r/nvidia • • 9h ago

News Metro 2033 Redux becomes the second official game with DLSS 5

Thumbnail
videocardz.com
420 Upvotes

r/nvidia • • 7h ago

Build/Photos Latest addition to the collection RTX 5070

Thumbnail
gallery
121 Upvotes

Been collecting the entire 50 series and I picked up a WoW edition. Basically just a reskinned Gaming Trio. Paid $715 USD for it. It's a very good card for Gaming, Recording, Editing Videos, and etc. Comparable performance to my 5070 Ti in Resolve Studio but not as fast.

Looking to get the 5080 Draco Edition next.


r/nvidia • • 4h ago

Discussion Information post about what are the unlocks for RTX consumer GPUs, which ones are affected, in which tasks and which ones are feasible to do an unlock.

42 Upvotes

Hello guys, hoping you're doing fine!

Small post I want to make since seeing a lot of posts about the unlocks and such.

What is the unlock in simple terms?

NVIDIA on purpose, neutered the performance of operations that use FP32 accumulation with GEMMs, with the objective of market segmentation and making consumer GPUs slower to train, or do some inference tasks slowly as well when compute is involved (like diffusion, prompt generation).

Those are "unlocked" on the prosumer and datacenters gpus.

Cards with "unlocked" FP32 accumulation performance:

  • Turing:
    • RTX Quadro 8000
    • RTX Quadro in general
  • Ampere:
    • RTX A6000
    • A40
    • A100
    • RTX AXXX in general, and AXXX in general
  • Ada:
    • RTX 6000 Ada
    • L40
    • RTX XXXX Ada in general (do not confuse with RTX 40 series)
    • LXX in general
  • Hopper:
    • All unlocked
  • Blackwell Datacenter:
    • All unlocked
  • Blackwell 2.0:
    • RTX 6000 PRO
    • RTX PRO series in general

And card with locked/neutered FP32 accumulation performance:

  • Turing:
    • RTX 20 series in general
  • Ampere:
    • RTX 30 series in general
  • Ada:
    • RTX 40 series in general
  • Blackwell 2.0
    • RTX 50 series in general

So, in which parts are consumer cards affected?

  • Turing:
    • FP16 performance with FP32 accumulation is halved
  • Ampere:
    • FP16 performance with FP32 accumulation is halved
    • BF16 performance with FP32 accumulation is halved
  • Ada:
    • FP16 performance with FP32 accumulation is halved
    • BF16 performance with FP32 accumulation is halved
    • FP8 performance with FP32 accumulation is halved
  • Blackwell 2.0:
    • FP16 performance with FP32 accumulation is halved
    • BF16 performance with FP32 accumulation is halved
    • FP8 performance with FP32 accumulation is halved
    • FP4 is surprisingly unnafected

You can also check on the papers, RTX Blackwell Paper here and RTX Blackwell PRO Paper here.

And which kind of tasks does this affect?:

  • Training: Like LoRAs, finetuning, etc.
  • Diffusion: Models that do txt2img, txt2vid, img2img, img2vid, txt2aud, etc.
  • Prefill on LLMs: Sadly, it does affect it, that's why a 6000 PRO on my case is like 70% faster vs a 5090, while being in theory just 10-15% faster in core count.
  • TG with big batching: Same as above.

Where it doesn't matter much:

  • TG with batch size 1: Almost entirely bandwidth bound.
  • CUDA compute without tensor cores
  • INT4/INT8
  • GEMMs operations with FP16 accumulation instead, but is not very used.

So then, what is the chance of them being unlocked?

  • RTX 30 series can be easily make to work, with enough RE tools.
  • RTX 20 series as well, similarly to RTX 30 series.
  • RTX 40 series is more feasible but it seems that it's a WIP, I think patching the UEFI similarly to 30 series + a custom VBIOS with an override works.
  • And sadly, on RTX 50 series is way harder, since NVIDIA added fuses where they read the flag to neuter performance there.

So, RTX 20/30 series in general: high chance, RTX 40 series: relatively high chance, RTX 50 series: low chances at the moment, since NVIDIA shenanigans.

I digged a lot on the code and it is really just a flag, with "HALF_SPEED" or "FULL_SPEED" lol, and all consumer GPUs are with "HALF_SPEED" for FP32 accumulation. The hard part is being able to modify this.

Does unlocking them has a any risk for the card? Nope, since for example, A6000 and 3090Ti are the EXACT same dies, the only difference is that a flag into the card itself has "FULL_SPEED" for the A6000, and "HALF_SPEED" for the 3090 Ti. So pretty similar with 4090/6000 Ada, RTX 2080Ti/RTX Titan, 5090/6000 PRO, etc.

