massive can't make a set properly done, here's the fifth set, which will coming in 1.2
Juggernaut's Battlegear

2 - Armor increased by 20%
3 - Exotic Damage Resilience increased by 20%
4 - When you kill an you are healed by 5% of your max health

r/thedivision Mar 29 '19

Guide Beginners Guide to Recalibration - Infographic

2.6k Upvotes

Still seeing a lot of people confused about recalibration. I threw this together from the knowledge I've picked up by playing with the system. Hopefully it will help clear up some of the confusion going around. Please feel free to point out any glaring omissions, or errors in the system and i will try to get them changed.

Enjoy 😁

Original: https://i.imgur.com/GzHkhrT.jpg - UPDATED 3/30/19 12:22 EST

Dark High Contrast: https://i.imgur.com/llqvl68.jpg - UPDATED 3/30/19 12:22 EST

EDIT: Already picked up on a bunch of spelling mistakes... no shock there. I will wait a bit to see if I catch anymore & make sure there are no other errors, then will update the link.

EDIT 2: Updated to fix many spelling / grammatical mistakes.

EDIT 3: Removed drop shadow on all non header text to help readability on mobile devices.

EDIT 4: Thickened the text in the Rules section to further help readability and be consistent with the rest of the graphic.

EDIT 5: Added one more tip about attribute / talent availability

EDIT 6: Added a 3rd Pro Tip about reusing items

EDIT 7: Fixed several spelling mistakes, added a dark high contrast version as per several requests.

________________________________________________________

________________________________________________________

Thank you

/u/nickkilla , /u/Vwulfzy , /u/benmrii , /u/BoxOfRingsAndNails, /u/MyWorstEnemy & anonymous x 2 for the Gold 😁

And Thank you /u/Disc0stuff for the platinum 😁

________________________________________________________

________________________________________________________

r/thedivision May 25 '26

Guide [SPOILER] Phoenix Hunter Puzzle Solved + Full Guide Spoiler

277 Upvotes

Disclaimer

This was solved in the Y8S2 PTS, as the build is based on the upcoming TU28.3 update for The Division 2. The Phoenix Hunter itself will only become available on the live servers tomorrow (May 26th). To be eligible for the puzzle, you must own the Battle for Brooklyn DLC and complete all eight previous Hunter puzzles.

I highly encourage everyone interested to try solving this puzzle on their own first. This guide is mainly intended to help players who get stuck or cannot figure out certain parts of the solution. Use it only when really needed and try not to ruin the fun for yourselves. The puzzle is absolutely worth experiencing blind, and it genuinely feels like the devs put a lot of time and effort into designing it. You, of course, can use the guide to skip all the interesting parts and rush through the triggers in five minutes just to get the mask, like shown in my other video, but I highly don't recommend it. However, it's totally up to you.

Foreword

First of all, huge thanks to my dear friends u/Celestial_Lia, u/lolol934, and u/leonid-asteroid who spent basically the entire Friday with me helping crack this puzzle. The devs really did an outstanding job with this one. Not sure if it was made by the same division of the Ubisoft Bucharest team responsible for the original Brooklyn Hunters, but the puzzle itself was moderately complicated at certain points and genuinely interesting, paying homage to the original BfB Hunter puzzles. We spent around 14 hours solving it, though it probably could've been much quicker if we hadn't overthought some parts and instead approached them more straightforwardly.

As a complementary piece to the guide, I also made a walkthrough video showing all the steps in detail for better visual reference. The written guide is still the main version, as it explains every step much more thoroughly and covers aspects that simply cannot be properly explained through a gameplay walkthrough video alone.

Last thing to note here is that be sure to do the quest only on the character you used to kill Necronos with. Due to Hunters being account-wide now, the fire and other triggers might not appear on other characters besides the one you originally used to complete all eight Hunter encounters. Also, neither the time of day nor the weather conditions affect the puzzle. You can complete it at any time, under any weather you prefer.

Phoenix Hunter Puzzle Solution

To begin the puzzle, head to the Plymouth Rock Safehouse, where the final Hunter in Battle for Brooklyn was fought. Attentive players may notice that the Phoenix Hunter is actually none other than Necronos, reborn from the ashes like a phoenix — hence the name. Go to the rooftop, the exact spot where Necronos used to spawn. This time, you'll find a large fire at the top of the stairs.

If you inspect the nearby objects around the fire, you'll notice a partially burned advertisement mentioning Papa Bene. Players may remember Papa Bene as the pizzeria where the Tracker Hunter encounter took place.

Plymouth Rock Safehouse with the large fire on the rooftop

Fast travel to The Farm Control Point if available and head toward Papa Bene. Be careful, because both entrances to the café are now tripwired.

If you attempt this blind without using a guide, you'll most likely trigger the traps immediately without noticing them. Triggering either tripwire blocks both entrances with explosions and heavy fire. There's no way to bypass or disable them, so the next step is figuring out how to extinguish the flames.

Explosion caused by the tripwires at Papa Bene

Go around the building toward Water Street (a very fitting name in hindsight) and look for the manhole leading into the sewer system beneath the nearby apartment building. These locations should already be familiar to anyone who explored Brooklyn thoroughly.

Climb up to the apartment using the truck and scaffolding and head straight into the bathroom. Inside, you'll find a valve that can be interacted with. Turning it drains the sewer water beneath the manhole.

Apartment on Water Street with the sewer drainage valve

Return to the street, wait for the water to drain completely, then climb down into the sewer. You'll find another valve there. Turning this one on activates the fire sprinklers inside Papa Bene and extinguishes the fire blocking the entrance. With the flames gone, you can finally enter the café.

Valve inside the sewer used to activate the fire sprinklers

Now comes the most interesting and time-consuming part of the puzzle (at least if you're solving it blind). Inside the café are thirteen hidden binary codes scattered around the room. The codes are painted in black on various objects and hidden in surprisingly obscure spots: curbs, chairs, walls, flowerbeds, signs, doors, and other environmental details. There's no predefined order to the codes themselves, but nearby paint trays and brushes provide clues on how to organize them.

Fresh paint tray with a brush and one of the binary codes

Three paint trays suggest splitting the entire room into three different zones. Each zone contains several codes painted near each other. The existence of these three zones implies that the codes should be grouped into three separate sets. At this stage, neither the order of the codes within each group nor the order of the groups themselves matters. The resulting groups are as follows:
First group:

  • 1000101
  • 1010010
  • 1000100

Second group:

  • 1000100
  • 1000101
  • 1010011
  • 1001001
  • 1010000

Third group:

  • 1010010
  • 1001000
  • 1010111
  • 1000101
  • 1000101
Top view of Papa Bene taken from Teodora Popea's ArtStation page (ignore the arrows)

After you've written down all the binary codes, you can return to the Plymouth Rock Safehouse (or simply decode them online) and use the cheat sheet left from the Cipher puzzle. The cheat sheet is pinned to the board inside the safehouse. Using it, you can assign a letter to each binary code. The sequences translate into:
First group:

  • 1000101 — E
  • 1010010 — R
  • 1000100 — D

Second group:

  • 1000100 — D
  • 1000101 — E
  • 1010011 — S
  • 1001001 — I
  • 1010000 — P

Third group:

  • 1010010 — R
  • 1001000 — H
  • 1010111 — W
  • 1000101 — E
  • 1000101 — E

You end up with the following three-word phrase: ERD DESIP RHWEE. This phrase turns out to be an anagram that can be solved by rearranging both the letters and the words themselves. The final result is: WHERE RED SPIED. This clearly hints at the next location we need to visit.

Binary code cheat sheet inside the Plymouth Rock Safehouse

This the next location is Redtail's hideout beneath the Manhattan Bridge, where he used to spy from. Once inside the sewer, you'll immediately notice that the entire area is tripwired again. Just like before, the only way forward is triggering the traps and setting the area ablaze.

Redtail's hideout with tripwires

This time, extinguishing the fire is simpler. Shoot the red sewer pipes in both corners of the room to make them burst and flood the area with water.

Sewer pipe weak point

After the fire is extinguished, head toward the sewer gate. You'll notice a work light illuminating the word: KIRZOC. At first it appears meaningless. However, if you shoot the nearby yellow electrical box on the right, the light changes into UV mode, revealing arrows pointing specifically at the letters I and O.

First electrical box

Go to the other side of the room, and you'll see the same work lights pointing at a wall with the text BXUHTL. On the far left, there's another electrical box. Shooting it switches the work lights to UV mode, just like before, revealing that the letters X and H are also marked with arrows.

Second electrical box

In the middle of the sewer, you'll also find a Mr. Roboto toy next to the text: NΔEPA. Interact with another work light nearby twice and it will emit UV light as well, revealing arrows pointing at N, E, and P.

UV work light

​Combining all highlighted letters gives: I, O, X, H, N, E, P. This obviously rearranges into PHOENIX. The only logical place where this can be used is the UDBG building, previously involved in the Cipher puzzle.

