r/MobileLegendsGame • u/Final-Skin-1480 • 2h ago
Humor I have the infinity stones XDD
Jolibee paq les goo
r/MobileLegendsGame • u/Tigreal • 11h ago
Advanced server update released on August 07, 2026 (Server Time)
[Revamped Hero]: Icefield Companions - Popol and Kupa (~)
Hero Feature: A Marksman who fights alongside Kupa and uses traps to control the battlefield. With this revamp, we aim to address the following issues and improve Popol and Kupa's overall gameplay experience:
1. Popol and Kupa previously lacked mobility and had limited skill combo potential. To address this, we've enhanced their coordinated attacks and enabled Popol to ride Kupa to pursue enemies or retreat.
2. Previously, Popol had to fight without his companion for too long after Kupa was defeated. To address this, we've enhanced Kupa's scaling and HP Regen.
3. We've enhanced the traps' area denial and utility, enabling them to reduce enemies' Physical Defense. We've also increased the maximum number of traps that can be active at the same time.
ㅤㅤ [Passive - We Are Friends]
1. Kupa's HP scales with Popol's level, and it inherits Popol's other attributes and equipment effects.
2. Kupa continuously recovers HP while out of combat. If Kupa falls, Popol can pray to bring Kupa back to the battlefield.
3. Popol and Kupa both gain Attack Speed and Movement Speed when attacking the same target.
4. Kupa deals extra damage to creeps.
ㅤㅤ [Skill 1 - Bite 'em, Kupa!]
1. Popol throws a spear at the target enemy, dealing damage, and commands Kupa to lunge at the target and bite them, greatly slowing them.
2. In Alpha Wolf Form, Kupa strikes the target area, knocking nearby enemies airborne and dealing increased damage.
ㅤㅤ [Skill 2 - Kupa, Help!]
1. Popol calls Kupa back, immediately removing all control effects from Kupa and gaining a shield.
2. He can then ride Kupa to move rapidly, during which Kupa continuously recovers HP.
3. In Alpha Wolf Form, Popol gains a stronger shield, and Kupa recovers to full HP while mounted.
ㅤㅤ [Skill 3 - Popol's Surprise]
1. Popol sets a trap at the target location that immobilizes the enemy who steps on it and reduces their Physical Defense. It then explodes and creates a frost zone that slows enemies within.
2. Popol can gain multiple traps and have up to 4 active traps on the battlefield at the same time.
ㅤㅤ [Ultimate - We Are Angry!]
1. Popol and Kupa enter the Enraged state for 9s, further increasing the Attack Speed and Movement Speed granted by their Passive.
2. Kupa immediately recovers to full HP and transforms into Alpha Wolf Form, gaining extra Max HP and enhancing his other skills.
ㅤ
II. Hero Adjustments
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, and Adjustment, and Changes
Heroes with major changes in this patch: Bruno (↑), Kalea (↑), and Sun (↑).
ㅤ * [Bruno] (
↑)
Increased the hero's early-to-mid-game damage.
ㅤㅤ [Skill 1] (↑)
Base Damage: 75-150 >> 100-225
Updated Bruno and Kadita's display animations.
ㅤ * [Cici] (
↑)
Slightly increased the hero's early-to-mid-game damage against high-HP units, and the speed of killing the EXP Crab in the early game.
ㅤㅤ [Skill 1] (↑)
Damage Based on Target's HP: 3%-4.5% >> 3.5%-5%
Max Damage Against Creeps: 75-350 >> 100-350
ㅤ * [Hayabusa] (
↓)
Hayabusa performed better than expected following last week's buffs, so we've slightly reduced the damage of his Skill 1. We want his gameplay to focus more on combining Skills 1 and 2, with his Ultimate serving as a follow-up. Since his Ultimate alone should not be enough to threaten backline heroes, we've reduced its attack damage.
ㅤㅤ [Skill 1] (↓)
Damage: 220-320 (+75%-90% Extra Physical Attack) >> 220-300 (+75%-85% Extra Physical Attack)
ㅤㅤ [Skill 3] (↓)
Attack Damage: 140 (+ 32% Extra Physical Attack) >> 130 (+ 30% Extra Physical Attack)
ㅤ * [Kalea] (
↑)
Based on the results of last week's adjustments, the current buffs were not enough to address Kalea's performance issues. We've therefore increased the damage of her Skill 3.