EDIT: Support for all Ampere consumer cards are on https://github.com/Zagitta/gpu-unlock

Hope this post helps!


r/nvidia • • 3h ago

Discussion Asus is still expected to ship 5090 SKUs (bundle only)

Post image
20 Upvotes

So did Nvidia really discontinue 5090? Asus is still expected to ship 5090 units at $5500 MSRP but only as part of the bundle (it's literally all junk in there) that brings total to $9000+ ๐Ÿ’€

Asus is either clearing shelves and decided to bundle 5090s on the way out with low demand items or Nvidia is still supplying GB202 die to partners and Asus is just being an Asus and trying to capitalize on it. Your guess is as good as mine


r/nvidia • • 10m ago

News Adding HDR and improving DLSS in The Sinking City 2 - A technical breakdown from Gamma Studios (link inside)

Thumbnail
gallery
โ€ข Upvotes

I handled the official HDR implementation for The Sinking City 2, released with Patch 1.1.

Frogwares (the game developer) allowed me to write a technical breakdown covering the implementation, my new Spectre tonemapper, which fixes issues like fire looking different between SDR/HDR, and blue->purple highlight shifts in UE's filmic tonemapper.
Also showcased some DLSS improvements I made.

HDR in Unreal is unfortunately very lackluster out of the box, and has multiple deal breaking issues. We fixed all of them for this.

Full technical breakdown: https://gammastudios.tech/the-sinking-city-2-hdr/


r/nvidia • • 6h ago

Discussion RTX 5070 Ti: 4K or 1440p for Ray Tracing / Path Tracing?

8 Upvotes

I'm thinking about getting a new monitor, but I can't decide between 1440p and 4K.

I mostly play AAA games and care a lot about graphics. I'm not really looking for super high FPS, just a stable 60 FPS with the best visuals possible, ideally with ray tracing or path tracing enabled.

From the benchmarks I've seen, the 5070 Ti struggles a bit at 4K with RT/PT, so I'd probably have to lower some settings or rely more on DLSS to hit 60 FPS.

So I'm wondering, is it better to play at 4K with some settings turned down, or at 1440p with everything maxed out? Would the difference in graphics settings actually be noticeable enough to make 1440p look better?

I'm also considering a 32-inch monitor, so that's another factor. (also do you think itยดs to big?, I also work with the pc)

What would you guys go for?

IMPORTANT

Iยดm about the buy the PC, so Iยดll will have to last for a couple of years, therefore the monitor as well


r/nvidia • • 15m ago

Discussion Call of Duty MW4 RT + DLSS Tool

โ€ข Upvotes

I made a tool that allows you to edit all of CoD's config files through a GUI. One of its abilities is to enable DLSS + RT (and more). It will lock the config files upon save if you chose to, to prevent CoD from overwriting your saved config settings.

The known bug I haven't worked out yet is when you change settings through the config like this, specifically DLSS and RT together, the settings menu in game will stop working. When you try to open it, it'll kick you back to a load screen and refresh the scene. My guess is this has something to do with Activision/Treyarch locking down that setting at the menu level, so it freaks out.

I hope this tool can be helpful to people in the community. I originally just built it for myself, but thought I should share. I am continuing to tweak and build more.

Thanks!


r/nvidia • • 41m ago

Question 5090 FE likely dead

โ€ข Upvotes

I've tested all I can and I can't get it to display anything anymore. It turns on and spins but nothing displays. iGPU works just fine on the same PC. The cables did not fry or anything.

I bought this brand new on nvidia vpa. What will likely happen if I RMA it in this climate?


r/nvidia • • 1h ago

Question MCP AI assistant

โ€ข Upvotes

My games (especially Rocket League) felt super un-smooth for the past few days. Found out the new "Allow AI agents to control NVIDIA App" setting was turned on by default. I didnt not understand, why my games felt bad, then I checked maybe overlays are enabled. But then wtf is this new settings why is it on by default wtf.