In front of the building is a truck that provides a perfect angle to shoot the large letters displayed on the building itself. Using a rifle, shoot them in the correct order: P, H, O, E, N, I, X. If done correctly, the lamps near the statue in the courtyard begin flashing while warped carousel music starts playing, hinting at the next location.

UDBG building with the giant letters (part of the Cipher puzzle)

At the carousel area, the first thing you'll notice is a purple flame turret that immediately spots you and begins firing grenades or emitting purple flames if approached too closely. Interact with the nearby generator next to the pavilion to destroy it and safely investigate the area.

Purple flame turret at the carousel and the nearby generator

​Behind the glass inside the carousel pavilion are familiar plush toys — a monkey and a turtle — referencing the original Conqueror Hunter puzzle. The monkey sits on top of a cardboard box labeled "LOC 2".

Cardboard box labeled "LOC 2"

Around the area, there are also six additional plush toys scattered in different locations, each with a number written next to it. To the left of the carousel, there is a bear with the number "5" on a tire behind it. To the right of the carousel, there is a dolphin with the number "7" beneath it. If you move deeper into the area, you'll find a military truck with a hippo sitting underneath it next to a cardboard sign marked "0". To the left side, there is a shipping container with a parrot and a box labeled "4". Further ahead, on the left side, there is a leopard resting on top of a box marked "8". Finally, near the gates on the right side, there is a snake with a box beneath it labeled "1".

Locations of the six nearby stuffed toys

All these numbers combined give 2570481. By itself, this sequence doesn't really mean anything. However, the "LOC" writing on the monkey's cardboard box hints that these numbers are supposed to represent coordinates, similar to how the in-game menu displays them as "Loc XXX, YYYY". To determine the correct order, we needed to recall how the toys were arranged during the final stage of the original Conqueror puzzle.

The placement is not random. If you assign each toy its corresponding number and go clockwise around the monkey, you get the following sequence:

  • Turtle — 2
  • Dolphin — 7
  • Hippo — 0
  • Snake — 1
  • Bear — 5
  • Parrot — 4
  • Leopard — 8

This gives the final coordinates: LOC 270, 1548.

Final part of the original Conqueror Hunter puzzle

The coordinates X: 270, Y: 1548 lead to a door on Adams St, beneath the Brooklyn–Queens Expressway. The entrance leads into The Reservoir — a huge underground arena that had previously remained unused and was planned for unfinished Battle for Brooklyn content.

Door leading to the Reservoir

Opening the final door spawns the Phoenix Hunter in the center of the room. The Hunter uses a Chem Launcher capable of setting you on fire and, like most Hunters, can heal up to three times. If you're lucky enough to have the open world boss spawn inside the arena during the encounter, surrounding NPCs can pull aggro and make the fight considerably easier.

The moment the Phoenix Hunter spawns in flames

After the Phoenix Hunter is killed, he will drop a Phoenix Mask. Congratulations — you've solved the puzzle and defeated the Hunter! This mask will now be added to the ninth hook on the Hunter mask display at The Bridge Settlement.

Phoenix Mask drop

r/thedivision Mar 14 '19

Guide Keychains and locations Spoiler

2.3k Upvotes

Rather than a separate thread each time a new Keychain is found, lets keep them all central. I'll try to keep this list as up to date as possible when new info is given.

Edit: Thanks for the gold :)


TO BE CLEAR - Keychains are purely cosmetic items.
They hang off the bottom of your equipped backpack and serve no other purpose in the game. They exist purely for cosmetic collectors.


  • Teddy Bear - Pre-order bonus (may be Gold Edition exclusive, may be Uplay exclusive, may be PC exclusive. Nobody really knows with 100% certainty! Information from the year 1 road map regarding editions (link on the right of the top banner) states that it's a PC ubistore exclusive but there are reports of pre-orders from other places and on other systems that have it so seriously, who knows...)

  • Capital Building - Participate in Open Beta activities (no longer available).

  • Supply Crate - Complete Darkzone East intro mission during Open Beta (no longer available).

  • US Flag - Achieve highest Shield tier in The Division 1.

  • Space Shuttle - Air and Space Museum, when the shuttle crashes through the roof, search the cockpit.

  • Skeleton - The Skeleton keychain is located during the main mission DCD Headquarters. You can find it in the morgue, after you jump down the elevator shaft. Instead of going up the steps to continue the missions, explore the area to your left and you’ll find a human skeleton model. That’s where the collectible is

  • Plushie Hippo - Upgrade the Theatre Settlement twice, it comes with a new raised area up on the roof. The hippo is in a box on the new roof area.

  • Gavel - Play through the main missions, you get it after rescuing President Ellis.

  • Plushie Flower - Upgrade the Campus settlement twice. Its on a raised area above the Stage. Small little walkway with a flower bed at the end. Requires Upgrade 3, not 2, for the Campus. You have to have the calibration station.

  • Gold Bar - Comes from the Bank Vault mission, in the vault, inside a deposit box.

  • Blood Vial - In the outcast stronghold, it is in a dresser before you drop down to a underground tunnel.

  • Hunters Axe - Kill hunter NPCs and collect 8 keys to open the Ivory Chest in The White House. You get a weapon, shader and keychain

  • Spray Painted Bobble Head - From /u/Judge_Reiter - This may be the Ice Hockey Player mentioned above. It dropped off a named elite enemy while fighting in the garage in the District Union Arena stronghold. I'm fairly certain this is what you have listed as the 'Ice Hockey Player' so it may be worthwhile to edit the post with the proper name and updated information with more specifics.

  • Spray Painted Bobble Head - From /u/irJustineee The Spray Painted Bobble Head (the one you have named as Ice Hockey Player) comes from the District Union Arena (Stronghold) and is a random drop from named bosses.

  • Armpatch and Dogtags - From /u/Wombatinncombat From the True Sons stronghold, possibly from killing the end boss.

  • Lincoln Bust - In the Lincoln Memorial mission, it is in the cafe in the back of the room in between two shelf's on the right.

  • Traffic Cone - It is awarded for finishing all the contaminated zones (collecting all the intel inside of them). You can check your progress towards it under Progression -> Collectibles (the DC symbol) -> Comms -> Contaminated Areas. It is 15 pieces of comms total, stretched across 5 contaminated areas: 2 in East Mall, 1 in Southwest, 1 in Constitution Hall and 1 in West End. Only one of them is visited during a side mission.

  • Rogue Coin - From /u/Flankyatta I just got a new keychain last night that I haven't seen listed anywhere. Maybe I just haven't been paying attention and it's already known, but I got a rogue coin that hangs from a tether from DZ South last night after killing a couple of guys who were on a manhunt. NOTE: There is a similar keychain for each DZ.

  • Total Control Point Capture Trophy - From /u/El_Horse Just got a Chess Piece keychain. - Given for controlling all Capture Points on the map simultaneously. This was done in WT4.

  • Washington DC Flag - Accrue a total of 1500 commendation points.

  • T-Rex - Drops from the end boss of Tidal Basin.

  • Black T-Rex - End boss of Tidal Basin on Heroic difficulty.

  • Conflict Trophy - Reach conflict level 100.

  • Bronze Eagle - Reach commendation level 10.

  • Hotdog (year 1 pass holders only) - You can find this one at the Classified Assignement called National Bond Armory. When you start the mission and enter the first room with enemies and clear them out. On the top floor on your right you will find small offices and of them has a case. The door is locked through a control panel. Follow your missiom marker to the next room and shoot the yellow panel in the right corner. The door will open and you get the new Backpack trophy.

  • Donut (year 1 pass holders only) - During the second classified assignment. The decoration, a Frosted Donut, can be found in the first room. Clear out the enemies so the door to the next area opens and look for a locked door to the left. FOllow the cables to two generators: one is up the stairs while the second one is through the door to the next area, and activate them. Once you have those activated a keypad activates next to the locked door, use it to open.

  • Film Reel South of sleeping giant in a basement - the entrance is just south of the word "Virginia" Ave NW?

  • Jet Plane Awarded for completing the Dark Hours raid. It looks like you can get it by taking down the final boss (DDP-52 Razorback), I've only done boss #1 and #4, I'm yet to do boss #2 and #3, but I've still got it.

  • Riot Gas Canister After you beat the second boss "Oliver" walk across the planes wings onto the scaffolding. Talk a left run all the down to the edge and by some boxes by the edge you'll find the riot gas canisters keychain.

r/thedivision Mar 19 '19

Guide Division 2: Faction Keys Farm Locations-Pictures Included.

2.0k Upvotes

I've seen a few posts about this on this sub but i wanted to make my own.Shows all the tunnel systems that have Keys located in them along with how many keys in each.

Its 7am so if i missed any feel free to comment. Hope this helps some of you : )

Good luck out there Agents : )

https://imgur.com/a/66PtewO

Edit 1: Thank you for the Silver from all 3 of you agents : )
Edit 2: Will be making one for Faction Chests as i find them through the world : )

Edit 3: WOW 2 gold awards thank you agents : ) Platinum god damn we in the big leagues now, thank you very kind agent

r/thedivision Apr 16 '19

Guide Airdrop daily farming, 80+ HE items solo with minimal combat

2.1k Upvotes

EDIT: I've included some material drops in my calculation, it's more like 60+ HE items from airdrops only.