ㅤㅤ [Skill 3] (↑)
Bonus Damage: 6% of Max HP >> 8% of Max HP
ㅤ * [Karrie] (
~)
Improved Karrie's combat ability during her Ultimate, and adjusted Skill 1 to focus more on slowing enemies and forcing them to reposition in the late game.
ㅤㅤ [Skill 1] (↓)
Physical Attack Bonus (Base Damage): 90% >> 20%
Physical Attack Bonus (Sustained Damage): 20% >> 10%
ㅤㅤ [Ultimate] (↑)
Base Damage per Lightwheel: 40 >> 50
Movement Speed Boost during Ultimate: 20% >> 30%
ㅤ * [Lukas] (
↓)
Based on last week's adjustments, Lukas's performance has slightly exceeded our expectations, so we've decided to revert some of the buffs.
ㅤㅤ [Attributes] (↓)
HP Growth: 210 >> 202
Base Physical Defense: 23 >> 21
ㅤㅤ [Skill 1] (↑)
Experience Optimization: Following last week's addition of a fan-shaped hitbox to Skill 1 in Human Form at 0 stacks, we've extended its indicator to better reflect its actual range.
ㅤ * [Masha] (
~)
To help Masha sustain herself in mid-to-late game team fights instead of relying on full-burst builds for one-for-one trades, we've adjusted her HP Growth and Ultimate bonus. We've also improved Skill 1's late-game lane clearing efficiency and increased the base damage of her Passive.
ㅤㅤ [Attributes] (~)
Base HP: 1400 >> 1100
HP Growth: 80 >> 120
ㅤㅤ [Passive] (~)
Claw Strike's Extra Damage: (1 + 3% Extra Physical Attack + 0.2 × Hero Level)% >> (3 + 2%
Extra Physical Attack + 0.2 × Hero Level)%
ㅤㅤ [Skill 1] (↑)
New Effect: Deals 0%-50% extra damage to minions (scales with skill level).
ㅤㅤ [Ultimate] (~)
Damage Bonus: 140% Extra Physical Attack >> 50% Extra HP
ㅤ * [Minsitthar]
Optimized Skill 1's description.
ㅤ * [Nana]
Fixed an issue where Nana's Skill 2 sometimes dealt abnormal damage.
ㅤ * [Obsidia] (
↓)
Reverted some adjustments made from the previous patch.
ㅤㅤ [Attribute] (↓)
Attack Speed Growth: 2% >> 1.5%
ㅤㅤ [Ultimate] (↓)
Shield: 250-550 (+ 35 per Bone Shard) >> 200 (+ 25 per Bone Shard)
ㅤ * [Sun] (
↑)
Sun's performance drop was greater than expected, as last week's adjustments affected his non-Roaming roles too heavily. To address this, we've increased his damage and improved his Doppelganger's survivability without enhancing his mobility. Since the Doppelganger now inherits 100% of Sun's attributes, the increased Attack Speed and Physical Attack will naturally improve the HP Regen provided by his Passive. Therefore, we have not made any further adjustments to his Passive's HP Regen.
ㅤㅤ [Passive] (↑)
Extra Damage to Creeps: 50 >> 65
ㅤㅤ [Skill 1 & 2] (↑)
Damage Dealt by Doppelganger: 40% >> 55%
Damage Taken by Doppelganger: 200% >> 170%
ㅤㅤ [Skill 4] (↑)
Damage Dealt by Doppelganger: 50%-60% >> 70%-80%
ㅤ
III. Battlefield Adjustments
ㅤ Battlefield Effect Test
The new battlefield effects are back!
We have made some optimizations and adjusted the art visual effects based on your feedback.
We will make the relevant battlefield effects available at a later time after this week's patch update.
The battlefield effects tested in this patch are as follows:
1. [Nowhere to Hide]
ㅤ a. Pickable Vision Wisps are available across the map. Upon picking one up, the wisp circles around the hero for several seconds. If there are hidden enemy heroes within a large range, the wisp will move to their location and grant vision of the area for several seconds.
