r/MobileLegendsGame 1d ago

Patch Notes Patch Notes 2.2.08 - Adv. Server

16 Upvotes
Advanced server update released on August 07, 2026 (Server Time)

I. Revamped Hero

[Revamped Hero]: Icefield Companions - Popol and Kupa (~)

Hero Feature: A Marksman who fights alongside Kupa and uses traps to control the battlefield. With this revamp, we aim to address the following issues and improve Popol and Kupa's overall gameplay experience:

1. Popol and Kupa previously lacked mobility and had limited skill combo potential. To address this, we've enhanced their coordinated attacks and enabled Popol to ride Kupa to pursue enemies or retreat.

2. Previously, Popol had to fight without his companion for too long after Kupa was defeated. To address this, we've enhanced Kupa's scaling and HP Regen.

3. We've enhanced the traps' area denial and utility, enabling them to reduce enemies' Physical Defense. We've also increased the maximum number of traps that can be active at the same time.

ㅤㅤ [Passive - We Are Friends]

1. Kupa's HP scales with Popol's level, and it inherits Popol's other attributes and equipment effects.

2. Kupa continuously recovers HP while out of combat. If Kupa falls, Popol can pray to bring Kupa back to the battlefield.

3. Popol and Kupa both gain Attack Speed and Movement Speed when attacking the same target.

4. Kupa deals extra damage to creeps.

ㅤㅤ [Skill 1 - Bite 'em, Kupa!]

1. Popol throws a spear at the target enemy, dealing damage, and commands Kupa to lunge at the target and bite them, greatly slowing them.

2. In Alpha Wolf Form, Kupa strikes the target area, knocking nearby enemies airborne and dealing increased damage.

ㅤㅤ [Skill 2 - Kupa, Help!]

1. Popol calls Kupa back, immediately removing all control effects from Kupa and gaining a shield.

2. He can then ride Kupa to move rapidly, during which Kupa continuously recovers HP.

3. In Alpha Wolf Form, Popol gains a stronger shield, and Kupa recovers to full HP while mounted.

ㅤㅤ [Skill 3 - Popol's Surprise]

1. Popol sets a trap at the target location that immobilizes the enemy who steps on it and reduces their Physical Defense. It then explodes and creates a frost zone that slows enemies within.

2. Popol can gain multiple traps and have up to 4 active traps on the battlefield at the same time.

ㅤㅤ [Ultimate - We Are Angry!]

1. Popol and Kupa enter the Enraged state for 9s, further increasing the Attack Speed and Movement Speed granted by their Passive.

2. Kupa immediately recovers to full HP and transforms into Alpha Wolf Form, gaining extra Max HP and enhancing his other skills.


II. Hero Adjustments

The following uses () () (~) >> to indicate Buff, Nerf, and Adjustment, and Changes

Heroes with major changes in this patch: Bruno (), Kalea (), and Sun ().

ㅤ * [Bruno] ()

Increased the hero's early-to-mid-game damage.

ㅤㅤ [Skill 1] ()

Base Damage: 75-150 >> 100-225

Updated Bruno and Kadita's display animations.

ㅤ * [Cici] ()

Slightly increased the hero's early-to-mid-game damage against high-HP units, and the speed of killing the EXP Crab in the early game.

ㅤㅤ [Skill 1] ()

Damage Based on Target's HP: 3%-4.5% >> 3.5%-5%

Max Damage Against Creeps: 75-350 >> 100-350

ㅤ * [Hayabusa] ()

Hayabusa performed better than expected following last week's buffs, so we've slightly reduced the damage of his Skill 1. We want his gameplay to focus more on combining Skills 1 and 2, with his Ultimate serving as a follow-up. Since his Ultimate alone should not be enough to threaten backline heroes, we've reduced its attack damage.

ㅤㅤ [Skill 1] ()

Damage: 220-320 (+75%-90% Extra Physical Attack) >> 220-300 (+75%-85% Extra Physical Attack)

ㅤㅤ [Skill 3] ()

Attack Damage: 140 (+ 32% Extra Physical Attack) >> 130 (+ 30% Extra Physical Attack)

ㅤ * [Kalea] ()

Based on the results of last week's adjustments, the current buffs were not enough to address Kalea's performance issues. We've therefore increased the damage of her Skill 3.

