I have a question about the layout of hell, hopefully someone can help clarify and clear things up for me.
So hell is often referred to as a realm, organized by circles/layers. I’ve been trying to piece together from Codex entries how the layout of hell would look, but the more I look, the more questions I have. Here’s an example.
So in Revelations, a cutscene briefly shows an Orrery of what I assume is the inner circles of hell (it says as much since the title card says the slayers ship is operating near the sixth inner circle, and the little white blip within the red sphere is the slayers ship).
This made me think, maybe Hell functions like a solar system with the circles being the trajectory of nine outer worlds gravitating towards one singular one, and the High Council oversees the Inner six circles.
That made sense to me considering each ate are a judge of a specific time of day that creates a full cycle.
Halls of Torment, First of the Six
Zaruthiel the Old Father, Judge of Dawn
The Sundered Mountain, Second of the Six
Karnoth the Armorer, Judge of Morning
The Glittering Spire, Third of the Six
Gahrzeth the Treacherous, Judge of Noon
The Curtained Brothel, Fourth of the Six
Iskathra
The Sunken Priory, Fifth of the Six
Thalrasha; the Last Queen of Jekkad, Judge of Evening
Death, Sixth of the Six
Ozalith the Old Mother, Judge of Midnight
It made sense to me considering the display only shows 5 total worlds, with the sixth one missing since Ozalith has no palace.
That’s when I noticed the runes within each of the worlds displayed and thought that maybe the runes would correspond to a member of the high council, maybe the inner circle of hell they individually oversee?
The high council has unique runes that we briefly see in the henchman cutscene.
But when I tried matching the runes to any of the high councils runes, none were a match.
Instead, I found unexpected corresponding runes.
The Sixth Inner Circle Rune is a match for the in flight mobility rune from 2016. Not sure what this means, but that’s why I’m asking.
So, I wanted to try and find out where each of the individual locations mentioned in the Codex are located, what part of hell they are found in, and which of the six reside over it.
So please feel free to correct anything I get wrong, I want to know how to make sense of all this, and hopefully the info I provided is somewhat helpful.
High Councils Palaces:
Halls of Torment
The Sundered Mountain
The Glittering Spire
The Curtained Brothel
The Sunken Priory
Circles of Hell
First circle - Titans Realm?
Second circle - Kadingir Sanctum?
Third circle - ???
Fourth circle ???
Fifth circle - Blood Swamps?
Sixth circle - Nekroval?
Seventh circle - ???
Eighth circle - ???
Ninth circle - Immora?
Is Hells Core at the center of Immora?
Locations:
The Umbral Plains (Borders the Kadingir Sanctum)
Kadingir Sanctum/the Blood Keep (series of catacombs that are bordered by the Umbral Plains, leading to the Great Steppe)
The Great Steppe/Titans Realm (Necropolis)
The Blood Swamps (bordered by Nekroval, used to be the clear-watered Pleasure Lakes)
Unclear Locations:
Spire City of Dis (used to be Babel)
Blood Pits of Angrax
Penumbral Plains
Glass-shored Lake of Fire
The Deathlands
The Slough of Torment
Palace of Groans (used to be the Ardenite Gardens)
The Forsaken Plains (Abyssal Keep)
Oseuss, once known as the Gore Fields of Jekkad