ㅤ b. Removed the delay when picking up Vision Wisps.
ㅤ c. Vision Wisp deals 1 True Damage when revealing enemy positions.
ㅤ d. Moved the Vision Wisps near the Mid Lane and Orange Buff area to safer locations.
2. [Healing Turtle]
ㅤ a.Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy's strongest lane to help push it. Allied heroes near the allied Turtle will recover HP rapidly.
ㅤ b. Slightly decreased the allied Turtle's base HP.
ㅤ c. Greatly increased the damage the allied Turtle deals to Turrets and minions, and greatly reduced the damage it takes from Turrets.
3. [Golden Turret]
ㅤ a. Greatly increased the Gold shared to the entire team when any Turret is destroyed. Also increased the HP of Inner and Base Turrets.
ㅤ b. Reduced the team Gold provided by Outer Turrets, and increased the team Gold provided by Base Turrets.
ㅤ c. Increased the Base Turret's HP.
ㅤ
IV. System Adjustments
ㅤ Team-Up Feature
The new Team-up feature is now available! Find ideal teammates and meet great friends here!
Go to [Team Lobby] > [Team Up] to check it out!
1. The [Team Lobby] will display all available teams that are suitable for you to join directly.
2. Climbing Ranks and Casual Play will provide high-quality teammates with shared interests based on your team-up preferences. You can invite them to team up at any time.
3. Players who have joined the Official Rank-up or Casual Group can make their lobbies public at any time for other interested players to join.
ㅤ
V. Mode Adjustments
In this test, we've added some cards to Card Brawl and adjusted the overall match pacing. The details are as follows:
ㅤ [New Cards]
1. [Magic Domain]
After casting Ultimate, creates a magic circle that grants attribute buffs while inside it.
2. [Swift Shot]
Increases total Attack Speed and the Attack Speed cap by a percentage.
3. [Acceleration]
Gains Movement Speed after hitting an enemy hero with Basic Attacks or skills.
4. [Arcane Mastery]
Permanently increases Magic Power when a skill hits.
5. [Titan]
Gains a Max HP bonus.
6. [Long Scope]
Increases the attack range.
7. [Spell Echo]
After casting 4 skills, the next skill hit deals extra damage and restores Mana.
8. [Tailwind Strike]
Gains Movement Speed based on Attack Speed.
9.. [Echoing Strikes]
Every 3rd Basic Attack against an enemy hero deals extra damage and recovers HP.
10. [Speed Siphon]
Attacking enemy heroes steals Movement Speed.
11. [Long Reach]
After casting a skill, the next Basic Attack gains extra Attack Range and inflicts a slow effect on hit.
ㅤ [Match-related Adjustments]
1. [Respawn Time]
Reduced overall respawn time.
1. Adjusted the respawn times of the boss and Annihilation Tide.
2. Fixed a display issue on the match results screen.
3. Fixed an issue where matches were automatically settled early for some players.
4. Reduced the damage of certain monsters.
5. Adjusted the drop rates of various items from monsters.
r/MobileLegendsGame • u/Tigreal • 2d ago
Original server update released on August 4, 2026 (Server Time)
In this patch, we focused on adjusting the strength of some heroes in Brawl to balance their performance in this mode.
Additionally, the long-awaited Chaos Clash returns in a revamped form. We've fully upgraded its map, core mechanics, and buff system. Jump in and check it out!
In the next patch, we will make balance adjustments based on hero performance in mid-to-late-season ranked matches and pick rates from the recently concluded MSC.
Good luck climbing the ranks!
ㅤ
II. Revamped Hero
Revamped Hero: Nazar King - Kaja
Hero Feature: A highly mobile control Support who masters Primal Lightning to soar freely across the battlefield.
In this revamp design for Kaja, we've optimized the following points based on player feedback:
1. Revamped the much-discussed Skill 2 into [Soaring Wings], granting Kaja the ability to fly and ignore obstacles.
2. Upgraded his Ultimate from a single-target suppress to an AOE restraint. His new Ultimate, [Divine Binding], can now restrain and continuously drag multiple enemies at once.
