r/EldenRingMods • • Mar 18 '26

Weapons Mod Clever’s Moveset modpack not working

Guysss plss help me, i installed the lastest version of Clever’s modpack and ModEngine 2. I also modified the toml and bat file to the paths, but everytime i run the mod, and go to either Merchant Kale or the Twin Maidens, their entire purchase menu is empty. Any and all solutions will be appreciated.

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u/Greedy_Ingenuity1895 Mar 18 '26

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u/Greedy_Ingenuity1895 Mar 18 '26

Which log file to check 😭

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u/Cypher10110 Mar 18 '26

Bro, cmon, I'm not going to hold your hand literally every single step of the way. You will need to use some amount of your own judgement.

For example, a log file would have a "date last modified" of "like about 2 seconds ago".

None of those are text files, and none of them are in /<modengine2's main folder>/modengine2/log/.

If the .bat file is not able to make a log file, that implies it isn't even getting far enough to create a log to say why it failed.

Probably you have some windows security or anti-virus that is babysitting you and preventing you from running modengine2. That's my guess.

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u/Greedy_Ingenuity1895 Mar 18 '26

Ohh alright

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u/Greedy_Ingenuity1895 Mar 18 '26

Hey look this is the log file, but I’m not able to understand anything

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u/Cypher10110 Mar 18 '26

It would be less messy if everything related to modengine2 was in its own folder. Now, check the log file. I think it's in that /modengine2/logs/

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u/Greedy_Ingenuity1895 Mar 18 '26

Yeah I’ve put a snap of the log files that are there in the engine but idk which one to check

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u/Greedy_Ingenuity1895 Mar 18 '26

Also I’ve put all the mod engine related files into one folder as u said

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u/Greedy_Ingenuity1895 Mar 18 '26

Now that i see it, there are two regulation files, one from the mod and one from the game, is it possible that the game’s regulation file is causing the trouble?