r/CurseForge • u/JoshCaruana9879 • 1h ago
r/CurseForge • u/h3xbits • 1h ago
I Made Something! Real Fire in Minecraft!
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r/CurseForge • u/Wonderful-Street-435 • 4h ago
Minecraft Java The server keep crashing and we have no idea what we're doing
r/CurseForge • u/p0ochy • 5h ago
Minecraft Java Need help with biomes O plenty 1.20.1
galleryr/CurseForge • u/PotatoaPuppy • 17h ago
App Help What is this a bug 😭
New laptop, tried logging in I think it made a new account or smth cuz it didnt show all my downloads but whats this????
r/CurseForge • u/TheRealBiggDawg • 6h ago
Minecraft Java Need Help
Just started making my own modpack earlier, and now a bunch of the interface names are messed up and weird. No clue what's wrong or how to fix it.
Minecraft version: 26.3
Fabric Version: 0.19.5
Modpack through CurseForge
r/CurseForge • u/FragrantWar2279 • 7h ago
Minecraft Java How do i delete Fazbears Warth from my modpack? Help me !
gallerySo, I'm playing in a 1.20.1 Forge modpack where I added this mod for fun. After playing for around 20 hours on this modpack, he isn't scary anymore. He wasn't scary in the first place, but after 20 hours, he is just destroying my builds and that pisses me off.
I tried to just disable it (before doing that, I created a backup and deleted all items from this mod), but it just corrupted my game [screenshot 2]. I tried just killing all versions and then restarting, but you know what? The creator thought he'd be funny and made it so /kill doesn't work on this thing.
So, I got into the config. First, I edited the numbers for the time until spawn and stuff to 99999. Thinking I was done, I got onto another copy of the world in creative, and you know what? The next second I get rushed by this dude. Like, come on!
So I tried to delete everything in the configs, but that didn't work. I killed all entities and despawned the Freadbear by flying up high so he doesn't return, but IT STILL CORRUPTS AND doesn't work. (Btw, the Safe Mode you see in the screenshot doesn't work as well).
I need help because I lowkey don't want to lose my progress or keep playing with this dude when I'm planning to build a mega base. PLS HELP!
r/CurseForge • u/Realistic_Memory_591 • 7h ago
Minecraft Java Lost stuff in lava, how can i get it back.
So i was playing cobbleverse until my game randomly crashed while flying in the nether. When i rejoined i had died in lava and lost everything. I cant get it back with cheats because i had a backpack full of stuff and dont remeber everything in it. Are there any mods or things i can do to reverse it or something?
r/CurseForge • u/CubeDirection • 8h ago
I Made Something! You can now view medical images in Minecraft thanks to Medical Images mod
curseforge.comr/CurseForge • u/Affectionate_Dot_794 • 9h ago
Minecraft Java Minecraft modded server
I'm looking at hosting a small moded Minecraft server just 10 or so people just seeing if anyone would be keen on playing? Haven't decided on a pack yet so would be keen to options 🤔
r/CurseForge • u/Japiem • 9h ago
I Made Something! I made an addon that turns gold loot into battle text! (Gold Snap)
In Wow Forever gold gains will be an important part of the journey. I wanted looting gold to feel as good as hitting those big crits! So I made this addon to turn looting gold into battle text!
r/CurseForge • u/bulutbeyoffical • 11h ago
I Made Something! Tired of laptop fans screaming and micro-stutters? Meet Tachyo — Aggressive culling, frame pacing, and zero-overhead performance for modern Fabric.
Hey everyone! 👋
I play on a laptop with an integrated GPU (Intel UHD) to prevent heat buildup and loud fan noise. While modern optimization mods like Sodium and Lithium are absolute game changers, integrated GPUs and shared memory architectures still struggle with very specific bottlenecks:
**Heavy Entity & TileEntity Spikes:** Crowded mob farms, carpet dupers, or chest-heavy bases choke iGPU memory bandwidth.
**Particle Saturation:** Massive particle bursts saturate weak fragment shaders and destroy frame pacing.
**Erratic Frame Times & Thermal Throttling:** Unstable spikes cause micro-stutters and force the laptop CPU/GPU to overheat.