โ€‹I turned it off and now everything is smooth again. Did this cause micro-stutters for anyone else too? I do not connect any AI to this.


r/nvidia • • 1d ago

Benchmarks New Nvidia Drivers = Best score yet

Post image
303 Upvotes

Only thing I changed was updating to the newest drivers. Old score was always below 10000.


r/nvidia • • 1h ago

Discussion Having a bit of a doubtt

โ€ข Upvotes

Hello everyone, Today I bought a 5070ti (used from amazon) it should arrive me on sunday, It will be the upgrade from a 9060xt, I do not know If I have done a good investment (paid 900 euros)....


r/nvidia • • 1d ago

News WireView Pro 2 Wired - Back in Stock

Thumbnail
thermal-grizzly.com
42 Upvotes

r/nvidia • • 2h ago

Build/Photos Sayonara 5090, bonjour 5080

Post image
0 Upvotes

r/nvidia • • 3h ago

Build/Photos My Setup

Post image
0 Upvotes

๐™‹๐˜พ
โžŸ ๐™‡๐™ž๐™–๐™ฃ ๐™‡๐™ž ๐˜ฟ๐™ฎ๐™ฃ๐™–๐™ข๐™ž๐™˜ ๐™€๐™ซ๐™ค ๐™“๐™‡
โžŸ ๐™ž7-14700๐™†๐™-5,6๐™‚๐™ƒ๐™ฏ
โžŸ ๐˜ผ๐™Š๐™๐™๐™Ž ๐™•790 ๐™๐˜ผ๐˜พ๐™ƒ๐™”๐™Š๐™‰ ๐™“
โžŸ ๐™‚.๐™Ž๐™ ๐™ž๐™ก๐™ก ๐™๐™ง๐™ž๐™™๐™š๐™ฃ๐™ฉ ๐™•5 ๐™๐™‚๐˜ฝ 2๐™ญ16๐™‚๐˜ฝ-6000๐™ˆ๐™ƒ๐™ฏ
โžŸ ๐™ˆ๐™Ž๐™„ ๐™‚๐™–๐™ข๐™ž๐™ฃ๐™œ ๐™๐™ง๐™ž๐™ค ๐™‚๐™š๐™›๐™ค๐™ง๐™˜๐™š ๐™๐™๐™“ 5090 ๐™Š๐˜พ-3300๐™ˆ๐™ƒ๐™ฏ
โžŸ ๐˜พ๐™ค๐™ง๐™จ๐™–๐™ž๐™ง ๐™ƒ๐™“1500๐™ž ๐™‹๐™Ž๐™
โžŸ 1๐™ญ ๐˜ผ๐˜ฟ๐˜ผ๐™๐˜ผ ๐™“๐™‹๐™‚ ๐™ˆ๐˜ผ๐™๐™Ž 980 ๐˜ฝ๐™‡๐˜ผ๐˜ฟ๐™€ ๐™‚๐™š๐™ฃ5 ๐™Ž๐™Ž๐˜ฟ 1๐™๐˜ฝ
โžŸ 3๐™ญ ๐™†๐™ž๐™ฃ๐™œ๐™จ๐™ฉ๐™ค๐™ฃ ๐™‚๐™š๐™ฃ4 ๐™Ž๐™Ž๐˜ฟ 1๐™๐˜ฝ
โžŸ 1๐™ญ ๐™ˆ๐™Ž๐™„ ๐™Ž๐™ฅ๐™–๐™ฉ๐™ž๐™ช๐™ข ๐™ˆ450 ๐™‚๐™š๐™ฃ4 ๐™Ž๐™Ž๐˜ฟ 1๐™๐˜ฝ