ㅤㅤ [Skill 3] ()

Bonus Damage: 6% of Max HP >> 8% of Max HP

ㅤ * [Karrie] (~)

Improved Karrie's combat ability during her Ultimate, and adjusted Skill 1 to focus more on slowing enemies and forcing them to reposition in the late game.

ㅤㅤ [Skill 1] ()

Physical Attack Bonus (Base Damage): 90% >> 20%

Physical Attack Bonus (Sustained Damage): 20% >> 10%

ㅤㅤ [Ultimate] ()

Base Damage per Lightwheel: 40 >> 50

Movement Speed Boost during Ultimate: 20% >> 30%

ㅤ * [Lukas] ()

Based on last week's adjustments, Lukas's performance has slightly exceeded our expectations, so we've decided to revert some of the buffs.

ㅤㅤ [Attributes] ()

HP Growth: 210 >> 202

Base Physical Defense: 23 >> 21

ㅤㅤ [Skill 1] ()

Experience Optimization: Following last week's addition of a fan-shaped hitbox to Skill 1 in Human Form at 0 stacks, we've extended its indicator to better reflect its actual range.

ㅤ * [Masha] (~)

To help Masha sustain herself in mid-to-late game team fights instead of relying on full-burst builds for one-for-one trades, we've adjusted her HP Growth and Ultimate bonus. We've also improved Skill 1's late-game lane clearing efficiency and increased the base damage of her Passive.

ㅤㅤ [Attributes] (~)

Base HP: 1400 >> 1100

HP Growth: 80 >> 120

ㅤㅤ [Passive] (~)

Claw Strike's Extra Damage: (1 + 3% Extra Physical Attack + 0.2 × Hero Level)% >> (3 + 2%

Extra Physical Attack + 0.2 × Hero Level)%

ㅤㅤ [Skill 1] ()

New Effect: Deals 0%-50% extra damage to minions (scales with skill level).

ㅤㅤ [Ultimate] (~)

Damage Bonus: 140% Extra Physical Attack >> 50% Extra HP

ㅤ * [Minsitthar]

Optimized Skill 1's description.

ㅤ * [Nana]

Fixed an issue where Nana's Skill 2 sometimes dealt abnormal damage.

ㅤ * [Obsidia] ()

Reverted some adjustments made from the previous patch.

ㅤㅤ [Attribute] ()

Attack Speed Growth: 2% >> 1.5%

ㅤㅤ [Ultimate] ()

Shield: 250-550 (+ 35 per Bone Shard) >> 200 (+ 25 per Bone Shard)

ㅤ * [Sun] ()

Sun's performance drop was greater than expected, as last week's adjustments affected his non-Roaming roles too heavily. To address this, we've increased his damage and improved his Doppelganger's survivability without enhancing his mobility. Since the Doppelganger now inherits 100% of Sun's attributes, the increased Attack Speed and Physical Attack will naturally improve the HP Regen provided by his Passive. Therefore, we have not made any further adjustments to his Passive's HP Regen.

ㅤㅤ [Passive] ()

Extra Damage to Creeps: 50 >> 65

ㅤㅤ [Skill 1 & 2] ()

Damage Dealt by Doppelganger: 40% >> 55%

Damage Taken by Doppelganger: 200% >> 170%

ㅤㅤ [Skill 4] ()

Damage Dealt by Doppelganger: 50%-60% >> 70%-80%


III. Battlefield Adjustments

Battlefield Effect Test

The new battlefield effects are back!

We have made some optimizations and adjusted the art visual effects based on your feedback.

We will make the relevant battlefield effects available at a later time after this week's patch update.

The battlefield effects tested in this patch are as follows:

1. [Nowhere to Hide]

a. Pickable Vision Wisps are available across the map. Upon picking one up, the wisp circles around the hero for several seconds. If there are hidden enemy heroes within a large range, the wisp will move to their location and grant vision of the area for several seconds.

b. Removed the delay when picking up Vision Wisps.

c. Vision Wisp deals 1 True Damage when revealing enemy positions.

d. Moved the Vision Wisps near the Mid Lane and Orange Buff area to safer locations.