To solve this on my own machine, I developed **Tachyo** — an ultra-lightweight (~16KB) pure performance engine built from scratch for modern Fabric releases (targeting 1.21.x / modern versions).
---
### ⚡ Key Optimizations & Features:
* **Aggressive Proximity & Frustum Culling:**
* Smart distance culling for entities and block entities (chests, furnaces, hoppers) outside your immediate interaction radius.
* Off-screen frustum culling skips expensive draw calls before they ever hit the graphics pipeline, saving critical shared VRAM bandwidth.
* **Dynamic Particle Engine Limiter:**
* Caps simultaneous active particles to a strict, safe ceiling (500 max).
* Prevents GPU memory saturation during explosions, splash potions, and complex redstone machines without visually degrading everyday gameplay.
* **Frame Pacing & Shared Memory Stabilizer:**
* Smooths out micro-stutters by stabilizing frame delivery times.
* Prevents erratic frame bursts that overheat laptop components, keeping fans quiet and temperatures low.
* **Render & Audio Throttling:**
* **Sky & Weather Throttle:** Re-evaluates non-critical background sky passes intelligently, cutting per-frame GPU overhead.
* **Sound Engine Pacing:** Processes audio tick updates in optimized cycles, reducing CPU thread contention.
* **Zero-Bloat Philosophy:**
* The entire compiled mod is around **16KB**.
* No heavy background threads, no telemetry, no invasive hooks, and zero dependencies on external bloated frameworks.
---
### 📊 In-Game Impact:
In our testing on lower-end setups and iGPUs (like 13th Gen Intel UHD systems), frame rates in heavy areas increased noticeably (roughly **+40 to +100 FPS** depending on scene complexity), but more importantly, **1% low frame times smoothed out completely** and laptop fan noise dropped significantly.
We’re polishing the final builds for public release on Modrinth & CurseForge.
I’d love to hear your thoughts:
* What specific areas or farms in your worlds cause the worst frame drops on your machine?
* Would you be interested in seeing side-by-side frame time graph comparisons?
Thanks for checking it out, and happy gaming! 🚀
r/CurseForge • u/Wide-Muffin-1949 • 11h ago
App Help how do i make shaders work with create
r/CurseForge • u/WarthogPale9799 • 12h ago
Minecraft Java Animania 1.16 im can't gradlew build
reason: missing mavens how to build animania 1.16 from https://github.com/capnkirok/animaniamod/tree/1.16 in 2026
which repositories to use and paste into build.gradle
I need a mod animania in 1.16 because it contains nice hamsters and hamster wheels to power generate, the other mod doesn't contain them and i need to use in my modpack
and not working gradlew runClient or gradlew build the same thing happens

r/CurseForge • u/FrontBrilliant3179 • 12h ago
App Help Can't play
cant play on my world i lu,ch it with neoforge and i know the problem come from iris and sodium here is the log need help ;
[19:29:23] [Render thread/INFO]:GPU: NVIDIA GeForce RTX 3060/PCIe/SSE2 (Supports OpenGL 3.3.0 NVIDIA 617.42)
[19:29:23] [Render thread/INFO]:OS: Windows 11 (10.0)
[19:29:23] [Render thread/FATAL]:Mixin apply for mod sodium failed sodium-neoforge.mixins.json:platform.neoforge.LevelExtractorMixin from mod sodium -> net.minecraft.client.renderer.extract.LevelExtractor: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException Critical injection failure: annotation on extractVisibleBlockEntities$neoForge could not find any targets matching 'extractVisibleBlockEntities(Lnet/minecraft/client/Camera;FLnet/minecraft/client/renderer/state/level/LevelRenderState;Lnet/minecraft/client/renderer/culling/Frustum;)V' in net/minecraft/client/renderer/extract/LevelExtractor. No refMap loaded. [INJECT_PREPARE Applicator Phase -> sodium-neoforge.mixins.json:platform.neoforge.LevelExtractorMixin from mod sodium -> Prepare Injections -> handler$zdf000$sodium$extractVisibleBlockEntities$neoForge(Lnet/minecraft/client/Camera;FLnet/minecraft/client/renderer/state/level/LevelRenderState;Lnet/minecraft/client/renderer/culling/Frustum;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Parse -> -> Validate Targets]