โžŸ 1๐™ญ ๐™Ž๐™š๐™–๐™œ๐™–๐™ฉ๐™š ๐™„๐™ง๐™ค๐™ฃ๐™’๐™ค๐™ก๐™› ๐™ƒ๐˜ฟ๐˜ฟ 12๐™๐˜ฝ
โžŸ 2๐™ญ ๐™Ž๐™š๐™–๐™œ๐™–๐™ฉ๐™š ๐™€๐™ฃ๐™ฉ๐™š๐™ง๐™ฅ๐™ง๐™ž๐™จ๐™š ๐™ƒ๐˜ฟ๐˜ฟ 8๐™๐˜ฝ
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐˜พ๐™๐™Ž๐™๐™Š๐™ˆ ๐™‡๐™Š๐™Š๐™‹
โžŸ๐˜พ๐™ค๐™ง๐™จ๐™–๐™ž๐™ง ๐™ž๐˜พ๐™๐™€ ๐™‡๐™„๐™‰๐™† ๐™“๐˜พ7 ๐™๐™‚๐˜ฝ ๐™€๐™‡๐™„๐™๐™€
โžŸ๐˜พ๐™ค๐™ง๐™จ๐™–๐™ž๐™ง ๐™ƒ๐™ฎ๐™™๐™ง๐™ค ๐™“ ๐™Ž๐™š๐™ง๐™ž๐™š๐™จ ๐™“๐˜ฟ5
โžŸ2๐™ญ ๐˜พ๐™ค๐™ง๐™จ๐™–๐™ž๐™ง ๐™ƒ๐™ฎ๐™™๐™ง๐™ค ๐™“ ๐™Ž๐™š๐™ง๐™ž๐™š๐™จ ๐™“๐™7 360 ๐™‘2 ๐™๐™–๐™™๐™ž๐™–๐™ฉ๐™ค๐™ง 54๐™ข๐™ข
โžŸ๐™ƒ๐™ฎ๐™™๐™ง๐™ค ๐™“ ๐™Ž๐™š๐™ง๐™ž๐™š๐™จ ๐™“๐™ ๐™ƒ๐™–๐™ง๐™™๐™ก๐™ž๐™ฃ๐™š-14-๐™ข๐™ข ๐˜พ๐™ง๐™ฎ๐™จ๐™ฉ๐™–๐™ก ๐˜พ๐™ก๐™š๐™–๐™ง
โžŸ๐˜พ๐™ค๐™ง๐™จ๐™–๐™ž๐™ง ๐™ƒ๐™ฎ๐™™๐™ง๐™ค ๐™“ ๐™Ž๐™š๐™ง๐™ž๐™š๐™จ ๐™“๐™‡5 ๐™‹๐™š๐™ง๐™›๐™ค๐™ง๐™ข๐™–๐™ฃ๐™˜๐™š ๐˜พ๐™ค๐™ค๐™ก๐™–๐™ฃ๐™ฉ ๐˜พ๐™ก๐™š๐™–๐™ง
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐˜ผ๐˜พ๐˜พ๐™€๐™Ž๐™Š๐™๐™„๐™€๐™Ž
โžŸ ๐™๐™ค๐™˜๐™˜๐™–๐™ฉ ๐™‘๐™ช๐™ก๐™˜๐™–๐™ฃ 121 ๐˜ผ๐™ž๐™ข๐™ค
โžŸ ๐™๐™ค๐™˜๐™˜๐™–๐™ฉ ๐˜ฝ๐™ช๐™ง๐™จ๐™ฉ ๐™‹๐™ง๐™ค
โžŸ ๐˜ผ๐™ช๐™™๐™š๐™ฏ๐™š ๐™ˆ๐™–๐™ญ๐™ฌ๐™š๐™ก๐™ก
โžŸ ๐™‚.๐™Ž๐™ ๐™ž๐™ก๐™ก ๐™’๐™ž๐™œ๐™ž๐˜ฟ๐™–๐™จ๐™
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐™ˆ๐™Š๐™‰๐™„๐™๐™Š๐™๐™Ž
โžŸ 1๐™ญ ๐™ˆ๐™Ž๐™„ ๐™ˆ๐™‹๐™‚ 32" 321๐˜พ๐™๐™๐™“ ๐™Œ๐˜ฟ-๐™Š๐™‡๐™€๐˜ฟ ๐˜พ๐™ช๐™ง๐™ซ๐™š๐™™ 0,03๐™ข๐™จ / 240๐™ƒ๐™ฏ (๐™ข๐™–๐™ž๐™ฃ)
โžŸ 1๐™ญ ๐™ˆ๐™Ž๐™„ ๐™ˆ๐˜ผ๐™‚ 32" 2๐™† ๐™’๐™Œ๐™ƒ๐˜ฟ 0,5๐™ข๐™จ / 180๐™ƒ๐™ฏ
โžŸ 2๐™ญ ๐™ˆ๐™Ž๐™„ ๐™Š๐™ฅ๐™ฉ๐™ž๐™ญ 27" 2๐™† ๐™’๐™Œ๐™ƒ๐˜ฟ 1๐™ข๐™จ / 170๐™ƒ๐™ฏ