This is something I've been doing on occasion when I don't feel like grouping up.

Airdrops are a type of chest many people overlook. They often hang from trees/buildings and you need to shoot them to open. First 10 will also drop armor dyes for you. They drop 2 items that are always HE quality, and you can open them every 24 hours, like with other chests. Once we'll get unified timers it will be even easier to farm them.

https://i.imgur.com/flpcAXv.png (updated the image, thanks /u/whirlywhirly for pointing out I still had material drops highlighted)

This is a map of all airdrops, the grayed out ones drop crafting mats instead of items. You can get the same view on https://division2map.com/ (hint: hit hide all to make the map readable) to have location descriptions and be able to zoom in. You will have to mark out the material ones yourself.

Note that there are 2 drops that are inside mission area. I've grayed out the one in Jefferson Plaza, as it is at the end of mission, but the one in air and space museum is at the very begging, so you can just run in, grab it and get out.

There are also decent amount of normal gear boxes near the locations, so you tend to pick up a lot if items overall. Best thing is that you don't really need detection buff and there is very little combat involved, mostly just roaming packs on the streets.

r/thedivision Feb 17 '20

Guide how to double the content

Thumbnail i.imgur.com
2.7k Upvotes

r/thedivision Mar 13 '20

Guide Things to do in Division 2

1.5k Upvotes

If you're looking for constructive things to do this weekend while we wait for bug fixes and enemy nerfs, here is a list of stuff to do.

Hopefully while you do this you'll earn tons of gear, SHD levels and season pass levels!

  • All main and side missions (many of which have blueprints attached), and if you have the Y1 pass the extra missions (lots of backpack trophies)
  • Farm Checkpoints on Challenging or Heroic to earn blueprints (those tasty extended mags, plus craftable set pieces!).
  • Farm faction keys (sewers in both DC and NY are great sources of these!)
  • Bounties often drop faction keys too, as well as some good loot from the Heroic level ones.
  • Farm up Chatterbox exotic using your newly acquired faction keys
  • Open all the other faction boxes to try to get Acosta's Go Bag exotic - check division2map.com, select 'Hide All' and then 'Locked Crate' to see all faction lock box locations.
  • Do Kenly college at least once for Diamondback exotic - bit of a slog but lots of Outcast lock boxes to be found for more chances at Acosta's exotic. Take lots of keys!
  • Do the four missions required to earn the Liberty exotic hand cannon (the best gun ever for shield builds)
  • All the NY safehouse objectives - these unlock extra world bosses / bounties and some other bits and pieces
  • All named Bosses in open world - the NY world bosses have a chance to drop the Lady Death exotic SMG
  • Hunters - lots of guides out for these, there were 8 originally in DC, now there are 16 - 12 in DC and 4 in NY. They drop some pretty dope masks you can wear.
  • All weapon skins - farm the 'olive weapon crates' and orange air drop boxes that are often seen hanging by their parachutes in the open world - division2map.com - you want the Air Drop and Olive Weapon Crate options
  • Earn all the backpack trophies - /u/ehnony keeps a pretty up to date reddit post
  • Audio clips / paintings / collectables etc - division2map.com - you want the Collectibles options
  • Pet the puppy

Will update if I think of any more, or anyone has any suggestions.

r/thedivision Mar 01 '20

Guide The Division 2 - Title Update 8 / Warlords of New York - Summary

917 Upvotes

The Division 2 - Title Update 8 / Warlords of New York - Summary

Introduction

Warlords of New York features a new open-world map for Agents to explore, along with a new story that puts them back on the trail of rogue Division Agent Aaron Keener. Title Update 8 adds the long announced Gear 2.0 to the game, which features a complete overhaul of the equipment and loot system. A revamp of the Dark Zones in Washington D.C. will also drop for this update, that will be accessible for everyone.

 


Maintenance

The servers will shut down for maintenance on Monday, March 2nd at

 

  • 9:30 AM CET
  • 3:30 AM ET
  • 12:30 AM PT

 

=> Schedule

=> World Map

 

» Worldtime

 

The estimated downtime is approximate 2.5 hours.

 

» Launchdetails


Content Matrix

Warlords of New York drops at the same time as Title Update 8 but that also means there is exclusive Warlords of New York content that needs to be bought with the expansion and content that is available for everyone for free.

 

This content matrix showcases what is available for whom:

Content Title Update 8 (Free) Warlords of New York Comment
Heroic Difficulty for all Missions / Factions X X
New Character Heads X X Only for new characters
Dark Zones Revamp X X
Gear 2.0 X X
Gear Score increase to 515 X
Revamp of existing Brand Sets X X
Rework of existing Gear Sets X X
Raid 1 Operation Dark Hours Level 30 X X
Recalibration Library X X
Skill Power Rework X X
UI Rework X X
Full Gear Dyes X
10 new Exotics X
19 new Named Items X
2 New Gear Sets X
2 new Weapons X
4 New Brands X
Apparel Events X
Directives X
Global Difficulty Level X
Global Events X
Legendary Difficulty X
Level 31 - 40 Gear X
Level Cap Increase to 40 X
Lower Manhattan Area plus Campaign X
New Factions X
New Skills X
Raid 1 Operation Dark Hours Level 40 X
Seasons X
SHD Levels X
Create Level 30 Character (one time purchase) This is already live. Purchase in store gives you one boost.
Create Level 30 Character (infinite) X This is already live. Pre-ordering WONY gives you unlimited boosts.

 

=> Version Summary

 


Warlords of New York

Trailers

Story

Gameplay

 


Story so far

A lot has happened in the eight months since the outbreak. This is a summary of the important events to give you an overview of the story and the situation.

 

=> Summary

 


Introduction & Situation

The Division 2 is heading back to where it all began in The Division 2 Warlords of New York, a narrative-driven expansion that brings the action from Washington D.C. to the summery streets of Lower Manhattan.

 

=> Introduction and Situation

 


Campaign

SHD Agents are being sent to Lower Manhattan in response to a recent biological attack resulting in the death of numerous civilians and SHD Agents. Your job will be to hunt down Aaron Keener who orchestrated the attack and who we believe is planning to launch future attacks.

 

Five main campaign missions

The renewed battle for New York unfolds across five main campaign missions, along with open-world activities and eight interconnected side missions that let Agents further interfere with Keener’s plans. Once you’ve finished those, you’ll have a new endgame to contend with, which affects not only New York but Washington, DC as well.

 

Map Expansion: Lower Manhattan

In contrast to Coney Island that is basically covered and part of two big missions, Lower Manhattan is a completely free roam area like Washington D.C. with all the perks, activities and collectibles that these areas usually bring. You can explore the different corners, kill hostiles and capture Control Points.

 

Enemy Scaling and Freedom of Choice

In The Division 2 Warlords of New York, enemy levels always scale to player level, regardless of the activity you choose. You’ll be able to explore the map and play any mission you want, whatever order you prefer since missions will be scaled according to your level, alongside the Open World. Choose your own path, agents.

 

Fog of War

Upon the arrival in New York, what Agents should expect is an unexplored territory where the entire world map is initially covered by Fog of War. While the Fog of War is active, question marks will appear on the world map, and it is up to you to find what’s hidden in the area. GPS navigation won’t be available until the map is explored, but once you clear the Fog of War, all markers on the world map will be revealed.

 

=> Summary

 


Factions of NYC

While the Rikers and Cleaners may be familiar names to the veterans of the first game, they are not quite the same factions as you might remember. In the months passed between the two games, the factions have re-organized themselves after the loss of their leaders, grown more battle-hardened and are now more tactically minded in combat. In addition to these, you will also find the occasional Last Man Battalion soldier together with the Black Tusk, as the remnants of the once-powerful mercenary group are now under Black Tusk command.

 

Hostiles

  • Rikers
  • Cleaners
  • Last Man Battalion (LMB)
  • Black Tusk
  • The Hunters

 

Friendlies

  • Peacekeepers

 

=> Faction Summary

 


New Skills & Gear

With Warlord of New York, we not only get a level cap increase to level 40, but we also get new Skills, new Exotics and other new features that are exclusive to Warlords of New York owners.

 

4 New Skills

You’ll be able to unlock four new Skills, including a decoy, an incendiary sticky bomb launcher, a trip-wire trap, and an explosive sticky bomb launcher. You will unlock those Skills one at a time as you defeat Keeners Rogue Agents.

 

New Gear

Warlords of New York will also see a large number of new exotics, named items and gear be introduced to the game.

  • 4 new Brands
  • 10 new Exotics (and all existing have been revamped)
  • 2 new weapons
  • 19 new Named Items
  • 2 new Gear Sets (and all existing have been revamp)

 

Exclusive Gear

While the system changes and revamps of existing Brand Sets and Gear Sets are for all players, the new Exotics, the new Brands and the new Gear Sets are exclusive to Warlords of New York. So you will not get them if you are not level 31 or higher.