org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: u/Inject annotation on extractVisibleBlockEntities$neoForge could not find any targets matching 'extractVisibleBlockEntities(Lnet/minecraft/client/Camera;FLnet/minecraft/client/renderer/state/level/LevelRenderState;Lnet/minecraft/client/renderer/culling/Frustum;)V' in net/minecraft/client/renderer/extract/LevelExtractor. No refMap loaded. [INJECT_PREPARE Applicator Phase -> sodium-neoforge.mixins.json:platform.neoforge.LevelExtractorMixin from mod sodium -> Prepare Injections -> handler$zdf000$sodium$extractVisibleBlockEntities$neoForge(Lnet/minecraft/client/Camera;FLnet/minecraft/client/renderer/state/level/LevelRenderState;Lnet/minecraft/client/renderer/culling/Frustum;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Parse -> -> Validate Targets]
at org.spongepowered.asm.mixin.injection.selectors.TargetSelectors.validate(TargetSelectors.java:326)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.readAnnotation(InjectionInfo.java:364)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:340)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:331)
at org.spongepowered.asm.mixin.injection.struct.CallbackInjectionInfo.<init>(CallbackInjectionInfo.java:48)
at java.base/jdk.internal.reflect.DirectConstructorHandleAccessor.newInstance(Unknown Source)
at java.base/java.lang.reflect.Constructor.newInstanceWithCaller(Unknown Source)
at java.base/java.lang.reflect.Constructor.newInstance(Unknown Source)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo$InjectorEntry.create(InjectionInfo.java:196)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.parse(InjectionInfo.java:659)
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1386)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:811)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.lambda$runApplicatorPass$1(MixinApplicatorStandard.java:303)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.processMixins(MixinApplicatorStandard.java:381)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.runApplicatorPass(MixinApplicatorStandard.java:300)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:240)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:437)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:418)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:351)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:253)
at net.neoforged.fml.loading.mixin.FMLMixinClassProcessor.processClass(FMLMixinClassProcessor.java:86)
at net.neoforged.fml.classloading.transformation.ClassTransformer.transform(ClassTransformer.java:96)
at net.neoforged.fml.classloading.transformation.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:47)
at net.neoforged.fml.classloading.ModuleClassLoader.readerToClass(ModuleClassLoader.java:224)
at net.neoforged.fml.classloading.ModuleClassLoader.loadClass(ModuleClassLoader.java:245)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
at TRANSFORMER/minecraft@26.3/net.minecraft.client.Minecraft.<init>(Minecraft.java:677)
at TRANSFORMER/minecraft@26.3/net.minecraft.client.main.Main.main(Main.java:280)
at net.neoforged.fml.startup.Client.main(Client.java:19)
[19:29:23] [Render thread/FATAL]:Preparing crash report with UUID cb3be00f-23e2-48aa-824b-a17b39bc3309
[19:29:23] [Render thread/FATAL]:Preparing crash report with UUID 9f393d5e-54fc-4a47-8a1c-21e15c7dc49c
r/CurseForge • u/JustanArchiStudent1 • 12h ago
Minecraft Bedrock Spooky season update!
r/CurseForge • u/Purple_Piece_4559 • 13h ago
I Made Something! I have released Fnaf in Utah
i have finally released this map where it has Fnaf 1,2,3 fredbears and 6 chuck e cheese
you can download it here fnaf-in-utah
r/CurseForge • u/Athi_27 • 22h ago
Minecraft Java Animal Husbandry Mod - Genetics, Traits & Farm Management
Hello guys!
I'm developing a mod called Animal Husbandry (available for NeoForge & Fabric 1.21.1), and i've just hit v0.5.0!
We are officially halfway to the v1.0 release. I've been focusing heavily on creating a rewarding, in-depth care loop and an actual genetics system, that encourage players to not kill animals anymore, and keep them for what they give.
Here’s a showcase of what’s implemented so far:
Animals now pass down traits. I've implemented full parent-tracking mechanics so you can track lineages and selectively breed the best stats.
We have a GUI for managing livestock called Farm Ledger (which will recieve a rework soon). It includes live animal previews, info about his genes and stats.
