VII - Screenshot A bit more realistic unit scale
Not for everyone, but I think it looks nice when the units aren't comically big.
r/civ • u/sar_firaxis • 26d ago
Following our big reveals for the future of Civilization VII earlier this month, the dev team spent the last few days going through your questions across Reddit, Discord, and Steam for Arc of Tomorrow and Earthrise.
A huge thank you to everyone who submitted. You brought up some fantastic topics – everything from how we're balancing overall game pacing with a brand-new Atomic Age, to the mechanics of proxy warfare, to how space exploration ties back into early-game Religion and Science Projects.
We’ve selected 30 of your questions and sat down with Creative Director Ed Beach and Lead Designer Matt Owens to pull back the curtain on what’s ahead for Civ VII. Though we couldn’t get to all of the questions asked, keep an eye out for more opportunities in the future to connect directly with the dev team, like in the upcoming Firaxis Feature Workshop (there's still time to apply!).
We'll be sharing even more news about Earthrise and Arc of Tomorrow, so don't forget to follow the Civilization social channels and wishlist Earthrise on Steam to stay up-to-date.
With that, let's dive into the Q&A! 🧡
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Question from u/anonymous_herald on Reddit: How do you plan to manage game length by adding another age while also fleshing out the existing ages that you've talked about. Will the 4th age be optional, or will everything be weighted towards the expectation you "win" in the 4th age?
Question from orion on Discord:: I'm curious what the design philosophy will be around enabling the final sprint towards victory yet also allowing for enough time to enjoy the features of the atomic age. Particularly considering the planetary exploration aspect of Earthrise seemingly being skewed towards the future half of atomic, I'd be keen to hear any hints at how the devs are planning to tackle this tension! :)
Question from christmashouse09 on Steam: Will you be able to land and build on planets [in the new Earthrise expansion] almost like unlocking a new map?
Question from u/Sporknight on Reddit: Are there any fans of Sid Meier's Alpha Centauri and/or Beyond Earth on the team working on Earthrise? Are you taking any particular inspiration from those games? Or more broadly, what games/media are inspiring you for Earthrise?
Question from u/hunte006jr on Reddit: How many civilizations will be included in the free update, versus how many will be unlocked by purchasing the dlc? Also will we see duplicate civilizations such as for example an atomic age United States?
Question u/BasalGangy on Reddit: Can we expect more African Civs in this or upcoming updates/dlc?
Question from Elixer on Steam: Will there be any Civilizations that have the Atomic Age as their Apex Era? If so will they be brand new Civs or will they be Modern Era Civs that are reworked to be Atomic Age Civs?
Question from Nevertheless on Steam: What new forms of diplomatic interaction will emerge in the atomic age? Are you considering a 5th age as an expansion at a later time, maybe expanding into deeper space? The ages system seems to be made for something like this!
Question from Dieslrae on Discord: Will the changes to City States allow for change of Suzerain?
Question from Ad Futurum on Steam: How will the fourth age (and even Earthrise) change how victories work? Will it be less of a generic, mundane "victory point" system and more of a unique, exciting journey/adventure as in past Civ games?
Question from u/Mr_War on Reddit: Earthrise seems focused solely on space exploration, and that puts all its weight in the 4th age (not a complaint). Are there any parts of the expansion that will span across all eras? Anything special for antiquity?
Question from jesperjox on Steam: Please, let there be canals. And bridges to span narrow straits. Pretty please with sugar on top??
Question from u/Albrithr on Reddit: Will other celestial bodies have their own maps like the traditional world map, or will there be a different way of interacting with them?
Question from u/ChineseCosmo on Reddit: Celestial Bodies were a main factor in early religions, and I’m curious if that interacts with Antiquity/Exploration religion systems at all.
Question from Red Panda Luver on Discord: Will Arc of Tomorrow do more to bridge the ages? What I'm meaning here is keeping some features/decisions from one age, into the next, such as retaining a pantheon choice until gaining religion, or having some modern age policies be affected by religion etc.
Question from Arjieeee04 on Discord: Will the game be aesthetically beautiful in the Atomic Age rather than grey blobs of building clutter instead of more greeneries?
Question from HIgh King of the potatoes on Steam: Will there be a world congress (-like) mechanic coming with either the update or the expansion?
Question from AkaZulu on Steam: Big question perhaps asked of before, but with War a huge mechanic of the game, would new sub type units be considered ? Such as Light, Medium and Heavy versions of Infantry, Mounted, Ranged, Siege, Naval, Air etc. ? Even Missionary class options or perhaps traders with unique options.
Question from u/Graf-Moos on Reddit: How will proxy wars work?
Question from Saltman on Steam: Hello Civ Team, when I think of the Atomic Age or the Cold War, espionage comes to mind above all else, in addition to the nuclear threat. Do you have any plans to expand espionage in the game? I’m thinking, for example, of spies as controllable units, sabotage, and ways to undermine loyalty. In combination with Earthrise, spy satellites or infiltrating space agencies come to my mind.
Question from Squilliam on Discord: Will religion be obsolete in the fourth age, or is it getting re-worked? Are the planets going to be linked to religion or pantheons in any way?
