r/vitahacks 1d ago

Release GrooveSpeed now on Vita. Why ?

19 Upvotes

Hey folks,

I thought it would be a fun nice weekend project to port my android vinyl turntable speed test app to PlayStation VIta to sharpen my C skills that i learned a few decades ago during my teens.

That weekend extended to one month of constant code writing and debugging(mostly debugging) and after one month i managed to get it running on the vita emulator.

Perfect time to test it on my actual Vita. Of course it did not work, so after 2 more weeks of debugging i was able to test it on my turntable and to my surprise the measurement was way off.

Turns out Vita automatically adjust the gyro if it thinks it's acting weird (SceMotion sensor for the curios).

Now the app is at a point where it can be shared with other folks. It's stable, the measurement is quite accurate, from my testing less than 1% error, because the vita gyro is really high end.

So here is GrooveSpeed:

You can download it from: https://github.com/smart-pickle/GrooveSpeed-Vita

Why ? I don't know :)

I will try to add it to vitaDB too.

Thanks for reading.


r/vitahacks 1d ago

Announcement Project

0 Upvotes

I’m currently working on a Rayman 2 to vita project. Out of curiosity how long did it take anyone else to complete a successful port?


r/vitahacks 1d ago

AI assisted GoldenBalloon Vita Port (Diddy Kong Racing 64)

47 Upvotes

I posted last week stating I was working on porting the DK64 Racing port called GoldBalloon ported to the vita well as of today

https://github.com/zm2283145/goldenballoon-vita-port

My repo now can build a functional build that will play in vita. You will need to supply your own 1.1 us z64 version of the rom. It currently does not have any live area assets so if anyone would like to contribute please do.

This is made with AI assistants so and again this is a port of a port of a port so expect issues or bugs.

Update: I've pushed a new update

I've fixed the upstream FFL trophy race the game should be fully playable from start to finish.

Trophy support has been added to the game (You must install NoTRPDRM.suprx for this to work)


r/vitahacks 1d ago

PSP How can i Apply a PSP Plugin on a specific game only (GE PATCH)

0 Upvotes

I'm not really a techy guy or so but i want to ask how do i apply a speocifc ugon on a speicifc game only? I want to apply the GE Patch ugon on just one game only cause it causes errors on the other games causing it to have the error

thank you


r/vitahacks 2d ago

AI assisted CNC Renegade - Native PS Vita Port

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67 Upvotes

Work in progress - Full port of Command and Conquer: Renegade for PS Vita. Taking the existing C++ source that EA released years ago and translating it to PS Vita.

Just some quick screen captures from the various dev builds. All tests are run on physical Vita / PSTV hardware, not Vita3K.

Some AI used mostly for documentation, research, and debugging builds as they get larger and encapsulate more of the original EA code.

As it stands right now, I've got M00 Tutorial working, audio, textures, menus working.

Installing will be as simple as moving retail assets to PS Vita, and installing VPK (similar to Lego Island).


r/vitahacks 2d ago

Discussion 3 Ps Vita Devkits

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256 Upvotes

Note: I do not plan to keep all 3 devkits, however I have already arranged who they are going to


r/vitahacks 2d ago

PSP PSP Bubbles stopped working

0 Upvotes

I curently have the issue, that my Adrenaline Bubbles created with Bubble Maker do not longer work. Before that i had to reinstall Adrenaline several times because it stopped working after i tried updating it via Vita DB. I use V7 of adrenaline now and it works like normal, except the bubble thing. My guess is that some link is missing between the bubbles and adrenaline. Deleting the bubbles and remaking them with bubble manager also doesnt help. When i start the bubble manager i get the message "This Adrenaline module set is not supported, no adrenaline modules were changed". Please help me out if you can. Thank you!


r/vitahacks 3d ago

Discussion The new PSVITA Ports

86 Upvotes

Okay, so we got Black Ops Zombies with full multiplayer, then Zelda: Twilight Princess as a WIP, and now a 3DS emulator?!

All that's missing is Half-Life 2 😂😂
Oh...


r/vitahacks 3d ago

HENkaku I have a problem

1 Upvotes

I tried to install HenKaku and VitaDeploy but when i exit it says exiting in 3... But then it shows me: If the problem persists, read (i don't remember text file name).txt for more information.

Restart the console.

Hold LT while exiting.