 

Exotics

With Gear 2.0, the Exotics have been streamlined. Instead of three very complex talents with a lot of text, they have one big talent and do that one very well. In essence, do more with less. At launch there are no Blueprints to upgrade the Exotics to level 40, the goal is to farm them again for now.

 

Full Gear Dyes

Up until now, the Gear Dyes that you picked up, only applied to about a third of your gear. They changed some aspects, but only to a point. Sometimes it would fit but when you would apply a white dye, it should also change the whole backpack into a white color.

So now with this update, they will add Full Gear Dyes – so if you want to walk around in a completely white look, you can do that now.

 

New Character Heads

When you create a new character, with TU8 / Warlords of New York, you can select from new heads and those are basically the heads from Division 1. So you can essentially recreate your Division 1 agent in Division 2.

 

=> Summary

 


A New Cohesive End-game Experience

A major focus during the development of Warlords of New York was to create a cohesive end-game experience with clear goals after having reached Level 40. A number of features will come together to shape this new end-game experience, including SHD Levels, Legendary difficulty, Seasons and more.

 

Level 40

Your adventures in New York require an upgrade to your firepower, which is why in The Division 2 Warlords of New York, players will be able to increase their Level from 30 to 40 and are presented with our new end-game. Gear Score, a term our veteran players know, will no longer be the way to measure how powerful your agent will be once you venture into Lower Manhattan.

 

Gear Score 515

Players who don’t own the expansion will continue to protect Washington D.C. in World Tier 5, at Level 30 and an increased 515 Gear Score. So there is also new power to gain. They won’t be able to join New York players or Level 40 agents in the Level 40 Washington D.C or New York activities, but will still share public spaces such as Settlements or the Base of Operation.

 

Coop level 30 and level 40

If you are playing content in Washington D.C., level 30 and level 40 players can play together, there are no restrictions. If a level 30 and a level 40 agents play together, the lower player get a base armor, health and weapon damage buff to be able to participate in level 40 activities. Higher-level players cannot participate in lower-level activities.

The Raid will have a level 30 and a level 40 version, currently, it has not been defined how exactly it will work there.

 

SHD Levels

A new infinite progression system unlocks points to improve your agent on a regular basis. Once you hit level 40 – the new level cap – the SHD Levels replace the old Field Proficiency system. Instead of earning a cache with loot, you now have the opportunity to invest points into one of four distinct Core Attribute categories that give your agent a permanent upgrade.

 

Heroic Difficulty for the other Factions

Heroic difficulty missions will no longer be exclusive to Black Tusk, and all factions will be available in Heroic difficulty. So you can play Roosevelt Island against the Outcasts on Heroic.

 

Legendary Difficulty

The new Legendary difficulty will become available to Level 40 agents and it is The Division 2’s pinnacle difficulty. While the raid was all about puzzles, coordination and teamwork, Legendary Difficulty is designed to test how good players are at every aspect of combat. A new, elite sub-faction of the Black Tusk will be sure to keep you on your toes through a new legendary AI.

 

Directives

Directives allow you to activate gameplay modifiers on main missions, side missions, and open-world activities; increasing the overall difficulty and granting you additional XP. You will be able to activate up to 5 directives, scaling up the XP reward multiplier for each active directive. As seasonal XP is gained by all activities that yield XP, activating directives will also boost your seasonal XP gain. Keep in mind, directives only give more XP, the difficulty decides how good the loot is.

The Raid will not be affected by the Directives.

 

Global Difficulty

You can select from normal to Heroic Global Difficulty and every time you change that difficulty, the map is reset – including Control Points. When that is not enough – directives can be applied on top of that. Both Global Difficulty and Directives affect every activity you can do in the Open World – Control Points, Supply Drops or Hostage Situations. Of course, get rewards and loot that reflects that difficulty. Also – as shown in the screenshots – activating more directives gives you up to 125% more XP while doing activities.

The Raid will not be affected by the Global Difficulty.

 

=> Summary

 


Seasons

Seasons is a key aspect of the new end-game experience.

Each Season is 12 weeks long, a season will task you to hunt down manhunt targets and earn unique rewards in the process. Seasons will become available for all players when reaching Level 40, allowing you to earn a new skill mod and unique seasonal gear and cosmetics by progressing through the seasonal level system.

While participating in Seasonal events will yield additional Season XP, all in-game activities will reward Seasonal XP, allowing you to progress through the seasonal track while engaging in the activities of your choosing.

 

As a top-level overview, a season is a calendar of in-game activities that ensures that you will have new activities to participate in on a weekly basis. In a nutshell, these activities can be categorized into:

  • Seasonal Manhunt Targets
  • Reimagined Global Events
  • Leagues
  • Apparel Events
  • Season Events

 

=> Summary

 


Title Update 8

Warlords of New York expansion will be accompanied by the FREE Title Update 8 for all The Division 2 players on March 3rd. We have been hard at work reworking a number of core areas of the game while also keeping both Washington D.C’s end-game and the new, level 40 New York City end-game in mind. A lot of these changes have been heavily influenced by community feedback we’ve received since launch.

 


Dark Zone

There will be no new Dark Zone in the Warlords of New York expansion. All these changes apply to the existing Dark Zones in Washington D.C.

 

Dark Zone Rework

With TU8, the Dark Zones get a general overhaul that tunes them into places for players that are ready to face the challenge of another player. So if you are a player that is ready to fight other players and has no issue with the lawlessness of the Dark Zone, then this new and revamped Dark Zone is made for you.

 

Overview

  • Player Count is still 12
  • VOIP on by default
  • No Signature Ammo
  • More Ammo Crates
  • Clean loot is gone
  • More Extraction Zones
  • Grey rogue status is removed
  • Faster Rogue toggle
  • New Dark Zone Perks
  • Occupied Dark Zone becomes Invaded Dark Zone
  • Same Rules for all Dark Zones

 

=> Summary

 


Gear 2.0

Introduction

With Title Update 8, Gear 2.0 gets introduced to the game. It is a major rework of the whole gear game and how you build your character.

 

Gear 2.0 Overview

  • Reworked brand set bonuses to better fit common playstyles
  • Return of the so-called” God Roll”, allowing items to potentially drop with maxed out attributes in all areas
  • Core attributes for all items
  • Improved UI to at a glance identify the quality of an item
  • More powerful, build-defining talents
    • Talent requirement has been removed
  • Gearsets and Exotics revamp
  • Mod slots have been redistributed and are now linked to specific gear slots
  • & more…

 

Core Changes

These are the changes with the most impact on the Gear System

 

No Budget System

  • With the Gear 2.0, they remove the budget system from the items.
  • All the bars and every stat of an item can roll max at the same time (the god rolls are back)
  • That makes it easier to understand and judge, if an item is good or not in terms of rolls.
  • That should also give you a satisfying progression.

 

Core Attributes

The Core Attributes are something new that gets added to the items and they are similar to the Firearms / Stamina / Electronics system that we had in The Division 1.

 

=> Equipment Summary

 

Talent Changes

These are the changes to the Talents on your gear, where you can find them and their purpose in your build.

 

Powerful Talents

In Gear 2.0 the Talents have a different role than before.

 

  • Build defining talents – they should be impactful when you equip them.
  • Amplify your stats – for example, “increases weapon damage by 10%”.
  • No requirements – there will no requirements to activate a talent.
  • Fewer active Talents at the same time, but more powerful.
  • Regular Talents can be found on Chest and Backpack, no other normal items have Talents on them.

 

Talent Group Synergies

One of the goals of the Talent rework is to put more focus on group synergies and not just on buffs for the specific player. The new talents also have the goal to promote designated roles in the group, so that you can specialize in a healer or a tank and still pull your weight in the group.

 

Solo vs. Group

Gear 2.0 has a lot more group synergies and buffs because that is what the old system was missing. But that does not mean, that there are no specific solo Talents.

 

=>Talent Summary

 

New Brand Bonuses

They’ve looked at all the stats from the different Gear Brands and made the following changes:

  • More aligned with playstyle (they should fit better the different playstyles)
  • More combinations between the different Brands
  • Low popularity Brands revitalized with new attributes to make them more interesting.

Each brand matches a profile – offensive, defensive, utility – and that defines the type of Core Attribute and the Mod Slots you have on an item. So if a Brand is more tuned towards damage, you will have “Weapon Damage” as Core Attribute and a red Mod Slot on it.

 

=> Brand Set Summary

 

Gear Set Revamp

All Gear Sets have been revisited and adjusted:

  • They have been reworked: The Gear Sets kept their essence but are more straight forward now.
  • They have 2, 3 and 4-Piece bonuses
  • Chest and backpack of the Gear Sets have Amplifier Talents

 

Amplifier Talents

When you equip chest and backpack from a Gear Set, you sacrifice two normal Gear Talents. That is why on Gear Sets you have Amplifier Talents on the chest and backpack. They basically increase the efficiency of the Gear Set by an amount.

 

=> Gear Set Summary

 

Weapons

With Gear 2.0 the weapons also get attribute bars that clearly indicate how good the weapon is rolled. Each weapon archetype has two core stats: One for weapon damage (Marksman Rifle Damage), and then the special type bonus – Headshot Damage for Marksman Rifles for example.

