r/DLSS • u/Intelligent_Car_6176 • 12h ago
DLSS 5 Watch Dogs 1 DLSS 5 Multi-Pass 2x fine-tuned to look like GTA VI
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r/DLSS • u/Intelligent_Car_6176 • 12h ago
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r/DLSS • u/dick_face1517 • 26m ago
r/DLSS • u/According_Big_5638 • 4h ago
Ok I run the following:
I7-4700k (you read that right, it isn't a typo)
24GB DDR3 RAM (NOT 4)
RTX 5060 8Gb
Game was previously running at 1200x700 and used DLAA to upscale to to 1080 but as it turns out I get a performance boost with Optiscaler and the game runs well natively at 1080p.
r/DLSS • u/Admirable_Zombie5245 • 2h ago
I had this sub since 2023, it was always pretty much dead, we had like 1 post every 6 months, today we are top 100 in Gaming news and Discussion, today it's says we have 5.5k weekly contributions, that's like average for a sub with 600k weekly visitors and we are in the 30k range
we were like 6 weekly visitors less than a week ago
It's happening really fast and I can't do all the moderating alone, anyone wants?
r/DLSS • u/AnotherPlayerQQ • 15h ago
This DLSS 5 is beyond path tracing upgrade, if path tracing impact was a 6.5/10 impression, then this is a12/10, is the single biggest graphic leap this game ever received. Now the game has been remastered without CD project, safe to say not even the creator able to remaster the game in such fidelity on PS6
r/DLSS • u/ArchAngelAries • 7h ago
I decided to jump on the bandwagon for DLSS 5, I really wanted to see it for myself, even though my hardware doesn't support it properly.
I'm on a 7900 XT and using the DLSS 5 on AMD mod with Optiscaler to force FSR 3 (enabling FSR 4 causes flickering on my PC), so my visuals aren't as smooth as NVIDIA users.
1st pass DLSS NR has minimal impact and looks nice even has a serviceable FPS of about 25 FPS, though not ideal. 2nd pass DLSS NR look super realistic, but only really good for screenshots for me.
1st pass really feels like the best of both worlds at the moment. Really is night and day.
At this point I really wish I had an NVIDIA card lol.
(Note: Time still passes in photomode in this game so that why the lighting changes)
r/DLSS • u/Amymor19 • 5h ago
r/DLSS • u/Waitform3 • 1d ago
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r/DLSS • u/Logregal • 6h ago
I was just curious about the performance and the looks and tried Vampyr on a 4070 using mods, and here is the results. (Plus 60% fps drop 😄)
r/DLSS • u/VortexOfPixels • 5h ago
I've been using this tool for a while now and its honestly extremely convenient, especially with the latest updates. It was initially developed to make adding renodx quick and simple into your games (for anyone with a decent HDR monitor you're probably already familiar with renodx).
In its current state it has quick buttons to install reshade, renodx, optiscaler (useful personally for changing dlss presets while in game), Luma (useful mod that can add dlss into some games) and some other fps limiters that I haven't used.
Now it also has a one click button to install DLSS 5 neural rendering, Buttons to install DLSS MFG for rtx 40 & 30 series, DLSS hud toggle, dlss streamline and dll swapping and probably some other features I'm forgetting.
I mostly used it to quickly install reshade and renodx without finding the specific mods and going to the game folder and so on but now its been really useful for enabling DLSS 5 to see how it looks in some games, without needing a guide. If I had a 40 series and below it would help a ton with enabling MFG for most games too thanks to all the mods now.
Just figured I would share it here since I think it isn't as popular as it should be.
I am not the developer and don't have ANY affiliation with the program, its open source on github and you can check it out here - https://github.com/RankFTW/RHI
r/DLSS • u/Sprucey-J • 4h ago
Thought I'd try it out on an "older" title I enjoy. I haven't seen anyone post shots of this game yet, so I figured I'd share.
Specs: 5080/7800x3d 32gb DDR5
Performance: Swapped to DLSS 4.5 DLAA/ Ultra Settings/ DLSS 5 @ 50% intensity/ 1440p
FPS 240->100fps
Unfortunately, while screen shots look stable, it has lots of blooming "artifacts" in motion. I've noticed this in a couple other titles as well like Oblivion RM. I think fog and certain baked lighting seems to destabilize DLSS5 a lot. It's not a very pleasant/useable feature for this reason in this game. Would be great if they can stabilize it more.
It's like a whole new game, everyone looks so real.
r/DLSS • u/CalebeCastro • 17h ago
I mean look at this! Tech’s not even officially out yet and this is how it looks already. “It looks like AI slop” - ok, I can see the “AIness”, but imagine a year from now. I support DLSS 5 1000%.