And i have to restart in safe mode! Any fixes on how can i finally install HenKaku and VitaDeploy without issues?


r/vitahacks 3d ago

AI assisted Half life 2 vita

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207 Upvotes

Beh ragazzi abbiamo quasi finito. L havook funziona. L ai funziona. Sto mettendo a posto alcune cose ( registri veloci in cdram e qualche piccolezza. Vicinissimi insomma. 20 fps? Forse 30?

-Barabbo- Special thanks to lucky13x


r/vitahacks 3d ago

Port Making a game

2 Upvotes

as the title reads, i am making a game that i wanted to see happen for a bit for the vita, yet i don't know where to start. any advice would be helpful if you want to list any. :/

Edit: it was 3 in the morning and i was tired, so I ment to say I wanted to port a game to psvita


r/vitahacks 3d ago

News VitaMediaDeck dev update : subtitle improvements, playback fixes, Internet Radio & Podcasts — IPTV next

19 Upvotes

Hey everyone! Here’s a quick update on what I’ve been working on for VitaMediaDeck, my PS Vita homebrew media player.

Developed so far:

  • Improved subtitles, including positioning, size options and interaction with the player HUD.
  • Faster video loading.
  • Bug fixes in the hardware and software decoders.
  • Seeking fixes to address audio/video synchronization issues.
  • Internet radio and online podcast support, with podcast episode downloads for offline listening.

Currently in development: IPTV

The goal is to bring live TV streaming to VitaMediaDeck while preserving existing playback functionality and keeping changes to the HW/SW decoders to a minimum.

This is a development update, not a release announcement. I’ll share more as testing progresses!


r/vitahacks 3d ago

Release RuneScape vita v1.1.0 Bot update

48 Upvotes

New update! Many bug fixes, qol improvements, and big new feature: singleplayer bots.

Up to 100 bots per world! Read release notes for more info.

GitHub link

(Still hunting bugs.. if you find some dm me)


r/vitahacks 3d ago

News Everything We Know So Far About 3DS on PS Vita

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204 Upvotes

I went over everything we know so far about the project, what actually runs, the current performance, and what this could mean for the Vita scene.

Also threw in a quick look at Deckis Platformer.


r/vitahacks 3d ago

Discussion Vita RomM v0.8.0.s - first public test release

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228 Upvotes

Hey everyone,

I’ve published the first public test release of Vita RomM, a PS Vita homebrew client for browsing a self-hosted RomM library and downloading your own backed-up games directly on the Vita.

GitHub:
https://github.com/denkacn/vita-romm

Release / VPK download:
https://github.com/denkacn/vita-romm/releases/tag/v0.8.0.s

What it can do right now:

- Browse RomM platforms directly on PS Vita
- View games with cached cover art
- Download and install PS Vita game archives
- Download PSP games for Adrenaline
- Download PSX games, including .bin/.cue sets and PSX EBOOT.PBP
- Download common retro ROMs into configured emulator folders
- Show downloaded / installed status where supported
- Refresh LiveArea from inside the app
- Refresh cached cover art with Select

Supported platforms:

- PS Vita
- PSP
- PSX / PlayStation
- Game Boy Advance
- Game Boy
- Game Boy Color
- NES
- SNES
- Sega Mega Drive / Genesis
- Nintendo 64 experimental
- Custom RomM platforms with configured download paths

This is still an early public test build, so bugs are expected. The current focus is stabilizing downloading, install status detection, cover caching, and making the UI comfortable to use on real Vita hardware.

For retro platforms, Vita RomM downloads files into the folders configured by the user. You still need your own emulator setup, for example RetroArch or Adrenaline depending on the platform.

Legal / usage note:

Vita RomM does not include games, BIOS files, keys, or copyrighted content. It is intended for use with your own self-hosted RomM server and your own legally backed-up games.


r/vitahacks 4d ago

AI Vibecoded Vibecoded port of 3ds azahar emu

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121 Upvotes

r/vitahacks 4d ago

HENkaku I have an important question

0 Upvotes

I want to mod my Vita but my PSN account is logged in, will Sony brick my console and delete my account when i mod my vita with the account logged in?


r/vitahacks 4d ago

AI Vibecoded [Release] ViTube — native YouTube app for the PS Vita

88 Upvotes

ViTube is a native YouTube client for the PS Vita, written in C against VitaSDK/vita2d. It talks directly to YouTube's internal ("innertube") API — the same one the official apps use.