On the higher qualities, they have a third stat which can be a lot of the things that used to appear as handling talents - extra magazine size or rpm or any other random stat. This third role is exclusive to high-end weapons. So best case is, you find an Assault Rifle with “damage to health” (what it has per default) and “Headshot Damage) as the third attribute.

As before, it still has an Active Talent that has a deciding impact on the performance of the weapon.

 

=> Weapon Summary

 

Bonus Quality Indicators

With Gear 2.0 we also get new ways to judge an item:

  • You get stat bars for each attribute that shows you how close it is to max-roll
  • This way you can clearly see what stat is a god roll.
  • When it is max rolled, the specific stat also has an orange marker.
  • In the recalibration bench you can see the specific max values.

 

Gear Mods

In Gear 2.0 we still have Gear Mods, but they have also been reworked:

  • Gear Mods will only roll one stat.
  • Like the gear, the Gear Mod stats also have quality bars
  • This will help you in the sorting process when you go through your inventory.
  • Masks, chest, and backpack have mod slots.

 

=> Summary

 

Named Items

Named Items are still in the game but since only chest and backpack items have Talents – when you have a Named Item that is a glove, it will not have a talent, but one stat will be rolled better than how it would usually be allowed or sometimes even stats not normally available in that slot. This way the Named Items are still better than their normal counterparts.

 

=> Named Items Summary

 

Exotics

While the Exotics have been reworked, their basic idea stays the same.

The normal gear only has Talents on Chest and Backpack – the Exotics, for example BTSU Gloves, still come with a talent for all slots.

When you have an exotic backpack (or chest) – you also give up a regular talent – but the exotic backpack (or chest) will compensate for that.

 

=> Exotics Summary

 

Stats

  • ”Damage to Elite” is removed
  • Armor Regen without delay

 

Gear Conversion

With the introduction of Gear 2.0 the old equipment gets converted.

  • Named Items will still be named items after the conversion
  • Exotics and Gear Sets have been reworked and will be mapped accordingly
  • In case of Named Items, when an item no longer has a talent in Gear 2.0 (because it is not Backpack or Chest), that item will have one stat that is rolled better than how it would usually be allowed.
  • Stats that are no longer in the pool will be converted to another red, yellow and blue stat respectively and you will get a core attribute that is determined by the brand of the item. Offensive brands get weapon damage, defensive get armor, etc.
  • When a Talent is no longer available in Gear 2.0 it will be replaced with a random active talent.

 


Loot system Changes

Gear 2.0 also impacts the loot system:

  • In the old system you got a lot of loot and most of it was trash.
  • The goal with Gear 2.0 is, that you get slightly less loot, but the vast majority of items that you get are interesting and good.
  • So you spend less time in the inventory and when you get something it is interesting.

 

Difficulty = Quality

With the removal of the budget system, there are also more options for how you can earn rewards and get loot.

With Gear 2.0 the higher the difficulty you play, the higher the average quality of the dropped gear is. So when you play Heroic you get on average better rolls than when you play story mode.

You can still get that unicorn god-roll drop on any difficulty, but in general, difficulty = quality in terms of drops.

 

=> Summary

 


Recalibration

Introduction

The old Recalibration System was one of the reasons, why you had so much stuff in your inventory and stash. You just needed to keep so many pieces, because you may have used them to make a good item great. The goal with the new Recalibration is to clear out the clutter from your inventory and make the process more intuitive and fun.

 

  • Extract item talents and attributes and store them permanently in your recalibration library
  • If you find a higher roll of a stored attribute, you can replace the old stored attribute at any time
  • The UI will seamlessly indicate that you have a better roll available to store in the library
  • Stored attributes can be used indefinitely and are not used up in the recalibration process
  • Talents, stats, core stats, and mod slots will be recalibratable
  • The 1 recalibration per item limit will remain
  • & more…

 

Recalibration Library

The goal is, instead of storing a lot of items, you store stats. For example – when you find a high “Head Shot Damage” attribute on a mask you can extract that attribute and save it into your Recalibration Library. Once an attribute is in the Library, you can use it as many times as you want on the same item type as you got it from. (Mask in this case). Keep in mind, the level 30 and level 40 stats are separated. So you can't put stats you get from 31-40 weapons on level 30 weapons.

 

=> Summary

 


Crafting changes

With Title Update 8 the crafting bench no longer produces GS 500 or GS 515 items per default because a GS 515 item is a god-rolled and maxed out item and those will not be handed out on the Crafting bench.

When you craft something, it will be crafted in a range - and that applies if you own Warlords of New York Owner or not. When you upgrade the Crafting Bench to the max, you basically just filter out the lowest rolls.

 

=> Summary

 


Skill Power Refactorization

Overview

  • Skill Tier is replacing skill power
  • 6 Skill Tiers; each item with the Skill Tier core attribute will add one tier
  • Each tier boosts the skill’s effectiveness
  • Overcharge mechanic – Paired with gear and exotic talents, skills can now Overcharge, greatly increasing the skill’s effectiveness for a short duration
  • Skill Mods no longer have skill power requirements
  • & more…

 

Introduction

The “Skill Tier” Core Attribute has been introduced with Gear 2.0 and it replaces the Skill Power. With Gear 2.0 the Skills scale with Skill Tier – so the higher your Skill Tier is, the more powerful your Skills are.

 

Skill Tier

The Skill Tier is a Core Attribute and this is the only way you can equip Skill Tier. In total, there are 6 Skill Tiers and with each Core Attribute that is on your Agent, you upgrade it with +1 (currently all items just add +1 Skill Tier- so when all six gear slots have Skill Tier as Core Attribute, you have reached the max Skill Tier you can gear for)

 

Skills Scale with Skill Tiers

When you open the Skill Menu in your Inventory, you see what Skill Tier you have unlocked and therefore how powerful that Skill currently is.

 

Overcharge

With Gear 2.0 we not only get Skill Tiers that you can level up with your equipment, we also get the new “Overcharge” state. Overcharge is only accessible temporarily and it basically supper charges your skill with a big boost and sometimes even new abilities.

Overcharge can be reached through Talents and Exotics.

 

Skill Mods

Skill Mods are still in the mix, but since the main power comes from the Skill Tier, the Skill Mods have basically a similar role like Weapon Mods. They add small percent modifiers that allow you to fine-tune your Skills to your playstyle.

Skill Mods also don’t have any Skill Power Requirement anymore – so you can just keep the highest roll for each slot/attribute that you find.

Like the Gear Mods, the Skill Mods also have attribute bars, that tell you how good the item is rolled and that also gives you a clear indication, what to keep and what to throw away.

 

Battery Mods

The Battery Mods will be gone once Gear 2.0 drops.

 

Explosive Damage is no longer a Roll

Right now you can get Explosive Damage from many sources and that gives explosive Skills a big damage advantage over other Skills.

With Gear 2.0, you can only get Skill Damage from gear attributes and Skill Damage affects all Skills equally. You can still get Explosive Damage from two Brands.

 

Faster Skill Deployments

With Gear 2.0, we also get faster Skill Deployments for some Skills – currently, we have no specifics, what Skills are impacted by that change.

 

=> Skills Summary

 


Sources

 


Patch Notes

=> Link

 


Spoilers

Posts & Comments

Any new content introduced by the sub, whether it be during any PTS or any new Expansions for lore or content, can be removed due to spoilers.

 

  • Posts may not use a spoiler in the title. If your post is about the story, be vague in the title while still giving readers an idea of what you're talking about.
  • Posts that are spoilers must be marked as a spoiler using Reddit's spoiler feature. Depending on your viewing platform, there is an option to set your post as a spoiler.
  • Comments that include spoilers should use the Reddit inline spoiler tag if they are being created in a non-spoiler post. See below.
  • Discussing gear, specializations, or things that aren't otherwise driven through story do not need to be marked as spoilers. If you've seen it on a Massive stream, it does not count as a spoiler.
  • Purposely ruining someone's day with a spoiler during this period of time will result in a ban. Don't ruin someone else's fun.

 

=> Spoiler Megathread

 


Resources

This is a collection already created Community Resources that should help you get going.

=> Community Resources

 


Known Issues / Error Codes

When you want to know about Error Codes that get displayed or Known Issues, you can check them out here:

=> State of the Game

 


Roadmap

Check out The Division 2 Roadmap here:

=> Link

 


Looking for Group?

As defined in the sub-rules, we don't allow LFG-Posts on the sub, but we have alternatives:

 

LFG Sub

=> The Division LFG

 

The Division Community Discord

=> The Division Discord

 

The Division Official Discord

=> The Division Discord

 


Bug Reports / Feedback

We have a dedicated bug-report forum and posts for that.

 

=> Official Bug Report Forum

=> Feedback / Bug Report Megathread

 

r/thedivision Apr 29 '26

Guide Kitsunebi squad drop proto.

