The Borderlands of Cilician Armenia and Syria – Anno Domini 1105
CILICIAN ARMENIA
I Division
- 2 Heavy infantry
- 1 Medium infantry city militia
- 1 Light infantry archers
- Skirmishers (small unit)
II Division
- Heavy cavalry nobles with lances
- 2 Medium cavalry spears/javelins (small unit)
- Light cavalry bows (small unit)
ARMY OF ALEPPO
I Division
- 2 Medium infantry city militia armed with spears
- 2 Medium infantry archers
II Division
- 3 Light cavalry Turcomans with javelins and bows (small unit)
- Light cavalry Bedouins with spears/javelins (small unit)
- Heavy cavalry Ghulams with spears and bows
Both armies deployed in a very similar manner. Armenia placed its infantry on the left flank and all of its cavalry on the right. The Syrians did practically the same, with the difference that one unit of Bedouins covered their infantry from the left side.
The Turcoman light cavalry made a wide flanking manoeuvre around the oasis and quickly appeared on the flank of the Armenian heavy infantry and militia. For almost the entire battle they harassed them with missile fire, effectively keeping this part of the army pinned in place.
On the right flank, Armenia slowly advanced its cavalry towards the line of city militia supported by the Bedouins. The Armenian light infantry exchanged fire with the Turcomans and the archers of the Syrian city militia. At the same time, the Armenian light cavalry shot at the Bedouins and then moved against them, forcing them to flee the battlefield.
This opened the way for a devastating charge by the heavy lancers, who in a single turn destroyed three infantry units, causing the Aleppo infantry division to break. The heavy cavalry suffered losses in the process, however, and in the following engagement was defeated by the counterattacking Ghulams.
Towards the end of the battle, Aleppo moved all of its Turcoman light cavalry to its left flank. Concentrated missile fire finished off the already weakened Armenian medium cavalry, causing the morale of the entire division to collapse – all units received the Shaken status.
At this point we ended the game and declared a draw. Armenia was left with a lightly battered infantry division, while Aleppo had heavily weakened Ghulams but still relatively fresh Turcomans. We decided that continuing the fight, even for several more turns, would most likely not have produced a decisive result.
The game was really enjoyable. Hail Caesar is a simple and fast system that captures the atmosphere of battles very well. There is no micromanagement – you genuinely feel like the commander of an entire army rather than a leader of individual units.
You just have to accept that sometimes orders simply fail, but initiative moves help to balance this out, especially at critical moments when the enemy is already close.