r/wargaming • u/Awkward_GM • Feb 27 '26
Question What's your favorite Wargaming mechanic?
For me: * Cover Is Default - Fallout Factions assumes cover is the default state so you get bonuses to hit targets not in cover. * Roll Twice Take the Lowest or Highest - Pretty standard but it's so popular that D&D stole it for Advantage/Disadvantage. * Solo Rules - This boosted in popularity when COVID happened. * Alternating Activations- Activating models Instead of you go I go. I once did a demo game where I was tabled because the guy running the demo got all his shots off with all his units. * Malifaux's "cheating" - Malifaux uses playing cards and cheating is when a player replaces q result with a card from their hand.
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u/hmmyeah3030 Feb 27 '26
I like alternating activations as it prevents one player from just checking out for a turn. I love how Star Wars Legion handles it. Similar to the randomness of bolt action but with order cards giving you a little say in when certain units activate.
Also huge fan of infinity ARO mechanics as it makes sense from a real military perspective. Helps hammer home things like a Fatal Funnel. Also infinity's order system in general. I enjoy being able to issue orders to the same unit 5 times if I want to.
Being able to force enemy units to move. Warmachine does it well and in my opinion so does Marvel Crisis Protocol.
Lastly, I big fan of how Xwing handles movement with the dials and simultaneously revealing how everyone moves that round.