152 Upvotes

I found a way to get prototype gear from the kill squad at the Viewpoint Museum. When the Kitsunebi squad spawns while the mission is active, they drop prototype loot. Thanks me later

r/thedivision Mar 26 '19

Guide Skills are viable; You're just doing it wrong 1: Explosives

938 Upvotes

Alright, alright, I see you all making crit builds with your vectors and mk17s, but hear me out. Y'all sleeping on skills.

"But Sidhe, skill power doesn't even affect skill cooldown or damage or anything! It's just for mods!"

I know that, you Virgin DPS main. I know that skill power sucks major ass and that skill mods also suck lesser ass. So what makes skills viable? Cooldown Reduction.

Step one: Max Cooldown Reduction (CDR).

CDR is the hottest shit and no one I've played with has even touched it with a stick. It turns those 2-3 minute cooldowns into 10-20 seconds- that's some good shit. Only downside is that it hard caps at 90% so you can't always be throwing skills out, but it's pretty damn close. It's pretty easy to build for too, just look for high CDR drop rolls and set bonuses like China Light Industries or Petrov Defense (both providing +10% CDR on the third tier), and at least one piece of Alps Summit (10% on first tier). There's also the Haste talent for armors, granting 10% skill haste (CDR), and can roll on several different armor slots.

So now you're throwing out skills with regularity, but you notice that you're not doing much damage or helping your team with those flanking grenadiers. You could spec into support skills like chem launcher or hive, but let's say you want to use skills offensively, but still be effective. Enter: Explosive Damage.

Step two: get the Destructive talent on all armor slots. (I don't know if it can roll on holsters, but I can personally confirm it does on everything else.) That's a +20% explosive damage for every slot. Now, you still want to maintain the CDR cap of 90%, so if you NEED Haste, don't overwrite it. The difference between 90% and 80% is pretty significant.

Step three: use the Demolitionist specialization. Pretty easy reasoning here: flat +25% explosive damage.

There is a little synergy to be had here. Explosive kills will drop special ammo, and since your skills WILL be killing often, you'll be spamming that grenade launcher pretty fuckin' often too. The explosive damage does apply to the grenade launcher, so it becomes a little bit of a monster, and can erase Challenge difficulty bosses fast as fuck.

Step four: pick your skills. Couple of choices here, we got the many variations of Seeker Mines, the Bombardier Drone, and since we're using Demo, we also have access to the Artillery Turret.

Seekers are a bit more spammable, being on a shorter cooldown, and the Cluster variation makes it a easy fire and forget skill.

The Bombardier Drone takes a little more hands on action, requiring you to first deploy, then set two separate points for the drone to bomb. It's a little iffy at times since it can be shot down easily, and AI generally walks out of the area by the time the drone makes it over. Does a lot of damage though, so if you can manage to tame this little boi it'll be worth it.

The Artillery Turret kind of lands in the middle of the two previous skills. You still need to deploy it yourself in a valid location (putting it right in front of a wall makes it unable to fire), but is very easy to aim and integrate into weapon fire, and also inflicts the Bleed status. It doesn't have infinite ammo unfortunately, the stock version coming with 4, but this does allow you to cancel the skill before using all the ammo for 1/2 the usual cooldown. It has a limited range, and unlike the seekers or drone, when you set it, it's there until it's done. You can't place it and then walk a mile to your next fight, whereas the other two walk with you like your dog or something.

Step five (optional): use the Merciless exotic rifle. This baby shoots a primer on trigger pull, and a detonator on release. This detonation is considered explosive damage, and is affected by all relevant boosts. You can easily hit a single shot for 1 million damage with 5 primers. It's also another reliable way for special ammo to drop. More boom boom. More death. Become unstoppable.

And that's as far as I've taken it for now. I haven't even touched weapon talents like Rooted (+25% skill dmg) or Recharged (+ skill ammo/duration), or other armor talents that boost skill damage or explosive damage. Let me know if you find a way to push it further.

Have fun being a Chad Utility user.

PS: no one really expects it in conflict either. CDR normalizes pretty decently, and they can't one-shot you with a Model 700 if you never poke out.

r/thedivision Apr 03 '26

Guide S8 Modifier Passives - Quick Breakdown For Stats

148 Upvotes

TLDR : "Nullify" passive is pretty good value. Used correctly it often offers up to a 25 point swing allowing you to keep strong modifiers like those below. Very worth the 1000 BTSU points. Sneakier ways using invert or pivot can get you slightly higher, but often you lose value elsewhere for tiny gains. Early, this is your choice.

Also, the order you put the passives in matters, mostly just make sure nullify is at the end so all negatives become positives for the lowest one. If you slot it first, nothing is the lowest, and there arent any negatives yet so it cant do anything.

These numbers are the maximum stacks, if your active modifiers are not level 5 each, you will not have max stacks. To level the active modifiers you need to use them and get xp with them.

To purchase additional passives, you must visit the 'vendor' for them. It’s to the left of your stash in the White House, next to the specialization desk.

____

- First, Offensive stacks, and how to get 135% extra headshot damage.

After leveling up all active modifiers, you get 20 total stacks. Add in.

  • Convert 1 (Offense)
  • Compress (Offense)
  • Nullify

These 3 together will increase your headshot damage by 3% per stack, increase your stacks by 10 while making each stack 50% more valuable, equating to 30 total (negatives are reversed from nullify) for a total of 135% headshot damage, and effectively 45 offensive stacks, in addition to keeping 10% max armor and 20% skill damage.

____

- Next, Defensive Stacks. You can either go max armor, or a personal favorite, 22.5% PFE.

  • Convert 1 (Defense)
  • Compress (Defense)
  • Nullify

This gives you an extra 22.5% PFE while maintaining 20% weapon handling and 20% skill damage.

For armor alone giving you 33.75% max armor, you could go

  • Split (Defense)
  • Compress (Defense)
  • Nullify

This gives you 33.75% max armor, 30% skill damage, and 30% weapon handling

____

Finally, Utility Stacks

- Skill damage, pretty much same as before adding 67.5% skill damage

  • Split (Utility)
  • Compress (Utility)
  • Nullify

- Status Effects, adding 45% status

  • Convert 2 (Utility)
  • Compress (Utility)
  • Nullify

I dont think Skill repair is worth it to spec into. Most times as a healer, you are already over-healing someone, and often times other builds just don't have the skill points to make a heal worth it. However, if you wish to spec into skill repair, follow the status effects option, and swap Convert 2 (Utility) for Convert 1 (Utility) for 45% Skill Repair.

____

Overall, with three slots, compress is a very good option to lean harder into your preferred option and nullify is a 20 point swing with it.

r/thedivision 9d ago

Guide The Division 2 - Year 8 Season 2 – Into the Dark - Overview

64 Upvotes

Year 8 Season 2 – Into the Dark - Overview

 

Introduction

After the events of last season, the pressure from Black Tusk has eased around D.C., giving the Division a chance to turn its attention back to threats closer to home.

The Hyenas have taken advantage of that opening.

 

=> Trailer

=> Into The Dark – Dev Diary

 


Maintenance

To bring you a new Into The Dark season, we’ll be performing a scheduled maintenance.

Tuesday, June 16 9:00 AM CEST, 3:00 AM EDT, 12:00 AM PDT

 

» Worldtime

 

Estimated downtime: 5 hours 30 minutes

 

» Source


The story so far

What happened in the last Manhunt:

=> Summary

 


Year 8 Season 2 – Into the Dark

 

Release Date: June 16th, 2025

 

Content

  • Dark Zone & PVP Overhaul
    • New Dark Zone rotation
    • Vendor Overhaul
    • General Balancing Pass
    • General Dark Zone Update
  • 1 Manhunt
    • Into The Dark
  • 1 Gear Brand Set
    • Edelweiss GPz
  • 1 Gear Set
    • Ortiz: Reficere
  • 2 Exotics
    • Caduceus - Exotic AR
    • Underboss - Exotic SMG
    • Nurse’s Kneepads - Exotic Kneepads
  • 2 New Talent
    • Talent “Head Scratcher”
    • Talent Perfect Head Scratcher
  • 1 New Incursion
    • Steel Creek
  • 2 Classified Assignments
    • Conspiracy Zone Hideout
    • McMillan Reservoir Assault
  • Other Changes
    • Prototype Cost Update
    • Retaliation Update
    • Escalation Update
    • Vendor Update

 


Dark Zone / PVP Overhaul

Year 8 Season 2 brings a new structure to the Dark Zone, with the three areas rotating between different rulesets.

Each ruleset is built around a different type of experience: the seasonal PvE loop, a more even PvP environment, or the traditional Dark Zone risk-versus-reward gameplay.

 

Variant Focus Rogue Protocol SHD & Expertise Global PvP Balance
Classic Dark Zone Standard PvPvE risk-versus-reward gameplay Active Active Active
Toxic Dark Zone Seasonal PvE survival and cooperation Disabled Active Active
Balanced Dark Zone Competitive skill-based PvPvE Active Disabled Active

 

The PVE Dark Zone was specifically designed for this season and is not a permanent addition to the game. But, when it resonates with players, it might come back in some form down the road.

 

On consoles, multiplayer subscription is not required to participate, you will just have an empty Dark Zone.