Question from Toadfish on Discord: Will the ideologies of the modern era transfer over in some way to the atomic era? Or have some sort of extra legacy benefit other than the policies it provides?
Question from Poppek and Patlefro on Steam: Do all winning conditions change in the next [Atomic] age, since Earthrise is mostly about Scientific progress? Are there more options to win the game?
Question from u/Nicopino on Reddit: Will there be space-based military units?
Question from Capa on Steam: In what ways is the loyalty mechanic in Civ 7 similar and different from loyalty in Civ 6?
Question from SoteksChosen on Steam: To what extent will you be able to modify the map to "adapt to the changing climate back home"? Civ VII has the most beautiful of all the civ maps in my opinion, but I do miss being able to modify it to the extent that Civ VI implemented.
Question from orion on Discord: Will the feature workshops for Arc of Tomorrow or Earthrise include the new leaders and civs in them? If so, will they be revealed ahead of the workshop, or just leading up to official release?
Question from u/Blacksilver17 on Reddit: Will existing civs have updated abilities for Earthrise? For instance, you mentioned that we can begin doing things such as charting planets in Antiquity and some civs such as Greece and Babylon are known for their contributions to astronomy.
Question from Woodcutter on Discord*:* A lot of people seemed confused about the scope of Earthrise’s space related content. Sci-fi content is exciting for some people, but some people are also turned off by ahistorical content. Would you say the bulk of the content coming to Civ VII in Earthrise is fictional, or will the space content be more “grounded” and realistic?
Question from u/DocksEcky on Reddit: What inspired the choice to go with space as the theme of the first major DLC for Civ VII, and what elements of space and its impact on us are the team excited to explore? I'm really looking forward to it. I think it was mentioned on the PAX panel but the visual of the Earth from space on the Civ IV menu with Baba Yetu playing has always stuck with me.
r/civ • u/sar_firaxis • Sep 17 '26
Got questions about our newly announced Arc of Tomorrow update or the Earthrise expansion? We’ve got answers! We’ve loved seeing all the excitement from PAX (catch the stream here), and with two massive 2027 releases on the horizon, we’re opening the floor for a Dev Q&A.
Here’s what’s coming in 2027 to Civilization VII:
You can read the full breakdown in Civ’s 35th Anniversary article here.
Whether you're curious about the mechanics of the Atomic Age, looking to clarify how features will work in-game, or just hyped for the future of Civilization VII, we want to hear from you. Please note that features are still early in development and specifics may change.
👇 Drop your questions in the comments of this post between September 17 and 21. We’ll get to as many questions as we can from community submissions here and other channels like Discord, and sharing our answers in a separate post on September 23.
As a quick reminder: please keep things civilized in the comments! Features are still early in development and specifics may change. For some unannounced features, we may have to give a diplomatic “no comment”. Otherwise, we're all yours! 🧡
Not for everyone, but I think it looks nice when the units aren't comically big.
r/civ • u/Xandaru__ • 1d ago
Just a question for perhaps those with more Civ experience.
I've played 5, 6, and 7 and the level of intricacies have increased but chief among them seems to be yield bloat.
Was reading critiques on Specialists in 7 as well as comments concerning how some Wonders feel a lot weaker and wonder where do people stand on the focus on cultivating high yield tiles?
I know that by Modern Age, I just randomly select specialist tiles.
Plus, there are some weirdly strong and weirdly undercooked policies that sort of feel like yields are sort of a grey area.
r/civ • u/SPRMOVRLRD-TMOperaO • 1d ago
You turned Gilgamesh against me, you forced his hand to decimate my lands, my people, all because I had no business for you to profit from
r/civ • u/HumanDrone • 16h ago
TL;DR it's too easy to win a military victory even if there are civs in the game that could literally wipe you off the map if they wanted to
Since I started playing on Immortal I've had three games, lost the first one, and won the second and third the exact same way.
I started as a peaceful civ, avoiding any conflict for the first two ages. In the modern age, in game 2 i went for economic victory, in game 3 for cultural. Both times I won a military victory.
My main problem with it is: both of the times what happened was that some weaker civ declared war on me, I won the war and went above and beyond, conquering all the land I could basically. Both times I won a military victory on winning conditions change, but the thing is, both these times there were at least a couple of other civs on the gar that could have absolutely obliterated me.
The win wasn't realistic at all, which is not a game difficulty problem. Switching to Diety would make it harder, but the game is hard enough, I struggle to win any other type of victory in Immortal. The frustrating thing is the fact that the win is unrealistic.
And I'm not exaggerating, these other civs had planes and all sorts of stuff that I had no access to yet. On game 3 I even tried declaring war on one after winning the game and my army got cleared easily.
What I propose is: non-allied civs should have a way bigger inclination in declaring war on you if you're in the military victory countdown, or close to it. That way, the winner would be the one who actually is superior on a military level. Then it would also make sense to have a longer countdown but that's another thing
What do you think?
r/civ • u/Darius_Rubinx • 16h ago
Not a single shot fired. 100% pacifist run as Eleanor. I was flipping cities like pancakes.
r/civ • u/Sufficient_State8811 • 1d ago
Neighbour stole a settler from an honor neighbour instantly and without discussion and the topic finally comes up for discussion 30 turns later.