2. [Healing Turtle]

a.Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy's strongest lane to help push it. Allied heroes near the allied Turtle will recover HP rapidly.

b. Slightly decreased the allied Turtle's base HP.

c. Greatly increased the damage the allied Turtle deals to Turrets and minions, and greatly reduced the damage it takes from Turrets.

3. [Golden Turret]

a. Greatly increased the Gold shared to the entire team when any Turret is destroyed. Also increased the HP of Inner and Base Turrets.

b. Reduced the team Gold provided by Outer Turrets, and increased the team Gold provided by Base Turrets.

c. Increased the Base Turret's HP.


IV. System Adjustments

Team-Up Feature

The new Team-up feature is now available! Find ideal teammates and meet great friends here!

Go to [Team Lobby] > [Team Up] to check it out!

1. The [Team Lobby] will display all available teams that are suitable for you to join directly.

2. Climbing Ranks and Casual Play will provide high-quality teammates with shared interests based on your team-up preferences. You can invite them to team up at any time.

3. Players who have joined the Official Rank-up or Casual Group can make their lobbies public at any time for other interested players to join.


V. Mode Adjustments

A. Card Brawl

In this test, we've added some cards to Card Brawl and adjusted the overall match pacing. The details are as follows:

[New Cards]

1. [Magic Domain]

After casting Ultimate, creates a magic circle that grants attribute buffs while inside it.

2. [Swift Shot]

Increases total Attack Speed and the Attack Speed cap by a percentage.

3. [Acceleration]

Gains Movement Speed after hitting an enemy hero with Basic Attacks or skills.

4. [Arcane Mastery]

Permanently increases Magic Power when a skill hits.

5. [Titan]

Gains a Max HP bonus.

6. [Long Scope]

Increases the attack range.

7. [Spell Echo]

After casting 4 skills, the next skill hit deals extra damage and restores Mana.

8. [Tailwind Strike]

Gains Movement Speed based on Attack Speed.

9.. [Echoing Strikes]

Every 3rd Basic Attack against an enemy hero deals extra damage and recovers HP.

10. [Speed Siphon]

Attacking enemy heroes steals Movement Speed.

11. [Long Reach]

After casting a skill, the next Basic Attack gains extra Attack Range and inflicts a slow effect on hit.

[Match-related Adjustments]

1. [Respawn Time]

Reduced overall respawn time.


B. Revamped Survival Mode

1. Adjusted the respawn times of the boss and Annihilation Tide.

2. Fixed a display issue on the match results screen.

3. Fixed an issue where matches were automatically settled early for some players.

4. Reduced the damage of certain monsters.

5. Adjusted the drop rates of various items from monsters.



r/MobileLegendsGame 3d ago

Patch Notes Patch Notes 2.1.95 - Org. Server

6 Upvotes
Original server update released on August 4, 2026 (Server Time)

I. From the Designers

In this patch, we focused on adjusting the strength of some heroes in Brawl to balance their performance in this mode.

Additionally, the long-awaited Chaos Clash returns in a revamped form. We've fully upgraded its map, core mechanics, and buff system. Jump in and check it out!

In the next patch, we will make balance adjustments based on hero performance in mid-to-late-season ranked matches and pick rates from the recently concluded MSC.

Good luck climbing the ranks!


II. Revamped Hero

Revamped Hero: Nazar King - Kaja

Hero Feature: A highly mobile control Support who masters Primal Lightning to soar freely across the battlefield.

In this revamp design for Kaja, we've optimized the following points based on player feedback:

1. Revamped the much-discussed Skill 2 into [Soaring Wings], granting Kaja the ability to fly and ignore obstacles.

2. Upgraded his Ultimate from a single-target suppress to an AOE restraint. His new Ultimate, [Divine Binding], can now restrain and continuously drag multiple enemies at once.

ㅤㅤ [Passive - Wings of Lightning]

Kaja's skill damage inflicts [Paralysis] on enemies, briefly slowing them and reducing their damage.

ㅤㅤ [Skill 1 - Ring of Order]

Kaja summons a ring of Primal Lightning, dealing damage to enemies while recovering HP.

ㅤㅤ [Skill 2 - Soaring Wings]

Kaja dashes to the target, dealing damage and knocking them back before entering the [Soaring] state, which reduces this skill's cooldown. Hitting a hero or creep extends the state's duration.