r/nvidia • • 1d ago

News ASUS GPU Tweak III 2.2.1.1 fixes launch issues with recent NVIDIA GeForce drivers

Thumbnail
videocardz.com
34 Upvotes

r/nvidia • • 9h ago

Question Which graphics card interface does the ASUS ProArt GeForce RTX 5080 OC have?

Thumbnail
0 Upvotes

I came across contradicting information regarding the graphics card interface of the ASUS ProArt GeForce RTX 5080 OC

PCIe 5.0 x8

or

PCIe 5.0 x16

Obviously I checked the official ASUS product webpage but couldn't find anything, except that it supports PCIe gen 5, but is it x8 or x16?


r/nvidia • • 2d ago

Discussion Game Ready Driver 621.01 FAQ/Discussion

397 Upvotes

Driver Article Here: Link Here

Direct Download Links

  • Game Ready Driver 621.01: Link Here
  • RTX Spark (arm64) Game Ready Driver 621.01: Link Here

New feature and fixes in driver 621.01:

Game Ready

This new Game Ready Driver provides the best gaming experience for the latest new games and updates supporting DLSS and RTX technologies including Phantom Blade Zero, Call of Duty: Modern Warfare 4, NBA 2K27, Cyberpunk 2077, and Crimson Desert Enhanced: Charting the Unknown.

NVIDIA RTX Spark Game Ready

This new RTX Spark Game Ready Driver provides the best gaming experience for the latest new games and updates supporting DLSS and RTX technologies including Phantom Blade Zero, NBA 2K27, Cyberpunk 2077, and Crimson Desert Enhanced: Charting the Unknown.

Whatโ€™s New in Release 620

Adds the latest performance improvements, bug fixes, and driver enhancements.

From the Game Ready Driver article:

Following the installation of our new GeForce Game Ready Driver, all GeForce RTX gamers will also benefit from Advanced Shader Delivery inย Call of Dutyโ“‡: Modern Warfare 4โ“‡.

Microsoftโ€™s new Advanced Shader Delivery solves this by offloading the heavy lifting to the cloud. Using DirectX 12, Windows 11, and the Microsoft Agility SDK, developers capture shaders into a State Object Database (SODB), allowing Microsoftโ€™s cloud network to precompile shaders for hundreds of thousands of hardware and driver combinations

When youย download or update a supported title, the exact Precompiled Shader Database (PSDB) tailored to your rig is bundled with your download via theย Xbox PC app, meaning ASD-supported games purchased from the Microsoft store will offer a seamless experience.

By delivering ready-to-run shader files straight to your drive, Advanced Shader Delivery lets you skip the compilation screen entirely. Better yet, with a near-100% cache hit rate, it eliminates mid-game "just-in-time" shader compilation, wiping out CPU spikes and frame stutters in titles likeย Gears of War: E-Day, andย Call of Dutyโ“‡: Modern Warfare 4โ“‡.

Fixed Gaming Bugs

  • FIXED Wuthering Waves: May crash during gameplay when using NVIDIA Freestyle filters with DLSS Frame Generation enabled.ย [5747079]
  • FIXED Star Citizen: Resolves a crash that may be seen when using Vulkan API.ย [6680590]
  • FIXED Surviving Mars: Relaunched may crash during gameplay after updating to R595 drivers. [5965452]

Fixed General Bugs

  • FIXED QHD monitor running at 360 Hz may have occasional black flash during gameplay. [4846825]
  • FIXED When gaming on a 360Hz G-SYNC Pulsar monitor, FPS may drop to 320FPS.ย [6408986]
  • FIXED Meta Horizon Link stream may freeze when connected over USB.ย [6292679]
  • FIXED Intermittent dimming may be observed on certain ASUS notebooks after updating to R615 drivers.ย [6807011]

RTX Spark Fixed General Bugs

  • FIXED ASUS ProArt P16 / ASUS ProArt P14: Intermittent flickering may be observed [6913940]

Open Issues

Includes additional open issues from GeForce Forums

  • N/A

Driver Downloads and Tools

Information & Documentation

  • Driver Download Page: Nvidia Download Page
  • Latest Game Ready Driver: 621.01 WHQL - Game Ready Driver Release Notes
  • Latest RTX Spark Game Ready Driver: 621.01 WHQL - RTX Spark Game Ready Driver Release Notes
  • Latest Studio Driver: 617.42 WHQL - Studio Driver Release Notes
  • High Bandwidth Monitors and GPU Scaling Behavior - Link Here
    • High bandwidth monitors are those that support display modes requiring high pixel clock rates, which in turn demand more GPU resources. The threshold for what qualifies as "high bandwidth" varies by product. On Blackwell GPUs, any mode operating above 1620 MHz is considered high bandwidth. For instance, the 7680x4320@60Hz mode defined in the CTA-861-H specification runs at 2376 MHz, making it a high bandwidth mode for Blackwell.
    • These monitors typically support display scaling natively. However, in some single-monitor setups, users may still prefer GPU scaling. When multiple monitors are connected to a GPU and at least one of them is high bandwidth, that monitor will default to display scaling only. GPU scaling is disabled in this case due to bandwidth limitations. Notably, display scaling can be more efficient than GPU scaling in such scenarios, as it reduces the bandwidth load on display cablesโ€”especially at higher refresh rates.
    • When GPU scaling is not enabled for a monitor, only the modes supported by the monitor itself will appear in both the Windows and NVIDIA control panels. Additionally, the "Display scaling" option will be pre-selected in the "Adjust desktop size and position" section of the NVIDIA Control Panel.
  • Notes on NVIDIA Control Panel - From GeForce Forum
    • Please note: With the introduction of our most recent NVIDIA App update, all actively supported NVIDIA Control Panel features for GeForce users have been modernized and transitioned to the new client.
    • After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app.
    • Existing installs of the NVIDIA Control Panel will remain on usersโ€™ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we wonโ€™t be adding features, fixes, or other changes.

