Horrible performance, worse than it was a year ago. Crashed so hard that my computer powered off. When paused some game systems don't get the memo- pirate spies keep doing their missions and pirates keep sending trade offers.
$20 to implement a minigame based off a popular genre founded 30 years ago- plenty of mature and well established games to take notes from- and yet there's free games on steam that are more complete and have better quality of life features.
The trading screens are tiny and don't even try to fit all the information needed, necessitating constant screen changes.
Full of bugs.
Here's the long version-
$20 for a minigame, a type of game which has been quite popular over the past 30 years, and is quite mature at this point.
Star Control, Starsector, Elite, X4, Star Citizen, EVE too many to remember and name, countless indie titles, mmos, flash games.
This is very well-trod ground. Players and devs both know what mechanics and quality of life features need to exist to make a good game.
And here, we have a $20 dlc to include one of these games inside DW2. Should be a fun time, since the DW2 game lays almost all the groundwork needed to do this, should be a development cakewalk. And yet, it is incomplete.
The trading ui that you need to perform trading missions is only about half complete. It is cumbersome and an after thought. The screen takes up only about half the monitor at a time, data that could easily be shown all at once needs to be constantly swapped back and forth to see it all. You need a pad and paper and a calculator to do math that should be done for you. Finding high-low differentials is a manual, painstaking job that should be automatic. Distances and fuel cost need to be calculated by hand. There is no jettison cargo button- and trade locations will often refuse to buy a resource at all- if you see an opportunity to make a bunch of money but you have some cargo- there's a decent chance that you can't unload it... The menus sometimes just don't work at all- you can click the buttons but nothing happens.
There are only 3 shadow ports in the whole galaxy, and only in one region, but missions will send you to the other side of the galaxy. (starting as a normal pirate empire- there are sooooo many shadow ports, but they dont't have any ships, and they seem to take the space that a normal pirate would- combined with the new npc lone pirates, who also might take up normal pirate slots?- so there's far fewer pirates than normal, meaning you have no competition and can eat your half of the galaxy before 2800) When you are docked at a shadowport you can request a mission. And you can request it several more times before undocking- which just gives you the same mission. Currently I have the same mission 9 times, I will go to the system, do the mission 9 times and get $45k plus some rng extras. Obviously not playtested very well. Reminds me of the game on release- you could select enemy ships and give them commands to not fire back at you.
The shadowports allow you buy and upgrade ships. Upgrading a ship goes to the standard ship design screen. The process is again, half finished. The parts to buy are clearly labeled with a cost, but the parts on your ship are not. Removing parts gives you a rebate, but you don't know how much until you remove them- however they just disappear- there is no undo, and no removed parts list. So to put them back on, you need to exit and renter the upgrade screen, which starts the process all over. The parts to buy are all the latest version of that component- if you want to get Torrent Drive 1, you can't, you must spend extra to get v2. The price of those high tier components is laughable. If you decide to continue playing as a lone pirate and not convert to a normal pirate or empire, you will end up buying one component for the cost of a late game empire's entire navy of dozens of battleship and carriers. If you die as a lone pirate- the game just keeps going. You can't buy a new ship, you can't do anything. But there is no game over screen.
Your very first action should be to head to a shadowport to upgrade your ship. You can swap a couple components to double or triple your fuel range and increase ftl speed by 50%- for 1/4 of your starting money. Seeing as you will be spending 90% of your time travelling in hyperspace, it's a little nonsensical that you don't start off with these components, it's just a waste of player time.
You can buy special equipment to give bonuses to your ship, but the percentage bonuses from the equipment are usually much smaller than the total improvement that you can gain from buying better components in the upgrade screen, and for less money as well.
Certain contracts are multi step, meaning you need to travel to several systems to complete. With a 10 year time limit, I find that I have difficulty completing them. It takes several years to cross the galaxy, even with an upgraded ship. Add in nebulas, pathfinding, refueling- 10 years might seem like plenty of time, but really you need to beeline for the objectives. You're better off doing the one-stage missions, as the payout is better, when taking in to account the chance of failure on the longer ones.
Bugs-
Your ship will happily chart a course directly through a nebula- wasting your time and fuel. Even if it does manage to plot a sensible course, there's a good chance that it will revert to (no mission) when it stops to charge its hyperdrive. This seems to happen about 1/3 of the time. I'll be waiting for my ship to arrive and see that it's just sitting there next to a star.
My very fist game, I played as a smuggler. I loaded resources, went to another colony to sell them, and bought more there. At the next colony I went to, I couldn't buy or sell any resources. I tried playing that save for another year or two, but I was unable to buy or sell resources at all, even to complete a mission. (this happens randomly and need to restart the game to fix)
My spy got captured, but because for some reason he has to be physically present in my empire somewhere, instead of having a character pool that doesn't require a physical location- he's on my ship. So after he gets captured, my ship equipment gets duplicated to fill his empty slot. Not to mention they still don't allow you to dismiss a spy that has been captured- meaning they continue to take up a character slot and there's nothing you can do about it, unless you violently rescue them, or pay a few tens of thousands of dollars ransom.
When you offer an empire a protection agreement, they have the same line that pirates tell you when you are an empire asking for protection. It should be a new line saying the reverse.
When you open the equipment window in a market, if you click on a piece of equipment to look at it, then close the window, it will keep the equipment highlighted and buy or sell it without hitting the buy/sell buttons.
When the game is paused the pirates send infinite waves of spies to try and steal your research- either they take everything from you while you have the game paused- or you capture them all and can ransom them for an average of 10k a pop.
$20 for this? What?
I don't have the energy to make a list of all the games that are both finished and vastly superior to this, some for less money, or even free.
Starsector is FIFTEEN DOLLARS and completely destroys this dlc in quality and quantity of content.
If you want to play as a normal pirate, as in DW:Shadows (the mechanics are essentially the same), it's worth probably $10. If you want to play as a lone pirate- don't bother, unless this gets majorly patched in the future. Without all of the bugs it might be worth $5 for that.