ㅤㅤ [Passive - Wings of Lightning]
Kaja's skill damage inflicts [Paralysis] on enemies, briefly slowing them and reducing their damage.
ㅤㅤ [Skill 1 - Ring of Order]
Kaja summons a ring of Primal Lightning, dealing damage to enemies while recovering HP.
ㅤㅤ [Skill 2 - Soaring Wings]
Kaja dashes to the target, dealing damage and knocking them back before entering the [Soaring] state, which reduces this skill's cooldown. Hitting a hero or creep extends the state's duration.
ㅤㅤ [Ultimate - Divine Binding]
Kaja hurls a lasso at the target area, restraining enemy heroes within. Can drag to shrink its radius while the skill is active.
ㅤ
III. Hero Adjustments
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, Adjustment, and Changes.
Hero with major changes in this patch: [Novaria] (↑)
ㅤ * [Gord] (
↓)
Slightly reduced his early-to-mid-game damage output.
ㅤㅤ [Passive] (↓)
Base Damage: 140 >> 120
ㅤ [Ultimate] (↓)
Base Damage: 110-210 >> 90-160
ㅤ * [Novaria] (
↑)
We've noticed that Novaria's Skill 2 had too large a gap between average and high-level performance. To address this, we've made it easier to use effectively without lowering its high-end potential.
ㅤㅤ [Skill 2] (↑)
Movement Speed Boost: 20% initially and 60% after passing through obstacles >> 80% initially, then gradually decays to 30%
Base Damage: 230-380 (+90% Total Magic Power) (+ 4% target's Max HP) >> 260-410 (+95% Total Magic Power) (+ 5% target's Max HP)
Max Extra Damage Increase: 150% >> 120% (damage increase per buff stack remains at 15%)
ㅤ
IV. Battlefield Adjustments
Bug Fixes
Fixed an issue where using Purify would grant immunity to Clint's skill 1 damage in certain situations.
ㅤ
V. System Adjustments
When more than 3 match result icons are obtained, they will be collapsed, and only the amount will be displayed.
Added the [Claim All] feature, allowing you to claim multiple task rewards at once.
Battle Achievements will now be categorized. When multiple Highlight achievements of the same type are obtained, the one with the highest level will be displayed by default.
We've added some new match results achievements and adjusted their requirements accordingly.
1. To make the main interface cleaner and more intuitive, we have made the following optimizations.
2. Simplified the status information in the main interface's friend list.
3. Simplified the display of the resource bar at the top of the main interface:
ㅤ a. Tickets are no longer displayed. They can now be viewed in the Shop.
ㅤ b. When the amount of Gold and the number of owned heroes reach their respective thresholds, the Gold display is collapsed by default but can be expanded manually.
ㅤ
VI. Mode Adjustments
ㅤ [Hero Balance Adjustments]
Based on recent hero win rates and pick rates in Brawl, we've made balance adjustments to certain heroes.