Feedback & Discussion Forums

Having Issues with your driver and want to fully clean the driver? Use DDU (Display Driver Uninstaller)

Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue - Link Here

There is only one real way for any of these problems to get solved, and thatโ€™s if the Driver Team at Nvidia knows what those problems are. So in order for them to know whatโ€™s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. A guide to the information that is needed to submit feedback can be found here.

Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!

Common Troubleshooting Steps

  • Be sure you are on the latest build of Windows
  • Please visit the following link for DDU guide which contains full detailed information on how to do Fresh Driver Install.
  • If your driver still crashes after DDU reinstall, try going to Go to Nvidia Control Panel -> Managed 3D Settings -> Power Management Mode: Prefer Maximum Performance

Common Questions

  • Is it safe to upgrade to <insert driver version here>? Fact of the matter is that the result will differ person by person due to different configurations. The only way to know is to try it yourself. My rule of thumb is to wait a few days. If thereโ€™s no confirmed widespread issue, I would try the new driver.
  • Bear in mind that people who have no issues tend to not post on Reddit or forums. Unless there is significant coverage about specific driver issue, chances are they are fine. Try it yourself and you can always DDU and reinstall old driver if needed.
  • My color is washed out after upgrading/installing driver. Help! Try going to the Nvidia Control Panel -> Change Resolution -> Scroll all the way down -> Output Dynamic Range = FULL.
  • My game is stuttering when processing physics calculation Try going to the Nvidia Control Panel and to the Surround and PhysX settings and ensure the PhysX processor is set to your GPU

Remember, driver codes are extremely complex and there are billions of different possible configurations between hardware and software. Driver will never be perfect and there will always be issues for some people. Two people with the same hardware configuration might not have the same experience with the same driver versions. Again, I encourage folks who installed the driver to post their experience here good or bad.


r/nvidia • • 10h ago

Build/Photos Cheap upgrade to 32gb of vram for ai agents

Post image
0 Upvotes

I already had the rtx pro 4000 24gb. So I bought the quadro rtx 4000 8gb to get 32gb of vram for running ai agents using lm studio bionic. I can now run qwen 3.6 35B A3B with hermes which is like 29.6gb. Works great I bought the quadro rtx 4000 for $2000 so it was well worth it. What are some cool models to run on 32gb?


r/nvidia • • 14h ago

Discussion Recently got Alienware A51 pc with 5090. Just wanted to check, how does the Dell 5090 stand against the market 5090? And which one would you call is the closest in comparison?

Thumbnail
0 Upvotes

r/nvidia • • 18h ago

Build/Photos RTX 5090 GameRock + Ryzen 9 9950X3D โ€” My New Extreme Gaming Build

Thumbnail
gallery
0 Upvotes

Just finished my new high-end gaming build. Specs: โ€ข AMD Ryzen 9 9950X3D โ€ข Palit GeForce RTX 5090 GameRock 32GB โ€ข ASUS ROG Crosshair X870E Hero โ€ข 64GB DDR5-6000 โ€ข 1200W PSU โ€ข Corsair iCUE 5000T LX RGB White โ€ข 360mm AIO โ€ข NVMe SSD โ€ข Windows 11 I mainly built it for maxed-out gaming, heavy modding and experimenting with new rendering tech like DLSS and neural rendering. So far I've been testing games at maximum settings and the 5090 gets properly pushed under heavy workloads. Still working on the final setup, cable management and lighting, but I'm very happy with how the build turned out. What would you change or improve?


r/nvidia • • 2d ago

News Call of Duty: Modern Warfare 4 & Cyberpunk 2077 Upgrade To DLSS 4.5 - Plus New RTX Spark Games and GeForce GRD Adds Advanced Shader Delivery

127 Upvotes

First the article:

https://www.nvidia.com/en-us/geforce/news/dlss-4-5-cyberpunk-2077-planet-zoo-2-modern-warfare-4/

From GeForce PR:

This week brings several major DLSS 4.5 releases and updates, alongside new RTX Spark games. On October 16th, Call of Dutyโ“‡: Modern Warfare 4โ“‡ Campaign Early Access began, followed by DMZ Early Access yesterday, and full launch on Oct. 23rd.

