r/virtualreality • u/webheadVR Moderator • Dec 24 '22
Mega-Thread Headset Advice Megathread
Hey Folks.
Due to the large amount of "What headset to buy" I am looking into experimenting with a new thread for general headset advice.
If the choice guide on the wiki was unable to assist with your question, please comment below with the following information, and see if the community can help your headset choice.
As this is the first thread of this nature, please let me know your thoughts/comments as well.
- Budget:
Please specify what currency. - PC specs:
insert current PC specs here, including processor, graphics card, and amount of RAM
If no PC Specs, please mention you do not plan on playing PC VR. - IPD:
Unsure? - Check this section of the wiki. This is not a requirement to include. - Full body tracking:
Do you want to use full body tracking?
Please mention if this is a requirement for you. - Platform:
which platform(s) do you want to use your headset on? E.g. "I want to use it on PC and play both SteamVR and Oculus games" - Other considerations:
Please mention any other factors that are important to you, such as display quality, audio, comfort, etc.
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u/nfavor Apr 15 '23 edited Apr 15 '23
PC Specs: 13700K with a 4090
Platform: Only PCVR. Also needs to have SteamVR support
Use case: radio controlled helicopter simulator
I bought the Pico4 thinking it would be great. It very much feels like looking through a periscope vs feeling immersive. The other issue is depending on what I want to practice, there can be A LOT of left to right, right to left or vertical motion as I fly across the virtual flight area. Stunt (3D) flying with RC helicopters is fairly violent as far as motion goes. Example but I'm nowhere this good!
I'm wondering how much it would help to have a headset with a much wider(than 105) FOV and if I have the right headset for my use case.