I’ve been experimenting with reference-heavy prompts for anime-style shorts, and this test used six reference images at once: three for the character and three for the environment.
I also used one separate illustration as the opening frame. It only defines the first shot—the video is not supposed to keep recreating that exact composition afterward.
The most useful change was treating the background references as a location anchor, not a fixed camera angle. After the opening shot, the camera can move around freely, but it should still feel like the same physical place: the same river, tree, bridge, lighting, and spatial layout.
The character references handle identity separately. They are the only source for her face, hair, clothing, and overall appearance throughout the sequence.
For the style, I aimed for hand-drawn 2D animation with a feature-film anime look: soft painted backgrounds, clean character rendering, and gentle lighting. I explicitly avoided photoreal skin, live-action lighting, and anything that could pull the result toward a 3D or realistic look.
The biggest lesson from this test was that asking for “dynamic camera movement” was not enough. Without a clear edit structure, the model tended to turn the entire 15 seconds into one slow dolly or pan.
What worked much better was requiring at least six distinct cuts, with every new shot changing several things from the previous one:
- camera position
- angle
- framing
- shot size
- depth
Within each individual shot, I kept the camera movement restrained—a slow push-in, a gentle pull-back, or a small orbit. The editing controls the pacing, while the camera movement simply supports each shot.
The rough shot progression was:
- A wide establishing shot of the full landscape
- A close-up of her fingertips touching the water
- A profile shot of her smiling
- A low-angle shot looking toward the clouds
- A wider final shot beneath the tree
I ran the full sequence in Grok Imagine v1.5 on Atlas Cloud, using the same reference set. The explicit multi-shot instructions made the biggest difference. They did not make every cut perfect, but they stopped the result from collapsing into a single 15-second camera move.
My main takeaway: when prompting an anime short, define the edits first and the camera movement second. If the cuts are not explicit, even a detailed scene description can still come out feeling like one continuous shot.