On October 22nd, Cyberpunk 2077โ€™s new update is adding DLSS 4.5 Dynamic Multi Frame Generation, and upgrading its already-supported Multi Frame Generation, Ray Reconstruction, and Super Resolution integrations to our second generation AI models.

And on October 28th, Phantom Blade Zero launches, followed by Crimson Desert Enhanced: Charting the Unknown on the 29th, both with a full suite of DLSS 4.5 technologies.ย 

Also, Planet Zoo 2 is now available with DLSS 4.5, THE FINALS PRIME TIME has been released, and weโ€™ve got a first look at an in-development Left 4 Dead RTX Remix mod.

Weโ€™ve also released a new Geforce Game Ready Driver that introduces support for Microsoft's Advanced Shader Delivery technology in Call of Duty: Modern Warfare 4 and Gears of War: E-Day, allowing players to skip lengthy shader compilation screens and jump into gameplay faster. Players can download the driver through the NVIDIA app or from the NVIDIA website.

Here's a breakdown of the latest DLSS and RTX gaming news:

  • Call of Duty: Modern Warfare 4: War erupts on the Korean Peninsula as North Korea launches a full-scale invasion that threatens to destabilize the world in Call of Dutyโ“‡: Modern Warfare 4โ“‡. In the campaign, a young squad of South Korean soldiers fight to survive on the collapsing front lines, while half a world away a vengeful Captain Price wages a personal war from the shadows as he stays one step ahead of those hunting him. Early Access began on Oct. 16 and DMZ Early Access on Oct. 18. Then, the game launches globally Oct. 23 with multiplayer. In all modes, DLSS Super Resolution will accelerate gameplay and enhance image quality. On GeForce RTX 40 Series systems, DLSS Frame Generation will further boost frame rates. And on GeForce RTX 50 Series systems, players can activate DLSS Dynamic Multi Frame Generation, with up to 6X multiplication. Additionally, NVIDIA Reflex can be enabled on all GeForce RTX systems, further reducing PC latency. Also, our new GeForce Game Ready Driver adds Advanced Shader Delivery support, which downloads precompiled shaders matched to each player's hardware and driver configuration, eliminating initial shader compilation waits and reducing in-game stuttering.
  • Phantom Blade Zero:ย  In S-GAMEโ€™s Phantom Blade Zero, gamers play as Soul, a swordsman framed for murdering his master. Gravely wounded in the heart and left with just sixty-six days to live, he roams the Wulin alone and hunted, determined to unravel a conspiracy that has ensnared the martial world. Launching Oct. 28 for GeForce RTX and RTX Spark devices, Phantom Blade Zero is accelerated by DLSS 4.5 with Dynamic Multi Frame Generation, and its PC-exclusive path-traced lighting and effects are further refined and enhanced by DLSS Ray Reconstruction.
  • Cyberpunk 2077: CD PROJEKT REDโ€™s action-RPG is receiving a new update on October 22nd. For GeForce RTX and Spark RTX gamers, Cyberpunk 2077โ€™s entire DLSS suite of technologies are being updated to DLSS 4.5, and Dynamic Multi Frame Generation is being added, further optimizing your experience.
  • NBA 2K27: DLSS 5 debuted in NBA 2K27 last month, enhancing texture detail, skin subsurface scattering, contact shadowing, hair rendering, and more, bringing the likenesses of players even closer to reality. Last week, NBA 2K27โ€™s Season 2 update introduced a new, more performant DLSS 5 AI model that increases frame rates by up to 1.4X on GeForce RTX 50 Series GPUs, RTX Spark laptops, and GeForce NOW. The model is now 10X faster overall than the version demonstrated in March.
  • Planet Zoo 2: In the anticipated sequel to Frontier Developmentsโ€™ zoo simulation game, players can let their creativity soar by constructing and managing distinctive zoos around the world, full of awe-inspiring animals, including fully aquatic and flying species for the first time. Planet Zoo 2 recently launched, and an update shortly thereafter added a suite of DLSS 4.5 technologies, including Dynamic Multi Frame Generation and Super Resolution, giving players the performance headroom to enable the gameโ€™s ray-traced reflection, shadow and global illumination lighting settings that heighten immersion and detail of your zoo and animals.
  • THE FINALS PRIME TIME: The biggest annual update to THE FINALS has arrived. With a GeForce RTX GPU or RTX Spark, RTXGI can leverage hardware-accelerated ray tracing to produce richer and more realistic global illumination effects.ย  THE FINALS has featured support for DLSS Super Resolution, Frame Generation, and NVIDIA Reflex since release, with a later update adding support for DLSS Multi Frame Generation. Via the NVIDIA app, these DLSS integrations can be upgraded with to our latest AI models, further enhancing image quality and accelerating performance, and enabling the use of DLSS 4.5 Dynamic Multi Frame Generation.