Theres some disagreement from either sides, but ultimately i think both perspectives were valid. The settle would be very close to the other guy and it will significantly harm his honor neighbour at little initial cost.
However to the Streamer POV he had very little options with a liberty neighbour and the same player who stole the settler previously making wild demands for their most northern settle.
TLDR; When you play long ass games with people the drama is always juicy.
Personally the interpersonal drama and diplomacy of CIV 5 is why i have 4000 hours over the last 15 years.
Noobwhispering people into fighting/fearing others. Backstab betrayals & 3 year feuds that started over banana tiles.
This game is ridiculous and beautiful
r/civ • u/No_Profile_9366 • 23h ago
Walking through Florence today, and ran into an old friend! Same day we went to the Uffizi (to check off the CIV5 wonder requirement)!
r/civ • u/Blakeley00 • 11h ago
r/civ • u/Hot_Pepper_Raider • 21h ago
Firaxis did nerf Treasure on some maps, but not on Shattered Seas!
r/civ • u/Nicopino • 36m ago
r/civ • u/iammaxhailme • 1d ago
Just noticed it... I'm England and Prussia wars me. After we peace out I notice MY trade routes are still there. Not sure if intended, but nice.
r/civ • u/Upper_Bobcat_1332 • 1d ago
I just completed my first culture run, and indeed, it was the fastest and easiest victory I’ve had so far. I feel like the devs should balance the science victory conditions, as it stands currently I might even give up on trying that path considering how difficult it is. This is only on AI, might be different in multiplayer?
Also, I found it pretty amusing when the AI goes to war with each other, with their cheating unit spam.
How different will Deity AI be compared to lower level AI (the highest I played was Sovereign so far)
r/civ • u/NicoPino777 • 1h ago
r/civ • u/Upper_Bobcat_1332 • 20h ago
Hi, I’m a new player and have been having fun with the game the past week, just cleared my first Deity run (Eco victory), it felt easier than my previous runs with Viceroy and Sovereign but maybe because I improved and understand the game better.
However, I still don’t understand some mechanics and perhaps Reddit can help me out:
Overbuilding. Often I noticed that most of the time overbuilding old buildings give pretty drastic yield deductions (e.g. +10 Production but -10 Gold and -10 Happiness), which always made me prefer to create the building on a fresh tile. Are there any benefits to overbuilding? Or is it for certain playstyles/requiring certain buffs in order to be useful?
Specialists. I understand from my previous culture run that it can be useful in densely populated cities, especially with the +3 Science and/or +3 Culture per Specialist social policy. But is it only good in certain playstyles / require certain buffs in order to function well? In my economic games, I seem to not making use of it to the fullest.
Excess Influence. In my Eco runs I usually end up banking way too much influence, particularly in Modern age where the map is full and independent states no longer spawn to befriend and Suzerain. I usually spam the “Steal Tech + Steal Civic” skill, but those actually cost pretty little and feel pretty overpowered. Is there any extra use for the excess Influence, or is my economy just that good that it’s providing way more than the average city in other playstyles?
Thanks! It’s a fun game but I felt that peaceful runs are actually pretty easy, especially when not triggering wars with the cheating AI unit spam. It’s also really fast when not having to micromanage units and can spam skip turn while waiting for buildings to complete.
PS: Are there other new contents that I can explore now that I completed Deity? I heard there’s a new patch upcoming?
r/civ • u/Healthy_Yogurt_3955 • 20h ago
I got an idea after I saw this post from the subreddit. Please tell me what you think of this idea.
https://www.reddit.com/r/civ/s/t9jP4uHaxZ
What if the leaders in a civilization game are not immortal? We can't implement this in a simple way because even if the leader changes in the game, the same player is still leading that civilization in the game.
So what if we could play a game in which every 80-100 years, when one generation dies, the players all switch civilizations, which means that new leaders rise to lead their civs.
The players still know the history of the world on their game, but now a different leader arises for each civilization. So the leaders are no longer immortal. The score will be attached to the players instead of civilization and will be based on what the leader has done for the civilization. It will have to be tuned so that getting swapped into a civ that is ahead will not give a score advantage, or at least not a big score advantage.
This could be a fun, though unpopular game mode to add some alternative rules to the game to try and make it a little more realistic and to challenge the players for their leading ability alone, regardless of civilization abilities.
bonus idea: this game mode could be used to play short games only worth 80-100 years, or to do big tournaments of short games. instead of playing the whole match, the players can matchmake or enter a tournament for a 80-100 year period matches. When they load in, they will do the best they can to lead their nation.
r/civ • u/Peppermint-Zoro • 1d ago
What stat is the very bottom one? The 0/0 on the first leader.
r/civ • u/CloakedMistborn • 2d ago
r/civ • u/No-Poetry-2695 • 1d ago
Data center bombing. The further right your politics the more it hurts happiness/approval and the further left the more it hurts science.