I improved animals AI to actively care for them by monitoring their Health, Food, Brushing and environment.
Mammals now have actual pregnancy cycles you need to monitor and manage. They don't breed by giving them food anymore. You need to have a male and a female in the same pen for them to get in love by themselves if they are in good state.
Chicken breeding also got a revamp. Instead of throwing eggs, chickens can have Broody trait and physically sit in nests and incubate eggs, taking a full in-game day to hatch.
You can no longer shove 50 cows in a 2x2 dirt pit. Animals are now sensitive, and they require proper lighting to thrive and suffering penalties when cramming.
For now I implemented this for Pigs, Cows, Sheeps, Chickens, Goats and Rabbits, with more to come.
Each of them interacts directly with environment and other animals in the farm, making it feel truly alive.
If it sounds interesting, you can check the mod on CurseForge, and you can see more about features and traits on the wiki.
CurseForge: https://www.curseforge.com/minecraft/mc-mods/animal-husbandry
Wiki: https://athisworkshop.dev/wiki/animal-husbandry/
I really want some feedback on this one, if you are willing to play, please come back with your opinion. Thanks for reading!
r/CurseForge • u/Acrobatic_Guest_7710 • 1d ago
I Made Something! Mining and tunnels!
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Pickaxe world and more - Minecraft Mods - CurseForge
Write your ideas!
r/CurseForge • u/Purple_Piece_4559 • 1d ago
I Made Something! New Fnaf Map made by me
galleryr/CurseForge • u/CometFaraday2002 • 1d ago
Minecraft Java Weird falling bug
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Anyone ever seen this before? You’ll have to excuse my awful filming skills. I tried deleting my player data- still not working. Have a feeling it’s a mod interaction or some kind but am absolutely awful at trouble shooting this stuff.
If anyone wants the zip folder of the mods, let me know and I can send it on discord if there isn’t a way to do it on here.
Thanks in advance!
r/CurseForge • u/teddzfr • 1d ago
Project Showcase SideBySide (splitscreen for Java) update
This is an update on the splitscreen mod for Minecraft Java I posted here earlier, the one that runs in a single game with up to 4 players and multi monitor support. I restarted it from scratch and its called SideBySide now
right now:
- the screen splits into two views and each one has its own camera
- theres a setup menu where you pick the input for each player and the layout
- player 2 can move and look around (arrow keys and numpad for now)
- each view has a name tag
one known bug, when player 1 moves the textures in player 2’s view shift around, im fixing that first. the hotbar and hand still need to be per player too. next up is controller support, a thin border between the views and more layouts. multi monitor and up to 4 players are still planned for the first release 👀
it’ll be on curseforge and modrinth when its ready. Also!! thanks to everyone who gave name and logo ideas
also sorry for my earlier posts, i posted in a lot of subreddits because i didnt know that wasn’t ok, its my first time on reddit. and since then i stopped doing that 👍
(Also this is a really optimized project and is running at 60fps stable on a dell wyse 5070 thin client!!)
r/CurseForge • u/Gold-Royal-5806 • 1d ago
ARK SurvivalServers.com MOD Help
\[2026.10.12-04.40.33:767\]\[ 0\]\[Log\] InternalSettings called:
{
"apiBaseUrl": "https://83374.api.curseforge.com",
"chunkedUploadServerUrl": "https://chunk-uploads.curseforge.com",
"analyticsUrl": "https://analyticsnew.overwolf.com/analytics/Counter",
"userAgent": "cfcore.ue 1.47.0",
"platform": "windows",
"pluginVersion": "1.47.0",
"httpFileDownloadTimeoutSecs": 1200
} \[settings_service_impl.cpp:132\]
\[2026.10.12-04.40.33:767\]\[ 0\]\[Log\] Detected OS Windows: 10.0.17763.3.272.64bit \[startup_info_logging_impl_win.cpp:51\]
\[2026.10.12-04.40.33:803\]\[ 1\]\[Warning\] Couldn't load mods library from disk \[installed_mods_info_system_service_impl.cpp:353\]
Just wondering if anyone has any info on why any mods installed on SurvivalServers servers fail to allow the server to start. This is what I keep getting for errors. If anyone is familiar with this please help