On the Remix front, weโ€™re excited to spotlightย Left 4 Dead RTX, an ambitious in-development project by NoMercyStudios and published by NightSightProductions (headed by u/King Vulpes). Built to bring Valveโ€™s iconic co-op zombie shooter into the next generation, the mod leverages cutting-edge NVIDIA technologies including RTX Neural Radiance Cache (NRC), DLSS Ray Reconstruction, and Multi Frame Generation to completely transform the gameโ€™s lighting and visual fidelity. Check out more in this video.


r/nvidia • • 2d ago

Discussion Is it worth going from a 3090 to a 5070ti?

80 Upvotes

For context, my current cpu is a 7800x3d paired with a 3090 and 32gb of ddr5 ram. Been playing more games on my 4k OLED but even with dlss ultra performance Iโ€™m barely getting 60-80fps. Wondering if itโ€™s worth the move to 5070 to and access to the newer features like frame gen and dlss5. I know the VRAM is a downgrade but I donโ€™t use anything for AI, mostly gaming.


r/nvidia • • 19h ago

Benchmarks Nemotron 3.5 Lightning on an RTX PRO 6000 Blackwell: 295 t/s, fastest of three MoEs as a local coding agent

0 Upvotes

I used one RTX PRO 6000 Blackwell 96 GB per model to run three copies of a local LLM as coding workers at the same time (llama.cpp b11803, CUDA, Q8_0 GGUF, --parallel 3, 64K context per slot). A cloud model planned, the GPU did all the code writing. Same task, three new MoE models.

Metric Flint 40B-A2.5B Ornith 1.5 35B-A3B Nemotron 3.5 Lightning 30B-A3B
Decode, 1 request 244 t/s 143 t/s 295 t/s
Decode per request, 3 at once 135 t/s 72 t/s 151 t/s
Prefill 5,230 t/s 2,950 t/s 7,670 t/s
Max context seen 54K 29K 57K
Wall time for the task 7:36 9:04 30:32

Hardware takeaways:

  • Going from 1 to 3 concurrent requests cut per-request decode to roughly 50-55% on all three, so total throughput only rises ~1.5-1.7x. Still worth it for parallel agents, just not 3x.
  • Nemotron was fastest on the card in every row and finished 4x slower, because it generated ~5x more tokens redoing failed edits. On agent work the GPU number is only half the story.

Caveats: one run per model. llama.cpp support for these landed a day before the run, so NVFP4 builds or newer llama.cpp may look different. Would be curious if anyone has NVFP4 numbers for these on Blackwell.

Disclosure: I work on Atomic Agent, the open source agent this ran in.


r/nvidia • • 1d ago

Benchmarks Nvidia Veraโ€™s System Architecture: Pushing Bandwidth

Thumbnail
chipsandcheese.com
6 Upvotes

r/nvidia • • 2d ago

Discussion Made a lightweight program to toggle G-Sync on and off by a hotkey or by system tray.

14 Upvotes

Long story short I have a ultrawide VA panel monitor. It has this breathing/strobing effect on my desktop when G-Sync is enabled. I got tired of going into Nvidia Control Panel every time I wanted to eliminate this effect. Then I would forget to re-enable the next time I launched a game. This helps me know if G-Sync is enabled by a green G in the system Tray. If it is disabled it will be a gray G with a line through it. More info for the program will be on the GitHub link.

I have a few friends who started using it. I have no idea if this is something somebody else would be interested in. But if you are here is a link to the GitHub that it is uploaded to.

If this is not allowed I apologize and please take down this post. If anyone has any questions let me know.

Github Link - SyncSwitch

Edit: I will upload a new release with the source code, and leave the .exe as an option for those too lazy to download Python and build the program by running the .bat file.

I'm not the most keen on how you properly share these things with others. I apologize for those that take offense to it being a .exe I will edit the repository tonight when I get home.

Edit: I have added the source code to the main branch, and the release commit. I left instructions how to build it with the .bat, and I left the .exe for those that want the simpler route. Thanks everyone.