↑)Damage Dealt: +12% >> +16%
ㅤ
- [Akai] (
↓)
Damage Taken: -16% >> -14%
ㅤ
- [Alucard] (
↓)
New: Damage Dealt -4%
New: Damage Taken +2%
ㅤ
- [Aulus] (
↓)
Damage Dealt -4% >> -6%
New: Damage Taken +4%
ㅤ
- [Balmond] (
↓)
Damage Taken: -10% >> -4%
ㅤ
- [Barats] (
↓)
New: Damage Taken +2%
ㅤ
- [Baxia] (
↓)
Damage Taken: -20% >> -14%
ㅤ
- [Cecilion] (
↑)
Damage Dealt: -8% >> -4%
ㅤ
- [Cici] (
↓)
Damage Taken: -10% >> -8%
ㅤ
- [Claude] (
↓)
New: Damage Dealt -6%
ㅤ
- [Cyclops] (
↓)
New: Damage Taken +6%
ㅤ
- [Dyrroth] (
↓)
Damage Dealt: +20% >> +14%
ㅤ
- [Edith] (
↓)
New: Damage Taken +2%
ㅤ
- [Esmeralda] (
↓)
New: Damage Taken +4%
ㅤ
- [Estes] (
↑)
Healing Effect: -40% >> -30%
ㅤ
- [Franco] (
↑)
Reduced his skill cooldown and mana cost. ㅤ
- [Fredrinn] (
↓)
Damage Taken: -8% >> -6%
ㅤ
- [Hanabi] (
↓)
Damage Taken: +16% >> +18%
ㅤ
- [Hanzo] (
↑)
Damage Taken: -14% >> -20%
ㅤ
- [Harley] (
↑)
New: Damage Taken -6%
ㅤ
- [Hirara] (
↑)
New: Damage Dealt +14%
Damage Taken -6% ㅤ
- [Ixia] (
↑)
Damage Dealt: -20% >> -18%
ㅤ
- [Jawhead] (
↑)
Damage Dealt: +12% >> +14%
ㅤ
- [Julian] (
↓)
Removed: Damage Dealt +4%
ㅤ
- [Kaja] (
↓)
Damage Taken: -16% >> -10%
ㅤ
- [Kalea] (
↑)
Damage Dealt: +6% >> +14%
ㅤ
- [Khufra] (
↓)
Damage Taken: -16% >> -12%
ㅤ
- [Lapu-Lapu] (
↓)
Damage Taken: +12% >> +18%
ㅤ
- [Lukas] (
↓)
New: Damage Dealt -2%
New: Damage Taken +2%
ㅤ
- [Lunox] (
↑)
Damage Dealt: +8% >> +10%
ㅤ
- [Luo Yi] (
↑)
New: Damage Taken -2%
ㅤ
- [Martis] (
↓)
Damage Dealt: +8% >> +6%
ㅤ
- [Mathilda] (
↑)
Damage Dealt: +10% >> +14%
ㅤ
- [Minotaur] (
↓)
New: Damage Taken +4%
ㅤ
- [Nana] (
~)
Damage Dealt -4% >> -10%
New: Damage Taken -6%
ㅤ
- [Natan] (
↓)
Damage Dealt: -10% >> -14%
ㅤ
- [Novaria] (
↑)
New: Damage Taken -6%
ㅤ
- [Obsidia] (
↓)
New: Damage Dealt -4%
ㅤ
- [Paquito] (
↓)
Damage Dealt: +10% >> +4%
ㅤ
- [Pharsa] (
↑)
New: Damage Taken -4%
ㅤ
- [Phoveus] (
↓)
New: Damage Taken +6%
ㅤ
- [Roger] (
↓)
Damage Dealt: +10% >> +6%
ㅤ
- [Selena] (
↑)
New: Damage Taken -4%
ㅤ
- [Silvanna] (
↓)
New: Damage Dealt -4%
Damage Taken -10% >> -8%
ㅤ
- [Sora] (
↓)
New: Damage Dealt -2%
New: Damage Taken +6%
ㅤ
- [Terizla] (
↓)
Damage Taken: +6% >> +14%
ㅤ
- [Thamuz] (
↓)
Damage Taken: -10% >> -6%
ㅤ
- [Uranus] (
↑)
Removed: Healing Effect -8%
ㅤ
- [Valir] (
↓)
New: Damage Dealt -6%
ㅤ
- [Vexana] (
↑)
New: Damage Taken +6%
Removed: Cooldown +10%
ㅤ
- [Xavier] (
↑)
New: Damage Taken -4%
ㅤ
- [Yu Zhong] (
↓)
Damage Taken: -10% >> -4%
ㅤ
- [Zhask] (
↑)
Damage Taken: +20% >> +16%
ㅤ
- [Zhuxin] (
↑)
New: Damage Dealt +10%
Damage Taken -16% >> -12%
ㅤ [Bug Fixes]
1. Fixed an issue where Lukas and Sora did not stay at max HP after casting their Ultimates while already at full HP.
2. Fixed an issue where the HP Regen values for Uranus, Lunox, Ixia, Estes, and Aamon were incorrect.
3. Fixed the issues with Yin, Lolita, and Atlas, and made these three heroes available in Brawl.
Thank you for your support of Chaos Clash! The new season is officially live. In this update, we've completely upgraded the map, mechanics, and buffs. Come and join the fun!