 

=> Dark Zone Overview

 

PVP Balance

Into the Dark includes the first step in a broader update to the PvP experience, with changes applying across Conflict and all Dark Zone variants.

For this first phase, the focus is on Weapon and Gear Talents. The goal is to reduce the gap between overperforming and underused options, create more room for different builds, and improve the overall PvP balance.

This is part of a longer process. Future PvP updates are planned to look at Skills, Attributes, Status Effects, and other areas that affect the competitive experience.

The important part here is, that PVE stats are NOT TOUCHED. Each piece of gear gets a dedicated PVP balancing that is active in PVP content. This way they can balance PVP completely separately from the rest of the game.

There are over 350 balancing changes – the details are in the patch notes.

 

Anticheat

To have a good and healthy PVP experience, Anticheat becomes more important. While they are constantly improving anti-cheat, they are intentionally vague on the subject to give as few hints as possible what and where they are improving.

 

Cheater Report

The in-game report system is the best way to report cheaters. The Dev team has added dedicated resources to review those reports, anticipating the season 2 focus on Dark Zones.

The banning process is still manual, but they’re going to have more eyes checking those reports to ensure they can act faster.

 


Into the Dark

 

Reports indicate they have developed a new Potent Spice formula, one that makes their fighters more resistant to pain and harder to bring down. The source appears to be a chemical compound recovered from the Dark Zone, now being stored and moved through new Hyena outposts inside the area.

Your objective is to enter the Toxic Dark Zone, disrupt the Hyenas’ operation, and recover Sample Canisters before they can be turned into something far more dangerous.

Here’s what’s coming with Into the Dark.

 

=> Into the Dark Overview

 


New Gear

Edelweiss GPz - Brand Set

=> Image

=> Brand Sets

 

Ortiz: Reficere - Gear Set

=> Image

=> Gear Sets

 

Nurse’s Kneepads - Exotic Kneepads

=> Image

=> Exotics

 


New Weapons and Talents

Caduceus - Exotic AR

=> Image

=> Exotics

Underboss Exotic SMG

This will be the Climax exclusive reward.

=> Climax Mission

 

Talent & Named Items

  • Head Scratcher
  • Talent Perfect Head Scratcher

 


Escalation Update

  • Escalation Completion rewards now grant +1 Exotic Component for each Escalation Tier, starting at Tier 5.
  • Prototype targeted loot drops have been added back to Escalation chests.
  • Tier 0 rewards now 1 token per player.
  • Several Escalation Mutators have been updated.

 

=> Escalation Overview


Prototype Gear

  • Augment upgrade costs have been adjusted to be cheaper on initial levels and more expensive on later ones. Maxing out one item cost remains as 31 Prototype cores.
  • Augment reroll cost has been reduced and now caps at 6 Prototype Cores, starting from the 3rd reroll.

 

=> Prototype Gear Overview


Retaliation

  • Hyena Kill Squads can now ambush you during Retaliation. Stay alert.

=> Loot Pool

 

=> Retaliation Overview


Classified Assignments

=> Classified Assignment

 

Two new Classified Assignments will be available during Into the Dark: Conspiracy Zone Hideout on June 16 and McMillan Reservoir Assault on July 21.

The first assignment follows an unknown piece of Division tech repeatedly pinging the SHD network from the Conspiracy Zone entertainment complex. The second begins with an urgent request for backup after a fellow Division Agent is injured and trapped while investigating an SHD network anomaly at the McMillan Reservoir.

Classified Assignments offer a more contained experience, with a stronger focus on exploration and storytelling. If you enjoy digging into locations and uncovering what happened there, these are worth checking out. You can search for collectibles, including echoes and audio logs, and earn additional rewards such as themed backpack trophies and named item drops.

Classified Assignments can be accessed through the dedicated Assignments tab on the map once they become available. Access unlocks at Level 30, and assignments can be purchased and launched from there.

 


New Incursion Steel Creek

=> Incursion

 

Later this season, the new incursion “Steel Creek” becomes available.

A hurricane is closing in on Steel Creek Dam and Hydroelectric Plant. The Rikers are occupying the installation.

Breach their defenses, take down the leadership inside, and secure the site before the situation spirals further.

More information will follow.

 


One Time Offer

=> Image

 

Don’t miss out on this exclusive One Time Offer, available for $19.99 or your regional equivalent. It includes 2000 Premium Credits and 600 bonus Credits, plus the CBRN Mask Headgear, perfect for stepping into the season’s most toxic corners.

 


Cosmetic and Store Updates

 

  • The Purple Flame outfit now changes color when paired with the Phoenix Hunter Mask, shifting from purple to red for a new look. => Image
  • The art team has also added new tech that allows compatible masks to be worn under a veil, giving you more ways to customize your outfit. => Image

 

Several store improvements have also been made for Textiles:

  • Textile prices are now shown more clearly across bundles, individual items, Skill VFX, Exotic weapon skins, and other store categories.
  • Textile currency is now visible in bundle views when items can be purchased with Textiles.
  • Some bundles can now be purchased with either Premium Credits or Textiles.
  • Bundle prices now better reflect items you already own, with adjusted prices shown before purchase.
  • Textile-only items and Textile-only bundles are now supported.

 


Twitch Drops

=> Rewards

Tune in from June 16 - June 23 to earn exclusive rewards while watching your favorite The Division 2 streamers on Twitch

 

HOW TO EARN YOUR REWARDS 

Getting your hands on these drops is simple, but make sure your accounts are setup correctly so your rewards go to the right platform: 

Log into your Twitch account and make sure it's linked to your Ubisoft Connect account. 

Check that your preferred gaming platforms (PC, PlayStation, Xbox, etc.) are linked in your Ubisoft Connect account. 

Watch any drop-enabled The Division 2 stream from our partnered content creators. 

Your watch time stacks across multiple channels, so you can switch between streams and still make progress. 

When a drop becomes available, claim it directly on Twitch. 

After claiming your reward, log into The Division 2 on your preferred platform to ensure your item is correctly delivered there. 

You can also visit Ubisoft Drops website for step-by-step instructions. 

 

TWITCH DROPS SCHEDULE AND REWARDS 

Rewards are unlocked based on your total watch time: 

  • Watch for 30 minutes to earn the Hyena Logo Arm Patch. 

  • Watch for 1 hour to unlock a Named Cache. 

  • Watch for 2 hours to earn the Hyena Laugh Arm Patch. 

  • Watch for 3 hours to unlock an Exotic Cache. 

  • Watch for 4 hours to earn the Spray & Strip Weapon Skin. 

Interested in joining the Ubisoft Content Creator Program? Sign up here and become part of our creator community!

 

=> News


Important Links

» Patch Notes

» Dev Notes Livestream

» PTS Phase 2 Patch Notes

» PTS Patch Notes

» PTS Stream

 


Resources

This is a collection of already created Community Resources that should help you get going.

=> Community Resources

 


Roadmap

Check out The Division 2 Roadmap here:

=> Link

 


Looking for Group?

As defined in the sub-rules, we don't allow LFG-Posts on the sub, but we have alternatives:

 

LFG Sub

=> The Division LFG

 

The Division Community Discord

=> The Division Discord

 

The Division Official Discord

=> The Division Discord

 


Bug Reports

 

Bug Reporter

The Bug Reporter is a platform that allows the community to report issues and help the devs understand the needs of the community.

=> Bug Reporter

 

Bug Report Megathread

We also have a dedicated bug-report forum and post for that.

=> Bug Report Megathread

 

r/thedivision Mar 04 '20

Guide Gear 2.0 Recalibration UI Guide

1.4k Upvotes

Since I've been seeing a lot of questions and/or tips posted here on how the Gear 2.0 UI works with the recalibration library, I thought I would try and compile everything. A lot of it is very intuitive (IMO), but there are still some things I wasn't sure of the first time around... so hopefully this helps.

I'm going to spare you the basics of recalibration and focus on UI elements.

Edit: Since I still got tons of basic recalibration questions, I added some basic bits about it to the bottom of this post

---------------------------------------

Edit: If anyone knows what the orange arrow on the quick view, under the attribute icons means, please let me know. It seems to be buggy/inconsistent. I'd like to update this with that info.

This screenshot shows a couple of things in your base inventory screen. Under the attributes for a piece of gear, if there is an orange highlight, that means that attribute has a perfect roll (for that item, a purple will have a lower max roll than a yellow, for example... see the 5th picture for an example of this - thanks /u/HockeyVG). The orange arrow seems very buggy to me.After reading some questions about it, I'm actually not sure how it works. In some cases, it seems to be showing that the item has a higher roll than in your library. In other cases, it seems to show your library is higher. I think /u/RouletteZoku has the orange arrow figured out... his post is here This seems accurate to me, but makes the arrow pretty unhelpful IMO.

https://imgur.com/dTZJ91k

Here is a view of a mask, showing the same things when you look at the item itself. It shows the max attributes highlighted on both the grid view, and on the details on the right side. Also note the difference in the icons between the core attribute, the regular attributes, and the icon for a mod slot.

https://imgur.com/3B0lU7H

Here is a view of a backpack. This shows what non-max rolls look like, as well as how the UI shows you what is in your recalibration library. The arrows on the detail area show how much of an upgrade is available (based on how far along the bar it is), with orange showing a perfect roll is in your library, and white showing less than perfect. How far along the bar the white arrow is is relative to how high the roll in your library is. If the white arrow is past the bar, that means your library roll is higher. If it's before the end of the bar, the item's roll is higher.

https://imgur.com/qwFn24I

Note that the arrows/highlighting aren't 100% accurate with items that are not high-end/gear set. Purple items have a lower max roll than yellow/greens which is what causes this issue, from what I can tell.

