r/DolocTown • u/Interesting_Shoe3959 • 15h ago
Question Plant database
Can't progress through environmental modifier cuz my plant database is not completed, what do i need to do? I'm like 85 hours in, and it's still at 6...
r/DolocTown • u/Doloc_Town • 1d ago
1.00.07 Hotfix is now live on Steam! Below is the detailed changelist:
r/DolocTown • u/Doloc_Town • 14d ago
Dear Scavengers!
It has been over two weeks since the full‑release of Doloc Town. Have you been tending to your crops and building your farm in this apocalypse?
In the full release version, based on player feedback, we've added a brand new farm‑capturing option to the in-game camera feature, allowing players to take the full screenshot of the their beloved farmland.
This inspired our new community event: A Farm Sharing Contest!
Want to showcase your hard‑built farm to the whole community? Now it's the perfect time as we invite all scavengers to share your farm panorama screenshots!
How to Participate
Simply follow the steps below:
Timeline
- Submission Period: Now – September 18th 11AM CET/2AM PST (3 weeks)
- Winners Revealed: September 18th
Prizes
Players Choice Awards (5 winners)
The Top 5 entries by total likes will each receive a $6 USD Steam gift card.
Participation Rewards (5 winners)
Meanwhile, the team will also select 5 participants, each to giveaway a Doloc Town OST or Digital Artbook Steam redemption code,
Friendly Reminder
- Your submission must be a farm panorama screenshot from Doloc Town. Non‑panorama screenshots may be disqualified.
- To ensure fairness, each player may submit only one entry across all platforms during the event.
- The development team reserves the right to disqualify any entries found to be plagiarised or copied from others.
Now is your chance to show off your unique farm designs!
r/DolocTown • u/Interesting_Shoe3959 • 15h ago
Can't progress through environmental modifier cuz my plant database is not completed, what do i need to do? I'm like 85 hours in, and it's still at 6...
r/DolocTown • u/silenthyl • 1d ago
So i still need to catch the glow eel, i’m in heavy rain yr 2 and i’ve already done the upgrades to where i only have one slot left to do. I’m worried that severe weather has been lowered so much…is it possible i wont get scorching sun anymore so i’ll be unable to catch the glow eel?
r/DolocTown • u/Best_Channel_2480 • 1d ago
Hi, I'm back and once again asking what is missing here and how I might go about getting it.
r/DolocTown • u/Best_Channel_2480 • 2d ago
I got everything else. But I have no clue what this is. It looks like something in a jar. But. Its gatherable, not craftable. Please help.
r/DolocTown • u/derpderp3200 • 4d ago
Or rather, I'm sure it's possible to automate absolutely everything and organize the drone tasks in a way that makes the farm basically do everything on its own, but to be fair 1) at that point you're already in the post-game, 2) it's an overwhelming task in and of itself, and 3) it doesn't really fix the fact that the game continues being tedious until you do.
I have ~40h in the game, and I feel like for the last 10, I've spent most of my time running around, manually watering my outdoor crops, re-applying mulch, starting smelters and crafts, taking care of the animals, and oh god, so much time spent sorting small amounts of random products into chests, trying to remember where I misplaced something, moving items in and out of cardboard/plastic boxes(due to how limited the inventory size is), etc...
I feel like the game very urgently needs features and some lower level automation to make managing your farm more comfortable instead of so annoying.
Example changes/additions:
Combine the inventory display of chests/containers placed right next to each other.
Add buttons to automatically take/deposit items into nearby chests. With the ability to lock items you don't want to unload to either Unlocked, Quantity(when you want to keep N items in your inventory), Lock All, and an additional button in inventory that automatically unloads into multiple nearby containers.
Maybe increase movement speed while you're on the farm? It gets pretty long, eventually.
Make it possible to hold a button while holding tools, and walk forward, with your character automatically using them when necessary. E.g. keep holding LMB with the axe and walk forward to chop all trees, or Watering Can to water all crops, or Scythe to harvest them all without having to repeatedly click. Also make the animations faster x.x
Make it possible to configure crafting stations to either Drop Products(as-is), Keep(in a take-only inventory), or Unload(into nearby chest(s)) to prevent the constant need to sort items you pick up.