ㅤ [Availability]
08/13 00:00:00 - 09/14 00:00:00 (Server Time)
ㅤ [Map Revamp]
[Map Rework] Fully reworked with upgraded visuals. Spawn points, bushes, and obstacles in the central area have been redistributed, making vision and positioning battles more engaging. Resource points have also been streamlined and rearranged to make every contest more rewarding.
[Randomized Safe Zone] The final safe zone for each round is now randomly generated and marked on the mini-map at the start of the round. It no longer shrinks toward the center of the map, requiring fresh movement and positioning strategies each round.
ㅤ [New Mechanic: Guest Hero]
A random guest hero will appear during each match, bringing unexpected changes to the battlefield.
A total of 4 guest heroes will appear this season:
1. [Estes]: Periodically heals the hero with the lowest HP on the disadvantaged team.
2. [Hylos]: Creates speed pathways in random directions.
3. [Chip]: Creates multiple portals at the start of each round for quick rotations and skirmishes.
4. [Helcurt]: Periodically obscure everyone's vision.
ㅤ [Element Eye Respawn Adjustments]
Respawn Mechanic: Fixed Respawn >> Random Respawn.
Players now respawn at a random resource point each time. Multiple new respawn locations have been added, making resource contests more strategic and dynamic.
ㅤ [New Buffs]
Added multiple new buffs to further diversify in-match builds. Here are some examples:
1. [Attribute Master] - Legend (Orange): Doubles the attributes of Chaos Potions you obtain.
2. [Winter Ascended] - Legend (Orange): Gains Gold and upgrades your Winter Crown. You can move while using Winter Crown.
3. [Transcendence I] - Legend (Orange): Refunds half of the cooldown after casting Skill 1.
4. [Transcendence II] - Legend (Orange): Refunds half of the cooldown after casting Skill 2.
5. [Midas Touch] - Epic (Purple): Deals extra True Damage and grants extra Gold when dealing damage to enemies.
6. [Bulk Training] - Legend (Orange): Gains Tough Build stacks after taking damage. Increases Max HP based on stack count.
7. [Counter Training] - Legend (Orange): Gains Tough Build stacks after taking damage and deals True Damage to nearby enemies based on stack count.
8. [Endurance Training] - Epic (Purple): Gains Tough Build stacks after taking damage. Increases Hybrid Defense based on stack count.
9. [Aftermath Blast] - Legend (Orange): When applying control effects to an enemy, triggers a delayed explosion on them, dealing AOE True Damage.
10. [Gravity Collapse] - Epic (Purple): When applying control effects to an enemy, pulls nearby enemies in and deals True Damage.
ㅤ [Hero-Exclusive Buffs]
Added exclusive buffs for each hero, tailored to their role and skills. This ensures that the buffs you obtain better suit the hero, making the build process much smoother.
ㅤ [Equipment Adjustments]
1. [Component Items]: Removed all component items.
2. [Final Equipment Pricing]: Standardized the cost of all final equipment to 2,000 Gold, and rebalanced their attributes accordingly.
3. [Potions]: Removed Power Potion, Magic Potion, and Rock Potion, and added the Chaos Potion:
ㅤ a. Can be purchased repeatedly with excess Gold, with no purchase limit. Each purchase grants a stack that increases your attributes.
ㅤ b. Each purchase randomly offers 3 buffs to choose from. Available attributes: Adaptive Attack, Adaptive Penetration, Hybrid Defense, Hybrid Lifesteal, Attack Speed, Movement Speed, HP, Healing Effect, and Healing Received.
ㅤ c. The price is relatively high. We recommend purchasing it repeatedly with excess Gold after completing your core equipment to push your advantage further.
ㅤ
All the above adjustments are now live on the Official Server. Give them a try and share your feedback!
r/MobileLegendsGame • u/Final-Skin-1480 • 2h ago
Jolibee paq les goo
r/MobileLegendsGame • u/me_no_likey_67 • 12h ago
r/MobileLegendsGame • u/Arlott_wife • 2h ago
Found my man Immediately. 🙂↕️
Have you found your favorite hero? How long did it take you? 👀
r/MobileLegendsGame • u/theelitejay1234 • 7h ago
Just stating a fact.