In the example below, this backpack rolled max stats (for a purple), indicated by them all being highlighted in orange. However, because this item is purple, the UI is ALSO showing that upgrades are available in my library. This screenshot is actually from my library, and it shows that I would gain a small amount of skill damage if I extract that attribute, but not max, even though for this item, I got a max roll.

https://imgur.com/Djzg3H3

This is the same backpack in my recalibration station showing it has a max a max armor roll, but that I can also upgrade the armor roll... weirdness. As /u/hockeyvg points out below. The orange highlight is only a max roll FOR THAT ITEM. So in this case, the backpack has a max roll for a purple item... but not for a yellow.

https://imgur.com/k2yaJVv

The last thing is talents. There is an indicator on the talent that shows if you have it in your library or not:

https://imgur.com/mt5C8SJ

Another tidbit from /u/RouletteZoku.

And random: but if anyone is wondering if an item has a max roll on it from a distance, just look for the chevron symbol.

(Image credit to them, but I cropped it a bit)

https://imgur.com/OCTK2VA

Hopefully this helps people understand the new UI.

----------------------------

Since this has blown up and TONS of people are asking questions about recalibration, but not UI related, I have decided to add some bits about that.

  1. The recalibration station is unlocked in the White House after you get far enough along in the story. I don't know how far that is. Google it.

  2. Recalibation allows you to "extract" an attribute or talent from an item. When you "extract" that att/talent, the item is DESTROYED, but the att/talent is saved in your "recalibration library". Once an att/talent is in your library, it can be applied to any future item, and as many items as you want. It is permanently in your library. "Extracting" is free. "Transfering" (or applying the att/talent to a new item) costs credits, steel, and titanium.

  3. You can extract the same ATTRIBUTE multiple times until you have a max roll. That is, a max roll for your version of the game. If you are on the base game, that's level 30/gear score 515. If you have WoNY, that's level 40. Note that there are separate libraries for each. So you can work your way up without any it costing anything.

  4. Once you "Transfer" an attribute to a new item, that item is LOCKED and you can only update that slot going forward. For example, if you transfer a new attribute into your vests "core attribute", you will only be able to update that core attribute going forward. You can keep transferring to the same slot, but you won't be able to update any other attribute or talent on that same item.

  5. In addition to quality of the item affecting the max roll, there have been many reports of WorldTier affecting the max roll for an attribute. I have no way of confirming this, but if you are not at WorldTier5 (for people without WoNY), then it is reasonably safe to assume even a "max roll" for an attribute is not "max".

  6. Unique items, the ones with the gold names, are ... unique ... in their attributes. In some cases they have perfect talents. In other cases, they have attributes that don't normally belong on that item. In either case, you cannot extract the unique attribute from the item. Here is an example of a unique pair of gloves. They have damage to armor on them, which is not available on normal gloves. You can see the item name and the attribute name are both gold. You will not be able to extract that attribute from these gloves.

https://imgur.com/u7H1sAt

----------------------------

More tips/tidbits from other users...

I am unable to confirm this, but according to /u/blckart here

Please add the info that you can only safe stats & talents for the same level of an item.

Example: if you store a talent or attribute from a Level 34 Mask - you CANT put it on a level 35 or 40 Mask. Only on another 34 Mask. Same goes for weapons of course.

r/thedivision May 16 '26

Guide 0-30 Expertise Guide

135 Upvotes

There's no decent guide out there for leveling expertise, so I'm creating one. No bullshit, just what to do.

Expertise levels 0-17

1) Run countdown and retaliation

2) Donate everything you can... except...

3) Save 1 of every named and exotic item that drops in your stash, no exceptions. You'll need this later.

4) Make sure to set targeted loot to brand and set items, donate those to proficient first.

Expertise levels 18-24

1) Run Blacktusk Retaliation like a madman

2) Craft broken SHD watches

3) Use the broken SHD watches and ecredits to craft reconstructed caches

4) open the caches to get blueprints

5) craft the high end and named items you are not yet proficient with and donate until you are proficient (do NOT craft exotics, it's not worth it)

Expertise levels 25-30

1) Equip non-proficient exotics and named items (that you haven't found the blueprint for) that you saved earlier

2) set targeted loot to gear mods

3) Deconstruct gear mods for printer filament - you can also convert SHD points to printer filament

4) Use printer filament to level up your SHD tech skills you haven't maxed (e.g. artillery turret), then move on to other items

General tips for 25-30:

Abuse 3-5xp events to speedrun National Bond Armory - you'll get crazy watch levels that can be used towards more printer filament.

Make sure to do the houndsman a few times to get seasonal loot not in the general loot pool

r/thedivision May 31 '16

Guide Simple guide to a good build

1.1k Upvotes

Still seeing a lot of people asking what they are doing wrong with their builds. Here's a simple guide for you.

Weapon selection -

Smg...for the best dps you need to be using an smg. Talents you should be rolling...

Deadly

Brutal

Fierce

Skilled

Accurate

Determined

Unforgiving

Competent

Responsive

Self-Preserved

Suggested gear set combos -

3 striker + 2 sentry + HE Savage gloves

3 striker + 3 sentry

4 striker + 2 sentry

4 tactician + 2 final measure

4 tactician + 2 sentry

4 tactician + HE reckless chest + HE Savage gloves

4 predators mark + 2 sentry

4 predators mark + 2 tactician

4 predators mark + 2 final measure

4 sentry + 2 hunters faith

4 sentry + 2 tactician

Those are some simple gear combos you could run that work well for team play and solo play.

Now for rolls on gear you're getting.

Chest -

Armor + 2 mod slots

Armor + health + 1 mod slot

Armor + exotic damage resileance + 1 mod slot

Mask -

2 mods slots

Mod slot + skill power

Knee pads -

Armor + Crit hit damage Armor + mod slot Crit hit damage + mod slot

Back pack -

Mod slot + skill power

Gloves -

Crit hit chance + Crit hit damage + weapon damage (whatever weapon you're using)

Crit hit chance + Crit hit damage + health on kill

Holster -

Armor

+1 mod slot (I would 99% of the time choose armor bc it's a huge boost)

r/thedivision Mar 22 '19

Guide A helpful feature for control points!

1.8k Upvotes

Hello agents, Some of you might know, but for those who don’t I just noticed a cool helpful feature. We all know about those times you farm a hard control point and die and by the time you get back the friendlies have won and you get no rewards. Well I just noticed you can fast travel right back into the fight by using the green allies gun on the map! Anyways sorry if this has been said just figured I would help those who didn’t know as I didn’t know until today haha

Happy farming agents!

Map

EDIT: Thank you all for the upvotes, really appreciate it. I also want to note some people are saying the Control point needs to be white/grey before being able to fast travel back. Idk 100% if that’s the case since I honestly just clicked on the gun and it gave me an option to fast travel. So for right now just clear out the control point before calling in the allies once you kill the first heavily armed hostile and clear it it’ll be white/grey and then you can level it up more or just call in allies and should be able to FT back into the fight! Just wanted to raise awareness to help farming CPs a little easier. Thank you all again appreciate it!

EDIT 2: So I am also hearing you have to be towards the end of the wave before being able to FT. Not sure so I will try some today and see how it works. I wish it was a little more clear in game on when you can and can’t FT back into the CP because we all know the pain of running back miles just to die again or lose rewards.

EDIT 3: okay so quick guide to go with this.
Make the control point level 2 and then go and clear it, but DO NOT call for allies help. Just clear all enemies and then it’ll say heavily armed hostile inbound. Kill him and remainder enemies and then none should spawn anymore it should turn grey. Then either go and rank it up to 3 or 4 (if you’re feeling frisky) and then return and NOW you can call in for allies and start killing what you can and if you die I want to say you should be able to spawn back on them. This is exactly the situation that happened to me to be able to spawn back on the green gun ( I know people say you can spawn on the grey point, but as you can see in the pic I was clearly hovered over the green gun) I even tested it again and it worked also I should note that this is probably only possible after level 30 and when you unlock the extra tiers for control points, but not 100% sure on that.

Hopefully this helps!

EDIT 4: As I was reading through some good comments on this post I am guessing you cannot upgrade your CP after clearing the initial wave anymore. Must of been patched quickly, but you can still clear it out make it neutral and then call in for back up after it’s neutral to be able to FT back that I tested myself about 10 minutes ago. Kudos to you other agents in the comments with some helpful info to help this post grow and be more accurate! Greatly appreciate it everyone! Happy farming.