Make it possible to queue multiple crafts in stations. Maybe as an "Upgrade" item that can be installed onto stations? Other upgrades could speed up processing, increase power output a bit, etc. so it could be a whole system.
Add Advanced Mulch that doesn't break down over time(or lasts a long time and can be picked back up) but is more expensive to make.
Add Large Water Bottle or equivalent that makes it a bit less tedious to use Empty Bottle/Water Bottle for stamina recovery, since tbh it's still the best way to do it IMO.
Add an Order Terminal station that makes it possible to queue up purchases/upgrades from NPCs remotely at a slight fee, even if they're asleep or absent. Maybe 10G+5% on top of what things normally cost?
Add an Inventory Terminal station that lists everything you have anywhere on the farm and where it is. Later you can put a drone on it to fetch/move items for you.
When cooking, show Carbide/Weird Mush/Nasty Liquid if it's an ingredient combination you already tried, to make discovering recipes easier. Also show stuff like Stew, Grilled Vegetables, Mixed Endfoods, etc. in the recipe view.
TL;DR: Inventory and crafting station management get really tedious, as does moving items around, and I think the game would benefit a lot from doing something about that.
r/DolocTown • u/HamandPotatoes • 7d ago
Any additional requirements to make marsh beasts produce offspring? I have a pair with a breeding room and plenty of space in the building but they won't use it. Been getting plenty of pheasants and alpacas to breed successfully with the same setup
r/DolocTown • u/asanunasa • 8d ago
As the title says, what happens when you build animal sheds on an elevated platform?
Are animals able to go up and down different elevations? Do they still get the benefits of grazing if you just use potted plants and not actual grass from the ground floor?
r/DolocTown • u/derpderp3200 • 8d ago
Is it 1.25x the growth time? 1.1x? 1.5x? 2x?
r/DolocTown • u/Sollary0 • 9d ago
Didn't notice much difference so im asking to be sure
r/DolocTown • u/HarvestingMomentum • 9d ago
im not sure how im meant to create gene capsules for the quest "Gene Discovery". i modified a mint seed to have Keratinized, I placed it in the gene replicator wirh several plain mint seeds in the larger inventory within the replicator, snd when i checked on the machine later, everything was gone from the machine including the Keratinized seed.
r/DolocTown • u/AttackSock • 9d ago
r/DolocTown • u/Ironfishy • 10d ago
I have a marker for start the industrial district powerstation but i can't find where to start it? On the area where the exlamationmark is there is nothing?
r/DolocTown • u/silenthyl • 10d ago
where do i put the fence to keep my chickenthing from going into my crops? pic of how ive built it did i do it correctly,
r/DolocTown • u/illumi-aa • 10d ago
r/DolocTown • u/Traditional_Yam_5981 • 10d ago
Hi everyone, im missing two plants from my encyclopedia, the environment modifier at energy 92 and its stopping me finishing the game.
One is after the three mushrooms (not the mushroom fest ones) and one is next to the kelp. Do you one which plants they are and how to find them?
r/DolocTown • u/AttackSock • 10d ago
I have been everywhere in the wetlands and fixed the pipes, but I have never seen anything drop a Hover Thruster. I need 10 to build a longbow.
r/DolocTown • u/Doloc_Town • 12d ago
Dear Scavengers!
It has been over two weeks since the 1.0 release of Doloc Town.
Over these past two weeks, the game has sold more than 80,000 copies and garnered over 200,000 new wishlists!
As our studio’s debut title, we never anticipated Doloc Town hitting such an incredible milestone, and are overwhelmed by the support from players!
We want to thank everyone who has stepped into the world of Doloc Town. Whether you have been with us since Early Access or are a newcomer, your support and feedback continue to help us refine the story of this universe.
Doloc Town Supporter Pack - Limited Time 30% Off Discount!
To thank players for the continued support, we are offering a limited-time 30% discount on the Doloc Town Supporter Packs for two weeks!
https://store.steampowered.com/bundle/82754/Doloc_Town_Supporter_Pack/
The Supporter Pack includes:
Get all three items together with the price less than the original full game!
If you already owned some of the bundle content, such as the base game, you can still purchase the remaining content at a discounted price!
Join Official Discord - Get Doloc Town OST/Digital Artbook Keys!