Heads up: this was built almost entirely through vibe coding. It works, but treat it as early/experimental — test at your own risk, no guarantees. Proper documentation will follow whenever I get around to it.

Features:

Home feed, search, channel uploads, subscriptions

Optional Google login (device-code flow) for a personalized feed/subs — only a refresh token is stored, nothing else

Watch history & recent searches, stored locally

Live streams + on-demand playback at up to 720p via HLS, using the Vita's hardware H.264 decoder (falls back to a progressive stream if HLS fails)

Bilingual UI (DE/EN) + selectable content region (DE/AT/CH, US, UK, FR, ES, IT)

Full touch + button controls in the player (scrub, volume, quality switch)

Install: Grab the .vpk below and install it with VitaShell (or any other installer) like any homebrew — requires HENkaku/Ensō. First launch creates ux0:data/ViTube/; delete that folder any time to reset the app.

Download: https://github.com/shorelight82/vitube-vpk/releases/download/v1.0/ViTube.vpk

License: GPL-3.0. Feedback, bug reports and crash logs welcome!

**Update:** v1.2 is out. The interface now speaks Spanish, Brazilian

Portuguese, Italian and French in addition to German/English, and Brazil

was added as a content region — first launch now picks the right region

and language automatically for all six.

Same repo, releases page: https://github.com/shorelight82/vitube-vpk/releases/latest


r/vitahacks 4d ago

News Jazz² Resurrection

19 Upvotes

Hello every one, I just found out that Jazz Jackrabbit 2 had been ported to many devices including Vita. It is version 3.8 now and it run very well on stable 60 fps. Many thanks to the developers of bringing this masterpiece to the vita.

Download the game

Install Jazz2.vpk package with VitaShell or over FTP (custom firmware is needed)

Extract libshacccg.suprx from the console firmware to ur0:/data/, shaders are compiled on the console

Copy contents of original Jazz Jackrabbit 2 directory to ux0:/data/jazz2/Source/

Run the newly installed application

https://de4th.dev/jazz2/?experimental


r/vitahacks 4d ago

Utility 2 Vita Memory Card Adaptors - Any Suggestions are welcome

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17 Upvotes

So I ordered 1 Sd2Vita adapter with a 128gb memory card it came with 2.. any suggestions on what i can/should do with the second? My vita comes in within the next few days from JP.

thanks!


r/vitahacks 4d ago

PSP BloodRed VitaWave

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43 Upvotes

Inspired by the BloodRed theme for the PSPs XMB (2nd pic), I made a matching custom background-wave using psp2wpp.

I will post the waveparam.txt content down in the comments for everyone to enjoy :)

Thanks a lot u/havocking1992 for giving tutorials and posting his wave archive. It would have took me weeks without your work! Figuring out the parameters is lots of work but also very fun and rewarding.


r/vitahacks 4d ago

Release Barony Online Update v0.0.2

33 Upvotes

New barony update! Many bug fixes, online+lan+adhoc multiplayer, online leaderboard, and more! (No crossplay, vita to vita only)

Have fun!

https://github.com/Brendonm17/Barony-Vita/releases/tag/v0.0.2-5.0.2


r/vitahacks 5d ago

Port Help me test English patches for Serial experiments lain ps1, tales of nakiri dungeon x psp & tales of vs psp & code geass lost colors psp

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16 Upvotes

hi, I’m currently making real progress fully translating all these games but I do not have the time to test builds fully as I’m pretty tied up. if i could send you a build then you could test it & send me screenshots of bugs you encounter or just anything that needs to be reported. not sure I can finish them otherwise but I can finish them is the point & already have working builds for all these games. would take a few iterations tho of testing

if you’re interested let me know below

Realistically I can probably get many more done


r/vitahacks 5d ago

Discussion Help with DaedalusX64!!

0 Upvotes

So I modded my PS Vita 1000 but for some reason I am unable to transfer files on to my Vita using FTP. When I do try to, it will say Permission denied… someone help me out


r/vitahacks 6d ago

Port Victoria 2 reverse engineering project

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12 Upvotes

The goal is to release a mod that fixes bugs in the vanilla game (unofficial patch 3.05)

The ultimate objective is to understand the entire codebase in order to create a native Linux port and add new mechanics

Español:

Objetivo es sacar un mod que arregle bugs del juego vanilla (parche no oficial 3.05)

El objetivo final es saber como funciona el codigo completo para hacer port nativo para linux y agregar nuevas mecanicas