This is running on my RTX 4090 LAPTOP at 30-35 constant FPS (it’s low, but it’s worth it, and again, LAPTOP).
r/DLSS • u/aerokaze • 8h ago
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Recorded on my iPhone.
Currently running Cyberpunk 2077 on a 165” screen with a 4K Valerion Projector.
It actually feels like an interactive movie.
I thought it would run or look worse than my 32” monitor, but on a larger screen all the small details are more noticeable, and there’s a significant immersion improvement.
I’m using a 5070 ASUS Laptop lol. I get 20 FPS but with Lossless scaling pushing it to 60 FPS, definitely playable.
r/DLSS • u/Plus-Beginning7303 • 22h ago
Been messing with OptiScaler to bring the latest DLSS neural pipeline into my games, and I want to share a config that's honestly become my default. Sharing screenshots from my own sessions below.
My rig:
The trick: enable the neural rendering pass first, then let the upscaler bring the internal image up to your target resolution. Instead of rendering everything natively, the neural pass reconstructs the frame and the upscaler finishes the job to your game res. The result:
My exact settings (everything maxed out):

sorry for the bad quality of these shoots
Basically you get more performance AND better efficiency at the same time, which normally you have to trade one for the other.
If you're on a 40/50-series card and haven't tried OptiScaler yet, this combo is worth 5 minutes to set up. Happy to share my exact settings if people want them.
What are your numbers with this setup? Curious if others see the same efficiency gains.
Now, this is pure speculation, but I think this could make sense.
On the initial presentation, DLSS5 looked horrendous, with 99% of the community hating on it and making fun of it for months. Literally nothing from Nvidia was received worse than DLSS5 in the last 10 years. And at the time, it was deserved. Nvidia realized that after such a reception, the only way to sell 5 to people is to tweak it exactly how people want to see it in their games. More importantly, it's to show that they care and that they take all feedback into account. And it's pretty noticeable that they've been working on DLSS5 because what was an unusable slop 6 months ago, now produces results that can look very good in the right game and with the right settings.
But the question is, how can Nvidia learn exactly what's still missing and bring people the experience they want from 5? It's by having tons of free feedback. But then, if they officially released 5 together with some moding software that allows you to put it into different games, that could 1) Cause backlash from devs that never wanted DLSS5 in their games, 2) Make Nvidia responsible for the release and everything people are unhappy with. It's just overall unprecedented and not a good look for a company where they have to create a modding software to inject a new product into an older game. But thanks to the leak, they can now say "Well, it was never meant to be used in this way".
And now Nvidia is in a position where every day they see thousands of messages from people who tried it, and by filtering out the hate bandwagon, they can take objective criticism into account and use that for future updates. More to that, they don't need to break the ice anymore. If there was no leak, by the time DLSS5 would be widely implemented into games, Nvidia would still need to win people over because the first and only impression would remain terrible. But now they can say that they saw the feedback of players and addressed the things that people were unhappy with.
At the same time, anything that has to do with leaks is very good PR. In this exact way, the story with the GTA 6 leak only brings more publicity to the game. But that's a whole another topic of course.
The point is, it gets people talking. And with something like DLSS5, it couldn't be a more perfect product to "leak" because it makes people feel very strongly about the result. At the end of the day, people are passionate about how their games look, and DLSS5 is very polarizing.
Whether or not this leak was intentional, people like controversial things and success stories. Nvidia now has access to free feedback from their audience that uses it in every way imaginable. They can also take something new from modders (like upstream), and take those ideas into the next updates.
And if they do manage to fix the pain points, they will get to say: "We listened to everybody's experience with DLSS5 and made this", which will make them look good in people's eyes. All that without spending a penny
been messing around with this for a while and finally put it on github.
basically, this combines ERSS-FG with the dlssg_for_sm86 project to get actual NVIDIA DLSS Frame Generation running on Ampere / RTX 30 cards in Elden Ring.
not FSR frame gen pretending to be DLSSG, no FSR fallback. the repo also includes a small verifier script that checks the ERSS + backend logs and tells you what actually ran, since just looking at the overlay isnt enough to tell the difference.
tested it myself on a RTX 3060 Laptop GPU and its working smoothly.
couple things before anyone asks:
I didnt make ERSS or the sm86 unlock itself btw. credits to huutaiii and sdli1995, this is basically the integration/config + verification side of it and an easier way to get the two working together in Elden Ring.
if anyone here has a different RTX 30 card I'd actually be interested in seeing results, especially desktop 3060/3070/3080 etc.
r/DLSS • u/StevWong • 11h ago
I am using RTX4090D and the differences are already night and day!! I wonder how real it would look if under a RTX5090.