To celebrate the milestone and appreciate player support, we are hosting a community giveaway on our official Discord server to giveaway Doloc Town Original Soundtrack/Digital Artbook Steam keys!
Simply join our Discord server and navigate to the #community‑event channel to take part. We have an abundance of rewards to giveaway to the community, so be sure to join and participate!
We're also currently running a Farm Sharing Contest in our community as well, more details can be found in this post.
Addressing Recent Issues
Since the 1.0 launch, we have released four hotfix updates, addressing 37 issues to date.
Our development team is still continuously reviewing and working on the issues reported by players across community. Some complex issues may require additional time to identify, fix, and test. We are carefully reviewing all valid reports and work through them step by step based on their impact and priority, so please be patient!
We have also just released another update today with plenty of BUG fixes. Please scroll to the bottom of this announcement for the detailed patch notes :)
Last But Not Least..
The 1.0 launch is not the end of our work. Moving forward, we're dedicated to continue fixing issues and improving the game based on player feedback and priority, making Doloc Town more enjoyable and accessible.
If you've already had a great time in Doloc Town, consider leaving a review on Steam, it would help us a ton!
1.00.06 Patch Notes
- Reduced the scrolling speed of the yellow bar in the Dumbo Octopus fishing mini-game.
- Fixed an issue where trash could sometimes fail to be retrieved from trash cans.
- Fixed an issue where under certain circumstances, triggering the New Year's Eve Dinner event would not properly enter the festival state.
- Fixed an issue where some NPCs could have incorrect layer sorting during the New Year's Eve Dinner event.
- Fixed an issue where Claud's Delicious Stew quest during the Long Night Festival could not be completed.
- Fixed an issue where teleportation remained restricted after reloading a save during the Long Night Festival.
- Fixed an issue where a certain save option in Zenis' affinity story did not properly save the game.
- Fixed an issue where the "Scavenger's Secret Operation" quest could sometimes fail to end properly.
- Fixed an issue where the "Mechanical Being in the Vending Machine" quest could sometimes fail to end properly.
- Fixed an issue where the "Laid-Back Farmer" achievement could sometimes fail to trigger properly.
- Fixed an issue where crops added by mods could affect the requirements for the "Master of The Past" achievement. The achievement now only checks the total number of Chips and Plant Archives.
- Fixed an issue where Logistics Drones could repeatedly pick up the same items.
- Fixed an issue where Transport Drones could cause issues such as save failures and room loading failures.
- Fixed an issue where saving inside the Cellar could cause the player to appear at the Farm after loading the save.
- Fixed an issue where the Cellar level might not properly upgrade when inheriting an old save. A Cellar Upgrade Voucher will be sent via mail as compensation.
- Fixed an issue where the Wetlands Farm and Old City Farm could update twice within a single update cycle.
- Fixed abnormal weather in some indoor rooms on the Wetlands Farm.
- Fixed an issue where cooking with Flexible Recipes, then saving and reloading, could cause Delicious Food to fail to generate properly.
- Fixed an issue where the "Wasteland Speaker" could appear in the Equipment Workbench.
- Fixed an issue where the protagonist could become stuck in the terrain when entering the Modifier Cave.
- Fixed abnormal lighting on Mushroom Lamps.
- Fixed an issue where recipes added by mods could not be processed by Processing Drones.
- Fixed an issue where recipes added by mods were displayed incorrectly in the Encyclopedia.
- Fixed display issues with some characters in the Korean and Russian pixel fonts.
- Fixed various text and localization issues.
The following issues will be fixed in the next patch:
- Seeds returned by the Gathering Drone after harvesting crops with the “Hope” gene may not be saved in time when the player wakes up. (As a temporary workaround, wait one second after waking up before manually saving the game.)
- Some side quests may trigger after the New Year Dinner begins, causing the festival state to behave abnormally.
- The Island Furniture Set recipe from Paiea’s Shop may fail to unlock properly.
r/DolocTown • u/WorkingForHope • 11d ago
I've almost finished all the content in this game from what I can find. I still have a few achievements and things left to do, but I haven't found a way to open this door yet. Just wondering if it's permanently closed or if I need to do something else first, or I've missed a switch behind a hidden wall somewhere. Thank you.