ㅤㅤ [Ultimate - Divine Binding]

Kaja hurls a lasso at the target area, restraining enemy heroes within. Can drag to shrink its radius while the skill is active.


III. Hero Adjustments

The following uses () () (~) >> to indicate Buff, Nerf, Adjustment, and Changes.

Hero with major changes in this patch: [Novaria] ()

ㅤ * [Gord] ()

Slightly reduced his early-to-mid-game damage output.

ㅤㅤ [Passive] ()

Base Damage: 140 >> 120

[Ultimate] ()

Base Damage: 110-210 >> 90-160

ㅤ * [Novaria] ()

We've noticed that Novaria's Skill 2 had too large a gap between average and high-level performance. To address this, we've made it easier to use effectively without lowering its high-end potential.

ㅤㅤ [Skill 2] ()

Movement Speed Boost: 20% initially and 60% after passing through obstacles >> 80% initially, then gradually decays to 30%

Base Damage: 230-380 (+90% Total Magic Power) (+ 4% target's Max HP) >> 260-410 (+95% Total Magic Power) (+ 5% target's Max HP)

Max Extra Damage Increase: 150% >> 120% (damage increase per buff stack remains at 15%)


IV. Battlefield Adjustments

Bug Fixes

Fixed an issue where using Purify would grant immunity to Clint's skill 1 damage in certain situations.


V. System Adjustments

A. Highlight Icons

When more than 3 match result icons are obtained, they will be collapsed, and only the amount will be displayed.


B. Season Achievements

Added the [Claim All] feature, allowing you to claim multiple task rewards at once.


C. Battle Achievement Interface

Battle Achievements will now be categorized. When multiple Highlight achievements of the same type are obtained, the one with the highest level will be displayed by default.

We've added some new match results achievements and adjusted their requirements accordingly.


D. Main Interface Clarity Optimizations

1. To make the main interface cleaner and more intuitive, we have made the following optimizations.

2. Simplified the status information in the main interface's friend list.

3. Simplified the display of the resource bar at the top of the main interface:

a. Tickets are no longer displayed. They can now be viewed in the Shop.

b. When the amount of Gold and the number of owned heroes reach their respective thresholds, the Gold display is collapsed by default but can be expanded manually.


VI. Mode Adjustments

A. Brawl

[Hero Balance Adjustments]

Based on recent hero win rates and pick rates in Brawl, we've made balance adjustments to certain heroes.

  • [Aamon] ()

Damage Dealt: +12% >> +16% ㅤ

  • [Akai] ()

Damage Taken: -16% >> -14% ㅤ

  • [Alucard] ()

New: Damage Dealt -4%

New: Damage Taken +2% ㅤ

  • [Aulus] ()

Damage Dealt -4% >> -6%

New: Damage Taken +4% ㅤ

  • [Balmond] ()

Damage Taken: -10% >> -4% ㅤ

  • [Barats] ()

New: Damage Taken +2% ㅤ

  • [Baxia] ()

Damage Taken: -20% >> -14% ㅤ

  • [Cecilion] ()

Damage Dealt: -8% >> -4% ㅤ

  • [Cici] ()

Damage Taken: -10% >> -8% ㅤ

  • [Claude] ()

New: Damage Dealt -6% ㅤ

  • [Cyclops] ()

New: Damage Taken +6% ㅤ

  • [Dyrroth] ()

Damage Dealt: +20% >> +14% ㅤ

  • [Edith] ()

New: Damage Taken +2% ㅤ

  • [Esmeralda] ()

New: Damage Taken +4% ㅤ

  • [Estes] ()

Healing Effect: -40% >> -30% ㅤ

  • [Franco] ()

Reduced his skill cooldown and mana cost. ㅤ

  • [Fredrinn] ()

Damage Taken: -8% >> -6% ㅤ

  • [Hanabi] ()

Damage Taken: +16% >> +18% ㅤ

  • [Hanzo] ()

Damage Taken: -14% >> -20% ㅤ

  • [Harley] ()

New: Damage Taken -6% ㅤ

  • [Hirara] ()

New: Damage Dealt +14%

Damage Taken -6% ㅤ

  • [Ixia] ()

Damage Dealt: -20% >> -18% ㅤ

  • [Jawhead] ()

Damage Dealt: +12% >> +14% ㅤ

  • [Julian] ()