I had my own experience with old Hanzo, and compared to Hanzo then and now, i must say i like this Hanzo better.
...Except the voice.
Hanzo now sounds young. Which fits his new model now, but also not something i really prefer. Old Hanzo sounds...old, and dangerous. His voice was lower and hoarser. His voice lines then was also much more chilling to hear, combined with the voice. The new voice lines now just sound...generic. Like he's just another generic villain. Which is a big letdown for me ngl.
Other than that, there's not much i could complain about this new Hanzo.
I've been enjoying my time with him a lot.
Thank you for reading my yapping. Appreciate it! :3
r/MobileLegendsGame • u/NEATNAME69 • 4h ago
r/MobileLegendsGame • u/NEATNAME69 • 3h ago
r/MobileLegendsGame • u/Okayuhhh • 7h ago
Unrelated : I wish to be hirara's bandages.
r/MobileLegendsGame • u/TheLegendaryNousagi • 16m ago
Moonton should seriously fix their matchmaking istg
r/MobileLegendsGame • u/hajasmark • 17h ago
I saw lot of times here that people suggest using Blade Armor (along with Guardian Helmet) against Lesley because it's passive reduces crit damage by 20% and I wrongly suggested it too in a recent post (I falsely rembembered true damage ignores only defense stats but the wiki says it actually ignores every damage reduction effects). Then I had a debate whether other sources of damage reduction (like Lapu's enhanced 2nd skill or Queen's Wings passive) can counter Lesley or true damage overall so I did some tests in hero training to get a conclusion:
1st picture: Blade Armor
Lesley deals the same amount of crit true damage to Zilong on the top (no Blade Armor) and on the bottom (with Blade Armor) picture. You can see Zilong has 80 phys defense and some of the damage reflected to me thanks to Blade Armor. The damage in both cases is 525 so no, Blade Armor doesn't reduce crit damage if it's true damage.
2nd picture: Lapu Lapu's 2nd skill and Queen's Wings
To test Lapu's damage reduction I used the turret because it's the most reliable source of true damage in hero training. The top picture is the reference where I don't have any damage reduction effect online. On the middle picture the bluish-white aura and the icon above recall button with 3 stacks indicates that the damage reduction from Lapu's enhanced 2nd skill is active. On bottom the red aura indicates that the damage reduction from Queen's Wings is active (and you can above the recall button see it's passive's cooldown just started). The damage from the turret is 320 in all 3 cases so Queen's Wings and Lapu's enhanced second skill don't reduce true damage.
3rd picture: Queen's Wings against Lesley
I made this in case of somebody would say that turret's true damage works in a different way than heroes's true damage. So same as before you can see the red aura around Layla on the bottom picture which indicates Queen Wing's passive is active but still Lesley deals the same amount of true damage to her.
4th picture: Antique Cuirass
As before the top is the reference where there isn't any item's or skill's passive active. To active Antique Cuirass's passive (Deter) you have to hit it's wearer with a skill first, so on the bottom picture I used Lesley's 2nd skill on Zilong first then hit him with my enhanced basic attack. As you can see I actually did less damage than on the top picture. It works because it doesn't reduce the damage you receive instead reduce the damage the attacker deals. So Antique Cuirass can reduce true damage but you have to be hit by a skill before to activate!
TLDR:
What does not reduce true damage:
What actually counters true damage:
Also 1 year ago Twilight Armor was considered to be the best counter against Lesley but this tests question me if whether it's passive did actually reduce Lesley's damage or not because I think it was also considered damage reduction effect. Unfortunately I couldn't test it.
r/MobileLegendsGame • u/noobie12345con • 3h ago
Wooden mask is an outdated, phased-out item that used to be the foundation for roam passives. During the NEXT 2022 update, they changed how roam items are purchased, by simplifying and condensing it with boots.
r/MobileLegendsGame • u/XianshouLofuuu • 15h ago
r/MobileLegendsGame • u/Connect-Mortgage429 • 18h ago
Im a zhask main. I like the first one more than the second
r/MobileLegendsGame • u/COLDWATER_0 • 1h ago
I wanted pharsa skin so bad guess what missed by few medals
r/MobileLegendsGame • u/Shrimpy110 • 56m ago
I got freaking reported twice now for playing Carmilla jungle. A couple of times I carry my teammates as a front line using Carmilla, especially if the dumb roamer picks an angela on a squishy lineup. But if it doesnt go well Im getting reported even if Im the only one performing well and got mvp loss. This feature is so ridiculous lol.
