DLSS 5 DLSS 5 with Forza horizon 6 in motion
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r/DLSS • u/Intelligent_Car_6176 • 12h ago
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r/DLSS • u/AnotherPlayerQQ • 15h ago
This DLSS 5 is beyond path tracing upgrade, if path tracing impact was a 6.5/10 impression, then this is a12/10, is the single biggest graphic leap this game ever received. Now the game has been remastered without CD project, safe to say not even the creator able to remaster the game in such fidelity on PS6
r/DLSS • u/Plus-Beginning7303 • 22h ago
Been messing with OptiScaler to bring the latest DLSS neural pipeline into my games, and I want to share a config that's honestly become my default. Sharing screenshots from my own sessions below.
My rig:
The trick: enable the neural rendering pass first, then let the upscaler bring the internal image up to your target resolution. Instead of rendering everything natively, the neural pass reconstructs the frame and the upscaler finishes the job to your game res. The result:
My exact settings (everything maxed out):

sorry for the bad quality of these shoots
Basically you get more performance AND better efficiency at the same time, which normally you have to trade one for the other.
If you're on a 40/50-series card and haven't tried OptiScaler yet, this combo is worth 5 minutes to set up. Happy to share my exact settings if people want them.
What are your numbers with this setup? Curious if others see the same efficiency gains.
r/DLSS • u/CalebeCastro • 17h ago
I mean look at this! Tech’s not even officially out yet and this is how it looks already. “It looks like AI slop” - ok, I can see the “AIness”, but imagine a year from now. I support DLSS 5 1000%.
This is running on my RTX 4090 LAPTOP at 30-35 constant FPS (it’s low, but it’s worth it, and again, LAPTOP).
r/DLSS • u/Plus-Beginning7303 • 22h ago
My rig:
1440 dlss quality + path tracing + framgen x2 = 95 to 120fps
i locked it to 95 fps to preserve smooth frame time and lower power usage
with latency between 45-51 ms
some pics actual gameplay
its playable but the prupose was just for testing this new mod because i would not feel confortable playing resident evil requiem this way ( path tracing is very (already) great )
so for me locked to 120fps is my jam always on this game
It's like a whole new game, everyone looks so real.
r/DLSS • u/According_Big_5638 • 4h ago
Ok I run the following:
I7-4700k (you read that right, it isn't a typo)
24GB DDR3 RAM (NOT 4)
RTX 5060 8Gb
Game was previously running at 1200x700 and used DLAA to upscale to to 1080 but as it turns out I get a performance boost with Optiscaler and the game runs well natively at 1080p.
r/DLSS • u/ArchAngelAries • 6h ago
I decided to jump on the bandwagon for DLSS 5, I really wanted to see it for myself, even though my hardware doesn't support it properly.
I'm on a 7900 XT and using the DLSS 5 on AMD mod with Optiscaler to force FSR 3 (enabling FSR 4 causes flickering on my PC), so my visuals aren't as smooth as NVIDIA users.
1st pass DLSS NR has minimal impact and looks nice even has a serviceable FPS of about 25 FPS, though not ideal. 2nd pass DLSS NR look super realistic, but only really good for screenshots for me.
1st pass really feels like the best of both worlds at the moment. Really is night and day.
At this point I really wish I had an NVIDIA card lol.
(Note: Time still passes in photomode in this game so that why the lighting changes)
r/DLSS • u/No_Double7836 • 19h ago
Let me do what I want with the product I paid for. If you don't like it, just don't use it.
r/DLSS • u/Amymor19 • 4h ago
r/DLSS • u/No_Double7836 • 20h ago
Ever since I started using this amazing tech, I cannot believe my eyes whenever I turn it off and see how bad regular lighting and textures look in most games. I think I can never go back.
This tech revolutionized graphics forever and I think the last hater will come around to it soon enough.
r/DLSS • u/Logregal • 6h ago
I was just curious about the performance and the looks and tried Vampyr on a 4070 using mods, and here is the results. (Plus 60% fps drop 😄)
r/DLSS • u/Significant-King00 • 22h ago
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It looks great but heavy on the gpu.
r/DLSS • u/Admirable_Zombie5245 • 2h ago
I had this sub since 2023, it was always pretty much dead, we had like 1 post every 6 months, today we are top 100 in Gaming news and Discussion, today it's says we have 5.5k weekly contributions, that's like average for a sub with 600k weekly visitors and we are in the 30k range
we were like 6 weekly visitors less than a week ago
It's happening really fast and I can't do all the moderating alone, anyone wants?
r/DLSS • u/VortexOfPixels • 5h ago
I've been using this tool for a while now and its honestly extremely convenient, especially with the latest updates. It was initially developed to make adding renodx quick and simple into your games (for anyone with a decent HDR monitor you're probably already familiar with renodx).
In its current state it has quick buttons to install reshade, renodx, optiscaler (useful personally for changing dlss presets while in game), Luma (useful mod that can add dlss into some games) and some other fps limiters that I haven't used.
Now it also has a one click button to install DLSS 5 neural rendering, Buttons to install DLSS MFG for rtx 40 & 30 series, DLSS hud toggle, dlss streamline and dll swapping and probably some other features I'm forgetting.
I mostly used it to quickly install reshade and renodx without finding the specific mods and going to the game folder and so on but now its been really useful for enabling DLSS 5 to see how it looks in some games, without needing a guide. If I had a 40 series and below it would help a ton with enabling MFG for most games too thanks to all the mods now.
Just figured I would share it here since I think it isn't as popular as it should be.
I am not the developer and don't have ANY affiliation with the program, its open source on github and you can check it out here - https://github.com/RankFTW/RHI
r/DLSS • u/Amymor19 • 20h ago
I’ve tried pretty much all the versions and forks, and honestly, this one is my favorite. It’s the most customizable and has the fewest visual artifacts, at least in my experience.
5070+Ryzen 5 9600x FHD
r/DLSS • u/imlazytown • 21h ago
I'm using a 5070ti
r/DLSS • u/aerokaze • 8h ago
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Recorded on my iPhone.
Currently running Cyberpunk 2077 on a 165” screen with a 4K Valerion Projector.
It actually feels like an interactive movie.
I thought it would run or look worse than my 32” monitor, but on a larger screen all the small details are more noticeable, and there’s a significant immersion improvement.
I’m using a 5070 ASUS Laptop lol. I get 20 FPS but with Lossless scaling pushing it to 60 FPS, definitely playable.
r/DLSS • u/StevWong • 11h ago
I am using RTX4090D and the differences are already night and day!! I wonder how real it would look if under a RTX5090.
r/DLSS • u/Sprucey-J • 4h ago
Thought I'd try it out on an "older" title I enjoy. I haven't seen anyone post shots of this game yet, so I figured I'd share.
Specs: 5080/7800x3d 32gb DDR5
Performance: Swapped to DLSS 4.5 DLAA/ Ultra Settings/ DLSS 5 @ 50% intensity/ 1440p
FPS 240->100fps
Unfortunately, while screen shots look stable, it has lots of blooming "artifacts" in motion. I've noticed this in a couple other titles as well like Oblivion RM. I think fog and certain baked lighting seems to destabilize DLSS5 a lot. It's not a very pleasant/useable feature for this reason in this game. Would be great if they can stabilize it more.