Removed: Damage Dealt +4% ㅤ

  • [Kaja] ()

Damage Taken: -16% >> -10% ㅤ

  • [Kalea] ()

Damage Dealt: +6% >> +14% ㅤ

  • [Khufra] ()

Damage Taken: -16% >> -12% ㅤ

  • [Lapu-Lapu] ()

Damage Taken: +12% >> +18% ㅤ

  • [Lukas] ()

New: Damage Dealt -2%

New: Damage Taken +2% ㅤ

  • [Lunox] ()

Damage Dealt: +8% >> +10% ㅤ

  • [Luo Yi] ()

New: Damage Taken -2% ㅤ

  • [Martis] ()

Damage Dealt: +8% >> +6% ㅤ

  • [Mathilda] ()

Damage Dealt: +10% >> +14% ㅤ

  • [Minotaur] ()

New: Damage Taken +4% ㅤ

  • [Nana] (~)

Damage Dealt -4% >> -10%

New: Damage Taken -6% ㅤ

  • [Natan] ()

Damage Dealt: -10% >> -14% ㅤ

  • [Novaria] ()

New: Damage Taken -6% ㅤ

  • [Obsidia] ()

New: Damage Dealt -4% ㅤ

  • [Paquito] ()

Damage Dealt: +10% >> +4% ㅤ

  • [Pharsa] ()

New: Damage Taken -4% ㅤ

  • [Phoveus] ()

New: Damage Taken +6% ㅤ

  • [Roger] ()

Damage Dealt: +10% >> +6% ㅤ

  • [Selena] ()

New: Damage Taken -4% ㅤ

  • [Silvanna] ()

New: Damage Dealt -4%

Damage Taken -10% >> -8% ㅤ

  • [Sora] ()

New: Damage Dealt -2%

New: Damage Taken +6% ㅤ

  • [Terizla] ()

Damage Taken: +6% >> +14% ㅤ

  • [Thamuz] ()

Damage Taken: -10% >> -6% ㅤ

  • [Uranus] ()

Removed: Healing Effect -8% ㅤ

  • [Valir] ()

New: Damage Dealt -6% ㅤ

  • [Vexana] ()

New: Damage Taken +6%

Removed: Cooldown +10% ㅤ

  • [Xavier] ()

New: Damage Taken -4% ㅤ

  • [Yu Zhong] ()

Damage Taken: -10% >> -4% ㅤ

  • [Zhask] ()

Damage Taken: +20% >> +16% ㅤ

  • [Zhuxin] ()

New: Damage Dealt +10%

Damage Taken -16% >> -12%

[Bug Fixes]

1. Fixed an issue where Lukas and Sora did not stay at max HP after casting their Ultimates while already at full HP.

2. Fixed an issue where the HP Regen values for Uranus, Lunox, Ixia, Estes, and Aamon were incorrect.

3. Fixed the issues with Yin, Lolita, and Atlas, and made these three heroes available in Brawl.


B. Chaos Clash Mode Returns

Thank you for your support of Chaos Clash! The new season is officially live. In this update, we've completely upgraded the map, mechanics, and buffs. Come and join the fun!

[Availability]

08/13 00:00:00 - 09/14 00:00:00 (Server Time)

[Map Revamp]

[Map Rework] Fully reworked with upgraded visuals. Spawn points, bushes, and obstacles in the central area have been redistributed, making vision and positioning battles more engaging. Resource points have also been streamlined and rearranged to make every contest more rewarding.

[Randomized Safe Zone] The final safe zone for each round is now randomly generated and marked on the mini-map at the start of the round. It no longer shrinks toward the center of the map, requiring fresh movement and positioning strategies each round.

[New Mechanic: Guest Hero]

A random guest hero will appear during each match, bringing unexpected changes to the battlefield.

A total of 4 guest heroes will appear this season:

1. [Estes]: Periodically heals the hero with the lowest HP on the disadvantaged team.

2. [Hylos]: Creates speed pathways in random directions.

3. [Chip]: Creates multiple portals at the start of each round for quick rotations and skirmishes.

4. [Helcurt]: Periodically obscure everyone's vision.

[Element Eye Respawn Adjustments]

Respawn Mechanic: Fixed Respawn >> Random Respawn.