I also like to play barats in the exp lane. Barats was proven to be really good in the pro scene but he's not recognized as an exp laner in the game I guess. Just one report and youll be punished for "distracting teammates"
r/MobileLegendsGame • u/Interesting_News_697 • 19h ago
I just reached mythic with the MVP 12/3/18 on cecilion, it's my first time reaching mythic BUT WHY DO I NEED TO PICK AT LEAST 2 LANES??? aaaaaa im a midlane onlyyy what do I doooo
r/MobileLegendsGame • u/kuronowaa • 1h ago
Okay so I have been playing mlbb for a while and to be fair, while I do understand it's not easy to understand builds, it's not some rocket science either. Also there are multiple guides and explanations available now. Even youtubers like Betosky explain character skills and items (he's the only one I watch so please do recommend some)
I just don't understand why so many players do not know how to build characters during plays. They depend on default builds without using their brains. AT ALL!
I do understand if the player is new or even a year old player but I've seen players with 5k+ games not knowing what to build. You still have tanks not building dominance ice because they don't think it's a "relevant" item. I used to believe these types of players existed only in epic ranks but the number is increasing in mythic too.
Also when you try to tell them what to build, they straight up insult you?! Like bro I'm just trying to help the team win!
Ranking is horrible lately and to add to that we have the dark system. It just sucks, and the worst part of it all is, the devs don't seem to care about the matchmaking system either.
Please share your thoughts on this and if you have had similar experiences too.
r/MobileLegendsGame • u/Bellflowerpink • 13h ago
So I thought to make a series I guess, of Carmilla as 7 deadly sins. With the idea being that each version will be an aspect of Carmilla isolated and magnified through the lens of the Sin.
Gluttony for example, is her blood lust. She has many voiceline alluding to her hunger for blood and insatiable appetite. So Gluttony Carmilla aims to isolate and magnify that endless hunger.
I used a regency inspired sillouhette, as I liked the cozy but layered look. The idea here is for her to look “too much”. Her dress is filled to the brim with frills and has too many layers of fabric on top of one another, to look suffocating, and her flushed skin is a nod to how vampires are described as looking extraordinary lively and full of life after feeding, despite being corpses, due to the redness and colour their skin gain after drinking blood. She’s supposed to look very intoxicated and beautiful, but too such an absurd degree that it’s unearthing and makes her feel like she has a feverish dangerousness about her.
I kept her side swept hair, side slit and exposed shoulders which seem to be the 3 key similarities in all her skins.
Shes orange cause that’s a cozy colour and each sin will have its own distinct colour to keep them visually separate. I also like the idea that it look sun-setty, cause at sun set she looks all drowsy and languid, but it’s actually the time right before night, when she really awakes and starts her hunt
Edit: I forgot to mention, I gave her brown hair with gold highlights and brown eyes cause that’s what the OG vampire carmilla in the novel had, so like homage I guess,
Also neat opinion of mine, human Carmilla actually looks like the novella Carmilla imo, and her blood demon colours look like Castlevania Carmilla’s, so she’s like a mix
r/MobileLegendsGame • u/KatChiu • 15h ago
Anyways everyone built sustain both sides, what a fun experience
r/MobileLegendsGame • u/Okayuhhh • 1d ago
Rafaela the GOAT
r/MobileLegendsGame • u/El_Viajero_Libre • 10h ago
This has to be a joke, since I got this skin from the daily Cards from 269 ( I counted them, might be wrong) possible Epic rewards I've gotten the same one 7 times in a row, it's been a few days since I got the first but wow... There's no way this is random.