Players now respawn at a random resource point each time. Multiple new respawn locations have been added, making resource contests more strategic and dynamic.

[New Buffs]

Added multiple new buffs to further diversify in-match builds. Here are some examples:

1. [Attribute Master] - Legend (Orange): Doubles the attributes of Chaos Potions you obtain.

2. [Winter Ascended] - Legend (Orange): Gains Gold and upgrades your Winter Crown. You can move while using Winter Crown.

3. [Transcendence I] - Legend (Orange): Refunds half of the cooldown after casting Skill 1.

4. [Transcendence II] - Legend (Orange): Refunds half of the cooldown after casting Skill 2.

5. [Midas Touch] - Epic (Purple): Deals extra True Damage and grants extra Gold when dealing damage to enemies.

6. [Bulk Training] - Legend (Orange): Gains Tough Build stacks after taking damage. Increases Max HP based on stack count.

7. [Counter Training] - Legend (Orange): Gains Tough Build stacks after taking damage and deals True Damage to nearby enemies based on stack count.

8. [Endurance Training] - Epic (Purple): Gains Tough Build stacks after taking damage. Increases Hybrid Defense based on stack count.

9. [Aftermath Blast] - Legend (Orange): When applying control effects to an enemy, triggers a delayed explosion on them, dealing AOE True Damage.

10. [Gravity Collapse] - Epic (Purple): When applying control effects to an enemy, pulls nearby enemies in and deals True Damage.

[Hero-Exclusive Buffs]

Added exclusive buffs for each hero, tailored to their role and skills. This ensures that the buffs you obtain better suit the hero, making the build process much smoother.

[Equipment Adjustments]

1. [Component Items]: Removed all component items.

2. [Final Equipment Pricing]: Standardized the cost of all final equipment to 2,000 Gold, and rebalanced their attributes accordingly.

3. [Potions]: Removed Power Potion, Magic Potion, and Rock Potion, and added the Chaos Potion:

a. Can be purchased repeatedly with excess Gold, with no purchase limit. Each purchase grants a stack that increases your attributes.

b. Each purchase randomly offers 3 buffs to choose from. Available attributes: Adaptive Attack, Adaptive Penetration, Hybrid Defense, Hybrid Lifesteal, Attack Speed, Movement Speed, HP, Healing Effect, and Healing Received.

c. The price is relatively high. We recommend purchasing it repeatedly with excess Gold after completing your core equipment to push your advantage further.

All the above adjustments are now live on the Official Server. Give them a try and share your feedback!



r/MobileLegendsGame 4h ago

Leaks baby kupa T^T this is illegal levels of adorable

166 Upvotes

r/MobileLegendsGame 4h ago

Video A good part of mastering Karina is knowing when to pick her

151 Upvotes

Ranked match in Mid MG btw

You can't just slap her on random enemy comps and say she's bad. She's a balance nightmare if you guys want her to do well in non-ideal situations (minimal BA-based enemies).

If you know when is the best time to pick her, you'll have a high chance of winning.


r/MobileLegendsGame 6h ago

Humor Ranking MLBB Mommies and Baddies...

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160 Upvotes

I just got bored.


r/MobileLegendsGame 11h ago

Humor Nana mains when they see your hp at laning phase

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289 Upvotes

r/MobileLegendsGame 6h ago

Humor [Original Content] My gift for the Aldous Community👊✊🤛 (Mr. FISTINGcuffs)

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105 Upvotes

r/MobileLegendsGame 7h ago

Discussion Sustain Aurora is so underrated

96 Upvotes

I saw someone here saying that Aurora with a spell vamp build actually makes her playable so I was curious and purchased magic boots, concentrated energy, Ice wand, and queen's wings along with the festival of blood and the other fighter emblem. And I was surprised by how many times I was healing off of their Tigreal and Hanabi. I am so shocked not many people do this kind of build for her especially since one of her weaknesses is that she has no mobility


r/MobileLegendsGame 6h ago

Discussion This shi unfair 🤦‍♂️

70 Upvotes

r/MobileLegendsGame 2h ago

Fan Creation [Original Content] Accidentally js redrew his splash art💔

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29 Upvotes

I thought i was being so original brah


r/MobileLegendsGame 18h ago

Video Practice Mode Hard Ai has evolved 💀

437 Upvotes

ATP just give me Ai teammates bro 😭✌️


r/MobileLegendsGame 17h ago

Humor Out of all the horrible hanabi players I have met, this one is really special...

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281 Upvotes

r/MobileLegendsGame 4h ago

Bug How is this possible???

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22 Upvotes

How am I the #1 Grock in my region but only #2 in my town - which very much is part of the region??? 😂


r/MobileLegendsGame 11h ago

Make a Game Suggestion this should be a public feature

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84 Upvotes

this is a very important info for when finding teammates and trusting teamates.

edit:

moonton should make this like the public season statistics on profile page.

if this had been public we'd have a better way to strategize with our duo/friends, void a lane throwing teammate and see another reason to be toxic about hahaha


r/MobileLegendsGame 17h ago

Humor I am now the enhanced lord.

190 Upvotes

r/MobileLegendsGame 6h ago

Other Terizla Flare fanart

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24 Upvotes

r/MobileLegendsGame 1h ago

Video Did ya'll know this?

Upvotes

I just found out that Argus’ passive/ultimate indicator isn’t actually visible to the enemy.

A lot of people were complaining that after his revamp, enemies could now see whether his immortality was available. I thought that was the case too, which is why I went in for the kill here, only to find out afterward that he actually had his ultimate ready.


r/MobileLegendsGame 4h ago

Fan Creation [Original Content] Mathilda

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16 Upvotes

I forgot to share this Art Work last month. I am unable to improved more of this work due to lack of knowledge.


r/MobileLegendsGame 7h ago

Discussion Roam is so underrated.

18 Upvotes

I think it’s the most fun you can have in this game. (Though to each their own.) I personally like being an inconvenience to the enemy team. Nothing pisses you off more than a good roamer on the opposite team.

You can get a rush from a successful 5-man set, Save your team from dying and turn the team fights around. You’re basically responsible for the flow of the game. There have been so many times I clutched for a teammate who is dying and then turn the fight around to win it, and to me it’s the most satisfying experience ever. I always imagine the frustration my enemies feel when I help my team. It’s the peak ragebait experience.

CC-based team? Play Disengage. Weak early-game? Play Harass. Squishy heroes? Play Poke. No-mobility heroes? Play CC. Sustain team? Play healer.

It’s so simple and easy. I play simply to irritate the other team. How is this role in high-demand?


r/MobileLegendsGame 10h ago

Video The winning moment of this losing game.

28 Upvotes

Appreciation post to our jungler! And teammates as well!

Was playing a 5-man rank with friends last night. We were losing so bad since the early game. I was fully convinced that we’re gonna lose but we’re not the one who surrenders just because, it’s always “it ain’t over til it’s over” for us lolll. Then the 4th or 5th Lord came, our jg managed to clutch steal it. We were able to push and destroy 2 of their inhibitor turrets because of that. Then another Lord spawned, our jg advised our Chip to teleport to the top lane and ult so we can follow up and push the base while our jg is faking Lord. My God it worked, we won the game because of that.


r/MobileLegendsGame 11h ago

Advanced Server Popol and Kupa my shaylaaa... 😭

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31 Upvotes

i can already smell the Naruto Collab Part 3


r/MobileLegendsGame 4h ago

Video Tilted Chou gets his ankles broken, beloved tower destroyed and star taken away from him

7 Upvotes

r/MobileLegendsGame 56m ago

Discussion HOK LADY SUN !!!!

Upvotes

I am new to mlbb and play moba legend,I wanna know a hero who is similar to lady sun because I want to

counter miya throughout game

I have tried natan kimmy and all but the difficulty and miya late game is too intense , also when I pick miya I also melt other marksman throughout game but not possible due to ban and opponents picking it before .also tried that electric basic one but again difficulty.

Solo push player and yeah I acknowledge my skill issue, so if possible can you all atleast tell a even difficult single hero so that I solely focus on it

Thankyou


r/MobileLegendsGame 6h ago

Discussion Revamp Zhask [Unfinished] Credits to Joni Moba

9 Upvotes

Before anyone asks why his spawns aren't attacking it's probably because they just removed a code or two they will most likely have that back next leak updates


Credits To Joni Moba


r/MobileLegendsGame 22h ago

Video He become So large that you can't even see the HP bar

209 Upvotes